leocad/common/lc_colors.h

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#ifndef _LC_COLORS_H_
#define _LC_COLORS_H_
#define LC_MAX_COLOR_NAME 64
struct lcColor
{
lcuint32 Code;
bool Translucent;
float Value[4];
float Edge[4];
char Name[LC_MAX_COLOR_NAME];
};
extern lcColor* gColorList;
extern int gNumColors;
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int lcGetColorIndex(lcuint32 ColorCode);
int lcGetColorCode(int ColorIndex);
inline bool lcIsColorTranslucent(int ColorIndex)
{
return (ColorIndex > 13 && ColorIndex < 22); // temp
}
inline void lcSetColor(int ColorIndex)
{
float* Color = gColorList[ColorIndex].Value;
glColor4f(Color[0], Color[1], Color[2], Color[3]);
}
inline void lcSetColorFocused()
{
glColor4f(0.4000f, 0.2980f, 0.8980f, 1.0000f);
}
inline void lcSetColorSelected()
{
glColor4f(0.8980f, 0.2980f, 0.4000f, 1.0000f);
}
inline void lcSetColorCamera()
{
glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
}
inline void lcSetColorLight()
{
glColor4f(0.5f, 0.8f, 0.5f, 1.0f);
}
/*
void lcColorInit(const char* FileName);
void lcColorShutdown();
#define LC_COLOR_TRANSLUCENT(Color) g_ColorList[Color].Translucent
#define LC_COLOR_RGB(Color) RGB(g_ColorList[Color].Value[0]*255, g_ColorList[Color].Value[1]*255, g_ColorList[Color].Value[2]*255)
//#define LC_MAXCOLORS 28 // Number of colors supported
//#define LC_COL_EDGES 28 // Piece edges
//#define LC_COL_DEFAULT 31 // Default piece color
*/
#endif // _LC_COLORS_H_