leocad/common/view.cpp

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#include "lc_global.h"
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#include <stdlib.h>
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#include "lc_mainwindow.h"
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#include "project.h"
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#include "camera.h"
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#include "view.h"
#include "system.h"
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#include "tr.h"
#include "texfont.h"
#include "lc_texture.h"
#include "preview.h"
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#include "piece.h"
#include "pieceinf.h"
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View::View(lcModel* Model)
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{
mModel = Model;
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mCamera = NULL;
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mDragState = LC_DRAGSTATE_NONE;
mTrackButton = LC_TRACKBUTTON_NONE;
mTrackTool = LC_TRACKTOOL_NONE;
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View* ActiveView = gMainWindow->GetActiveView();
if (ActiveView)
SetCamera(ActiveView->mCamera, false);
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else
SetDefaultCamera();
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}
View::~View()
{
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if (gMainWindow)
gMainWindow->RemoveView(this);
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if (mCamera && mCamera->IsSimple())
delete mCamera;
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}
void View::SetModel(lcModel* Model)
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{
if (mModel == Model)
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return;
mModel = Model;
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if (mCamera && !mCamera->IsSimple())
{
lcCamera* Camera = mCamera;
mCamera = new lcCamera(true);
if (Camera)
mCamera->CopyPosition(Camera);
}
}
void View::RemoveCamera()
{
if (mCamera && mCamera->IsSimple())
return;
lcCamera* Camera = mCamera;
mCamera = new lcCamera(true);
if (Camera)
mCamera->CopyPosition(Camera);
gMainWindow->UpdateCurrentCamera(-1);
Redraw();
}
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void View::SetCamera(lcCamera* Camera, bool ForceCopy)
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{
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if (Camera->IsSimple() || ForceCopy)
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{
if (!mCamera || !mCamera->IsSimple())
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mCamera = new lcCamera(true);
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mCamera->CopyPosition(Camera);
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}
else
{
if (mCamera && mCamera->IsSimple())
delete mCamera;
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mCamera = Camera;
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}
}
void View::SetCameraIndex(int Index)
{
const lcArray<lcCamera*>& Cameras = mModel->GetCameras();
if (Index >= Cameras.GetSize())
return;
lcCamera* Camera = Cameras[Index];
SetCamera(Camera, false);
gMainWindow->UpdateCurrentCamera(Index);
Redraw();
}
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void View::SetViewpoint(lcViewpoint Viewpoint)
{
if (!mCamera || !mCamera->IsSimple())
mCamera = new lcCamera(true);
mCamera->SetViewpoint(Viewpoint);
ZoomExtents();
Redraw();
}
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void View::SetDefaultCamera()
{
if (!mCamera || !mCamera->IsSimple())
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mCamera = new lcCamera(true);
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mCamera->SetViewpoint(LC_VIEWPOINT_HOME);
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}
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lcMatrix44 View::GetProjectionMatrix() const
{
float AspectRatio = (float)mWidth / (float)mHeight;
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if (mCamera->m_pTR)
mCamera->m_pTR->BeginTile();
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if (mCamera->IsOrtho())
{
// Compute the FOV/plane intersection radius.
// d d
// a = 2 atan(------) => ~ a = --- => d = af
// 2f f
float f = (mCamera->mPosition - mCamera->mOrthoTarget).Length();
float d = (mCamera->m_fovy * f) * (LC_PI / 180.0f);
float r = d / 2;
float right = r * AspectRatio;
return lcMatrix44Ortho(-right, right, -r, r, mCamera->m_zNear, mCamera->m_zFar * 4);
}
else
return lcMatrix44Perspective(mCamera->m_fovy, AspectRatio, mCamera->m_zNear, mCamera->m_zFar);
}
LC_CURSOR_TYPE View::GetCursor() const
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{
if (mTrackTool == LC_TRACKTOOL_SELECT && mInputState.Control)
return LC_CURSOR_SELECT_GROUP;
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const LC_CURSOR_TYPE CursorFromTrackTool[] =
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{
LC_CURSOR_SELECT, // LC_TRACKTOOL_NONE
LC_CURSOR_BRICK, // LC_TRACKTOOL_INSERT
LC_CURSOR_LIGHT, // LC_TRACKTOOL_POINTLIGHT
LC_CURSOR_SPOTLIGHT, // LC_TRACKTOOL_SPOTLIGHT
LC_CURSOR_CAMERA, // LC_TRACKTOOL_CAMERA
LC_CURSOR_SELECT, // LC_TRACKTOOL_SELECT
LC_CURSOR_MOVE, // LC_TRACKTOOL_MOVE_X
LC_CURSOR_MOVE, // LC_TRACKTOOL_MOVE_Y
LC_CURSOR_MOVE, // LC_TRACKTOOL_MOVE_Z
LC_CURSOR_MOVE, // LC_TRACKTOOL_MOVE_XY
LC_CURSOR_MOVE, // LC_TRACKTOOL_MOVE_XZ
LC_CURSOR_MOVE, // LC_TRACKTOOL_MOVE_YZ
LC_CURSOR_MOVE, // LC_TRACKTOOL_MOVE_XYZ
LC_CURSOR_ROTATE, // LC_TRACKTOOL_ROTATE_X
LC_CURSOR_ROTATE, // LC_TRACKTOOL_ROTATE_Y
LC_CURSOR_ROTATE, // LC_TRACKTOOL_ROTATE_Z
LC_CURSOR_ROTATE, // LC_TRACKTOOL_ROTATE_XY
LC_CURSOR_ROTATE, // LC_TRACKTOOL_ROTATE_XYZ
LC_CURSOR_DELETE, // LC_TRACKTOOL_ERASER
LC_CURSOR_PAINT, // LC_TRACKTOOL_PAINT
LC_CURSOR_ZOOM, // LC_TRACKTOOL_ZOOM
LC_CURSOR_PAN, // LC_TRACKTOOL_PAN
LC_CURSOR_ROTATEX, // LC_TRACKTOOL_ORBIT_X
LC_CURSOR_ROTATEY, // LC_TRACKTOOL_ORBIT_Y
LC_CURSOR_ROTATE_VIEW, // LC_TRACKTOOL_ORBIT_XY
LC_CURSOR_ROLL, // LC_TRACKTOOL_ROLL
LC_CURSOR_ZOOM_REGION // LC_TRACKTOOL_ZOOM_REGION
};
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return CursorFromTrackTool[mTrackTool];
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}
lcVector3 View::GetMoveDirection(const lcVector3& Direction) const
{
if (lcGetPreferences().mFixedAxes)
return Direction;
// TODO: rewrite this
lcVector3 axis = Direction;
lcVector3 Pts[3] = { lcVector3(5.0f, 5.0f, 0.1f), lcVector3(10.0f, 5.0f, 0.1f), lcVector3(5.0f, 10.0f, 0.1f) };
UnprojectPoints(Pts, 3);
float ax, ay;
lcVector3 vx((Pts[1][0] - Pts[0][0]), (Pts[1][1] - Pts[0][1]), 0);//Pts[1][2] - Pts[0][2] };
vx.Normalize();
lcVector3 x(1, 0, 0);
ax = acosf(lcDot(vx, x));
lcVector3 vy((Pts[2][0] - Pts[0][0]), (Pts[2][1] - Pts[0][1]), 0);//Pts[2][2] - Pts[0][2] };
vy.Normalize();
lcVector3 y(0, -1, 0);
ay = acosf(lcDot(vy, y));
if (ax > 135)
axis[0] = -axis[0];
if (ay < 45)
axis[1] = -axis[1];
if (ax >= 45 && ax <= 135)
{
float tmp = axis[0];
ax = acosf(lcDot(vx, y));
if (ax > 90)
{
axis[0] = -axis[1];
axis[1] = tmp;
}
else
{
axis[0] = axis[1];
axis[1] = -tmp;
}
}
return axis;
}
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void View::GetPieceInsertPosition(lcVector3& Position, lcVector4& Rotation) const
{
PieceInfo* CurPiece = gMainWindow->mPreviewWidget->GetCurrentPiece();
lcPiece* HitPiece = (lcPiece*)FindObjectUnderPointer(true).Object;
if (HitPiece)
{
lcVector3 Dist(0, 0, HitPiece->mPieceInfo->m_fDimensions[2] - CurPiece->m_fDimensions[5]);
Dist = mModel->SnapPosition(Dist);
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Position = lcMul31(Dist, HitPiece->mModelWorld);
Rotation = HitPiece->mRotation;
return;
}
lcVector3 ClickPoints[2] = { lcVector3((float)mInputState.x, (float)mInputState.y, 0.0f), lcVector3((float)mInputState.x, (float)mInputState.y, 1.0f) };
UnprojectPoints(ClickPoints, 2);
lcVector3 Intersection;
if (lcLinePlaneIntersection(&Intersection, ClickPoints[0], ClickPoints[1], lcVector4(0, 0, 1, CurPiece->m_fDimensions[5])))
{
Intersection = mModel->SnapPosition(Intersection);
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Position = Intersection;
Rotation = lcVector4(0, 0, 1, 0);
return;
}
Position = UnprojectPoint(lcVector3((float)mInputState.x, (float)mInputState.y, 0.9f));
Rotation = lcVector4(0, 0, 1, 0);
}
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lcObjectSection View::FindObjectUnderPointer(bool PiecesOnly) const
{
lcVector3 StartEnd[2] =
{
lcVector3((float)mInputState.x, (float)mInputState.y, 0.0f),
lcVector3((float)mInputState.x, (float)mInputState.y, 1.0f)
};
UnprojectPoints(StartEnd, 2);
lcObjectRayTest ObjectRayTest;
ObjectRayTest.PiecesOnly = PiecesOnly;
ObjectRayTest.ViewCamera = mCamera;
ObjectRayTest.Start = StartEnd[0];
ObjectRayTest.End = StartEnd[1];
ObjectRayTest.Distance = FLT_MAX;
ObjectRayTest.ObjectSection.Object = NULL;
