mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
1859 lines
47 KiB
C++
1859 lines
47 KiB
C++
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// Information about how to draw a piece and some more stuff.
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//
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "opengl.h"
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#include "texture.h"
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#include "pieceinf.h"
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#include "project.h"
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#include "globals.h"
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#include "matrix.h"
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#include "vector.h"
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#include "defines.h"
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#include "config.h"
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#include "library.h"
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#include "lc_application.h"
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#define SIDES 16
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static float sintbl[SIDES];
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static float costbl[SIDES];
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#define LC_MESH 1
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#define LC_STUD 2
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#define LC_STUD2 3
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#define LC_STUD3 4
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#define LC_STUD4 5
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// measurements (in centimeters)
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//#define LC_FLAT_HEIGHT 0.32f
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//#define LC_BRICK_HEIGHT (3*LC_FLAT_HEIGHT)
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//#define LC_BASEPLATE_HEIGHT (LC_FLAT_HEIGHT/2)
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//#define LC_HALF_WIDE 0.4f
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//#define LC_ONE_WIDE 0.8f
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//#define LC_BRICK_WALL 0.125f
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#define LC_STUD_HEIGHT 0.16f
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#define LC_STUD_RADIUS 0.24f
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#define LC_KNOB_RADIUS 0.32f
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//#define LC_STUD_TECH_RADIUS (LC_FLAT_HEIGHT/2)
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static void GetFrustumPlanes (float planes[6][4])
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{
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// Storage for the Modelview, Projection and their multiplication (Frustum) matrix.
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float mv[16], pj[16], fm[16];
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glGetFloatv(GL_MODELVIEW_MATRIX, mv);
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glGetFloatv(GL_PROJECTION_MATRIX, pj);
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fm[0] = pj[0] * mv[0] + pj[4] * mv[1] + pj[8] * mv[2] + pj[12] * mv[3];
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fm[4] = pj[0] * mv[4] + pj[4] * mv[5] + pj[8] * mv[6] + pj[12] * mv[7];
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fm[8] = pj[0] * mv[8] + pj[4] * mv[9] + pj[8] * mv[10] + pj[12] * mv[11];
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fm[12] = pj[0] * mv[12] + pj[4] * mv[13] + pj[8] * mv[14] + pj[12] * mv[15];
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fm[1] = pj[1] * mv[0] + pj[5] * mv[1] + pj[9] * mv[2] + pj[13] * mv[3];
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fm[5] = pj[1] * mv[4] + pj[5] * mv[5] + pj[9] * mv[6] + pj[13] * mv[7];
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fm[9] = pj[1] * mv[8] + pj[5] * mv[9] + pj[9] * mv[10] + pj[13] * mv[11];
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fm[13] = pj[1] * mv[12] + pj[5] * mv[13] + pj[9] * mv[14] + pj[13] * mv[15];
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fm[2] = pj[2] * mv[0] + pj[6] * mv[1] + pj[10] * mv[2] + pj[14] * mv[3];
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fm[6] = pj[2] * mv[4] + pj[6] * mv[5] + pj[10] * mv[6] + pj[14] * mv[7];
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fm[10] = pj[2] * mv[8] + pj[6] * mv[9] + pj[10] * mv[10] + pj[14] * mv[11];
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fm[14] = pj[2] * mv[12] + pj[6] * mv[13] + pj[10] * mv[14] + pj[14] * mv[15];
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fm[3] = pj[3] * mv[0] + pj[7] * mv[1] + pj[11] * mv[2] + pj[15] * mv[3];
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fm[7] = pj[3] * mv[4] + pj[7] * mv[5] + pj[11] * mv[6] + pj[15] * mv[7];
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fm[11] = pj[3] * mv[8] + pj[7] * mv[9] + pj[11] * mv[10] + pj[15] * mv[11];
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fm[15] = pj[3] * mv[12] + pj[7] * mv[13] + pj[11] * mv[14] + pj[15] * mv[15];
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planes[0][0] = (fm[0] - fm[3]) * -1;
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planes[0][1] = (fm[4] - fm[7]) * -1;
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planes[0][2] = (fm[8] - fm[11]) * -1;
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planes[0][3] = (fm[12] - fm[15]) * -1;
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planes[1][0] = fm[0] + fm[3];
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planes[1][1] = fm[4] + fm[7];
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planes[1][2] = fm[8] + fm[11];
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planes[1][3] = fm[12] + fm[15];
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planes[2][0] = (fm[1] - fm[3]) * -1;
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planes[2][1] = (fm[5] - fm[7]) * -1;
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planes[2][2] = (fm[9] - fm[11]) * -1;
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planes[2][3] = (fm[13] - fm[15]) * -1;
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planes[3][0] = fm[1] + fm[3];
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planes[3][1] = fm[5] + fm[7];
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planes[3][2] = fm[9] + fm[11];
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planes[3][3] = fm[13] + fm[15];
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planes[4][0] = (fm[2] - fm[3]) * -1;
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planes[4][1] = (fm[6] - fm[7]) * -1;
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planes[4][2] = (fm[10] - fm[11]) * -1;
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planes[4][3] = (fm[14] - fm[15]) * -1;
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planes[5][0] = fm[2] + fm[3];
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planes[5][1] = fm[6] + fm[7];
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planes[5][2] = fm[10] + fm[11];
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planes[5][3] = fm[14] + fm[15];
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}
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bool BoxOutsideFrustum (float Dimensions[6])
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{
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float d, planes[6][4], verts[8][3] = {
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{ Dimensions[0], Dimensions[1], Dimensions[5] },
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{ Dimensions[3], Dimensions[1], Dimensions[5] },
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{ Dimensions[0], Dimensions[1], Dimensions[2] },
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{ Dimensions[3], Dimensions[4], Dimensions[5] },
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{ Dimensions[3], Dimensions[4], Dimensions[2] },
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{ Dimensions[0], Dimensions[4], Dimensions[2] },
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{ Dimensions[0], Dimensions[4], Dimensions[5] },
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{ Dimensions[3], Dimensions[1], Dimensions[2] } };
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GetFrustumPlanes (planes);
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for (int i = 0; i < 6; i++)
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for (int j = 0; j < 8; j++)
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{
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d = verts[j][0]*planes[i][0] + verts[j][1]*planes[i][1] + verts[j][2]*planes[i][2] + planes[i][3];
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if (d < -0.001f)
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return true;
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}
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return false;
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}
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// Convert a color from LDraw to LeoCAD
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unsigned char ConvertColor(int c)
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{
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if (c > 255) c -= 256;
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switch (c)
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{
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case 0: return 9; // black (black)
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case 1: return 4; // blue (blue)
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case 2: return 2; // green (green)
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case 3: return 5; // dark cyan
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case 4: return 0; // red (red)
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case 5: return 11; // magenta
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case 6: return 10; // brown (brown)
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case 7: return 22; // gray (gray)
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case 8: return 8; // dark gray (dark gray)
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case 9: return 5; // light blue ()
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case 10: return 3; // light green (light green)
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case 11: return 5; // cyan (light blue)
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case 12: return 1; // light red
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case 13: return 11; // pink (pink)
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case 14: return 6; // yellow (yellow)
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case 15: return 7; // white (white)
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case 16: return LC_COL_DEFAULT; // special case
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case 24: return LC_COL_EDGES; // edge
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case 32: return 9; // black
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case 33: return 18; // clear blue
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case 34: return 16; // clear green
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case 35: return 5; // dark cyan
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case 36: return 14; // clear red
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case 37: return 11; // magenta
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case 38: return 10; // brown
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case 39: return 21; // clear white (clear gray)
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case 40: return 8; // dark gray
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case 41: return 19; // clear light blue
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case 42: return 17; // clear light green
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case 43: return 19; // clear cyan (clear light blue)
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case 44: return 15; // clear light red ??
