mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
Fixed basic pivot rotation.
This commit is contained in:
parent
6a9d1eb585
commit
02551e6d21
3 changed files with 113 additions and 68 deletions
|
@ -2243,20 +2243,37 @@ void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector
|
|||
{
|
||||
lcVector3 TransformedPieceDistance = lcMul(PieceDistance, RelativeRotation);
|
||||
|
||||
if (AlternateButtonDrag)
|
||||
{
|
||||
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
||||
{
|
||||
lcPiece* Piece = mPieces[PieceIdx];
|
||||
|
||||
if (Piece->IsFocused())
|
||||
{
|
||||
Piece->MovePivotPoint(TransformedPieceDistance);
|
||||
Moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
|
||||
{
|
||||
lcPiece* Piece = mPieces[PieceIdx];
|
||||
|
||||
if (Piece->IsSelected())
|
||||
{
|
||||
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance, AlternateButtonDrag);
|
||||
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance);
|
||||
Piece->UpdatePosition(mCurrentStep);
|
||||
Moved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ObjectDistance.LengthSquared() >= 0.001f)
|
||||
if (ObjectDistance.LengthSquared() >= 0.001f && !AlternateButtonDrag)
|
||||
{
|
||||
lcVector3 TransformedObjectDistance = lcMul(ObjectDistance, RelativeRotation);
|
||||
|
||||
|
@ -2317,7 +2334,7 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
|
|||
|
||||
if (Focus && Focus->IsPiece())
|
||||
{
|
||||
((lcPiece*)Focus)->RotatePivot(RotationMatrix);
|
||||
((lcPiece*)Focus)->RotatePivotPoint(RotationMatrix);
|
||||
Rotated = true;
|
||||
}
|
||||
}
|
||||
|
@ -2332,9 +2349,10 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
|
|||
{
|
||||
lcPiece* Piece = mPieces[PieceIdx];
|
||||
|
||||
if (Piece->IsSelected())
|
||||
{
|
||||
if (Piece->IsFocused())
|
||||
if (!Piece->IsSelected())
|
||||
continue;
|
||||
|
||||
if (Piece->IsFocused() && gMainWindow->GetRelativeTransform())
|
||||
Focus = Piece;
|
||||
|
||||
Piece->CompareBoundingBox(Bounds);
|
||||
|
@ -2342,7 +2360,6 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
|
|||
Selected = Piece;
|
||||
NumSelected++;
|
||||
}
|
||||
}
|
||||
|
||||
lcVector3 Center;
|
||||
|
||||
|
@ -2355,12 +2372,9 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
|
|||
|
||||
lcMatrix33 WorldToFocusMatrix;
|
||||
|
||||
if (!gMainWindow->GetRelativeTransform())
|
||||
Focus = NULL;
|
||||
|
||||
if (Focus && Relative)
|
||||
{
|
||||
lcMatrix33 FocusToWorldMatrix = lcMatrix33(Focus->mModelWorld);
|
||||
lcMatrix33 FocusToWorldMatrix = lcMatrix33(Focus->GetRelativeRotation());
|
||||
WorldToFocusMatrix = lcMatrix33AffineInverse(FocusToWorldMatrix);
|
||||
|
||||
RotationMatrix = lcMul(RotationMatrix, FocusToWorldMatrix);
|
||||
|
@ -2375,21 +2389,7 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
|
|||
if (!Piece->IsSelected())
|
||||
continue;
|
||||
|
||||
lcVector3 Distance = Piece->mModelWorld.GetTranslation() - Center;
|
||||
lcMatrix33 LocalToWorldMatrix = lcMatrix33(Piece->mModelWorld);
|
||||
|
||||
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, WorldToFocusMatrix);
|
||||
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
|
||||
|
||||
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
|
||||
|
||||
Distance = lcMul(Distance, WorldToLocalMatrix);
|
||||
Distance = lcMul(Distance, NewLocalToWorldMatrix);
|
||||
|
||||
NewLocalToWorldMatrix.Orthonormalize();
|
||||
|
||||
Piece->SetPosition(Center + Distance, mCurrentStep, gMainWindow->GetAddKeys());
|
||||
Piece->SetRotation(NewLocalToWorldMatrix, mCurrentStep, gMainWindow->GetAddKeys());
|
||||
Piece->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RotationMatrix, Center, WorldToFocusMatrix);
|
||||
Piece->UpdatePosition(mCurrentStep);
|
||||
Rotated = true;
|
||||
}
|
||||
|
|
|
@ -559,27 +559,19 @@ void lcPiece::DrawInterface(lcContext* Context) const
|
|||
}
|
||||
}
|
||||
|
||||
void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance, bool MovePivotPoint)
|
||||
void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
|
||||
{
|
||||
lcuint32 Section = GetFocusSection();
|
||||
|
||||
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
||||
{
|
||||
if (!MovePivotPoint)
|
||||
{
|
||||
lcVector3 Position = mModelWorld.GetTranslation() + Distance;
|
||||
|
||||
ChangeKey(mPositionKeys, Position, Step, AddKey);
|
||||
SetPosition(Position, Step, AddKey);