ObjectRayTest.ObjectSection.Section = 0;;
mModel->RayTest(ObjectRayTest);
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return ObjectRayTest.ObjectSection;
}
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lcArray<lcObject*> View::FindObjectsInBox(float x1, float y1, float x2, float y2) const
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{
float Left, Top, Bottom, Right;
if (x1 < x2)
{
Left = x1;
Right = x2;
}
else
{
Left = x2;
Right = x1;
}
if (y1 > y2)
{
Top = y1;
Bottom = y2;
}
else
{
Top = y2;
Bottom = y1;
}
lcVector3 Corners[6] =
{
lcVector3(Left, Top, 0),
lcVector3(Left, Bottom, 0),
lcVector3(Right, Bottom, 0),
lcVector3(Right, Top, 0),
lcVector3(Left, Top, 1),
lcVector3(Right, Bottom, 1)
};
UnprojectPoints(Corners, 6);
lcVector3 PlaneNormals[6];
PlaneNormals[0] = lcNormalize(lcCross(Corners[4] - Corners[0], Corners[1] - Corners[0])); // Left
PlaneNormals[1] = lcNormalize(lcCross(Corners[5] - Corners[2], Corners[3] - Corners[2])); // Right
PlaneNormals[2] = lcNormalize(lcCross(Corners[3] - Corners[0], Corners[4] - Corners[0])); // Top
PlaneNormals[3] = lcNormalize(lcCross(Corners[1] - Corners[2], Corners[5] - Corners[2])); // Bottom
PlaneNormals[4] = lcNormalize(lcCross(Corners[1] - Corners[0], Corners[3] - Corners[0])); // Front
PlaneNormals[5] = lcNormalize(lcCross(Corners[1] - Corners[2], Corners[3] - Corners[2])); // Back
lcObjectBoxTest ObjectBoxTest;
ObjectBoxTest.ViewCamera = mCamera;
ObjectBoxTest.Planes[0] = lcVector4(PlaneNormals[0], -lcDot(PlaneNormals[0], Corners[0]));
ObjectBoxTest.Planes[1] = lcVector4(PlaneNormals[1], -lcDot(PlaneNormals[1], Corners[5]));
ObjectBoxTest.Planes[2] = lcVector4(PlaneNormals[2], -lcDot(PlaneNormals[2], Corners[0]));
ObjectBoxTest.Planes[3] = lcVector4(PlaneNormals[3], -lcDot(PlaneNormals[3], Corners[5]));
ObjectBoxTest.Planes[4] = lcVector4(PlaneNormals[4], -lcDot(PlaneNormals[4], Corners[0]));
ObjectBoxTest.Planes[5] = lcVector4(PlaneNormals[5], -lcDot(PlaneNormals[5], Corners[5]));
mModel->BoxTest(ObjectBoxTest);
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return ObjectBoxTest.Objects;
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}
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void View::OnDraw()
{
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bool DrawInterface = mWidget != NULL;
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lcScene Scene;
mModel->GetScene(Scene, mCamera, DrawInterface);
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mContext->SetDefaultState();
mContext->SetViewport(0, 0, mWidth, mHeight);
mModel->DrawBackground(mContext);
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const lcPreferences& Preferences = lcGetPreferences();
const lcModelProperties& Properties = mModel->GetProperties();
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mContext->SetProjectionMatrix(GetProjectionMatrix());
if (Preferences.mLightingMode != LC_LIGHTING_FLAT)
{
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
glEnable(GL_COLOR_MATERIAL);
glShadeModel(GL_SMOOTH);
float Shininess = 64.0f;
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &Shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lcVector4(0.8f, 0.8f, 0.8f, 1.0f));
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lcVector4(0.8f, 0.8f, 0.8f, 1.0f));
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lcVector4(Properties.mAmbientColor, 1.0f));
// for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
// mLights[LightIdx]->Setup(LightIdx);
glEnable(GL_LIGHTING);
}
else
{
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glShadeModel(GL_FLAT);
}
if (Properties.mFogEnabled)
{
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glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, Properties.mFogDensity);
glFogfv(GL_FOG_COLOR, lcVector4(Properties.mFogColor, 1.0f));
glEnable(GL_FOG);
}
const lcMatrix44& ViewMatrix = mCamera->mWorldView;
mContext->DrawOpaqueMeshes(ViewMatrix, Scene.OpaqueMeshes);
mContext->DrawTranslucentMeshes(ViewMatrix, Scene.TranslucentMeshes);
mContext->UnbindMesh(); // context remove
if (Preferences.mLightingMode != LC_LIGHTING_FLAT)
{
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glShadeModel(GL_FLAT);
}
if (Properties.mFogEnabled)
glDisable(GL_FOG);
if (DrawInterface)
{
if (mTrackTool == LC_TRACKTOOL_INSERT)
{
lcVector3 Position;
lcVector4 Rotation;
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GetPieceInsertPosition(Position, Rotation);
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lcMatrix44 WorldMatrix = lcMatrix44FromAxisAngle(lcVector3(Rotation[0], Rotation[1], Rotation[2]), Rotation[3] * LC_DTOR);
WorldMatrix.SetTranslation(Position);
mContext->SetWorldViewMatrix(lcMul(WorldMatrix, ViewMatrix));
mContext->SetLineWidth(2.0f * Preferences.mLineWidth);
gMainWindow->mPreviewWidget->GetCurrentPiece()->RenderPiece(gMainWindow->mColorIndex);
}
mContext->DrawInterfaceObjects(ViewMatrix, Scene.InterfaceObjects);
mContext->SetLineWidth(Preferences.mLineWidth); // context remove
if (Preferences.mDrawGridStuds || Preferences.mDrawGridLines)
DrawGrid();
if (Preferences.mDrawAxes)
DrawAxes();
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lcTool Tool = gMainWindow->GetTool();
if ((Tool == LC_TOOL_SELECT || Tool == LC_TOOL_MOVE) && mTrackButton == LC_TRACKBUTTON_NONE && mModel->AnyObjectsSelected())
DrawSelectMoveOverlay();
else if (GetCurrentTool() == LC_TOOL_MOVE && mTrackButton != LC_TRACKBUTTON_NONE)
DrawSelectMoveOverlay();
else if ((Tool == LC_TOOL_ROTATE || (Tool == LC_TOOL_SELECT && mTrackButton != LC_TRACKBUTTON_NONE && mTrackTool >= LC_TRACKTOOL_ROTATE_X && mTrackTool <= LC_TRACKTOOL_ROTATE_XYZ)) && mModel->AnyPiecesSelected())
DrawRotateOverlay();
else if ((mTrackTool == LC_TRACKTOOL_SELECT || mTrackTool == LC_TRACKTOOL_ZOOM_REGION) && mTrackButton == LC_TRACKBUTTON_LEFT)
DrawSelectZoomRegionOverlay();
else if (Tool == LC_TOOL_ROTATE_VIEW && mTrackButton == LC_TRACKBUTTON_NONE)
DrawRotateViewOverlay();
DrawViewport();
}
}
void View::DrawSelectMoveOverlay()
{
const float OverlayScale = GetOverlayScale();
const lcMatrix44& ViewMatrix = mCamera->mWorldView;
const float OverlayMovePlaneSize = 0.5f * OverlayScale;
const float OverlayMoveArrowSize = 1.5f * OverlayScale;
const float OverlayMoveArrowCapSize = 0.9f * OverlayScale;
const float OverlayMoveArrowCapRadius = 0.1f * OverlayScale;
const float OverlayMoveArrowBodyRadius = 0.05f * OverlayScale;
const float OverlayRotateArrowStart = 1.0f * OverlayScale;
const float OverlayRotateArrowEnd = 1.5f * OverlayScale;
const float OverlayRotateArrowCenter = 1.2f * OverlayScale;
mContext->SetProjectionMatrix(GetProjectionMatrix());
glDisable(GL_DEPTH_TEST);
lcMatrix44 RelativeRotation = mModel->GetRelativeRotation();
lcVector3 OverlayCenter = mModel->GetFocusOrSelectionCenter();
bool AnyPiecesSelected = mModel->AnyPiecesSelected();
// Draw the arrows.
for (int i = 0; i < 3; i++)
{
switch (i)
{
case 0:
if ((mTrackTool == LC_TRACKTOOL_MOVE_X) || (mTrackTool == LC_TRACKTOOL_MOVE_XY) || (mTrackTool == LC_TRACKTOOL_MOVE_XZ))
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
else if (mTrackButton == LC_TRACKBUTTON_NONE)
glColor4f(0.8f, 0.0f, 0.0f, 1.0f);
else
continue;
break;
case 1:
if ((mTrackTool == LC_TRACKTOOL_MOVE_Y) || (mTrackTool == LC_TRACKTOOL_MOVE_XY) || (mTrackTool == LC_TRACKTOOL_MOVE_YZ))
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
else if (mTrackButton == LC_TRACKBUTTON_NONE)
glColor4f(0.0f, 0.8f, 0.0f, 1.0f);
else
continue;
break;
case 2:
if ((mTrackTool == LC_TRACKTOOL_MOVE_Z) || (mTrackTool == LC_TRACKTOOL_MOVE_XZ) || (mTrackTool == LC_TRACKTOOL_MOVE_YZ))
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
else if (mTrackButton == LC_TRACKBUTTON_NONE)
glColor4f(0.0f, 0.0f, 0.8f, 1.0f);
else
continue;
break;
}
lcMatrix44 WorldViewMatrix = lcMul(lcMatrix44Translation(OverlayCenter), ViewMatrix);
WorldViewMatrix = lcMul(RelativeRotation, WorldViewMatrix);
if (i == 1)
WorldViewMatrix = lcMul(lcMatrix44(lcVector4(0, 1, 0, 0), lcVector4(1, 0, 0, 0), lcVector4(0, 0, 1, 0), lcVector4(0, 0, 0, 1)), WorldViewMatrix);
else if (i == 2)
WorldViewMatrix = lcMul(lcMatrix44(lcVector4(0, 0, 1, 0), lcVector4(0, 1, 0, 0), lcVector4(1, 0, 0, 0), lcVector4(0, 0, 0, 1)), WorldViewMatrix);
mContext->SetWorldViewMatrix(WorldViewMatrix);
// Translation arrows.
if (mTrackButton == LC_TRACKBUTTON_NONE || (mTrackTool >= LC_TRACKTOOL_MOVE_X && mTrackTool <= LC_TRACKTOOL_MOVE_XYZ))
{
lcVector3 Verts[11];
Verts[0] = lcVector3(0.0f, 0.0f, 0.0f);
Verts[1] = lcVector3(OverlayMoveArrowSize, 0.0f, 0.0f);
for (int j = 0; j < 9; j++)
{
float y = cosf(LC_2PI * j / 8) * OverlayMoveArrowCapRadius;
float z = sinf(LC_2PI * j / 8) * OverlayMoveArrowCapRadius;
Verts[j + 2] = lcVector3(OverlayMoveArrowCapSize, y, z);
}
glVertexPointer(3, GL_FLOAT, 0, Verts);
glDrawArrays(GL_LINES, 0, 2);
glDrawArrays(GL_TRIANGLE_FAN, 1, 10);
}
// Rotation arrows.