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case 45: return 11; // pink
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case 46: return 20; // clear yellow
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case 47: return 21; // clear white
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case 70: return 10; // maroon (326)
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case 78: return 13; // gold (334)
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case 110: return 1; // orange (366 from fire logo pattern)
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case 126: return 23;// tan (382)
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case 127: return 27;// silver/chrome (383)
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case 175: return 3; // mint green (431)
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case 206: return 1; // orange (462)
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case 238: return 6; // light yellow (494 eletric contacts)
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case 239: return 6; // light yellow (495)
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case 247: return 27;// 503 chrome
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case 250: return 3; // 506 mint (Belville)
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case 253: return 11;// 509 rose (e.g. in Paradisa)
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// taken from l2p.doc but not verified
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case 178: return 11;// 434 dark cyan (e.g. in New Technic Models)
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case 254: return 6; // 510 light yellow (e.g. in Belville)
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}
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return 9; // black
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}
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/////////////////////////////////////////////////////////////////////////////
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// PieceInfo construction/destruction
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PieceInfo::PieceInfo ()
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{
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// Do nothing, initialization is done by LoadIndex ()
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}
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PieceInfo::~PieceInfo ()
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{
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FreeInformation ();
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}
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/////////////////////////////////////////////////////////////////////////////
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// File I/O
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void PieceInfo::LoadIndex (File& file)
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{
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static bool init = false;
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short sh[6];
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short scale;
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// Initialize sin/cos table
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if (!init)
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{
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for (int i = 0; i < SIDES; i++)
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{
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sintbl[i] = (float)sin((PI2*i)/(SIDES));
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costbl[i] = (float)cos((PI2*i)/(SIDES));
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}
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init = true;
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}
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// TODO: don't change ref. if we're reloading ?
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m_nRef = 0;
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m_nVertexCount = 0;
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m_fVertexArray = NULL;
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m_nConnectionCount = 0;
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m_pConnections = NULL;
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m_nGroupCount = 0;
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m_pGroups = NULL;
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m_nTextureCount = 0;
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m_pTextures = NULL;
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m_nBoxList = 0;
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file.Read (m_strName, LC_PIECE_NAME_LEN);
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file.Read (m_strDescription, 64);
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m_strDescription[64] = '\0';
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file.ReadShort (sh, 6);
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file.ReadByte (&m_nFlags, 1);
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lcuint32 Groups; file.ReadLong (&Groups, 1);
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file.ReadLong (&m_nOffset, 1);
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file.ReadLong (&m_nSize, 1);
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if (m_nFlags & LC_PIECE_SMALL)
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scale = 10000;
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else if (m_nFlags & LC_PIECE_MEDIUM)
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scale = 1000;
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else
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scale = 100;
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m_fDimensions[0] = (float)sh[0]/scale;
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m_fDimensions[1] = (float)sh[1]/scale;
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m_fDimensions[2] = (float)sh[2]/scale;
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m_fDimensions[3] = (float)sh[3]/scale;
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m_fDimensions[4] = (float)sh[4]/scale;
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m_fDimensions[5] = (float)sh[5]/scale;
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}
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void PieceInfo::AddRef()
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{
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if (m_nRef == 0)
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LoadInformation();
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m_nRef++;
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for (int i = 0; i < m_nTextureCount; i++)
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if (m_pTextures[i].texture != NULL)
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m_pTextures[i].texture->AddRef(false);
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// TODO: get correct filter paramenter
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}
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void PieceInfo::DeRef()
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{
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m_nRef--;
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for (int i = 0; i < m_nTextureCount; i++)
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if (m_pTextures[i].texture != NULL)
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m_pTextures[i].texture->DeRef();
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if (m_nRef == 0)
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FreeInformation();
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}
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void PieceInfo::CreateBoxDisplayList()
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{
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if (m_nBoxList)
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return;
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// Create a display for the bounding box.
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m_nBoxList = glGenLists(1);
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glNewList(m_nBoxList, GL_COMPILE);
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glEnableClientState(GL_VERTEX_ARRAY);
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float box[24][3] =
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{
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{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[2] },
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{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[2] },
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{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[2] },
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{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[2] },
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{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[5] },
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{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[5] },
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{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[5] },
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{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[5] },
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{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[2] },
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{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[2] },
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{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[5] },
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{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[5] },
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{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[5] },
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{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[5] },
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{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[2] },
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{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[2] },
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{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[5] },
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{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[5] },
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{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[2] },
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{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[2] },
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{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[2] },
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{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[2] },
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{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[5] },
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{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[5] }
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};
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glVertexPointer(3, GL_FLOAT, 0, box);
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glDrawArrays(GL_QUADS, 0, 24);
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glEndList();
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}
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void PieceInfo::LoadInformation()
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{
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FileDisk bin;
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char filename[LC_MAXPATH];
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CONNECTIONINFO* pConnection;
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DRAWGROUP* pGroup;
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void* buf;
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lcuint32 verts, *longs, fixverts;
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lcuint16 *ushorts, sh;
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lcuint8 *bytes, *tmp, bt;
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float scale, shift;
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lcint16* shorts;
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int i, j;
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// We don't want memory leaks.
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FreeInformation ();
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// Open pieces.bin and buffer the information we need.
