2012-03-24 00:24:58 +01:00
|
|
|
#ifndef _LC_COLORS_H_
|
|
|
|
#define _LC_COLORS_H_
|
|
|
|
|
|
|
|
#define LC_MAX_COLOR_NAME 64
|
|
|
|
|
|
|
|
struct lcColor
|
|
|
|
{
|
|
|
|
lcuint32 Code;
|
|
|
|
bool Translucent;
|
|
|
|
float Value[4];
|
|
|
|
float Edge[4];
|
|
|
|
char Name[LC_MAX_COLOR_NAME];
|
|
|
|
};
|
|
|
|
|
|
|
|
extern lcColor* gColorList;
|
|
|
|
extern int gNumColors;
|
|
|
|
|
2012-03-28 03:07:18 +02:00
|
|
|
int lcGetColorIndex(lcuint32 ColorCode);
|
|
|
|
int lcGetColorCode(int ColorIndex);
|
|
|
|
|
|
|
|
inline bool lcIsColorTranslucent(int ColorIndex)
|
|
|
|
{
|
|
|
|
return (ColorIndex > 13 && ColorIndex < 22); // temp
|
|
|
|
}
|
|
|
|
|
2012-03-25 01:47:53 +01:00
|
|
|
inline void lcSetColor(int ColorIndex)
|
|
|
|
{
|
|
|
|
float* Color = gColorList[ColorIndex].Value;
|
|
|
|
glColor4f(Color[0], Color[1], Color[2], Color[3]);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void lcSetColorFocused()
|
|
|
|
{
|
|
|
|
glColor4f(0.4000f, 0.2980f, 0.8980f, 1.0000f);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void lcSetColorSelected()
|
|
|
|
{
|
|
|
|
glColor4f(0.8980f, 0.2980f, 0.4000f, 1.0000f);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void lcSetColorCamera()
|
|
|
|
{
|
|
|
|
glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void lcSetColorLight()
|
|
|
|
{
|
|
|
|
glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
|
|
|
|
}
|
|
|
|
|
2012-03-24 00:24:58 +01:00
|
|
|
/*
|
|
|
|
void lcColorInit(const char* FileName);
|
|
|
|
void lcColorShutdown();
|
|
|
|
|
|
|
|
#define LC_COLOR_TRANSLUCENT(Color) g_ColorList[Color].Translucent
|
|
|
|
#define LC_COLOR_RGB(Color) RGB(g_ColorList[Color].Value[0]*255, g_ColorList[Color].Value[1]*255, g_ColorList[Color].Value[2]*255)
|
|
|
|
|
|
|
|
//#define LC_MAXCOLORS 28 // Number of colors supported
|
|
|
|
//#define LC_COL_EDGES 28 // Piece edges
|
|
|
|
//#define LC_COL_DEFAULT 31 // Default piece color
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#endif // _LC_COLORS_H_
|