leocad/common/texfont.cpp

287 lines
19 KiB
C++
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#include "lc_global.h"
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#include <string.h>
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#include "texfont.h"
#include "lc_context.h"
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static const unsigned char TextureData[2048] =
{
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0xc0, 0x01, 0x33, 0xc3, 0x00, 0x0c, 0x7f, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x1e, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00,
0xe0, 0x81, 0x7f, 0xc3, 0x80, 0x7f, 0x00, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x1b, 0x1e, 0xc3, 0x3e, 0x0c, 0x7f, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, 0x0f, 0x33, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x83, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x06, 0x33, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x03, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, 0x0f, 0x00, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x03, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x0d, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0xff, 0x0d, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const unsigned char GlyphData[] =
{
0x20, 0x4b, 0x80, 0x04, 0x21, 0x1e, 0x70, 0x05, 0x23, 0x4f, 0x80, 0x09, 0x24, 0x67, 0x70, 0x09, 0x25, 0x70, 0x70, 0x0d, 0x26, 0x03, 0x80, 0x0b, 0x28, 0x17, 0x80, 0x05, 0x29, 0x1c, 0x80, 0x05,
0x2a, 0x0e, 0x80, 0x09, 0x2b, 0x26, 0x80, 0x09, 0x2c, 0x16, 0x70, 0x04, 0x2d, 0x21, 0x80, 0x05, 0x2e, 0x1a, 0x70, 0x04, 0x2f, 0x3d, 0x70, 0x04, 0x30, 0x6f, 0x24, 0x09, 0x31, 0x01, 0x37, 0x09,
0x32, 0x0a, 0x37, 0x09, 0x33, 0x13, 0x37, 0x09, 0x34, 0x1c, 0x37, 0x09, 0x35, 0x25, 0x37, 0x09, 0x36, 0x2e, 0x37, 0x09, 0x37, 0x37, 0x37, 0x09, 0x38, 0x40, 0x37, 0x09, 0x39, 0x49, 0x37, 0x09,
0x3a, 0x27, 0x70, 0x04, 0x3b, 0x23, 0x70, 0x04, 0x3c, 0x2b, 0x70, 0x09, 0x3d, 0x2f, 0x80, 0x09, 0x3e, 0x34, 0x70, 0x09, 0x3f, 0x41, 0x70, 0x0a, 0x40, 0x57, 0x70, 0x10, 0x41, 0x52, 0x37, 0x0c,
0x42, 0x5e, 0x37, 0x0c, 0x43, 0x6a, 0x37, 0x0c, 0x44, 0x01, 0x4a, 0x0c, 0x45, 0x0d, 0x4a, 0x0b, 0x46, 0x18, 0x4a, 0x0a, 0x47, 0x22, 0x4a, 0x0d, 0x48, 0x2f, 0x4a, 0x0c, 0x49, 0x3b, 0x4a, 0x05,
0x4a, 0x40, 0x4a, 0x09, 0x4b, 0x49, 0x4a, 0x0b, 0x4c, 0x54, 0x4a, 0x0a, 0x4d, 0x5e, 0x4a, 0x0e, 0x4e, 0x6c, 0x4a, 0x0c, 0x4f, 0x01, 0x5d, 0x0d, 0x50, 0x0e, 0x5d, 0x0b, 0x51, 0x19, 0x5d, 0x0d,
0x52, 0x26, 0x5d, 0x0c, 0x53, 0x32, 0x5d, 0x0b, 0x54, 0x3d, 0x5d, 0x0a, 0x55, 0x47, 0x5d, 0x0c, 0x56, 0x53, 0x5d, 0x0b, 0x57, 0x5e, 0x5d, 0x0f, 0x58, 0x6d, 0x5d, 0x0b, 0x59, 0x01, 0x70, 0x0b,
0x5a, 0x0c, 0x70, 0x0a, 0x5b, 0x41, 0x80, 0x05, 0x5d, 0x46, 0x80, 0x05, 0x5f, 0x38, 0x80, 0x09, 0x61, 0x01, 0x11, 0x0a, 0x62, 0x0b, 0x11, 0x0a, 0x63, 0x15, 0x11, 0x09, 0x64, 0x1e, 0x11, 0x0a,
0x65, 0x28, 0x11, 0x0a, 0x66, 0x32, 0x11, 0x06, 0x67, 0x38, 0x11, 0x0a, 0x68, 0x42, 0x11, 0x0a, 0x69, 0x4c, 0x11, 0x04, 0x6a, 0x50, 0x11, 0x04, 0x6b, 0x54, 0x11, 0x09, 0x6c, 0x5d, 0x11, 0x04,
0x6d, 0x61, 0x11, 0x0e, 0x6e, 0x6f, 0x11, 0x0a, 0x6f, 0x01, 0x24, 0x0a, 0x70, 0x0b, 0x24, 0x0a, 0x71, 0x15, 0x24, 0x0a, 0x72, 0x1f, 0x24, 0x07, 0x73, 0x26, 0x24, 0x09, 0x74, 0x2f, 0x24, 0x06,
0x75, 0x35, 0x24, 0x0a, 0x76, 0x3f, 0x24, 0x09, 0x77, 0x48, 0x24, 0x0e, 0x78, 0x56, 0x24, 0x08, 0x79, 0x5e, 0x24, 0x09, 0x7a, 0x67, 0x24, 0x08, 0x7b, 0x4b, 0x70, 0x06, 0x7d, 0x51, 0x70, 0x06,
0x00
};
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// ============================================================================
TexFont gTexFont;
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TexFont::TexFont()
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{
mRefCount = 0;
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mTexture = 0;
memset(&mGlyphs, 0, sizeof(mGlyphs));
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}
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TexFont::~TexFont()
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{
}
bool TexFont::Load()
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{
mRefCount++;
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if (mRefCount != 1)
return true;
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mFontHeight = 16;
glGenTextures(1, &mTexture);
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glBindTexture(GL_TEXTURE_2D, mTexture);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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unsigned char ExpandedData[sizeof(TextureData) * 8 * 2];
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for (unsigned int TexelIdx = 0; TexelIdx < sizeof(TextureData) * 8; TexelIdx++)
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{
unsigned char Texel = TextureData[TexelIdx / 8] & (1 << (TexelIdx % 8)) ? 255 : 0;
ExpandedData[TexelIdx * 2] = ExpandedData[TexelIdx * 2 + 1] = Texel;
