leocad/win/Stdafx.h

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2011-09-07 23:06:51 +02:00
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__195E1F4C_3FF2_11D2_8202_D2B1707B2D1B__INCLUDED_)
#define AFX_STDAFX_H__195E1F4C_3FF2_11D2_8202_D2B1707B2D1B__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <windowsx.h> // GlobalFreePtr()
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#if _MFC_VER >= 0x0710
typedef DWORD ACTIVATEAPPPARAM;
#else
typedef HTASK ACTIVATEAPPPARAM;
#endif
//#include <afxadv.h> // CSharedFile
#include "opengl.h"
#define IDT_LC_SAVETIMER (WM_USER+200)
#define IDT_LC_WHEELTIMER (WM_USER+201)
#define WM_LC_UPDATE_LIST (WM_USER+210)
#define WM_LC_SPLITTER_MOVED (WM_USER+211)
#define WM_LC_POPUP_CLOSE (WM_USER+212)
#define WM_LC_UPDATE_STEP_RANGE (WM_USER+213)
#define WM_LC_SET_STEP (WM_USER+214)
// #define WM_LC_FRAMECLOSED (WM_USER+215)
#define WM_LC_WHEEL_PAN (WM_USER+216)
#define WM_LC_ADD_COMBO_STRING (WM_USER+217)
#define WM_LC_UPDATE_INFO (WM_USER+218) // wParam = object, lParam = type
#define WM_LC_UPDATE_SETTINGS (WM_USER+219) // Preferences changed
#define WM_LC_EDIT_CLOSED (WM_USER+220) // Terrain grid was edited
#define WM_LC_SET_CURSOR (WM_USER+221) // New action, must change the view cursor
#define PRINT_NUMBERS 0x001
// #define PRINT_BRIGHT 0x002
// #define PRINT_QUALITY 0x004
#define PRINT_BORDER 0x008
// Piecebar settings
//#define PIECEBAR_PREVIEW 0x01 // Show piece preview
#define PIECEBAR_SUBPARTS 0x02 // Show subparts
//#define PIECEBAR_GROUP 0x04 // Group pieces
//#define PIECEBAR_ZOOMPREVIEW 0x08 // Zoom piece preview
//#define PIECEBAR_COMBO 0x10 // Show combobox
#define PIECEBAR_PARTNUMBERS 0x20 // Show part numbers
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__195E1F4C_3FF2_11D2_8202_D2B1707B2D1B__INCLUDED_)