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if (gMainWindow->GetTool() == LC_TOOL_SELECT && mTrackButton == LC_TRACKBUTTON_NONE && AnyPiecesSelected)
{
switch (i)
{
case 0:
if (mTrackTool == LC_TRACKTOOL_ROTATE_X)
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
else
glColor4f(0.8f, 0.0f, 0.0f, 1.0f);
break;
case 1:
if (mTrackTool == LC_TRACKTOOL_ROTATE_Y)
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
else
glColor4f(0.0f, 0.8f, 0.0f, 1.0f);
break;
case 2:
if (mTrackTool == LC_TRACKTOOL_ROTATE_Z)
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
else
glColor4f(0.0f, 0.0f, 0.8f, 1.0f);
break;
}
lcVector3 Verts[18];
glVertexPointer(3, GL_FLOAT, 0, Verts);
for (int j = 0; j < 9; j++)
{
const float Radius1 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter - OverlayMoveArrowBodyRadius;
const float Radius2 = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter + OverlayMoveArrowBodyRadius;
float x = cosf(LC_2PI / 4 * j / 8);
float y = sinf(LC_2PI / 4 * j / 8);
Verts[j * 2 + 0] = lcVector3(0.0f, OverlayRotateArrowCenter + x * Radius1, OverlayRotateArrowCenter + y * Radius1);
Verts[j * 2 + 1] = lcVector3(0.0f, OverlayRotateArrowCenter + x * Radius2, OverlayRotateArrowCenter + y * Radius2);
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 18);
for (int j = 0; j < 9; j++)
{
const float Radius = OverlayRotateArrowEnd - OverlayMoveArrowCapRadius - OverlayRotateArrowCenter;
float x = cosf(LC_2PI / 4 * j / 8);
float y = sinf(LC_2PI / 4 * j / 8);
Verts[j * 2 + 0] = lcVector3(-OverlayMoveArrowBodyRadius, OverlayRotateArrowCenter + x * Radius, OverlayRotateArrowCenter + y * Radius);
Verts[j * 2 + 1] = lcVector3( OverlayMoveArrowBodyRadius, OverlayRotateArrowCenter + x * Radius, OverlayRotateArrowCenter + y * Radius);
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 18);
Verts[0] = lcVector3(0.0f, OverlayRotateArrowEnd - OverlayMoveArrowCapRadius, OverlayRotateArrowStart);
for (int j = 0; j < 9; j++)
{
float x = cosf(LC_2PI * j / 8) * OverlayMoveArrowCapRadius;
float y = sinf(LC_2PI * j / 8) * OverlayMoveArrowCapRadius;
Verts[j + 1] = lcVector3(x, OverlayRotateArrowEnd - OverlayMoveArrowCapRadius + y, OverlayRotateArrowCenter);
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 10);
Verts[0] = lcVector3(0.0f, OverlayRotateArrowStart, OverlayRotateArrowEnd - OverlayMoveArrowCapRadius);
for (int j = 0; j < 9; j++)
{
float x = cosf(LC_2PI * j / 8) * OverlayMoveArrowCapRadius;
float y = sinf(LC_2PI * j / 8) * OverlayMoveArrowCapRadius;
Verts[j + 1] = lcVector3(x, OverlayRotateArrowCenter, OverlayRotateArrowEnd - OverlayMoveArrowCapRadius + y);
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 10);
}
}
// Draw a quad if we're moving on a plane.
if ((mTrackTool == LC_TRACKTOOL_MOVE_XY) || (mTrackTool == LC_TRACKTOOL_MOVE_XZ) || (mTrackTool == LC_TRACKTOOL_MOVE_YZ))
{
lcMatrix44 WorldViewMatrix = lcMul(lcMatrix44Translation(OverlayCenter), ViewMatrix);
WorldViewMatrix = lcMul(RelativeRotation, WorldViewMatrix);
if (mTrackTool == LC_TRACKTOOL_MOVE_XZ)
WorldViewMatrix = lcMul(lcMatrix44RotationZ(-LC_PI / 2), WorldViewMatrix);
else if (mTrackTool == LC_TRACKTOOL_MOVE_XY)
WorldViewMatrix = lcMul(lcMatrix44RotationY(LC_PI / 2), WorldViewMatrix);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4f(0.8f, 0.8f, 0.0f, 0.3f);
mContext->SetWorldViewMatrix(WorldViewMatrix);
float Verts[4][3] =
{
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, OverlayMovePlaneSize, 0.0f },
{ 0.0f, OverlayMovePlaneSize, OverlayMovePlaneSize },
{ 0.0f, 0.0f, OverlayMovePlaneSize }
};
glVertexPointer(3, GL_FLOAT, 0, Verts);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisable(GL_BLEND);
}
glEnable(GL_DEPTH_TEST);
}
void View::DrawRotateOverlay()
{
const float OverlayScale = GetOverlayScale();
const lcMatrix44& ViewMatrix = mCamera->mWorldView;
const float OverlayRotateRadius = 2.0f;
mContext->SetProjectionMatrix(GetProjectionMatrix());
glDisable(GL_DEPTH_TEST);
int j;
lcMatrix44 RelativeRotation = mModel->GetRelativeRotation();
lcVector3 OverlayCenter = mModel->GetFocusOrSelectionCenter();
lcVector3 MouseToolDistance = mModel->SnapRotation(mModel->GetMouseToolDistance());
bool HasAngle = false;
// Draw a disc showing the rotation amount.
if (MouseToolDistance.LengthSquared() != 0.0f && (mTrackButton != LC_TRACKBUTTON_NONE))
{
lcVector4 Rotation;
float Angle, Step;
HasAngle = true;
switch (mTrackTool)
{
case LC_TRACKTOOL_ROTATE_X:
glColor4f(0.8f, 0.0f, 0.0f, 0.3f);
Angle = MouseToolDistance[0];
Rotation = lcVector4(0.0f, 0.0f, 0.0f, 1.0f);
break;
case LC_TRACKTOOL_ROTATE_Y:
glColor4f(0.0f, 0.8f, 0.0f, 0.3f);
Angle = MouseToolDistance[1];
Rotation = lcVector4(90.0f, 0.0f, 0.0f, 1.0f);
break;
case LC_TRACKTOOL_ROTATE_Z:
glColor4f(0.0f, 0.0f, 0.8f, 0.3f);
Angle = MouseToolDistance[2];
Rotation = lcVector4(90.0f, 0.0f, -1.0f, 0.0f);
break;
default:
Rotation = lcVector4(0.0f, 0.0f, 0.0f, 1.0f);
Angle = 0.0f;
break;
};
if (Angle > 0.0f)
{
Step = 360.0f / 32;
}
else
{
Angle = -Angle;
Step = -360.0f / 32;
}
if (fabsf(Angle) >= fabsf(Step))
{
lcMatrix44 WorldViewMatrix = lcMul(lcMatrix44Translation(OverlayCenter), ViewMatrix);
WorldViewMatrix = lcMul(RelativeRotation, WorldViewMatrix);
WorldViewMatrix = lcMul(lcMatrix44FromAxisAngle(lcVector3(Rotation[1], Rotation[2], Rotation[3]), Rotation[0] * LC_DTOR), WorldViewMatrix);
mContext->SetWorldViewMatrix(WorldViewMatrix);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
lcVector3 Verts[33];
Verts[0] = lcVector3(0.0f, 0.0f, 0.0f);
int NumVerts = 1;
glVertexPointer(3, GL_FLOAT, 0, Verts);
float StartAngle;
int i = 0;
if (Step < 0)
StartAngle = -Angle;
else
StartAngle = Angle;
do
{
float x = cosf((Step * i - StartAngle) * LC_DTOR) * OverlayRotateRadius * OverlayScale;
float y = sinf((Step * i - StartAngle) * LC_DTOR) * OverlayRotateRadius * OverlayScale;
Verts[NumVerts++] = lcVector3(0.0f, x, y);
if (NumVerts == 33)
{
glDrawArrays(GL_TRIANGLE_FAN, 0, NumVerts);
Verts[1] = Verts[32];
NumVerts = 2;
}
i++;
if (Step > 0)
Angle -= Step;
else
Angle += Step;
} while (Angle >= 0.0f);
if (NumVerts > 2)
glDrawArrays(GL_TRIANGLE_FAN, 0, NumVerts);
glDisable(GL_BLEND);
}
}
lcMatrix44 Mat = lcMatrix44AffineInverse(mCamera->mWorldView);
Mat.SetTranslation(OverlayCenter);
// Draw the circles.
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if (gMainWindow->GetTool() == LC_TOOL_ROTATE && !HasAngle && mTrackButton == LC_TRACKBUTTON_NONE)
{
lcVector3 Verts[32];
for (j = 0; j < 32; j++)
{
lcVector3 Pt;
Pt[0] = cosf(LC_2PI * j / 32) * OverlayRotateRadius * OverlayScale;
Pt[1] = sinf(LC_2PI * j / 32) * OverlayRotateRadius * OverlayScale;
Pt[2] = 0.0f;
Verts[j] = lcMul31(Pt, Mat);
}
glColor4f(0.1f, 0.1f, 0.1f, 1.0f);
mContext->SetWorldViewMatrix(ViewMatrix);
glVertexPointer(3, GL_FLOAT, 0, Verts);
glDrawArrays(GL_LINE_LOOP, 0, 32);
}
lcVector3 ViewDir = mCamera->mTargetPosition - mCamera->mPosition;
ViewDir.Normalize();
// Transform ViewDir to local space.
ViewDir = lcMul30(ViewDir, lcMatrix44AffineInverse(RelativeRotation));
lcMatrix44 WorldViewMatrix = lcMul(lcMatrix44Translation(OverlayCenter), ViewMatrix);
WorldViewMatrix = lcMul(RelativeRotation, WorldViewMatrix);
mContext->SetWorldViewMatrix(WorldViewMatrix);
// Draw each axis circle.
for (int i = 0; i < 3; i++)
{
if (mTrackTool == LC_TRACKTOOL_ROTATE_X + i)
{
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
}
else
{
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if (gMainWindow->GetTool() != LC_TOOL_ROTATE || HasAngle || mTrackButton != LC_TRACKBUTTON_NONE)
continue;
switch (i)
{
case 0:
glColor4f(0.8f, 0.0f, 0.0f, 1.0f);
break;
case 1:
glColor4f(0.0f, 0.8f, 0.0f, 1.0f);
break;
case 2:
glColor4f(0.0f, 0.0f, 0.8f, 1.0f);
break;
}
}
lcVector3 Verts[64];
int NumVerts = 0;
for (j = 0; j < 32; j++)
{
lcVector3 v1, v2;
switch (i)
{
case 0:
v1 = lcVector3(0.0f, cosf(LC_2PI * j / 32), sinf(LC_2PI * j / 32));
v2 = lcVector3(0.0f, cosf(LC_2PI * (j + 1) / 32), sinf(LC_2PI * (j + 1) / 32));
break;
case 1:
v1 = lcVector3(cosf(LC_2PI * j / 32), 0.0f, sinf(LC_2PI * j / 32));
v2 = lcVector3(cosf(LC_2PI * (j + 1) / 32), 0.0f, sinf(LC_2PI * (j + 1) / 32));
break;
case 2:
v1 = lcVector3(cosf(LC_2PI * j / 32), sinf(LC_2PI * j / 32), 0.0f);
v2 = lcVector3(cosf(LC_2PI * (j + 1) / 32), sinf(LC_2PI * (j + 1) / 32), 0.0f);
break;
}
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if (gMainWindow->GetTool() != LC_TOOL_ROTATE || HasAngle || mTrackButton != LC_TRACKBUTTON_NONE || lcDot(ViewDir, v1 + v2) <= 0.0f)
{
Verts[NumVerts++] = v1 * (OverlayRotateRadius * OverlayScale);
Verts[NumVerts++] = v2 * (OverlayRotateRadius * OverlayScale);
}
}
glVertexPointer(3, GL_FLOAT, 0, Verts);
glDrawArrays(GL_LINES, 0, NumVerts);
}
// Draw tangent vector.
if (mTrackButton != LC_TRACKBUTTON_NONE && ((mTrackTool == LC_TRACKTOOL_ROTATE_X) || (mTrackTool == LC_TRACKTOOL_ROTATE_Y) || (mTrackTool == LC_TRACKTOOL_ROTATE_Z)))
{
const float OverlayRotateArrowSize = 1.5f;
const float OverlayRotateArrowCapSize = 0.25f;
lcVector4 Rotation;
float Angle;
switch (mTrackTool)
{
case LC_TRACKTOOL_ROTATE_X:
Angle = MouseToolDistance[0];
Rotation = lcVector4(0.0f, 0.0f, 0.0f, 1.0f);
break;
case LC_TRACKTOOL_ROTATE_Y:
Angle = MouseToolDistance[1];
Rotation = lcVector4(90.0f, 0.0f, 0.0f, 1.0f);
break;
case LC_TRACKTOOL_ROTATE_Z:
Angle = MouseToolDistance[2];
Rotation = lcVector4(90.0f, 0.0f, -1.0f, 0.0f);
break;
default:
Angle = 0.0f;
Rotation = lcVector4(0.0f, 0.0f, 1.0f, 0.0f);
break;
};
lcMatrix44 WorldViewMatrix = lcMul(lcMatrix44Translation(OverlayCenter), ViewMatrix);
WorldViewMatrix = lcMul(RelativeRotation, WorldViewMatrix);
WorldViewMatrix = lcMul(lcMatrix44FromAxisAngle(lcVector3(Rotation[1], Rotation[2], Rotation[3]), Rotation[0] * LC_DTOR), WorldViewMatrix);
mContext->SetWorldViewMatrix(WorldViewMatrix);
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
if (HasAngle)
{
float StartY = OverlayScale * OverlayRotateRadius;
float EndZ = (Angle > 0.0f) ? OverlayScale * OverlayRotateArrowSize : -OverlayScale * OverlayRotateArrowSize;
float TipZ = (Angle > 0.0f) ? -OverlayScale * OverlayRotateArrowCapSize : OverlayScale * OverlayRotateArrowCapSize;
lcVector3 Verts[6];
Verts[0] = lcVector3(0.0f, StartY, 0.0f);
Verts[1] = lcVector3(0.0f, StartY, EndZ);
Verts[2] = lcVector3(0.0f, StartY, EndZ);
Verts[3] = lcVector3(0.0f, StartY + OverlayScale * OverlayRotateArrowCapSize, EndZ + TipZ);
Verts[4] = lcVector3(0.0f, StartY, EndZ);
Verts[5] = lcVector3(0.0f, StartY - OverlayScale * OverlayRotateArrowCapSize, EndZ + TipZ);
glVertexPointer(3, GL_FLOAT, 0, Verts);
glDrawArrays(GL_LINES, 0, 6);
}
// Draw text.
lcVector3 ScreenPos = ProjectPoint(OverlayCenter);
mContext->SetProjectionMatrix(lcMatrix44Ortho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f));
mContext->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(0.375, 0.375, 0.0)));
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
gTexFont.MakeCurrent();
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
char buf[32];
sprintf(buf, "[%.2f]", fabsf(Angle));
int cx, cy;
gTexFont.GetStringDimensions(&cx, &cy, buf);
glColor4f(0.8f, 0.8f, 0.0f, 1.0f);
gTexFont.PrintText(ScreenPos[0] - (cx / 2), ScreenPos[1] + (cy / 2), 0.0f, buf);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
glEnable(GL_DEPTH_TEST);
}
void View::DrawSelectZoomRegionOverlay()
{
mContext->SetProjectionMatrix(lcMatrix44Ortho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f));
mContext->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(0.375f, 0.375f, 0.0f)));
glDisable(GL_DEPTH_TEST);
float pt1x = (float)mMouseDownX;
float pt1y = (float)mMouseDownY;
float pt2x = (float)mInputState.x;
float pt2y = (float)mInputState.y;
float Left, Right, Bottom, Top;
if (pt1x < pt2x)
{
Left = pt1x;
Right = pt2x;
}
else
{
Left = pt2x;
Right = pt1x;
}
if (pt1y < pt2y)
{
Bottom = pt1y;
Top = pt2y;
}
else
{
Bottom = pt2y;
Top = pt1y;
}
Left = lcMax(Left, 0.0f);
Right = lcMin(Right, mWidth - 1);
Bottom = lcMax(Bottom, 0.0f);
Top = lcMin(Top, mHeight - 1);
float BorderX = lcMin(2.0f, Right - Left);
float BorderY = lcMin(2.0f, Top - Bottom);
float Verts[14][2] =
{
{ Left, Bottom },
{ Left + BorderX, Bottom + BorderY },
{ Right, Bottom },
{ Right - BorderX, Bottom + BorderY },
{ Right, Top },
{ Right - BorderX, Top - BorderY },
{ Left, Top },
{ Left + BorderX, Top - BorderY },
{ Left, Bottom },
{ Left + BorderX, Bottom + BorderY },
{ Left + BorderX, Bottom + BorderY },
{ Right - BorderX, Bottom + BorderY },
{ Left + BorderX, Top - BorderY },
{ Right - BorderX, Top - BorderY },
};
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glVertexPointer(2, GL_FLOAT, 0, Verts);
glColor4f(0.25f, 0.25f, 1.0f, 1.0f);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 10);
glColor4f(0.25f, 0.25f, 1.0f, 0.25f);
glDrawArrays(GL_TRIANGLE_STRIP, 10, 4);
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
}
void View::DrawRotateViewOverlay()
{
int x, y, w, h;
x = 0;
y = 0;
w = mWidth;
h = mHeight;
mContext->SetProjectionMatrix(lcMatrix44Ortho(0, w, 0, h, -1, 1));
mContext->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(0.375f, 0.375f, 0.0f)));
glDisable(GL_DEPTH_TEST);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
// Draw circle.
float verts[32][2];
float r = lcMin(w, h) * 0.35f;
float cx = x + w / 2.0f;
float cy = y + h / 2.0f;
for (int i = 0; i < 32; i++)
{
verts[i][0] = cosf((float)i / 32.0f * (2.0f * LC_PI)) * r + cx;
verts[i][1] = sinf((float)i / 32.0f * (2.0f * LC_PI)) * r + cy;
}
glVertexPointer(2, GL_FLOAT, 0, verts);
glDrawArrays(GL_LINE_LOOP, 0, 32);
const float OverlayCameraSquareSize = lcMax(8.0f, (w+h)/200);
// Draw squares.
float Squares[16][2] =
{
{ cx + OverlayCameraSquareSize, cy + r + OverlayCameraSquareSize },
{ cx - OverlayCameraSquareSize, cy + r + OverlayCameraSquareSize },
{ cx - OverlayCameraSquareSize, cy + r - OverlayCameraSquareSize },
{ cx + OverlayCameraSquareSize, cy + r - OverlayCameraSquareSize },
{ cx + OverlayCameraSquareSize, cy - r + OverlayCameraSquareSize },
{ cx - OverlayCameraSquareSize, cy - r + OverlayCameraSquareSize },
{ cx - OverlayCameraSquareSize, cy - r - OverlayCameraSquareSize },
{ cx + OverlayCameraSquareSize, cy - r - OverlayCameraSquareSize },
{ cx + r + OverlayCameraSquareSize, cy + OverlayCameraSquareSize },
{ cx + r - OverlayCameraSquareSize, cy + OverlayCameraSquareSize },
{ cx + r - OverlayCameraSquareSize, cy - OverlayCameraSquareSize },
{ cx + r + OverlayCameraSquareSize, cy - OverlayCameraSquareSize },
{ cx - r + OverlayCameraSquareSize, cy + OverlayCameraSquareSize },
{ cx - r - OverlayCameraSquareSize, cy + OverlayCameraSquareSize },
{ cx - r - OverlayCameraSquareSize, cy - OverlayCameraSquareSize },
{ cx - r + OverlayCameraSquareSize, cy - OverlayCameraSquareSize }
};
glVertexPointer(2, GL_FLOAT, 0, Squares);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDrawArrays(GL_LINE_LOOP, 4, 4);
glDrawArrays(GL_LINE_LOOP, 8, 4);
glDrawArrays(GL_LINE_LOOP, 12, 4);
glEnable(GL_DEPTH_TEST);
}
void View::DrawGrid()
{
const lcPreferences& Preferences = lcGetPreferences();
mContext->SetWorldViewMatrix(mCamera->mWorldView);
const int Spacing = lcMax(Preferences.mGridLineSpacing, 1);
int MinX, MaxX, MinY, MaxY;
float BoundingBox[6];
bool GridSizeValid = mModel->GetPiecesBoundingBox(BoundingBox, false);
if (mTrackTool == LC_TRACKTOOL_INSERT)
{
lcVector3 Position;
lcVector4 Rotation;
2014-11-29 03:55:58 +01:00
GetPieceInsertPosition(Position, Rotation);
PieceInfo* CurPiece = gMainWindow->mPreviewWidget->GetCurrentPiece();
lcVector3 Points[8] =
{
lcVector3(CurPiece->m_fDimensions[0], CurPiece->m_fDimensions[1], CurPiece->m_fDimensions[5]),
lcVector3(CurPiece->m_fDimensions[3], CurPiece->m_fDimensions[1], CurPiece->m_fDimensions[5]),
lcVector3(CurPiece->m_fDimensions[0], CurPiece->m_fDimensions[1], CurPiece->m_fDimensions[2]),
lcVector3(CurPiece->m_fDimensions[3], CurPiece->m_fDimensions[4], CurPiece->m_fDimensions[5]),
lcVector3(CurPiece->m_fDimensions[3], CurPiece->m_fDimensions[4], CurPiece->m_fDimensions[2]),
lcVector3(CurPiece->m_fDimensions[0], CurPiece->m_fDimensions[4], CurPiece->m_fDimensions[2]),
lcVector3(CurPiece->m_fDimensions[0], CurPiece->m_fDimensions[4], CurPiece->m_fDimensions[5]),
lcVector3(CurPiece->m_fDimensions[3], CurPiece->m_fDimensions[1], CurPiece->m_fDimensions[2])
};
lcMatrix44 ModelWorld = lcMatrix44FromAxisAngle(lcVector3(Rotation[0], Rotation[1], Rotation[2]), Rotation[3] * LC_DTOR);
ModelWorld.SetTranslation(Position);
for (int i = 0; i < 8; i++)
{
lcVector3 Point = lcMul31(Points[i], ModelWorld);
if (Point[0] < BoundingBox[0]) BoundingBox[0] = Point[0];
if (Point[1] < BoundingBox[1]) BoundingBox[1] = Point[1];
if (Point[2] < BoundingBox[2]) BoundingBox[2] = Point[2];
if (Point[0] > BoundingBox[3]) BoundingBox[3] = Point[0];
if (Point[1] > BoundingBox[4]) BoundingBox[4] = Point[1];
if (Point[2] > BoundingBox[5]) BoundingBox[5] = Point[2];
}
GridSizeValid = true;
}
if (GridSizeValid)
{
2014-08-30 21:48:36 +02:00
MinX = (int)(floorf(BoundingBox[0] / (20.0f * Spacing))) - 1;
MinY = (int)(floorf(BoundingBox[1] / (20.0f * Spacing))) - 1;
MaxX = (int)(ceilf(BoundingBox[3] / (20.0f * Spacing))) + 1;
MaxY = (int)(ceilf(BoundingBox[4] / (20.0f * Spacing))) + 1;
MinX = lcMin(MinX, -2);
MinY = lcMin(MinY, -2);
MaxX = lcMax(MaxX, 2);
MaxY = lcMax(MaxY, 2);
}
else
{
MinX = -2;
MinY = -2;
MaxX = 2;
MaxY = 2;
}
if (Preferences.mDrawGridStuds)
{
2014-08-30 21:48:36 +02:00
float Left = MinX * 20.0f * Spacing;
float Right = MaxX * 20.0f * Spacing;
float Top = MinY * 20.0f * Spacing;
float Bottom = MaxY * 20.0f * Spacing;
float Z = 0;
float U = (MaxX - MinX) * Spacing;
float V = (MaxY - MinY) * Spacing;
float Verts[4 * 5];
float* CurVert = Verts;
*CurVert++ = Left;
*CurVert++ = Top;
*CurVert++ = Z;
*CurVert++ = 0.0f;
*CurVert++ = V;
*CurVert++ = Left;
*CurVert++ = Bottom;
*CurVert++ = Z;
*CurVert++ = 0.0f;
*CurVert++ = 0.0f;
*CurVert++ = Right;
*CurVert++ = Bottom;
*CurVert++ = Z;
*CurVert++ = U;
*CurVert++ = 0.0f;
*CurVert++ = Right;
*CurVert++ = Top;
*CurVert++ = Z;
*CurVert++ = U;
*CurVert++ = V;
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBindTexture(GL_TEXTURE_2D, gGridTexture->mTexture);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4fv(lcVector4FromColor(Preferences.mGridStudColor));
glVertexPointer(3, GL_FLOAT, 5 * sizeof(float), Verts);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 5 * sizeof(float), Verts + 3);
glDrawArrays(GL_QUADS, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
if (Preferences.mDrawGridLines)
{
mContext->SetLineWidth(1.0f);
glColor4fv(lcVector4FromColor(Preferences.mGridLineColor));
int NumVerts = 2 * (MaxX - MinX + MaxY - MinY + 2);
float* Verts = (float*)malloc(NumVerts * sizeof(float[3]));
float* Vert = Verts;
2014-08-30 21:48:36 +02:00
float LineSpacing = Spacing * 20.0f;
for (int Step = MinX; Step < MaxX + 1; Step++)
{
*Vert++ = Step * LineSpacing;
*Vert++ = MinY * LineSpacing;
*Vert++ = 0.0f;
*Vert++ = Step * LineSpacing;
*Vert++ = MaxY * LineSpacing;
*Vert++ = 0.0f;
}
for (int Step = MinY; Step < MaxY + 1; Step++)
{
*Vert++ = MinX * LineSpacing;
*Vert++ = Step * LineSpacing;
*Vert++ = 0.0f;
*Vert++ = MaxX * LineSpacing;
*Vert++ = Step * LineSpacing;
*Vert++ = 0.0f;
}
glVertexPointer(3, GL_FLOAT, 0, Verts);
glDrawArrays(GL_LINES, 0, NumVerts);
free(Verts);
}
}
void View::DrawAxes()
{
// glClear(GL_DEPTH_BUFFER_BIT);
lcMatrix44 Mats[3];
Mats[0] = mCamera->mWorldView;
Mats[0].SetTranslation(lcVector3(0, 0, 0));
Mats[1] = lcMul(lcMatrix44(lcVector4(0, 1, 0, 0), lcVector4(1, 0, 0, 0), lcVector4(0, 0, 1, 0), lcVector4(0, 0, 0, 1)), Mats[0]);
Mats[2] = lcMul(lcMatrix44(lcVector4(0, 0, 1, 0), lcVector4(0, 1, 0, 0), lcVector4(1, 0, 0, 0), lcVector4(0, 0, 0, 1)), Mats[0]);
lcVector3 pts[3] =
{
lcMul30(lcVector3(20, 0, 0), Mats[0]),
lcMul30(lcVector3(0, 20, 0), Mats[0]),
lcMul30(lcVector3(0, 0, 20), Mats[0]),
};
const lcVector4 Colors[3] =
{
lcVector4(0.8f, 0.0f, 0.0f, 1.0f),
lcVector4(0.0f, 0.8f, 0.0f, 1.0f),
lcVector4(0.0f, 0.0f, 0.8f, 1.0f)
};
mContext->SetProjectionMatrix(lcMatrix44Ortho(0, mWidth, 0, mHeight, -50, 50));
mContext->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(25.375f, 25.375f, 0.0f)));
// Draw the arrows.
lcVector3 Verts[11];
Verts[0] = lcVector3(0.0f, 0.0f, 0.0f);
glVertexPointer(3, GL_FLOAT, 0, Verts);
for (int i = 0; i < 3; i++)
{
glColor4fv(Colors[i]);
Verts[1] = pts[i];
for (int j = 0; j < 9; j++)
Verts[j+2] = lcMul30(lcVector3(12.0f, cosf(LC_2PI * j / 8) * 3.0f, sinf(LC_2PI * j / 8) * 3.0f), Mats[i]);
glDrawArrays(GL_LINES, 0, 2);
glDrawArrays(GL_TRIANGLE_FAN, 1, 10);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
gTexFont.MakeCurrent();
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
gTexFont.PrintText(pts[0][0], pts[0][1], 40.0f, "X");
gTexFont.PrintText(pts[1][0], pts[1][1], 40.0f, "Y");
gTexFont.PrintText(pts[2][0], pts[2][1], 40.0f, "Z");
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
void View::DrawViewport()
{
mContext->SetProjectionMatrix(lcMatrix44Ortho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f));
mContext->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(0.375f, 0.375f, 0.0f)));
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
if (gMainWindow->GetActiveView() == this)
{
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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float Verts[8] = { 0.0f, 0.0f, mWidth - 1.0f, 0.0f, mWidth - 1.0f, mHeight - 1.0f, 0.0f, mHeight - 1.0f };
glVertexPointer(2, GL_FLOAT, 0, Verts);
glDrawArrays(GL_LINE_LOOP, 0, 4);
}
const char* CameraName = mCamera->GetName();
if (CameraName[0])
{
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
gTexFont.MakeCurrent();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
gTexFont.PrintText(3.0f, (float)mHeight - 1.0f - 6.0f, 0.0f, CameraName);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
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}
void View::OnInitialUpdate()
{
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gMainWindow->AddView(this);
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}
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void View::OnUpdateCursor()
{
SetCursor(GetCursor());
}
lcTool View::GetCurrentTool() const
{
const lcTool ToolFromTrackTool[] =
{
LC_TOOL_SELECT, // LC_TRACKTOOL_NONE
LC_TOOL_INSERT, // LC_TRACKTOOL_INSERT
LC_TOOL_LIGHT, // LC_TRACKTOOL_POINTLIGHT
LC_TOOL_SPOTLIGHT, // LC_TRACKTOOL_SPOTLIGHT
LC_TOOL_CAMERA, // LC_TRACKTOOL_CAMERA
LC_TOOL_SELECT, // LC_TRACKTOOL_SELECT
LC_TOOL_MOVE, // LC_TRACKTOOL_MOVE_X
LC_TOOL_MOVE, // LC_TRACKTOOL_MOVE_Y
LC_TOOL_MOVE, // LC_TRACKTOOL_MOVE_Z
LC_TOOL_MOVE, // LC_TRACKTOOL_MOVE_XY
LC_TOOL_MOVE, // LC_TRACKTOOL_MOVE_XZ
LC_TOOL_MOVE, // LC_TRACKTOOL_MOVE_YZ
LC_TOOL_MOVE, // LC_TRACKTOOL_MOVE_XYZ
LC_TOOL_ROTATE, // LC_TRACKTOOL_ROTATE_X
LC_TOOL_ROTATE, // LC_TRACKTOOL_ROTATE_Y
LC_TOOL_ROTATE, // LC_TRACKTOOL_ROTATE_Z
LC_TOOL_ROTATE, // LC_TRACKTOOL_ROTATE_XY
LC_TOOL_ROTATE, // LC_TRACKTOOL_ROTATE_XYZ
LC_TOOL_ERASER, // LC_TRACKTOOL_ERASER
LC_TOOL_PAINT, // LC_TRACKTOOL_PAINT
LC_TOOL_ZOOM, // LC_TRACKTOOL_ZOOM
LC_TOOL_PAN, // LC_TRACKTOOL_PAN
LC_TOOL_ROTATE_VIEW, // LC_TRACKTOOL_ORBIT_X
LC_TOOL_ROTATE_VIEW, // LC_TRACKTOOL_ORBIT_Y
LC_TOOL_ROTATE_VIEW, // LC_TRACKTOOL_ORBIT_XY
LC_TOOL_ROLL, // LC_TRACKTOOL_ROLL
LC_TOOL_ZOOM_REGION // LC_TRACKTOOL_ZOOM_REGION
};
return ToolFromTrackTool[mTrackTool];
}
float View::GetOverlayScale() const
{
lcVector3 OverlayCenter = mModel->GetFocusOrSelectionCenter();
lcVector3 ScreenPos = ProjectPoint(OverlayCenter);
ScreenPos[0] += 10.0f;
lcVector3 Point = UnprojectPoint(ScreenPos);
lcVector3 Dist(Point - OverlayCenter);
return Dist.Length() * 5.0f;
}
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void View::BeginPieceDrag()
{
mDragState = LC_DRAGSTATE_PIECE;
UpdateTrackTool();
}
void View::EndPieceDrag(bool Accept)
{
if (Accept)
{
lcVector3 Position;
lcVector4 Rotation;
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GetPieceInsertPosition(Position, Rotation);
mModel->InsertPieceToolClicked(Position, Rotation);
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}
mDragState = LC_DRAGSTATE_NONE;
UpdateTrackTool();
}
void View::SetProjection(bool Ortho)
{
if (mCamera->IsSimple())
{
mCamera->SetOrtho(Ortho);
Redraw();
gMainWindow->UpdatePerspective();
}
else
mModel->SetObjectProperty(mCamera, LC_CAMERA_PROPERTY_ORTHO, &Ortho);
}
void View::LookAt()
{
mModel->LookAt(mCamera);
}
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void View::ZoomExtents()
{
mModel->ZoomExtents(mCamera, (float)mWidth / (float)mHeight);
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}
void View::UpdateTrackTool()
{
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lcTool CurrentTool = gMainWindow->GetTool();
lcTrackTool NewTrackTool = mTrackTool;
int x = mInputState.x;
int y = mInputState.y;
bool Redraw = false;
switch (CurrentTool)
{
case LC_TOOL_INSERT:
NewTrackTool = LC_TRACKTOOL_INSERT;
break;
case LC_TOOL_LIGHT:
NewTrackTool = LC_TRACKTOOL_POINTLIGHT;
break;
case LC_TOOL_SPOTLIGHT:
NewTrackTool = LC_TRACKTOOL_SPOTLIGHT;
break;
case LC_TOOL_CAMERA:
NewTrackTool = LC_TRACKTOOL_CAMERA;
break;
case LC_TOOL_SELECT:
case LC_TOOL_MOVE:
{
const float OverlayScale = GetOverlayScale();
const float OverlayMovePlaneSize = 0.5f * OverlayScale;
const float OverlayMoveArrowSize = 1.5f * OverlayScale;
const float OverlayMoveArrowCapRadius = 0.1f * OverlayScale;
const float OverlayRotateArrowStart = 1.0f * OverlayScale;
const float OverlayRotateArrowEnd = 1.5f * OverlayScale;
// Intersect the mouse with the 3 planes.
lcVector3 PlaneNormals[3] =
{
lcVector3(1.0f, 0.0f, 0.0f),
lcVector3(0.0f, 1.0f, 0.0f),
lcVector3(0.0f, 0.0f, 1.0f),
};
lcMatrix44 RelativeRotation = mModel->GetRelativeRotation();
lcVector3 OverlayCenter = mModel->GetFocusOrSelectionCenter();
for (int i = 0; i < 3; i++)
PlaneNormals[i] = lcMul30(PlaneNormals[i], RelativeRotation);
NewTrackTool = (CurrentTool == LC_TOOL_MOVE) ? LC_TRACKTOOL_MOVE_XYZ : LC_TRACKTOOL_SELECT;
lcVector3 StartEnd[2] = { lcVector3((float)x, (float)y, 0.0f), lcVector3((float)x, (float)y, 1.0f) };
UnprojectPoints(StartEnd, 2);
const lcVector3& Start = StartEnd[0];
const lcVector3& End = StartEnd[1];
float ClosestIntersectionDistance = FLT_MAX;
for (int AxisIndex = 0; AxisIndex < 3; AxisIndex++)
{
lcVector4 Plane(PlaneNormals[AxisIndex], -lcDot(PlaneNormals[AxisIndex], OverlayCenter));
lcVector3 Intersection;
if (!lcLinePlaneIntersection(&Intersection, Start, End, Plane))
continue;
float IntersectionDistance = lcLengthSquared(Intersection - Start);
if (IntersectionDistance > ClosestIntersectionDistance)
continue;
lcVector3 Dir(Intersection - OverlayCenter);
float Proj1 = lcDot(Dir, PlaneNormals[(AxisIndex + 1) % 3]);
float Proj2 = lcDot(Dir, PlaneNormals[(AxisIndex + 2) % 3]);
if (Proj1 > 0.0f && Proj1 < OverlayMovePlaneSize && Proj2 > 0.0f && Proj2 < OverlayMovePlaneSize)
{
lcTrackTool PlaneModes[] = { LC_TRACKTOOL_MOVE_YZ, LC_TRACKTOOL_MOVE_XZ, LC_TRACKTOOL_MOVE_XY };
NewTrackTool = PlaneModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
if (CurrentTool == LC_TOOL_SELECT && Proj1 > OverlayRotateArrowStart && Proj1 < OverlayRotateArrowEnd && Proj2 > OverlayRotateArrowStart && Proj2 < OverlayRotateArrowEnd)
{
lcTrackTool PlaneModes[] = { LC_TRACKTOOL_ROTATE_X, LC_TRACKTOOL_ROTATE_Y, LC_TRACKTOOL_ROTATE_Z };
NewTrackTool = PlaneModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
if (fabs(Proj1) < OverlayMoveArrowCapRadius && Proj2 > 0.0f && Proj2 < OverlayMoveArrowSize)
{
lcTrackTool DirModes[] = { LC_TRACKTOOL_MOVE_Z, LC_TRACKTOOL_MOVE_X, LC_TRACKTOOL_MOVE_Y };
NewTrackTool = DirModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
if (fabs(Proj2) < OverlayMoveArrowCapRadius && Proj1 > 0.0f && Proj1 < OverlayMoveArrowSize)
{
lcTrackTool DirModes[] = { LC_TRACKTOOL_MOVE_Y, LC_TRACKTOOL_MOVE_Z, LC_TRACKTOOL_MOVE_X };
NewTrackTool = DirModes[AxisIndex];
ClosestIntersectionDistance = IntersectionDistance;
}
}
Redraw = true;
}
break;
case LC_TOOL_ROTATE:
{
const float OverlayScale = GetOverlayScale();
const float OverlayRotateRadius = 2.0f;
// Calculate the distance from the mouse pointer to the center of the sphere.
lcVector3 StartEnd[2] = { lcVector3((float)x, (float)y, 0.0f), lcVector3((float)x, (float)y, 1.0f) };
UnprojectPoints(StartEnd, 2);
const lcVector3& SegStart = StartEnd[0];
const lcVector3& SegEnd = StartEnd[1];
NewTrackTool = LC_TRACKTOOL_ROTATE_XYZ;
lcVector3 OverlayCenter = mModel->GetFocusOrSelectionCenter();
lcVector3 Line = SegEnd - SegStart;
lcVector3 Vec = OverlayCenter - SegStart;
float u = lcDot(Vec, Line) / Line.LengthSquared();
// Closest point in the line to the mouse.
lcVector3 Closest = SegStart + Line * u;
float Distance = (Closest - OverlayCenter).Length();
const float Epsilon = 0.25f * OverlayScale;
if (Distance > (OverlayRotateRadius * OverlayScale + Epsilon))
{
NewTrackTool = LC_TRACKTOOL_ROTATE_XYZ;
}
else if (Distance < (OverlayRotateRadius * OverlayScale + Epsilon))
{
// 3D rotation unless we're over one of the axis circles.
NewTrackTool = LC_TRACKTOOL_ROTATE_XYZ;
// Point P on a line defined by two points P1 and P2 is described by P = P1 + u (P2 - P1)
// A sphere centered at P3 with radius r is described by (x - x3)^2 + (y - y3)^2 + (z - z3)^2 = r^2
// Substituting the equation of the line into the sphere gives a quadratic equation where:
// a = (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2
// b = 2[ (x2 - x1) (x1 - x3) + (y2 - y1) (y1 - y3) + (z2 - z1) (z1 - z3) ]
// c = x32 + y32 + z32 + x12 + y12 + z12 - 2[x3 x1 + y3 y1 + z3 z1] - r2
// The solutions to this quadratic are described by: (-b +- sqrt(b^2 - 4 a c) / 2 a
// The exact behavior is determined by b^2 - 4 a c:
// If this is less than 0 then the line does not intersect the sphere.
// If it equals 0 then the line is a tangent to the sphere intersecting it at one point
// If it is greater then 0 the line intersects the sphere at two points.
float x1 = SegStart[0], y1 = SegStart[1], z1 = SegStart[2];
float x2 = SegEnd[0], y2 = SegEnd[1], z2 = SegEnd[2];
float x3 = OverlayCenter[0], y3 = OverlayCenter[1], z3 = OverlayCenter[2];
float r = OverlayRotateRadius * OverlayScale;
// TODO: rewrite using vectors.
float a = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1) + (z2 - z1)*(z2 - z1);
float b = 2 * ((x2 - x1)*(x1 - x3) + (y2 - y1)*(y1 - y3) + (z2 - z1)*(z1 - z3));
float c = x3*x3 + y3*y3 + z3*z3 + x1*x1 + y1*y1 + z1*z1 - 2*(x3*x1 + y3*y1 + z3*z1) - r*r;
float f = b * b - 4 * a * c;
if (f >= 0.0f)
{
lcVector3 ViewDir(mCamera->mTargetPosition - mCamera->mPosition);
float u1 = (-b + sqrtf(f)) / (2*a);
float u2 = (-b - sqrtf(f)) / (2*a);
lcVector3 Intersections[2] =
{
lcVector3(x1 + u1*(x2-x1), y1 + u1*(y2-y1), z1 + u1*(z2-z1)),
lcVector3(x1 + u2*(x2-x1), y1 + u2*(y2-y1), z1 + u2*(z2-z1))
};
lcMatrix44 RelativeRotation = mModel->GetRelativeRotation();
for (int i = 0; i < 2; i++)
{
lcVector3 Dist = Intersections[i] - OverlayCenter;
if (lcDot(ViewDir, Dist) > 0.0f)
continue;
Dist = lcMul30(Dist, RelativeRotation);
// Check if we're close enough to one of the axis.
Dist.Normalize();
float dx = fabsf(Dist[0]);
float dy = fabsf(Dist[1]);
float dz = fabsf(Dist[2]);
if (dx < dy)
{
if (dx < dz)
{
if (dx < Epsilon)
NewTrackTool = LC_TRACKTOOL_ROTATE_X;
}
else
{
if (dz < Epsilon)
NewTrackTool = LC_TRACKTOOL_ROTATE_Z;
}
}
else
{
if (dy < dz)
{
if (dy < Epsilon)
NewTrackTool = LC_TRACKTOOL_ROTATE_Y;
}
else
{
if (dz < Epsilon)
NewTrackTool = LC_TRACKTOOL_ROTATE_Z;
}
}
if (NewTrackTool != LC_TRACKTOOL_ROTATE_XYZ)
{
switch (NewTrackTool)
{
case LC_TRACKTOOL_ROTATE_X:
Dist[0] = 0.0f;
break;
case LC_TRACKTOOL_ROTATE_Y:
Dist[1] = 0.0f;
break;
case LC_TRACKTOOL_ROTATE_Z:
Dist[2] = 0.0f;
break;
default:
break;
}
Dist *= r;
break;
}
}
}
}
Redraw = true;
}
break;
case LC_TOOL_ERASER:
NewTrackTool = LC_TRACKTOOL_ERASER;
break;
case LC_TOOL_PAINT:
NewTrackTool = LC_TRACKTOOL_PAINT;
break;
case LC_TOOL_ZOOM:
NewTrackTool = LC_TRACKTOOL_ZOOM;
break;
case LC_TOOL_PAN:
NewTrackTool = LC_TRACKTOOL_PAN;
break;
case LC_TOOL_ROTATE_VIEW:
{
int vx, vy, vw, vh;
vx = 0;
vy = 0;
vw = mWidth;
vh = mHeight;
int cx = vx + vw / 2;
int cy = vy + vh / 2;
float d = sqrtf((float)((cx - x) * (cx - x) + (cy - y) * (cy - y)));
float r = lcMin(vw, vh) * 0.35f;
const float SquareSize = lcMax(8.0f, (vw + vh) / 200);
if ((d < r + SquareSize) && (d > r - SquareSize))
{
if ((cx - x < SquareSize) && (cx - x > -SquareSize))
NewTrackTool = LC_TRACKTOOL_ORBIT_Y;
if ((cy - y < SquareSize) && (cy - y > -SquareSize))
NewTrackTool = LC_TRACKTOOL_ORBIT_X;
}
else
{
if (d < r)
NewTrackTool = LC_TRACKTOOL_ORBIT_XY;
else
NewTrackTool = LC_TRACKTOOL_ROLL;
}
}
break;
case LC_TOOL_ROLL:
NewTrackTool = LC_TRACKTOOL_ROLL;
break;
case LC_TOOL_ZOOM_REGION:
NewTrackTool = LC_TRACKTOOL_ZOOM_REGION;
break;
}
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switch (mDragState)
{
case LC_DRAGSTATE_NONE:
break;
case LC_DRAGSTATE_PIECE:
NewTrackTool = LC_TRACKTOOL_INSERT;
Redraw = true;
break;
}
if (NewTrackTool != mTrackTool)
{
mTrackTool = NewTrackTool;
OnUpdateCursor();
if (Redraw)
gMainWindow->UpdateAllViews();
}
/*
if (CurrentTool != LC_TOOL_SELECT && CurrentTool != LC_TOOL_MOVE && CurrentTool != LC_TOOL_ROTATE)
return LC_TRACKTOOL_NONE;
int Viewport[4] = { 0, 0, mWidth, mHeight };
float Aspect = (float)Viewport[2]/(float)Viewport[3];
const lcMatrix44& ModelView = mCamera->mWorldView;
lcMatrix44 Projection = lcMatrix44Perspective(mCamera->mFOV, Aspect, mCamera->mNear, mCamera->mFar);
lcVector3 OverlayCenter = mModel->mActiveModel->GetFocusOrSelectionCenter();
lcVector3 ScreenPos = lcProjectPoint(OverlayCenter, ModelView, Projection, Viewport);
ScreenPos[0] += 10.0f;
lcVector3 Point = lcUnprojectPoint(ScreenPos, ModelView, Projection, Viewport);
lcVector3 Dist(Point - OverlayCenter);
float OverlayScale = Dist.Length() * 5.0f;
if (InterfaceScale)
*InterfaceScale = OverlayScale;
if (InterfaceCenter)
*InterfaceCenter = OverlayCenter;
*/
}
void View::StartTracking(lcTrackButton TrackButton)
{
LC_ASSERT(mTrackButton == LC_TRACKBUTTON_NONE);
mTrackButton = TrackButton;
mMouseDownX = mInputState.x;
mMouseDownY = mInputState.y;
lcTool Tool = GetCurrentTool();
switch (Tool)
{
case LC_TOOL_INSERT:
case LC_TOOL_LIGHT:
break;
case LC_TOOL_SPOTLIGHT:
{
lcVector3 PositionTarget[2] =
{
lcVector3((float)mInputState.x, (float)mInputState.y, 0.9f),
lcVector3((float)mInputState.x + 1.0f, (float)mInputState.y - 1.0f, 0.9f)
};
UnprojectPoints(PositionTarget, 2);
mModel->BeginSpotLightTool(PositionTarget[0], PositionTarget[1]);
}
break;
case LC_TOOL_CAMERA:
{
lcVector3 PositionTarget[2] =
{
lcVector3((float)mInputState.x, (float)mInputState.y, 0.9f),
lcVector3((float)mInputState.x + 1.0f, (float)mInputState.y - 1.0f, 0.9f)
};
UnprojectPoints(PositionTarget, 2);
mModel->BeginCameraTool(PositionTarget[0], PositionTarget[1]);
}
break;
case LC_TOOL_SELECT:
break;
case LC_TOOL_MOVE:
case LC_TOOL_ROTATE:
mModel->BeginMouseTool();
break;
case LC_TOOL_ERASER:
case LC_TOOL_PAINT:
break;
case LC_TOOL_ZOOM:
case LC_TOOL_PAN:
case LC_TOOL_ROTATE_VIEW:
case LC_TOOL_ROLL:
mModel->BeginMouseTool();
break;
case LC_TOOL_ZOOM_REGION:
break;
}
OnUpdateCursor();
}
void View::StopTracking(bool Accept)
{
if (mTrackButton == LC_TRACKBUTTON_NONE)
return;
lcTool Tool = GetCurrentTool();
switch (Tool)
{
case LC_TOOL_INSERT:
case LC_TOOL_LIGHT:
break;
case LC_TOOL_SPOTLIGHT:
case LC_TOOL_CAMERA:
mModel->EndMouseTool(Tool, Accept);
break;
case LC_TOOL_SELECT:
if (Accept && mMouseDownX != mInputState.x && mMouseDownY != mInputState.y)
{
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lcArray<lcObject*> Objects = FindObjectsInBox(mMouseDownX, mMouseDownY, mInputState.x, mInputState.y);
if (mInputState.Control)
mModel->AddToSelection(Objects);
else
mModel->SetSelection(Objects);
}
break;
case LC_TOOL_MOVE:
case LC_TOOL_ROTATE:
mModel->EndMouseTool(Tool, Accept);
break;
case LC_TOOL_ERASER:
case LC_TOOL_PAINT:
break;
case LC_TOOL_ZOOM:
case LC_TOOL_PAN:
case LC_TOOL_ROTATE_VIEW:
case LC_TOOL_ROLL:
mModel->EndMouseTool(Tool, Accept);
break;
case LC_TOOL_ZOOM_REGION:
{
lcVector3 Points[3] =
{
lcVector3((mMouseDownX + lcMin(mInputState.x, mWidth - 1)) / 2, (mMouseDownY + lcMin(mInputState.y, mHeight - 1)) / 2, 0.9f),
lcVector3((float)mWidth / 2.0f, (float)mHeight / 2.0f, 0.9f),
lcVector3((float)mWidth / 2.0f, (float)mHeight / 2.0f, 0.1f),
};
UnprojectPoints(Points, 3);
float RatioX = (mMouseDownX - mInputState.x) / mWidth;
float RatioY = (mMouseDownY - mInputState.y) / mHeight;
mModel->ZoomRegionToolClicked(mCamera, Points, fabsf(RatioX), fabsf(RatioY));
}
break;
}
mTrackButton = LC_TRACKBUTTON_NONE;
UpdateTrackTool();
gMainWindow->UpdateAllViews();
}
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void View::CancelTrackingOrClearSelection()
{
if (mTrackButton != LC_TRACKBUTTON_NONE)
StopTracking(false);
else
mModel->ClearSelection(true);
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}
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void View::OnLeftButtonDown()
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{
if (mTrackButton != LC_TRACKBUTTON_NONE)
{
StopTracking(false);
return;
}
gMainWindow->SetActiveView(this);
if (mInputState.Alt)
{
mTrackTool = LC_TRACKTOOL_ORBIT_XY;
OnUpdateCursor();
}
else if (mTrackTool == LC_TRACKTOOL_MOVE_XYZ)
mTrackTool = LC_TRACKTOOL_MOVE_XY;
else if (mTrackTool == LC_TRACKTOOL_ROTATE_XYZ)
mTrackTool = LC_TRACKTOOL_ROTATE_XY;
switch (mTrackTool)
{
case LC_TRACKTOOL_NONE:
break;
case LC_TRACKTOOL_INSERT:
{
lcVector3 Position;
lcVector4 Rotation;
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GetPieceInsertPosition(Position, Rotation);
mModel->InsertPieceToolClicked(Position, Rotation);
if (!mInputState.Control)
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gMainWindow->SetTool(LC_TOOL_SELECT);
UpdateTrackTool();
}
break;
case LC_TRACKTOOL_POINTLIGHT:
{
mModel->PointLightToolClicked(UnprojectPoint(lcVector3((float)mInputState.x, (float)mInputState.y, 0.9f)));
if (!mInputState.Control)
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gMainWindow->SetTool(LC_TOOL_SELECT);
UpdateTrackTool();
}
break;
case LC_TRACKTOOL_SPOTLIGHT:
case LC_TRACKTOOL_CAMERA:
StartTracking(LC_TRACKBUTTON_LEFT);
break;
case LC_TRACKTOOL_SELECT:
{
lcObjectSection ObjectSection = FindObjectUnderPointer(false);
if (mInputState.Control)
mModel->FocusOrDeselectObject(ObjectSection);
else
mModel->ClearSelectionAndSetFocus(ObjectSection);
StartTracking(LC_TRACKBUTTON_LEFT);
}
break;
case LC_TRACKTOOL_MOVE_X:
case LC_TRACKTOOL_MOVE_Y:
case LC_TRACKTOOL_MOVE_Z:
case LC_TRACKTOOL_MOVE_XY:
case LC_TRACKTOOL_MOVE_XZ:
case LC_TRACKTOOL_MOVE_YZ:
case LC_TRACKTOOL_MOVE_XYZ:
if (mModel->AnyObjectsSelected())
StartTracking(LC_TRACKBUTTON_LEFT);
break;
case LC_TRACKTOOL_ROTATE_X:
case LC_TRACKTOOL_ROTATE_Y:
case LC_TRACKTOOL_ROTATE_Z:
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case LC_TRACKTOOL_ROTATE_XY:
case LC_TRACKTOOL_ROTATE_XYZ:
if (mModel->AnyPiecesSelected())
StartTracking(LC_TRACKBUTTON_LEFT);
break;
case LC_TRACKTOOL_ERASER:
mModel->EraserToolClicked(FindObjectUnderPointer(false).Object);
break;
case LC_TRACKTOOL_PAINT:
mModel->PaintToolClicked(FindObjectUnderPointer(true).Object);
break;
case LC_TRACKTOOL_ZOOM:
case LC_TRACKTOOL_PAN:
case LC_TRACKTOOL_ORBIT_X:
case LC_TRACKTOOL_ORBIT_Y:
case LC_TRACKTOOL_ORBIT_XY:
case LC_TRACKTOOL_ROLL:
case LC_TRACKTOOL_ZOOM_REGION:
StartTracking(LC_TRACKBUTTON_LEFT);
break;
}
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}
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void View::OnLeftButtonUp()
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{
StopTracking(mTrackButton == LC_TRACKBUTTON_LEFT);
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}
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void View::OnLeftButtonDoubleClick()
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{
gMainWindow->SetActiveView(this);
lcObjectSection ObjectSection = FindObjectUnderPointer(false);
if (mInputState.Control)
mModel->FocusOrDeselectObject(ObjectSection);
else
mModel->ClearSelectionAndSetFocus(ObjectSection);
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}
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void View::OnMiddleButtonDown()
{
if (mTrackButton != LC_TRACKBUTTON_NONE)
{
StopTracking(false);
return;
}
gMainWindow->SetActiveView(this);
if (mInputState.Alt)
{
mTrackTool = LC_TRACKTOOL_PAN;
OnUpdateCursor();
StartTracking(LC_TRACKBUTTON_MIDDLE);
}
}
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void View::OnMiddleButtonUp()
{
StopTracking(mTrackButton == LC_TRACKBUTTON_MIDDLE);
}
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void View::OnRightButtonDown()
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{
if (mTrackButton != LC_TRACKBUTTON_NONE)
{
StopTracking(false);
return;
}
gMainWindow->SetActiveView(this);
if (mInputState.Alt)
{
mTrackTool = LC_TRACKTOOL_ZOOM;
OnUpdateCursor();
}
else if (mTrackTool == LC_TRACKTOOL_MOVE_XYZ)
mTrackTool = LC_TRACKTOOL_MOVE_Z;
else if (mTrackTool == LC_TRACKTOOL_ROTATE_XYZ)
mTrackTool = LC_TRACKTOOL_ROTATE_Z;
switch (mTrackTool)
{
case LC_TRACKTOOL_NONE:
case LC_TRACKTOOL_INSERT:
case LC_TRACKTOOL_POINTLIGHT:
case LC_TRACKTOOL_SPOTLIGHT:
case LC_TRACKTOOL_CAMERA:
case LC_TRACKTOOL_SELECT:
break;
case LC_TRACKTOOL_MOVE_X:
case LC_TRACKTOOL_MOVE_Y:
case LC_TRACKTOOL_MOVE_Z:
case LC_TRACKTOOL_MOVE_XY:
case LC_TRACKTOOL_MOVE_XZ:
case LC_TRACKTOOL_MOVE_YZ:
case LC_TRACKTOOL_MOVE_XYZ:
if (mModel->AnyObjectsSelected())
StartTracking(LC_TRACKBUTTON_RIGHT);
break;
case LC_TRACKTOOL_ROTATE_X:
case LC_TRACKTOOL_ROTATE_Y:
case LC_TRACKTOOL_ROTATE_Z:
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case LC_TRACKTOOL_ROTATE_XY:
case LC_TRACKTOOL_ROTATE_XYZ:
if (mModel->AnyPiecesSelected())
StartTracking(LC_TRACKBUTTON_RIGHT);
break;
case LC_TRACKTOOL_ERASER:
case LC_TRACKTOOL_PAINT:
break;
case LC_TRACKTOOL_ZOOM:
StartTracking(LC_TRACKBUTTON_RIGHT);
break;
case LC_TRACKTOOL_PAN:
case LC_TRACKTOOL_ORBIT_X:
case LC_TRACKTOOL_ORBIT_Y:
case LC_TRACKTOOL_ORBIT_XY:
case LC_TRACKTOOL_ROLL:
case LC_TRACKTOOL_ZOOM_REGION:
break;
}
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}
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void View::OnRightButtonUp()
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{
if (mTrackButton == LC_TRACKBUTTON_NONE)
ShowPopupMenu();
else
StopTracking(mTrackButton == LC_TRACKBUTTON_RIGHT);
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}
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void View::OnMouseMove()
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{
if (mTrackButton == LC_TRACKBUTTON_NONE)
{
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UpdateTrackTool();
if (mTrackTool == LC_TRACKTOOL_INSERT)
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gMainWindow->UpdateAllViews();
return;
}
const float MouseSensitivity = 1.0f / (21.0f - lcGetPreferences().mMouseSensitivity);
switch (mTrackTool)
{
case LC_TRACKTOOL_NONE:
case LC_TRACKTOOL_INSERT:
case LC_TRACKTOOL_POINTLIGHT:
break;
case LC_TRACKTOOL_SPOTLIGHT:
mModel->UpdateSpotLightTool(UnprojectPoint(lcVector3((float)mInputState.x, (float)mInputState.y, 0.9f)));
break;
case LC_TRACKTOOL_CAMERA:
mModel->UpdateCameraTool(UnprojectPoint(lcVector3((float)mInputState.x, (float)mInputState.y, 0.9f)));
break;
case LC_TRACKTOOL_SELECT:
Redraw();
break;
case LC_TRACKTOOL_MOVE_X:
case LC_TRACKTOOL_MOVE_Y:
case LC_TRACKTOOL_MOVE_Z:
case LC_TRACKTOOL_MOVE_XY:
case LC_TRACKTOOL_MOVE_XZ:
case LC_TRACKTOOL_MOVE_YZ:
case LC_TRACKTOOL_MOVE_XYZ:
{
lcVector3 Points[4] =
{
lcVector3((float)mInputState.x, (float)mInputState.y, 0.0f),
lcVector3((float)mInputState.x, (float)mInputState.y, 1.0f),
lcVector3(mMouseDownX, mMouseDownY, 0.0f),
lcVector3(mMouseDownX, mMouseDownY, 1.0f)
};
UnprojectPoints(Points, 4);
const lcVector3& CurrentStart = Points[0];
const lcVector3& CurrentEnd = Points[1];
const lcVector3& MouseDownStart = Points[2];
const lcVector3& MouseDownEnd = Points[3];
lcVector3 Center = mModel->GetFocusOrSelectionCenter();
if (mTrackTool == LC_TRACKTOOL_MOVE_X || mTrackTool == LC_TRACKTOOL_MOVE_Y || mTrackTool == LC_TRACKTOOL_MOVE_Z)
{
lcVector3 Direction;
if (mTrackTool == LC_TRACKTOOL_MOVE_X)
Direction = lcVector3(1.0, 0.0f, 0.0f);
else if (mTrackTool == LC_TRACKTOOL_MOVE_Y)
Direction = lcVector3(0.0, 1.0f, 0.0f);
else
Direction = lcVector3(0.0, 0.0f, 1.0f);
lcMatrix44 RelativeRotation = mModel->GetRelativeRotation();
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Direction = lcMul30(Direction, RelativeRotation);
lcVector3 Intersection;
lcClosestPointsBetweenLines(Center, Center + Direction, CurrentStart, CurrentEnd, &Intersection, NULL);
lcVector3 MoveStart;
lcClosestPointsBetweenLines(Center, Center + Direction, MouseDownStart, MouseDownEnd, &MoveStart, NULL);
lcVector3 Distance = Intersection - MoveStart;
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Distance = lcMul30(Distance, lcMatrix44AffineInverse(RelativeRotation));
mModel->UpdateMoveTool(Distance);
}
else if (mTrackTool == LC_TRACKTOOL_MOVE_XY || mTrackTool == LC_TRACKTOOL_MOVE_XZ || mTrackTool == LC_TRACKTOOL_MOVE_YZ)
{
lcVector3 PlaneNormal;
if (mTrackTool == LC_TRACKTOOL_MOVE_XY)
PlaneNormal = lcVector3(0.0f, 0.0f, 1.0f);
else if (mTrackTool == LC_TRACKTOOL_MOVE_XZ)
PlaneNormal = lcVector3(0.0f, 1.0f, 0.0f);
else
PlaneNormal = lcVector3(1.0f, 0.0f, 0.0f);
lcMatrix44 RelativeRotation = mModel->GetRelativeRotation();
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PlaneNormal = lcMul30(PlaneNormal, RelativeRotation);
lcVector4 Plane(PlaneNormal, -lcDot(PlaneNormal, Center));
lcVector3 Intersection;
if (lcLinePlaneIntersection(&Intersection, CurrentStart, CurrentEnd, Plane))
{
lcVector3 MoveStart;
if (lcLinePlaneIntersection(&MoveStart, MouseDownStart, MouseDownEnd, Plane))
{
lcVector3 Distance = Intersection - MoveStart;
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Distance = lcMul30(Distance, lcMatrix44AffineInverse(RelativeRotation));
mModel->UpdateMoveTool(Distance);
}
}
}
else
{
lcVector3 PlaneNormal = lcNormalize(mCamera->mTargetPosition - mCamera->mPosition);
lcVector4 Plane(PlaneNormal, -lcDot(PlaneNormal, Center));
lcVector3 Intersection;
if (lcLinePlaneIntersection(&Intersection, CurrentStart, CurrentEnd, Plane))
{
lcVector3 MoveStart;
if (lcLinePlaneIntersection(&MoveStart, MouseDownStart, MouseDownEnd, Plane))
{
lcVector3 Distance = Intersection - MoveStart;
mModel->UpdateMoveTool(Distance);
}
}
}
}
break;
case LC_TRACKTOOL_ROTATE_X:
case LC_TRACKTOOL_ROTATE_Y:
case LC_TRACKTOOL_ROTATE_Z:
{
lcVector3 ScreenX = lcNormalize(lcCross(mCamera->mTargetPosition - mCamera->mPosition, mCamera->mUpVector));
lcVector3 ScreenY = mCamera->mUpVector;
lcVector3 Dir1;
switch (mTrackTool)
{
case LC_TRACKTOOL_ROTATE_X:
Dir1 = lcVector3(1, 0, 0);
break;
case LC_TRACKTOOL_ROTATE_Y:
Dir1 = lcVector3(0, 1, 0);
break;
case LC_TRACKTOOL_ROTATE_Z:
Dir1 = lcVector3(0, 0, 1);
break;
default:
break;
}
lcVector3 MoveX, MoveY;
float dx1 = lcDot(ScreenX, Dir1);
float dy1 = lcDot(ScreenY, Dir1);
if (fabsf(dx1) > fabsf(dy1))
{
if (dx1 >= 0.0f)
MoveX = Dir1;
else
MoveX = -Dir1;
MoveY = lcVector3(0, 0, 0);
}
else
{
MoveX = lcVector3(0, 0, 0);
if (dy1 > 0.0f)
MoveY = Dir1;
else
MoveY = -Dir1;
}
MoveX *= 36.0f * (float)(mInputState.x - mMouseDownX) * MouseSensitivity;
MoveY *= 36.0f * (float)(mInputState.y - mMouseDownY) * MouseSensitivity;
mModel->UpdateRotateTool(MoveX + MoveY);
}
break;
case LC_TRACKTOOL_ROTATE_XY:
{
lcVector3 ScreenZ = lcNormalize(mCamera->mTargetPosition - mCamera->mPosition);
lcVector3 ScreenX = lcCross(ScreenZ, mCamera->mUpVector);
lcVector3 ScreenY = mCamera->mUpVector;
lcVector3 MoveX = 36.0f * (float)(mInputState.x - mMouseDownX) * MouseSensitivity * ScreenX;
lcVector3 MoveY = 36.0f * (float)(mInputState.y - mMouseDownY) * MouseSensitivity * ScreenY;
mModel->UpdateRotateTool(MoveX + MoveY);
}
break;
case LC_TRACKTOOL_ROTATE_XYZ:
{
lcVector3 ScreenZ = lcNormalize(mCamera->mTargetPosition - mCamera->mPosition);
mModel->UpdateRotateTool(36.0f * (float)(mInputState.y - mMouseDownY) * MouseSensitivity * ScreenZ);
}
break;
case LC_TRACKTOOL_ERASER:
case LC_TRACKTOOL_PAINT:
break;
case LC_TRACKTOOL_ZOOM:
mModel->UpdateZoomTool(mCamera, 2.0f * MouseSensitivity * (mInputState.y - mMouseDownY));
break;
case LC_TRACKTOOL_PAN:
mModel->UpdatePanTool(mCamera, 2.0f * MouseSensitivity * (mInputState.x - mMouseDownX), 2.0f * MouseSensitivity * (mInputState.y - mMouseDownY));
break;
case LC_TRACKTOOL_ORBIT_X:
mModel->UpdateOrbitTool(mCamera, 0.1f * MouseSensitivity * (mInputState.x - mMouseDownX), 0.0f);
break;
case LC_TRACKTOOL_ORBIT_Y:
mModel->UpdateOrbitTool(mCamera, 0.0f, 0.1f * MouseSensitivity * (mInputState.y - mMouseDownY));
break;
case LC_TRACKTOOL_ORBIT_XY:
mModel->UpdateOrbitTool(mCamera, 0.1f * MouseSensitivity * (mInputState.x - mMouseDownX), 0.1f * MouseSensitivity * (mInputState.y - mMouseDownY));
break;
case LC_TRACKTOOL_ROLL:
mModel->UpdateRollTool(mCamera, 2.0f * MouseSensitivity * (mInputState.x - mMouseDownX) * LC_DTOR);
break;
case LC_TRACKTOOL_ZOOM_REGION:
Redraw();
break;
}
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}
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void View::OnMouseWheel(float Direction)
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{
mModel->Zoom(mCamera, (int)((mInputState.Control ? 100 : 10) * Direction));
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}