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strcpy (filename, lcGetPiecesLibrary()->GetLibraryPath());
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strcat (filename, "pieces.bin");
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if (!bin.Open (filename, "rb"))
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return;
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buf = malloc(m_nSize);
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bin.Seek(m_nOffset, SEEK_SET);
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bin.Read(buf, m_nSize);
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bin.Close();
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shift = 1.0f/(1<<14);
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scale = 0.01f;
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if (m_nFlags & LC_PIECE_MEDIUM) scale = 0.001f;
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if (m_nFlags & LC_PIECE_SMALL) scale = 0.0001f;
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longs = (lcuint32*)buf;
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fixverts = verts = LCUINT32(*longs);
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bytes = (unsigned char*)(longs + 1);
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bytes += verts * sizeof(lcint16) * 3;
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// Read connections
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m_nConnectionCount = LCUINT16(*((lcuint16*)bytes));
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bytes += sizeof (lcuint16);
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||
|
m_pConnections = (CONNECTIONINFO*)malloc (m_nConnectionCount * sizeof(CONNECTIONINFO));
|
||
|
|
||
|
sh = m_nConnectionCount;
|
||
|
for (pConnection = m_pConnections; sh--; pConnection++)
|
||
|
{
|
||
|
pConnection->type = *bytes;
|
||
|
bytes++;
|
||
|
|
||
|
shorts = (lcint16*)bytes;
|
||
|
pConnection->center[0] = (float)(LCINT16(*shorts))*scale;
|
||
|
shorts++;
|
||
|
pConnection->center[1] = (float)(LCINT16(*shorts))*scale;
|
||
|
shorts++;
|
||
|
pConnection->center[2] = (float)(LCINT16(*shorts))*scale;
|
||
|
shorts++;
|
||
|
pConnection->normal[0] = (float)(LCINT16(*shorts))*shift;
|
||
|
shorts++;
|
||
|
pConnection->normal[1] = (float)(LCINT16(*shorts))*shift;
|
||
|
shorts++;
|
||
|
pConnection->normal[2] = (float)(LCINT16(*shorts))*shift;
|
||
|
shorts++;
|
||
|
|
||
|
bytes = (unsigned char*)shorts;
|
||
|
}
|
||
|
|
||
|
// Load textures
|
||
|
m_nTextureCount = *bytes;
|
||
|
if (m_nTextureCount > 0)
|
||
|
m_pTextures = (TEXTURE*)malloc(m_nTextureCount*sizeof(TEXTURE));
|
||
|
bytes++;
|
||
|
|
||
|
for (sh = 0; sh < m_nTextureCount; sh++)
|
||
|
{
|
||
|
char name[9];
|
||
|
TEXTURE* tex = &m_pTextures[sh];
|
||
|
tex->color = ConvertColor(*bytes);
|
||
|
bytes++;
|
||
|
|
||
|
strcpy(name, (char*)bytes);
|
||
|
tex->texture = lcGetPiecesLibrary()->FindTexture(name);
|
||
|
|
||
|
shorts = (lcint16*)(bytes + 8);
|
||
|
for (i = 0; i < 4; i++)
|
||
|
{
|
||
|
tex->vertex[i][0] = (float)LCINT16(shorts[0])*scale;
|
||
|
tex->vertex[i][1] = (float)LCINT16(shorts[1])*scale;
|
||
|
tex->vertex[i][2] = (float)LCINT16(shorts[2])*scale;
|
||
|
shorts += 3;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
{
|
||
|
tex->coords[i][0] = (float)LCINT16(shorts[0]);
|
||
|
tex->coords[i][1] = (float)LCINT16(shorts[1]);
|
||
|
shorts += 2;
|
||
|
}
|
||
|
|
||
|
bytes += 8 + 20*sizeof(lcuint16);
|
||
|
}
|
||
|
|
||
|
// Read groups
|
||
|
m_nGroupCount = LCUINT16(*((lcuint16*)bytes));
|
||
|
bytes += sizeof(lcuint16);
|
||
|
m_pGroups = (DRAWGROUP*)malloc(sizeof(DRAWGROUP)*m_nGroupCount);
|
||
|
memset(m_pGroups, 0, sizeof(DRAWGROUP)*m_nGroupCount);
|
||
|
|
||
|
// First we need to know the number of vertexes
|
||
|
tmp = bytes;
|
||
|
sh = m_nGroupCount;
|
||
|
lcuint32 quads = 0, fixquads = 0;
|
||
|
while (sh--)
|
||
|
{
|
||
|
bt = *bytes;
|
||
|
bytes++;
|
||
|
bytes += bt*sizeof(lcuint16);
|
||
|
|
||
|
while (*bytes)
|
||
|
{
|
||
|
if (*bytes == LC_MESH)
|
||
|
{
|
||
|
if ((fixverts > 65535) || (m_nFlags & LC_PIECE_LONGDATA))
|
||
|
{
|
||
|
lcuint32 colors, *p;
|
||
|
p = (lcuint32*)(bytes + 1);
|
||
|
colors = LCUINT32(*p);
|
||
|
p++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
p++; // color code
|
||
|
quads += LCUINT32(*p);
|
||
|
fixquads += LCUINT32(*p);
|
||
|
p += LCUINT32(*p) + 1;
|
||
|
p += LCUINT32(*p) + 1;
|
||
|
p += LCUINT32(*p) + 1;
|
||
|
}
|
||
|
|
||
|
bytes = (unsigned char*)p;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lcuint16 colors, *p;
|
||
|
p = (lcuint16*)(bytes + 1);
|
||
|
colors = LCUINT16(*p);
|
||
|
p++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
p++; // color code
|
||
|
quads += LCUINT16(*p);
|
||
|
fixquads += LCUINT16(*p);
|
||
|
p += LCUINT16(*p) + 1;
|
||
|
p += LCUINT16(*p) + 1;
|
||
|
p += LCUINT16(*p) + 1;
|
||
|
}
|
||
|
|
||
|
bytes = (unsigned char*)p;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (*bytes == LC_STUD)
|
||
|
{
|
||
|
verts += (2*SIDES)+1;
|
||
|
quads += 4*SIDES;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
}
|
||
|
|
||
|
if (*bytes == LC_STUD2)
|
||
|
{
|
||
|
verts += 4*SIDES;
|
||
|
quads += 12*SIDES;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
}
|
||
|
|
||
|
if (*bytes == LC_STUD3)
|
||
|
{
|
||
|
verts += (2*SIDES)+1;
|
||
|
quads += 4*SIDES;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
}
|
||
|
|
||
|
if (*bytes == LC_STUD4)
|
||
|
{
|
||
|
verts += 4*SIDES;
|
||
|
quads += 12*SIDES;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
}
|
||
|
}
|
||
|
bytes++; // should be 0
|
||
|
}
|
||
|
|
||
|
m_fVertexArray = (float*)malloc(3*sizeof(float)*verts);
|
||
|
m_nVertexCount = verts;
|
||
|
if ((verts > 65535) || (quads > 65535) || (fixquads > 65535))
|
||
|
{
|
||
|
if ((m_nFlags & LC_PIECE_LONGDATA) == 0)
|
||
|
{
|
||
|
m_nFlags |= LC_PIECE_LONGDATA | LC_PIECE_LONGDATA_RUNTIME;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
m_nFlags &= ~(LC_PIECE_LONGDATA | LC_PIECE_LONGDATA_RUNTIME);
|
||
|
|
||
|
// Copy the 'fixed' vertexes
|
||
|
shorts = (lcint16*)(longs + 1);
|
||
|
for (verts = 0; verts < LCUINT32(*longs); verts++)
|
||
|
{
|
||
|
m_fVertexArray[verts*3] = (float)LCINT16(*shorts)*scale;
|
||
|
shorts++;
|
||
|
m_fVertexArray[verts*3+1] = (float)LCINT16(*shorts)*scale;
|
||
|
shorts++;
|
||
|
m_fVertexArray[verts*3+2] = (float)LCINT16(*shorts)*scale;
|
||
|
shorts++;
|
||
|
}
|
||
|
|
||
|
// Read groups
|
||
|
bytes = tmp;
|
||
|
sh = m_nGroupCount;
|
||
|
for (pGroup = m_pGroups; sh--; pGroup++)
|
||
|
{
|
||
|
bt = *bytes;
|
||
|
bytes++;
|
||
|
|
||
|
pGroup->connections[bt] = 0xFFFF;
|
||
|
while(bt--)
|
||
|
{
|
||
|
lcuint16 tmp = LCUINT16(*((lcuint16*)bytes));
|
||
|
pGroup->connections[bt] = tmp;
|
||
|
bytes += sizeof(lcuint16);
|
||
|
}
|
||
|
|
||
|
// Currently there's only one type of drawinfo (mesh or stud)
|
||
|
// per group but this will change in the future.
