leocad/common/lc_texture.h

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#ifndef _LC_TEXTURE_H_
#define _LC_TEXTURE_H_
#include "opengl.h"
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#define LC_TEXTURE_WRAPU 0x01
#define LC_TEXTURE_WRAPV 0x02
#define LC_TEXTURE_MIPMAPS 0x04
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class lcTexture
{
public:
lcTexture();
~lcTexture();
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bool Load(const char* FileName, int Flags = 0);
bool Load(lcFile& File, int Flags = 0);
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void Unload();
int AddRef()
{
mRefCount++;
if (mRefCount == 1)
Load();
return mRefCount;
}
int Release()
{
mRefCount--;
if (!mRefCount)
Unload();
return mRefCount;
}
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int mWidth;
int mHeight;
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char mName[LC_MAXPATH];
GLuint mTexture;
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protected:
bool Load();
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int mRefCount;
};
#endif // _LC_TEXTURE_H_