mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
Moved global resource creation to startup instead of context creation.
This commit is contained in:
parent
44d0e92b50
commit
36023ee2e4
9 changed files with 79 additions and 86 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -32,5 +32,6 @@ Makefile
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library.bin
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leocad_plugin_import.cpp
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leocad_resource.*
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povray
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uic_wrapper.bat
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/tools/setup/*.exe
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@ -905,7 +905,7 @@ lcStartupMode lcApplication::Initialize(const QList<QPair<QString, bool>>& Libra
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if (Options.Exit)
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return lcStartupMode::Success;
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if (!InitializeRenderer())
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if (!lcContext::InitializeRenderer())
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{
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StdErr << tr("Error creating OpenGL context.\n");
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return lcStartupMode::Error;
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@ -1206,20 +1206,7 @@ void lcApplication::Shutdown()
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delete mLibrary;
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mLibrary = nullptr;
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ShutdownRenderer();
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}
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bool lcApplication::InitializeRenderer()
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{
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if (!lcContext::CreateOffscreenContext())
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return false;
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return true;
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}
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void lcApplication::ShutdownRenderer()
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{
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lcContext::DestroyOffscreenContext();
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lcContext::ShutdownRenderer();
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}
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void lcApplication::ShowPreferencesDialog()
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@ -169,8 +169,6 @@ public:
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QByteArray mClipboard;
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protected:
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bool InitializeRenderer();
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void ShutdownRenderer();
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void UpdateStyle();
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QString GetTabLayoutKey() const;
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@ -26,8 +26,8 @@
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std::unique_ptr<QOpenGLContext> lcContext::mOffscreenContext;
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std::unique_ptr<QOffscreenSurface> lcContext::mOffscreenSurface;
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std::unique_ptr<lcContext> lcContext::mGlobalOffscreenContext;
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lcProgram lcContext::mPrograms[static_cast<int>(lcMaterialType::Count)];
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int lcContext::mValidContexts;
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lcContext::lcContext()
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{
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@ -74,21 +74,60 @@ lcContext::lcContext()
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lcContext::~lcContext()
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{
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if (mValid)
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{
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mValidContexts--;
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}
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if (!mValidContexts)
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{
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gStringCache.Reset();
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gTexFont.Reset();
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bool lcContext::InitializeRenderer()
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{
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if (!CreateOffscreenContext())
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return false;
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lcGetPiecesLibrary()->ReleaseBuffers(this);
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lcView::DestroyResources(this);
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DestroyResources();
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lcViewSphere::DestroyResources(this);
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}
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}
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mGlobalOffscreenContext = std::unique_ptr<lcContext>(new(lcContext));
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lcContext* Context = mGlobalOffscreenContext.get();
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Context->SetOffscreenContext();
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lcInitializeGLExtensions(mOffscreenContext.get());
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// TODO: Find a better place for the grid texture and font
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gStringCache.Initialize(Context);
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gTexFont.Initialize(Context);
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Context->CreateResources();
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lcView::CreateResources(Context);
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lcViewSphere::CreateResources(Context);
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if (!gSupportsShaderObjects && lcGetPreferences().mShadingMode == lcShadingMode::DefaultLights)
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lcGetPreferences().mShadingMode = lcShadingMode::Flat;
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if (!gSupportsShaderObjects && lcGetPreferences().mDrawConditionalLines)
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lcGetPreferences().mDrawConditionalLines = false;
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if (!gSupportsFramebufferObject)
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gMainWindow->GetPartSelectionWidget()->DisableIconMode();
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return true;
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}
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void lcContext::ShutdownRenderer()
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{
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mGlobalOffscreenContext->MakeCurrent();
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lcContext* Context = mGlobalOffscreenContext.get();
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gStringCache.Reset();
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gTexFont.Reset();
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lcView::DestroyResources(Context);
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Context->DestroyResources();
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lcViewSphere::DestroyResources(Context);
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mGlobalOffscreenContext.reset();
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lcContext::DestroyOffscreenContext();
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}
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lcContext* lcContext::GetGlobalOffscreenContext()
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{
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return mGlobalOffscreenContext.get();
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}
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bool lcContext::CreateOffscreenContext()
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@ -312,31 +351,6 @@ void lcContext::SetGLContext(QOpenGLContext* Context, QOpenGLWidget* Widget)
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MakeCurrent();
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initializeOpenGLFunctions();
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if (!mValidContexts)
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{
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lcInitializeGLExtensions(Context);
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// TODO: Find a better place for the grid texture and font
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gStringCache.Initialize(this);
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gTexFont.Initialize(this);
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CreateResources();
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lcView::CreateResources(this);
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lcViewSphere::CreateResources(this);
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if (!gSupportsShaderObjects && lcGetPreferences().mShadingMode == lcShadingMode::DefaultLights)
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lcGetPreferences().mShadingMode = lcShadingMode::Flat;
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if (!gSupportsShaderObjects && lcGetPreferences().mDrawConditionalLines)
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lcGetPreferences().mDrawConditionalLines = false;
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if (!gSupportsFramebufferObject)
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gMainWindow->GetPartSelectionWidget()->DisableIconMode();
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}
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mValid = true;
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mValidContexts++;
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}
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void lcContext::SetOffscreenContext()
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@ -99,8 +99,9 @@ public:
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lcContext(const lcContext&) = delete;
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lcContext& operator=(const lcContext&) = delete;
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static bool CreateOffscreenContext();
