mirror of
https://github.com/leozide/leocad
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67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__195E1F4C_3FF2_11D2_8202_D2B1707B2D1B__INCLUDED_)
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#define AFX_STDAFX_H__195E1F4C_3FF2_11D2_8202_D2B1707B2D1B__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <windowsx.h> // GlobalFreePtr()
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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#if _MFC_VER >= 0x0710
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typedef DWORD ACTIVATEAPPPARAM;
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#else
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typedef HTASK ACTIVATEAPPPARAM;
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#endif
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//#include <afxadv.h> // CSharedFile
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#include "opengl.h"
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#define IDT_LC_SAVETIMER (WM_USER+200)
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#define IDT_LC_WHEELTIMER (WM_USER+201)
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#define WM_LC_UPDATE_LIST (WM_USER+210)
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#define WM_LC_SPLITTER_MOVED (WM_USER+211)
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#define WM_LC_POPUP_CLOSE (WM_USER+212)
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#define WM_LC_UPDATE_STEP_RANGE (WM_USER+213)
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#define WM_LC_SET_STEP (WM_USER+214)
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// #define WM_LC_FRAMECLOSED (WM_USER+215)
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#define WM_LC_WHEEL_PAN (WM_USER+216)
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#define WM_LC_ADD_COMBO_STRING (WM_USER+217)
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#define WM_LC_UPDATE_INFO (WM_USER+218) // wParam = object, lParam = type
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#define WM_LC_UPDATE_SETTINGS (WM_USER+219) // Preferences changed
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#define WM_LC_EDIT_CLOSED (WM_USER+220) // Terrain grid was edited
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#define WM_LC_SET_CURSOR (WM_USER+221) // New action, must change the view cursor
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#define PRINT_NUMBERS 0x001
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// #define PRINT_BRIGHT 0x002
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// #define PRINT_QUALITY 0x004
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#define PRINT_BORDER 0x008
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// Piecebar settings
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//#define PIECEBAR_PREVIEW 0x01 // Show piece preview
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#define PIECEBAR_SUBPARTS 0x02 // Show subparts
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//#define PIECEBAR_GROUP 0x04 // Group pieces
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//#define PIECEBAR_ZOOMPREVIEW 0x08 // Zoom piece preview
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//#define PIECEBAR_COMBO 0x10 // Show combobox
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#define PIECEBAR_PARTNUMBERS 0x20 // Show part numbers
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__195E1F4C_3FF2_11D2_8202_D2B1707B2D1B__INCLUDED_)
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