|
||
|
switch (*bytes)
|
||
|
{
|
||
|
case LC_MESH:
|
||
|
if ((fixverts > 65535) || (fixquads > 65535))
|
||
|
{
|
||
|
lcuint32 colors, *p;
|
||
|
bytes++;
|
||
|
p = (lcuint32*)bytes;
|
||
|
*p = LCUINT32(*p);
|
||
|
colors = *p;
|
||
|
p++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
*p = ConvertColor(LCUINT32(*p));
|
||
|
p++; // color code
|
||
|
#ifdef LC_BIG_ENDIAN
|
||
|
int f;
|
||
|
f = LCUINT32(*p) + 1;
|
||
|
while (f--) { *p = LCUINT32(*p); p++; };
|
||
|
f = LCUINT32(*p) + 1;
|
||
|
while (f--) { *p = LCUINT32(*p); p++; };
|
||
|
f = LCUINT32(*p) + 1;
|
||
|
while (f--) { *p = LCUINT32(*p); p++; };
|
||
|
#else
|
||
|
p += LCUINT32(*p) + 1;
|
||
|
p += LCUINT32(*p) + 1;
|
||
|
p += LCUINT32(*p) + 1;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
i = (unsigned char*)p - bytes;
|
||
|
pGroup->drawinfo = malloc(i);
|
||
|
memcpy(pGroup->drawinfo, bytes, i);
|
||
|
bytes = (unsigned char*)p;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lcuint16 colors, *p;
|
||
|
bytes++;
|
||
|
p = (lcuint16*)bytes;
|
||
|
*p = LCUINT16(*p);
|
||
|
colors = *p;
|
||
|
p++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
*p = ConvertColor(LCUINT16(*p));
|
||
|
p++; // color code
|
||
|
#ifdef LC_BIG_ENDIAN
|
||
|
int f;
|
||
|
f = LCUINT16(*p) + 1;
|
||
|
while (f--) { *p = LCUINT16(*p); p++; };
|
||
|
f = LCUINT16(*p) + 1;
|
||
|
while (f--) { *p = LCUINT16(*p); p++; };
|
||
|
f = LCUINT16(*p) + 1;
|
||
|
while (f--) { *p = LCUINT16(*p); p++; };
|
||
|
#else
|
||
|
p += *p + 1;
|
||
|
p += *p + 1;
|
||
|
p += *p + 1;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
i = (unsigned char*)p - bytes;
|
||
|
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA)
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(i*sizeof(lcuint32)/sizeof(lcuint16));
|
||
|
longs = (lcuint32*)pGroup->drawinfo;
|
||
|
|
||
|
for (ushorts = (lcuint16*)bytes; ushorts != p; ushorts++, longs++)
|
||
|
*longs = *ushorts;//LCUINT16(*ushorts);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(i);
|
||
|
memcpy(pGroup->drawinfo, bytes, i);
|
||
|
}
|
||
|
|
||
|
bytes = (unsigned char*)p;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case LC_STUD:
|
||
|
{
|
||
|
int size;
|
||
|
Matrix mat;
|
||
|
|
||
|
for (i = 0; i < 12; i++)
|
||
|
((float*)(bytes+2))[i] = LCFLOAT (((float*)(bytes+2))[i]);
|
||
|
mat.FromPacked ((float*)(bytes+2));
|
||
|
lcuint16 color = ConvertColor(*(bytes+1));
|
||
|
|
||
|
// Create the vertexes
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
m_fVertexArray[(verts+i+SIDES)*3] =
|
||
|
m_fVertexArray[(verts+i)*3] =
|
||
|
LC_STUD_RADIUS * costbl[i];
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+1] =
|
||
|
m_fVertexArray[(verts+i)*3+1] =
|
||
|
LC_STUD_RADIUS * sintbl[i];
|
||
|
m_fVertexArray[(verts+i)*3+2] = 0;
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+2] = LC_STUD_HEIGHT;
|
||
|
}
|
||
|
m_fVertexArray[(verts+2*SIDES)*3] = 0;
|
||
|
m_fVertexArray[(verts+2*SIDES)*3+1] = 0;
|
||
|
m_fVertexArray[(verts+2*SIDES)*3+2] = LC_STUD_HEIGHT;
|
||
|
|
||
|
mat.TransformPoints(&m_fVertexArray[verts*3], 2*SIDES+1);
|
||
|
// colors + 2*num_prim + sides*prims
|
||
|
size = 9+SIDES*11;
|
||
|
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA)
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint32)*size);
|
||
|
longs = (lcuint32*)pGroup->drawinfo;
|
||
|
|
||
|
longs[0] = 2; // colors
|
||
|
longs[1] = color;
|
||
|
longs[2] = SIDES*4;
|
||
|
j = 3;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[3+i*4] = (lcuint32)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[4+i*4] = (lcuint32)verts;
|
||
|
longs[5+i*4] = (lcuint32)verts + SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[4+i*4] = (lcuint32)verts + i + 1;
|
||
|
longs[5+i*4] = (lcuint32)verts + SIDES + i + 1;
|
||
|
}
|
||
|
longs[6+i*4] = (lcuint32)verts + SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
longs[j] = SIDES*3;
|
||
|
j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*3] = (lcuint16)verts + 2*SIDES;
|
||
|
longs[1+j+i*3] = (lcuint16)verts + SIDES + i;
|
||
|
if (i == SIDES-1)
|
||
|
longs[2+j+i*3] = (lcuint16)verts + SIDES;
|
||
|
else
|
||
|
longs[2+j+i*3] = (lcuint16)verts + SIDES + i + 1;
|
||
|
}
|
||
|
|
||
|
j += 3*SIDES;
|
||
|
longs[j] = 0; j++; // lines
|
||
|
longs[j] = LC_COL_EDGES; j++; // color
|
||
|
longs[j] = 0; j++; // quads
|
||
|
longs[j] = 0; j++; // tris
|
||
|
longs[j] = 4*SIDES; j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
longs[1+j+i*4] = (lcuint32)verts;
|
||
|
else
|
||
|
longs[1+j+i*4] = (lcuint32)verts + i + 1;
|
||
|
|
||
|
longs[2+j+i*4] = longs[j+i*4] + SIDES;
|
||
|
longs[3+j+i*4] = longs[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint16)*size);
|
||
|
ushorts = (lcuint16*)pGroup->drawinfo;
|
||
|
|
||
|
ushorts[0] = 2; // colors
|
||
|
ushorts[1] = color;
|
||
|
ushorts[2] = SIDES*4;
|
||
|
j = 3;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[3+i*4] = (lcuint16)(verts + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[4+i*4] = (lcuint16)verts;
|
||
|
ushorts[5+i*4] = (lcuint16)verts + SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[4+i*4] = (lcuint16)verts + i + 1;
|
||
|
ushorts[5+i*4] = (lcuint16)verts + SIDES + i + 1;
|
||
|
}