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static void DestroyOffscreenContext();
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static bool InitializeRenderer();
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static void ShutdownRenderer();
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static lcContext* GetGlobalOffscreenContext();
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void CreateResources();
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void DestroyResources();
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@ -199,12 +200,14 @@ public:
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void BindMesh(const lcMesh* Mesh);
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protected:
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static bool CreateOffscreenContext();
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static void DestroyOffscreenContext();
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void CreateShaderPrograms();
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void FlushState();
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QOpenGLWidget* mWidget = nullptr;
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QOpenGLContext* mContext = nullptr;
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bool mValid = false;
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GLuint mVertexBufferObject;
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GLuint mIndexBufferObject;
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@ -242,9 +245,9 @@ protected:
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static std::unique_ptr<QOpenGLContext> mOffscreenContext;
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static std::unique_ptr<QOffscreenSurface> mOffscreenSurface;
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static std::unique_ptr<lcContext> mGlobalOffscreenContext;
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static lcProgram mPrograms[static_cast<int>(lcMaterialType::Count)];
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static int mValidContexts;
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Q_DECLARE_TR_FUNCTIONS(lcContext);
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};
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@ -52,6 +52,7 @@ lcPiecesLibrary::~lcPiecesLibrary()
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mCancelLoading = true;
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WaitForLoadQueue();
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Unload();
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ReleaseBuffers();
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}
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void lcPiecesLibrary::Unload()
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@ -1427,10 +1428,14 @@ void lcPiecesLibrary::GetPieceFile(const char* PieceName, std::function<void(lcF
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}
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}
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void lcPiecesLibrary::ReleaseBuffers(lcContext* Context)
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void lcPiecesLibrary::ReleaseBuffers()
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{
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lcContext* Context = lcContext::GetGlobalOffscreenContext();
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Context->MakeCurrent();
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Context->DestroyVertexBuffer(mVertexBuffer);
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Context->DestroyIndexBuffer(mIndexBuffer);
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mBuffersDirty = true;
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}
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@ -1506,6 +1511,7 @@ void lcPiecesLibrary::UnloadUnusedParts()
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bool lcPiecesLibrary::LoadTexture(lcTexture* Texture)
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{
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QMutexLocker Lock(&mTextureMutex);
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char FileName[2*LC_MAXPATH];
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if (mZipFiles[static_cast<int>(lcZipFileType::Official)])
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@ -1541,22 +1547,6 @@ void lcPiecesLibrary::ReleaseTexture(lcTexture* Texture)
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}
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}
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void lcPiecesLibrary::QueueTextureUpload(lcTexture* Texture)
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{
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QMutexLocker Lock(&mTextureMutex);
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mTextureUploads.push_back(Texture);
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}
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void lcPiecesLibrary::UploadTextures(lcContext* Context)
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{
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QMutexLocker Lock(&mTextureMutex);
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for (lcTexture* Texture : mTextureUploads)
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Texture->Upload(Context);
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mTextureUploads.clear();
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}
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bool lcPiecesLibrary::SupportsStudStyle() const
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{
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return true;
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@ -117,9 +117,7 @@ public:
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~lcPiecesLibrary();
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lcPiecesLibrary(const lcPiecesLibrary&) = delete;
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lcPiecesLibrary(lcPiecesLibrary&&) = delete;
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lcPiecesLibrary& operator=(const lcPiecesLibrary&) = delete;
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lcPiecesLibrary& operator=(lcPiecesLibrary&&) = delete;
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bool Load(const QString& LibraryPath, bool ShowProgress);
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void LoadColors();
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@ -139,8 +137,6 @@ public:
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lcTexture* FindTexture(const char* TextureName, Project* CurrentProject, bool SearchProjectFolder);
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bool LoadTexture(lcTexture* Texture);
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void ReleaseTexture(lcTexture* Texture);
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void QueueTextureUpload(lcTexture* Texture);
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void UploadTextures(lcContext* Context);
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bool PieceInCategory(PieceInfo* Info, const char* CategoryKeywords) const;
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void GetCategoryEntries(int CategoryIndex, bool GroupPieces, lcArray<PieceInfo*>& SinglePieces, lcArray<PieceInfo*>& GroupedPieces);
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@ -177,7 +173,6 @@ public:
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return mCancelLoading;
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}
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void ReleaseBuffers(lcContext* Context);
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void UpdateBuffers(lcContext* Context);
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void UnloadUnusedParts();
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@ -216,6 +211,8 @@ protected:
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static bool IsStudStylePrimitive(const char* FileName);
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void UpdateStudStyleSource();
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void ReleaseBuffers();
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std::vector<std::unique_ptr<lcLibrarySource>> mSources;
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QMutex mLoadMutex;
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@ -223,7 +220,6 @@ protected:
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QList<PieceInfo*> mLoadQueue;
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QMutex mTextureMutex;
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std::vector<lcTexture*> mTextureUploads;
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lcStudStyle mStudStyle;
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@ -398,7 +398,6 @@ void lcScene::Draw(lcContext* Context) const
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{
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// TODO: find a better place for these updates
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lcGetPiecesLibrary()->UpdateBuffers(Context);
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lcGetPiecesLibrary()->UploadTextures(Context);
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Context->SetViewMatrix(mViewMatrix);
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@ -159,7 +159,9 @@ void lcTexture::CreateGridTexture()
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mRefCount = 1;
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mFlags = LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV | LC_TEXTURE_MIPMAPS | LC_TEXTURE_ANISOTROPIC;
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lcGetPiecesLibrary()->QueueTextureUpload(this);
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lcContext* Context = lcContext::GetGlobalOffscreenContext();
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Context->MakeCurrent();
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Upload(Context);
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}
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bool lcTexture::Load()
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@ -329,7 +331,10 @@ bool lcTexture::Load(int Flags)
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Image.ResizePow2();
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mFlags = Flags;
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lcGetPiecesLibrary()->QueueTextureUpload(this);
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lcContext* Context = lcContext::GetGlobalOffscreenContext();
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Context->MakeCurrent();
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Upload(Context);
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return true;
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}
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