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Fixed POV export when a part is missing from the library. Fixes #315.
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1 changed files with 5 additions and 1 deletions
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@ -2292,7 +2292,8 @@ bool Project::ExportPOVRay(const QString& FileName)
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for (int PartIdx = 0; PartIdx < ModelParts.GetSize(); PartIdx++)
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{
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std::pair<char[LC_PIECE_NAME_LEN], int>& Entry = PieceTable[ModelParts[PartIdx].Info];
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PieceInfo* Info = ModelParts[PartIdx].Info;
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std::pair<char[LC_PIECE_NAME_LEN], int>& Entry = PieceTable[Info];
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int Color;
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Color = ModelParts[PartIdx].ColorIndex;
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@ -2310,6 +2311,9 @@ bool Project::ExportPOVRay(const QString& FileName)
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}
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else
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{
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if (!Info || !Info->GetMesh())
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continue;
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sprintf(Line, "object {\n %s%s\n texture { %s }\n matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f>\n}\n",
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Entry.first, Suffix, ColorTable[Color].data(), -f[5], -f[4], -f[6], -f[1], -f[0], -f[2], f[9], f[8], f[10], f[13] / 25.0f, f[12] / 25.0f, f[14] / 25.0f);
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}
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