|
||
|
ushorts[6+i*4] = (lcuint16)verts + SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
ushorts[j] = SIDES*3;
|
||
|
j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*3] = (lcuint16)verts + 2*SIDES;
|
||
|
ushorts[1+j+i*3] = (lcuint16)verts + SIDES + i;
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[2+j+i*3] = (lcuint16)verts + SIDES;
|
||
|
else
|
||
|
ushorts[2+j+i*3] = (lcuint16)verts + SIDES + i + 1;
|
||
|
}
|
||
|
|
||
|
j += 3*SIDES;
|
||
|
ushorts[j] = 0; j++; // lines
|
||
|
ushorts[j] = LC_COL_EDGES; j++; // color
|
||
|
ushorts[j] = 0; j++; // quads
|
||
|
ushorts[j] = 0; j++; // tris
|
||
|
ushorts[j] = 4*SIDES; j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts;
|
||
|
else
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + i + 1;
|
||
|
|
||
|
ushorts[2+j+i*4] = ushorts[j+i*4] + SIDES;
|
||
|
ushorts[3+j+i*4] = ushorts[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
verts += 2*SIDES+1;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
} break;
|
||
|
|
||
|
case LC_STUD2:
|
||
|
{
|
||
|
int size;
|
||
|
Matrix mat;
|
||
|
|
||
|
for (i = 0; i < 12; i++)
|
||
|
((float*)(bytes+2))[i] = LCFLOAT (((float*)(bytes+2))[i]);
|
||
|
mat.FromPacked ((float*)(bytes+2));
|
||
|
lcuint16 color = ConvertColor(*(bytes+1));
|
||
|
|
||
|
// Create the vertexes
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
// outside
|
||
|
m_fVertexArray[(verts+i+SIDES)*3] =
|
||
|
m_fVertexArray[(verts+i)*3] =
|
||
|
LC_STUD_RADIUS * costbl[i];
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+1] =
|
||
|
m_fVertexArray[(verts+i)*3+1] =
|
||
|
LC_STUD_RADIUS * sintbl[i];
|
||
|
m_fVertexArray[(verts+i)*3+2] = LC_STUD_HEIGHT;
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+2] = 0;
|
||
|
|
||
|
// inside
|
||
|
m_fVertexArray[(verts+i+2*SIDES)*3] =
|
||
|
m_fVertexArray[(verts+i+3*SIDES)*3] =
|
||
|
0.16f * costbl[i];
|
||
|
m_fVertexArray[(verts+i+2*SIDES)*3+1] =
|
||
|
m_fVertexArray[(verts+i+3*SIDES)*3+1] =
|
||
|
0.16f * sintbl[i];
|
||
|
m_fVertexArray[(verts+i+3*SIDES)*3+2] = LC_STUD_HEIGHT;
|
||
|
m_fVertexArray[(verts+i+2*SIDES)*3+2] = 0;
|
||
|
}
|
||
|
|
||
|
mat.TransformPoints(&m_fVertexArray[verts*3], 4*SIDES);
|
||
|
// colors + 2*num_prim + sides*prims
|
||
|
size = 9+SIDES*20;
|
||
|
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA)
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint32)*size);
|
||
|
longs = (lcuint32*)pGroup->drawinfo;
|
||
|
|
||
|
longs[0] = 2; // colors
|
||
|
longs[1] = color;
|
||
|
longs[2] = SIDES*12;
|
||
|
j = 3;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)(verts + SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + SIDES;
|
||
|
longs[j+2+i*4] = (lcuint32)verts;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + SIDES + i + 1;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + i + 1;
|
||
|
}
|
||
|
longs[j+3+i*4] = (lcuint32)verts + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)(verts + 2*SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + 2*SIDES;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + 3*SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + 2*SIDES + i + 1;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + 3*SIDES + i + 1;
|
||
|
}
|
||
|
longs[j+3+i*4] = (lcuint32)verts + 3*SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// ring
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)(verts + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + 3*SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + i + 1;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + 3*SIDES + i + 1;
|
||
|
}
|
||
|
longs[j+3+i*4] = (lcuint32)verts + 3*SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
longs[j] = 0; j++; // tris
|
||
|
longs[j] = 0; j++; // lines
|
||
|
longs[j] = LC_COL_EDGES; j++; // color
|
||
|
longs[j] = 0; j++; // quads
|
||
|
longs[j] = 0; j++; // tris
|
||
|
longs[j] = 8*SIDES; j++;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
longs[1+j+i*4] = (lcuint32)verts;
|
||
|
else
|
||
|
longs[1+j+i*4] = (lcuint32)verts + i + 1;
|
||
|
|
||
|
longs[2+j+i*4] = longs[j+i*4] + SIDES;
|
||
|
longs[3+j+i*4] = longs[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)verts + 2*SIDES + i;
|
||
|
if (i == SIDES-1)
|
||
|
longs[1+j+i*4] = (lcuint32)verts + 2*SIDES;
|
||
|
else
|
||
|
longs[1+j+i*4] = (lcuint32)verts + 2*SIDES + i + 1;
|
||
|
|
||
|
longs[2+j+i*4] = longs[j+i*4] + SIDES;
|
||
|
longs[3+j+i*4] = longs[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint16)*size);
|
||
|
ushorts = (lcuint16*)pGroup->drawinfo;
|
||
|
|
||
|
ushorts[0] = 2; // colors
|
||
|
ushorts[1] = color;
|
||
|
ushorts[2] = SIDES*12;
|
||
|
j = 3;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)(verts + SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + SIDES;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + SIDES + i + 1;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + i + 1;
|
||
|
}
|
||
|
ushorts[j+3+i*4] = (lcuint16)verts + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)(verts + 3*SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + 3*SIDES;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + 2*SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + 3*SIDES + i + 1;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + 2*SIDES + i + 1;
