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Fixed glitch drawing translucent pieces.
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@ -1941,6 +1941,7 @@ void Project::RenderScenePieces(View* view)
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}
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PreviousMesh = Mesh;
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PreviousOffset = (char*)(~0);
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}
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for (int SectionIdx = 0; SectionIdx < Mesh->mNumSections; SectionIdx++)
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