Fixed basic pivot rotation.

This commit is contained in:
leo 2015-12-16 00:28:40 +00:00
parent 6a9d1eb585
commit 02551e6d21
3 changed files with 113 additions and 68 deletions

View file

@ -2243,20 +2243,37 @@ void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector
{
lcVector3 TransformedPieceDistance = lcMul(PieceDistance, RelativeRotation);
if (AlternateButtonDrag)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Piece->MovePivotPoint(TransformedPieceDistance);
Moved = true;
break;
}
}
}
else
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance, AlternateButtonDrag);
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance);
Piece->UpdatePosition(mCurrentStep);
Moved = true;
}
}
}
}
if (ObjectDistance.LengthSquared() >= 0.001f)
if (ObjectDistance.LengthSquared() >= 0.001f && !AlternateButtonDrag)
{
lcVector3 TransformedObjectDistance = lcMul(ObjectDistance, RelativeRotation);
@ -2317,7 +2334,7 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
if (Focus && Focus->IsPiece())
{
((lcPiece*)Focus)->RotatePivot(RotationMatrix);
((lcPiece*)Focus)->RotatePivotPoint(RotationMatrix);
Rotated = true;
}
}
@ -2332,9 +2349,10 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
if (Piece->IsFocused())
if (!Piece->IsSelected())
continue;
if (Piece->IsFocused() && gMainWindow->GetRelativeTransform())
Focus = Piece;
Piece->CompareBoundingBox(Bounds);
@ -2342,7 +2360,6 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
Selected = Piece;
NumSelected++;
}
}
lcVector3 Center;
@ -2355,12 +2372,9 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
lcMatrix33 WorldToFocusMatrix;
if (!gMainWindow->GetRelativeTransform())
Focus = NULL;
if (Focus && Relative)
{
lcMatrix33 FocusToWorldMatrix = lcMatrix33(Focus->mModelWorld);
lcMatrix33 FocusToWorldMatrix = lcMatrix33(Focus->GetRelativeRotation());
WorldToFocusMatrix = lcMatrix33AffineInverse(FocusToWorldMatrix);
RotationMatrix = lcMul(RotationMatrix, FocusToWorldMatrix);
@ -2375,21 +2389,7 @@ void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool
if (!Piece->IsSelected())
continue;
lcVector3 Distance = Piece->mModelWorld.GetTranslation() - Center;
lcMatrix33 LocalToWorldMatrix = lcMatrix33(Piece->mModelWorld);
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, WorldToFocusMatrix);
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
Distance = lcMul(Distance, WorldToLocalMatrix);
Distance = lcMul(Distance, NewLocalToWorldMatrix);
NewLocalToWorldMatrix.Orthonormalize();
Piece->SetPosition(Center + Distance, mCurrentStep, gMainWindow->GetAddKeys());
Piece->SetRotation(NewLocalToWorldMatrix, mCurrentStep, gMainWindow->GetAddKeys());
Piece->Rotate(mCurrentStep, gMainWindow->GetAddKeys(), RotationMatrix, Center, WorldToFocusMatrix);
Piece->UpdatePosition(mCurrentStep);
Rotated = true;
}

View file

@ -559,27 +559,19 @@ void lcPiece::DrawInterface(lcContext* Context) const
}
}
void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance, bool MovePivotPoint)
void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
{
lcuint32 Section = GetFocusSection();
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
{
if (!MovePivotPoint)
{
lcVector3 Position = mModelWorld.GetTranslation() + Distance;
ChangeKey(mPositionKeys, Position, Step, AddKey);
SetPosition(Position, Step, AddKey);
mModelWorld.SetTranslation(Position);
}
else
{
mState |= LC_PIECE_PIVOT_POINT_VALID;
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + Distance);
}
}
else
{
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
@ -588,8 +580,39 @@ void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance, bool Mov
}
}
void lcPiece::RotatePivot(const lcMatrix33& RotationMatrix)
void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
{
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
Distance = lcMul(Distance, WorldToLocalMatrix);
Distance = lcMul(Distance, NewLocalToWorldMatrix);
NewLocalToWorldMatrix.Orthonormalize();
SetPosition(Center + Distance, Step, AddKey);
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
}
void lcPiece::MovePivotPoint(const lcVector3& Distance)
{
if (!IsFocused(LC_PIECE_SECTION_POSITION))
return;
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + Distance);
mState |= LC_PIECE_PIVOT_POINT_VALID;
}
void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
{
if (!IsFocused(LC_PIECE_SECTION_POSITION))
return;
lcMatrix33 NewPivotRotationMatrix = lcMul(RotationMatrix, lcMatrix33(mPivotMatrix));
NewPivotRotationMatrix.Orthonormalize();

View file

@ -186,51 +186,71 @@ public:
virtual void SetFocused(lcuint32 Section, bool Focused)
{
lcuint32 Bits = 0;
switch (Section)
{
case LC_PIECE_SECTION_POSITION:
Bits = LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED;
if (Focused)
mState |= (LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED);
else
mState &= ~LC_PIECE_POSITION_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_1:
Bits = LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_1_SELECTED | LC_PIECE_CONTROL_POINT_1_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_1_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_2:
Bits = LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_2_SELECTED | LC_PIECE_CONTROL_POINT_2_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_2_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_3:
Bits = LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_3_SELECTED | LC_PIECE_CONTROL_POINT_3_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_3_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_4:
Bits = LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_4_SELECTED | LC_PIECE_CONTROL_POINT_4_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_4_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_5:
Bits = LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_5_SELECTED | LC_PIECE_CONTROL_POINT_5_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_5_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_6:
Bits = LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_6_SELECTED | LC_PIECE_CONTROL_POINT_6_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_6_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_7:
Bits = LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_7_SELECTED | LC_PIECE_CONTROL_POINT_7_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_7_FOCUSED;
break;
case LC_PIECE_SECTION_CONTROL_POINT_8:
Bits = LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED;
if (Focused)
mState |= (LC_PIECE_CONTROL_POINT_8_SELECTED | LC_PIECE_CONTROL_POINT_8_FOCUSED);
else
mState &= ~LC_PIECE_CONTROL_POINT_8_FOCUSED;
break;
}
if (Focused)
mState |= Bits;
else
mState &= ~Bits;
}
virtual lcuint32 GetFocusSection() const
@ -344,8 +364,10 @@ public:
bool FileLoad(lcFile& file);
void UpdatePosition(lcStep Step);
void Move(lcStep Step, bool AddKey, const lcVector3& Distance, bool MovePivotPoint);
void RotatePivot(const lcMatrix33& RotationMatrix);
void Move(lcStep Step, bool AddKey, const lcVector3& Distance);
void Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame);
void MovePivotPoint(const lcVector3& Distance);
void RotatePivotPoint(const lcMatrix33& RotationMatrix);
lcGroup* GetTopGroup();
@ -405,7 +427,7 @@ public:
lcVector3 GetRotationCenter() const
{
if (mState & LC_PIECE_PIVOT_POINT_VALID)
return lcMul(mModelWorld, mPivotMatrix).GetTranslation();
return lcMul31(mPivotMatrix.GetTranslation(), mModelWorld);
else
return mModelWorld.GetTranslation();
}