|
||
|
}
|
||
|
ushorts[j+3+i*4] = (lcuint16)verts + 2*SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// ring
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)(verts + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + 3*SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + i + 1;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + 3*SIDES + i + 1;
|
||
|
}
|
||
|
ushorts[j+3+i*4] = (lcuint16)verts + 3*SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
ushorts[j] = 0; j++; // tris
|
||
|
ushorts[j] = 0; j++; // lines
|
||
|
ushorts[j] = LC_COL_EDGES; j++; // color
|
||
|
ushorts[j] = 0; j++; // quads
|
||
|
ushorts[j] = 0; j++; // tris
|
||
|
ushorts[j] = 8*SIDES; j++;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts;
|
||
|
else
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + i + 1;
|
||
|
|
||
|
ushorts[2+j+i*4] = ushorts[j+i*4] + SIDES;
|
||
|
ushorts[3+j+i*4] = ushorts[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)verts + 2*SIDES + i;
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + 2*SIDES;
|
||
|
else
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + 2*SIDES + i + 1;
|
||
|
|
||
|
ushorts[2+j+i*4] = ushorts[j+i*4] + SIDES;
|
||
|
ushorts[3+j+i*4] = ushorts[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
verts += 4*SIDES;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
} break;
|
||
|
|
||
|
case LC_STUD3:
|
||
|
{
|
||
|
int size;
|
||
|
Matrix mat;
|
||
|
|
||
|
for (i = 0; i < 12; i++)
|
||
|
((float*)(bytes+2))[i] = LCFLOAT (((float*)(bytes+2))[i]);
|
||
|
mat.FromPacked ((float*)(bytes+2));
|
||
|
lcuint16 color = ConvertColor(*(bytes+1));
|
||
|
|
||
|
// Create the vertexes
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
m_fVertexArray[(verts+i+SIDES)*3] =
|
||
|
m_fVertexArray[(verts+i)*3] =
|
||
|
0.16f * costbl[i];
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+1] =
|
||
|
m_fVertexArray[(verts+i)*3+1] =
|
||
|
0.16f * sintbl[i];
|
||
|
m_fVertexArray[(verts+i)*3+2] = 0;
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+2] = LC_STUD_HEIGHT;
|
||
|
}
|
||
|
m_fVertexArray[(verts+2*SIDES)*3] = 0;
|
||
|
m_fVertexArray[(verts+2*SIDES)*3+1] = 0;
|
||
|
m_fVertexArray[(verts+2*SIDES)*3+2] = LC_STUD_HEIGHT;
|
||
|
|
||
|
mat.TransformPoints(&m_fVertexArray[verts*3], 2*SIDES+1);
|
||
|
// colors + 2*num_prim + sides*prims
|
||
|
size = 9+SIDES*11;
|
||
|
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA)
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint32)*size);
|
||
|
longs = (lcuint32*)pGroup->drawinfo;
|
||
|
|
||
|
longs[0] = 2; // colors
|
||
|
longs[1] = color;
|
||
|
longs[2] = SIDES*4;
|
||
|
j = 3;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[3+i*4] = (lcuint32)verts + SIDES + i;
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[4+i*4] = (lcuint32)verts + SIDES;
|
||
|
longs[5+i*4] = (lcuint32)verts;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[4+i*4] = (lcuint32)verts + SIDES + i + 1;
|
||
|
longs[5+i*4] = (lcuint32)verts + i + 1;
|
||
|
}
|
||
|
longs[6+i*4] = (lcuint32)verts + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
longs[j] = SIDES*3;
|
||
|
j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
if (i == SIDES-1)
|
||
|
longs[j+i*3] = (lcuint16)verts + SIDES;
|
||
|
else
|
||
|
longs[j+i*3] = (lcuint16)verts + SIDES + i + 1;
|
||
|
longs[1+j+i*3] = (lcuint16)verts + SIDES + i;
|
||
|
longs[2+j+i*3] = (lcuint16)verts + 2*SIDES;
|
||
|
}
|
||
|
|
||
|
j += 3*SIDES;
|
||
|
longs[j] = 0; j++; // lines
|
||
|
longs[j] = LC_COL_EDGES; j++; // color
|
||
|
longs[j] = 0; j++; // quads
|
||
|
longs[j] = 0; j++; // tris
|
||
|
longs[j] = 4*SIDES; j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
longs[1+j+i*4] = (lcuint32)verts;
|
||
|
else
|
||
|
longs[1+j+i*4] = (lcuint32)verts + i + 1;
|
||
|
|
||
|
longs[2+j+i*4] = longs[j+i*4] + SIDES;
|
||
|
longs[3+j+i*4] = longs[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint16)*size);
|
||
|
ushorts = (lcuint16*)pGroup->drawinfo;
|
||
|
|
||
|
ushorts[0] = 2; // colors
|
||
|
ushorts[1] = color;
|
||
|
ushorts[2] = SIDES*4;
|
||
|
j = 3;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[3+i*4] = (lcuint16)(verts + SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[4+i*4] = (lcuint16)verts + SIDES;
|
||
|
ushorts[5+i*4] = (lcuint16)verts;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[4+i*4] = (lcuint16)verts + SIDES + i + 1;
|
||
|
ushorts[5+i*4] = (lcuint16)verts + i + 1;
|
||
|
}
|
||
|
ushorts[6+i*4] = (lcuint16)verts + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
ushorts[j] = SIDES*3;
|
||
|
j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[j+i*3] = (lcuint16)verts + SIDES;
|
||
|
else
|
||
|
ushorts[j+i*3] = (lcuint16)verts + SIDES + i + 1;
|
||
|
ushorts[1+j+i*3] = (lcuint16)verts + SIDES + i;
|
||
|
ushorts[2+j+i*3] = (lcuint16)verts + 2*SIDES;
|
||
|
}
|
||
|
|
||
|
j += 3*SIDES;
|
||
|
ushorts[j] = 0; j++; // lines
|
||
|
ushorts[j] = LC_COL_EDGES; j++; // color
|
||
|
ushorts[j] = 0; j++; // quads
|
||
|
ushorts[j] = 0; j++; // tris
|
||
|
ushorts[j] = 4*SIDES; j++;
|
||
|
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts;
|
||
|
else
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + i + 1;
|
||
|
|
||
|
ushorts[2+j+i*4] = ushorts[j+i*4] + SIDES;
|
||
|
ushorts[3+j+i*4] = ushorts[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
verts += 2*SIDES+1;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
} break;
|
||
|
|
||
|
case LC_STUD4:
|
||
|
{
|
||
|
int size;
|
||
|
Matrix mat;
|
||
|
|
||
|
for (i = 0; i < 12; i++)
|
||
|
((float*)(bytes+2))[i] = LCFLOAT (((float*)(bytes+2))[i]);
|
||
|
mat.FromPacked ((float*)(bytes+2));
|
||
|
lcuint16 color = ConvertColor(*(bytes+1));
|
||
|
|
||
|
// Create the vertexes
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
// outside
|
||
|
m_fVertexArray[(verts+i+SIDES)*3] =
|
||
|
m_fVertexArray[(verts+i)*3] =
|
||
|
LC_KNOB_RADIUS * costbl[i];
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+1] =
|
||
|
m_fVertexArray[(verts+i)*3+1] =
|
||
|
LC_KNOB_RADIUS * sintbl[i];
|
||
|
m_fVertexArray[(verts+i)*3+2] = LC_STUD_HEIGHT;
|
||
|
m_fVertexArray[(verts+i+SIDES)*3+2] = 0;
|
||
|
|
||
|
// inside
|
||
|
m_fVertexArray[(verts+i+2*SIDES)*3] =
|
||
|
m_fVertexArray[(verts+i+3*SIDES)*3] =
|
||
|
LC_STUD_RADIUS * costbl[i];
|
||
|
m_fVertexArray[(verts+i+2*SIDES)*3+1] =
|
||
|
m_fVertexArray[(verts+i+3*SIDES)*3+1] =
|
||
|
LC_STUD_RADIUS * sintbl[i];
|
||
|
m_fVertexArray[(verts+i+3*SIDES)*3+2] = LC_STUD_HEIGHT;
|
||
|
m_fVertexArray[(verts+i+2*SIDES)*3+2] = 0;
|
||
|
}
|
||
|
|
||
|
mat.TransformPoints(&m_fVertexArray[verts*3], 4*SIDES);
|
||
|
// colors + 2*num_prim + sides*prims
|
||
|
size = 9+SIDES*20;
|
||
|
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA)
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint32)*size);
|
||
|
longs = (lcuint32*)pGroup->drawinfo;
|
||
|
|
||
|
longs[0] = 2; // colors
|
||
|
longs[1] = color;
|
||
|
longs[2] = SIDES*12;
|
||
|
j = 3;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)(verts + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + i + 1;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + SIDES + i + 1;
|
||
|
}
|
||
|
longs[j+3+i*4] = (lcuint32)verts + SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)(verts + 3*SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + 3*SIDES;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + 2*SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + 3*SIDES + i + 1;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + 2*SIDES + i + 1;
|
||
|
}
|
||
|
longs[j+3+i*4] = (lcuint32)verts + 2*SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// ring
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)(verts + 3*SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + 3*SIDES;
|
||
|
longs[j+2+i*4] = (lcuint32)verts;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
longs[j+1+i*4] = (lcuint32)verts + 3*SIDES + i + 1;
|
||
|
longs[j+2+i*4] = (lcuint32)verts + i + 1;
|
||
|
}
|
||
|
longs[j+3+i*4] = (lcuint32)verts + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
longs[j] = 0; j++; // tris
|
||
|
longs[j] = 0; j++; // lines
|
||
|
longs[j] = LC_COL_EDGES; j++; // color
|
||
|
longs[j] = 0; j++; // quads
|
||
|
longs[j] = 0; j++; // tris
|
||
|
longs[j] = 8*SIDES; j++;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
longs[1+j+i*4] = (lcuint32)verts;
|
||
|
else
|
||
|
longs[1+j+i*4] = (lcuint32)verts + i + 1;
|
||
|
|
||
|
longs[2+j+i*4] = longs[j+i*4] + SIDES;
|
||
|
longs[3+j+i*4] = longs[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
longs[j+i*4] = (lcuint32)verts + 2*SIDES + i;
|
||
|
if (i == SIDES-1)
|
||
|
longs[1+j+i*4] = (lcuint32)verts + 2*SIDES;
|
||
|
else
|
||
|
longs[1+j+i*4] = (lcuint32)verts + 2*SIDES + i + 1;
|
||
|
|
||
|
longs[2+j+i*4] = longs[j+i*4] + SIDES;
|
||
|
longs[3+j+i*4] = longs[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pGroup->drawinfo = malloc(sizeof(lcuint16)*size);
|
||
|
ushorts = (lcuint16*)pGroup->drawinfo;
|
||
|
|
||
|
ushorts[0] = 2; // colors
|
||
|
ushorts[1] = color;
|
||
|
ushorts[2] = SIDES*12;
|
||
|
j = 3;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)(verts + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + i + 1;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + SIDES + i + 1;
|
||
|
}
|
||
|
ushorts[j+3+i*4] = (lcuint16)verts + SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)(verts + 2*SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + 2*SIDES;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + 3*SIDES;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + 2*SIDES + i + 1;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + 3*SIDES + i + 1;
|
||
|
}
|
||
|
ushorts[j+3+i*4] = (lcuint16)verts + 3*SIDES + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// ring
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)(verts + 3*SIDES + i);
|
||
|
if (i == SIDES-1)
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + 3*SIDES;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ushorts[j+1+i*4] = (lcuint16)verts + 3*SIDES + i + 1;
|
||
|
ushorts[j+2+i*4] = (lcuint16)verts + i + 1;
|
||
|
}
|
||
|
ushorts[j+3+i*4] = (lcuint16)verts + i;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
ushorts[j] = 0; j++; // tris
|
||
|
ushorts[j] = 0; j++; // lines
|
||
|
ushorts[j] = LC_COL_EDGES; j++; // color
|
||
|
ushorts[j] = 0; j++; // quads