}
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mTextureWidth = 128;
mTextureHeight = 128;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, mTextureWidth, mTextureHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, ExpandedData);
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const unsigned char* Ptr = GlyphData;
for (;;)
{
unsigned char Glyph = *Ptr++;
if (!Glyph)
break;
mGlyphs[Glyph].left = *Ptr++;
mGlyphs[Glyph].bottom = *Ptr++;
mGlyphs[Glyph].width = *Ptr++;
mGlyphs[Glyph].right = mGlyphs[Glyph].left + mGlyphs[Glyph].width;
mGlyphs[Glyph].top = mGlyphs[Glyph].bottom - mFontHeight;
mGlyphs[Glyph].left /= mTextureWidth;
mGlyphs[Glyph].right /= mTextureWidth;
mGlyphs[Glyph].top /= mTextureHeight;
mGlyphs[Glyph].bottom /= mTextureHeight;
}
return true;
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}
void TexFont::Release()
{
mRefCount--;
if (mRefCount == 0)
{
glDeleteTextures(1, &mTexture);
mTexture = 0;
}
}
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void TexFont::GetStringDimensions(int* cx, int* cy, const char* Text) const
{
*cx = 0;
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*cy = mFontHeight;
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while (*Text != 0)
{
*cx += mGlyphs[(int)(*Text)].width;
Text++;
}
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}
void TexFont::PrintText(lcContext* Context, float Left, float Top, float Z, const char* Text) const
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{
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size_t Length = strlen(Text);
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if (!Length)
return;
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float* Verts = new float[6 * 5 * Length];
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float* CurVert = Verts;
while (*Text)
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{
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int ch = *Text;
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*CurVert++ = Left;
*CurVert++ = Top;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].left;
*CurVert++ = mGlyphs[ch].top;
*CurVert++ = Left;
*CurVert++ = Top - mFontHeight;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].left;
*CurVert++ = mGlyphs[ch].bottom;
*CurVert++ = Left + mGlyphs[ch].width;
*CurVert++ = Top - mFontHeight;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].right;
*CurVert++ = mGlyphs[ch].bottom;
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*CurVert++ = Left + mGlyphs[ch].width;
*CurVert++ = Top - mFontHeight;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].right;
*CurVert++ = mGlyphs[ch].bottom;
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*CurVert++ = Left + mGlyphs[ch].width;
*CurVert++ = Top;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].right;
*CurVert++ = mGlyphs[ch].top;
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*CurVert++ = Left;
*CurVert++ = Top;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].left;
*CurVert++ = mGlyphs[ch].top;
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Left += mGlyphs[ch].width;
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Text++;
}
Context->SetVertexBufferPointer(Verts);
Context->SetVertexFormat(0, 3, 2, 0);
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Context->DrawPrimitives(GL_TRIANGLES, 0, 6 * (GLsizei)Length);
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Context->ClearVertexBuffer(); // context remove
delete[] Verts;
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}
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void TexFont::GetGlyphTriangles(float Left, float Top, float Z, int Glyph, float* Buffer) const
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{
Left -= mGlyphs[Glyph].width / 2.0f;
Top += mFontHeight / 2.0f;
*Buffer++ = Left;
*Buffer++ = Top;
*Buffer++ = Z;
*Buffer++ = mGlyphs[Glyph].left;
*Buffer++ = mGlyphs[Glyph].top;
*Buffer++ = Left;
*Buffer++ = Top - mFontHeight;
*Buffer++ = Z;
*Buffer++ = mGlyphs[Glyph].left;
*Buffer++ = mGlyphs[Glyph].bottom;
*Buffer++ = Left + mGlyphs[Glyph].width;
*Buffer++ = Top - mFontHeight;
*Buffer++ = Z;
*Buffer++ = mGlyphs[Glyph].right;
*Buffer++ = mGlyphs[Glyph].bottom;
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*Buffer++ = Left + mGlyphs[Glyph].width;
*Buffer++ = Top - mFontHeight;
*Buffer++ = Z;
*Buffer++ = mGlyphs[Glyph].right;
*Buffer++ = mGlyphs[Glyph].bottom;
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*Buffer++ = Left + mGlyphs[Glyph].width;
*Buffer++ = Top;
*Buffer++ = Z;
*Buffer++ = mGlyphs[Glyph].right;
*Buffer++ = mGlyphs[Glyph].top;
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*Buffer++ = Left;
*Buffer++ = Top;
*Buffer++ = Z;
*Buffer++ = mGlyphs[Glyph].left;
*Buffer++ = mGlyphs[Glyph].top;
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}