|
||||
|
||||
mModelWorld.SetTranslation(Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
mState |= LC_PIECE_PIVOT_POINT_VALID;
|
||||
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + Distance);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
|
||||
|
||||
|
@ -588,8 +580,39 @@ void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance, bool Mov
|
|||
}
|
||||
}
|
||||
|
||||
void lcPiece::RotatePivot(const lcMatrix33& RotationMatrix)
|
||||
void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
|
||||
{
|
||||
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
|
||||
lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
|
||||
|
||||
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
||||
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
|
||||
|
||||
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
|
||||
|
||||
Distance = lcMul(Distance, WorldToLocalMatrix);
|
||||
Distance = lcMul(Distance, NewLocalToWorldMatrix);
|
||||
|
||||
NewLocalToWorldMatrix.Orthonormalize();
|
||||
|
||||
SetPosition(Center + Distance, Step, AddKey);
|
||||
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
|
||||
}
|
||||
|
||||
void lcPiece::MovePivotPoint(const lcVector3& Distance)
|
||||
{
|
||||
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
||||
return;
|
||||
|
||||
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + Distance);
|
||||
mState |= LC_PIECE_PIVOT_POINT_VALID;
|
||||
}
|
||||
|
||||
void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
|
||||
{
|
||||
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
||||
return;
|
||||
|
||||
lcMatrix33 NewPivotRotationMatrix = lcMul(RotationMatrix, lcMatrix33(mPivotMatrix));
|
||||
NewPivotRotationMatrix.Orthonormalize();
|
||||
|
||||
|
|
|
@ -186,51 +186,71 @@ public:
|
|||
|
||||
virtual void SetFocused(lcuint32 Section, bool Focused)
|
||||
{
|
||||
lcuint32 Bits = 0;
|
||||
|
||||
switch (Section)
|
||||
{
|
||||
case LC_PIECE_SECTION_POSITION:
|
||||
Bits = LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_POSITION_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_1:
|
||||
Bits = LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_1_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_2:
|
||||
Bits = LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_2_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_3:
|
||||
Bits = LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_3_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_4:
|
||||
Bits = LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_4_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_5:
|
||||
Bits = LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_5_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_6:
|
||||
Bits = LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_6_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_7:
|
||||
Bits = LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_7_FOCUSED;
|
||||
break;
|
||||
|
||||
case LC_PIECE_SECTION_CONTROL_POINT_8:
|
||||
Bits = LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED;
|
||||
if (Focused)
|
||||
mState |= (LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED);
|
||||
else
|
||||
mState &= ~LC_PIECE_CONTROL_POINT_8_FOCUSED;
|
||||
break;
|
||||
}
|
||||
|
||||
if (Focused)
|
||||
mState |= Bits;
|
||||
else
|
||||
mState &= ~Bits;
|
||||
}
|
||||
|
||||
virtual lcuint32 GetFocusSection() const
|
||||
|
@ -344,8 +364,10 @@ public:
|
|||
bool FileLoad(lcFile& file);
|
||||
|
||||
void UpdatePosition(lcStep Step);
|
||||
void Move(lcStep Step, bool AddKey, const lcVector3& Distance, bool MovePivotPoint);
|
||||
void RotatePivot(const lcMatrix33& RotationMatrix);
|
||||
void Move(lcStep Step, bool AddKey, const lcVector3& Distance);
|
||||
void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame);
|
||||
void MovePivotPoint(const lcVector3& Distance);
|
||||
void RotatePivotPoint(const lcMatrix33& RotationMatrix);
|
||||
|
||||
lcGroup* GetTopGroup();
|
||||
|
||||
|
@ -405,7 +427,7 @@ public:
|
|||
lcVector3 GetRotationCenter() const
|
||||
{
|
||||
if (mState & LC_PIECE_PIVOT_POINT_VALID)
|
||||
return lcMul(mModelWorld, mPivotMatrix).GetTranslation();
|
||||
return lcMul31(mPivotMatrix.GetTranslation(), mModelWorld);
|
||||
else
|
||||
return mModelWorld.GetTranslation();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue