leocad/resources/shaders/unlit_texture_decal_ps.glsl

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2018-11-23 01:13:02 +01:00
LC_PIXEL_INPUT vec2 PixelTexCoord;
LC_PIXEL_OUTPUT
uniform mediump vec4 MaterialColor;
uniform sampler2D Texture;
void main()
{
LC_SHADER_PRECISION vec4 TexelColor = texture2D(Texture, PixelTexCoord);
gl_FragColor = mix(MaterialColor, TexelColor, TexelColor.a);
}