|
||
|
ushorts[j] = 0; j++; // tris
|
||
|
ushorts[j] = 8*SIDES; j++;
|
||
|
|
||
|
// outside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)verts + i;
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts;
|
||
|
else
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + i + 1;
|
||
|
|
||
|
ushorts[2+j+i*4] = ushorts[j+i*4] + SIDES;
|
||
|
ushorts[3+j+i*4] = ushorts[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
j += 4*SIDES;
|
||
|
|
||
|
// inside
|
||
|
for (i = 0; i < SIDES; i++)
|
||
|
{
|
||
|
ushorts[j+i*4] = (lcuint16)verts + 2*SIDES + i;
|
||
|
if (i == SIDES-1)
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + 2*SIDES;
|
||
|
else
|
||
|
ushorts[1+j+i*4] = (lcuint16)verts + 2*SIDES + i + 1;
|
||
|
|
||
|
ushorts[2+j+i*4] = ushorts[j+i*4] + SIDES;
|
||
|
ushorts[3+j+i*4] = ushorts[1+j+i*4] + SIDES;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
verts += 4*SIDES;
|
||
|
bytes += 2*sizeof(unsigned char) + 12*sizeof(float);
|
||
|
} break;
|
||
|
}
|
||
|
bytes++; // should be 0
|
||
|
}
|
||
|
|
||
|
free(buf);
|
||
|
}
|
||
|
|
||
|
void PieceInfo::FreeInformation()
|
||
|
{
|
||
|
if (m_nBoxList != 0)
|
||
|
glDeleteLists(m_nBoxList, 1);
|
||
|
m_nBoxList = 0;
|
||
|
|
||
|
if (m_fVertexArray != NULL)
|
||
|
{
|
||
|
free(m_fVertexArray);
|
||
|
m_fVertexArray = NULL;
|
||
|
m_nVertexCount = 0;
|
||
|
}
|
||
|
|
||
|
if (m_pConnections != NULL)
|
||
|
{
|
||
|
free(m_pConnections);
|
||
|
m_pConnections = NULL;
|
||
|
m_nConnectionCount = 0;
|
||
|
}
|
||
|
|
||
|
if (m_pGroups != NULL)
|
||
|
{
|
||
|
while (m_nGroupCount--)
|
||
|
if (m_pGroups[m_nGroupCount].drawinfo)
|
||
|
free(m_pGroups[m_nGroupCount].drawinfo);
|
||
|
|
||
|
free(m_pGroups);
|
||
|
m_pGroups = NULL;
|
||
|
}
|
||
|
|
||
|
if (m_pTextures != NULL)
|
||
|
{
|
||
|
// while (m_nTextureCount--)
|
||
|
// if (m_pTextures[m_nTextureCount].texture)
|
||
|
// m_pTextures[m_nTextureCount].texture->DeRef();
|
||
|
|
||
|
free(m_pTextures);
|
||
|
m_pTextures = NULL;
|
||
|
}
|
||
|
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA_RUNTIME)
|
||
|
{
|
||
|
m_nFlags &= ~(LC_PIECE_LONGDATA | LC_PIECE_LONGDATA_RUNTIME);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Zoom extents for the preview window and print catalog
|
||
|
void PieceInfo::ZoomExtents(float Fov, float Aspect, float* EyePos) const
|
||
|
{
|
||
|
float Eye[3] = { -100.0f, -100.0f, 50.0f };
|
||
|
|
||
|
if (EyePos)
|
||
|
{
|
||
|
Eye[0] = EyePos[0];
|
||
|
Eye[1] = EyePos[1];
|
||
|
Eye[2] = EyePos[2];
|
||
|
}
|
||
|
|
||
|
// Get perspective information.
|
||
|
float Alpha = Fov / 2.0f;
|
||
|
float HalfFovY = Fov / 2.0f;
|
||
|
HalfFovY = HalfFovY * 3.1415f / 180.0f;
|
||
|
float HalfFovX = (float)atan(tan(HalfFovY) * Aspect);
|
||
|
HalfFovX = HalfFovX * 180.0f / 3.1415f;
|
||
|
float Beta = HalfFovX;
|
||
|
|
||
|
// Get vectors from the position.
|
||
|
float NonOrthoTop[3] = { 0.0f, 0.0f, 1.0f };
|
||
|
float Target[3] = { (m_fDimensions[0] + m_fDimensions[3])*0.5f, (m_fDimensions[1] + m_fDimensions[4])*0.5f,
|
||
|
(m_fDimensions[2] + m_fDimensions[5])*0.5f };
|
||
|
float Front[3] = { Target[0] - Eye[0], Target[1] - Eye[1], Target[2] - Eye[2]};
|
||
|
float Side[3];
|
||
|
Side[0] = NonOrthoTop[1]*Front[2] - NonOrthoTop[2]*Front[1];
|
||
|
Side[1] = NonOrthoTop[2]*Front[0] - NonOrthoTop[0]*Front[2];
|
||
|
Side[2] = NonOrthoTop[0]*Front[1] - NonOrthoTop[1]*Front[0];
|
||
|
|
||
|
// Make sure the up vector is orthogonal.
|
||
|
float Top[3];
|
||
|
Top[0] = Front[1]*Side[2] - Front[2]*Side[1];
|
||
|
Top[1] = Front[2]*Side[0] - Front[0]*Side[2];
|
||
|
Top[2] = Front[0]*Side[1] - Front[1]*Side[0];
|
||
|
|
||
|
// Calculate the plane normals.
|
||
|
Matrix Mat;
|
||
|
float TopNormal[3] = { -Top[0], -Top[1], -Top[2] };
|
||
|
Mat.FromAxisAngle(Side, -Alpha);
|
||
|
Mat.TransformPoints(TopNormal, 1);
|
||
|
|
||
|
float BottomNormal[3] = { Top[0], Top[1], Top[2] };
|
||
|
Mat.FromAxisAngle(Side, Alpha);
|
||
|
Mat.TransformPoints(BottomNormal, 1);
|
||
|
|
||
|
float RightNormal[3] = { Side[0], Side[1], Side[2] };
|
||
|
Mat.FromAxisAngle(Top, -Beta);
|
||
|
Mat.TransformPoints(RightNormal, 1);
|
||
|
|
||
|
float LeftNormal[3] = { -Side[0], -Side[1], -Side[2] };
|
||
|
Mat.FromAxisAngle(Top, Beta);
|
||
|
Mat.TransformPoints(LeftNormal, 1);
|
||
|
|
||
|
// Calculate the plane offsets from the normals and the eye position.
|
||
|
float TopD = Eye[0]*-TopNormal[0] + Eye[1]*-TopNormal[1] + Eye[2]*-TopNormal[2];
|
||
|
float BottomD = Eye[0]*-BottomNormal[0] + Eye[1]*-BottomNormal[1] + Eye[2]*-BottomNormal[2];
|
||
|
float LeftD = Eye[0]*-LeftNormal[0] + Eye[1]*-LeftNormal[1] + Eye[2]*-LeftNormal[2];
|
||
|
float RightD = Eye[0]*-RightNormal[0] + Eye[1]*-RightNormal[1] + Eye[2]*-RightNormal[2];
|
||
|
|
||
|
// Now generate the planes
|
||
|
float Inv;
|
||
|
Inv = 1.0f/(float)sqrt(TopNormal[0]*TopNormal[0]+TopNormal[1]*TopNormal[1]+TopNormal[2]*TopNormal[2]);
|
||
|
float TopPlane[4] = { TopNormal[0]*Inv, TopNormal[1]*Inv, TopNormal[2]*Inv, TopD*Inv };
|
||
|
Inv = 1.0f/(float)sqrt(BottomNormal[0]*BottomNormal[0]+BottomNormal[1]*BottomNormal[1]+BottomNormal[2]*BottomNormal[2]);
|
||
|
float BottomPlane[4] = { BottomNormal[0]*Inv, BottomNormal[1]*Inv, BottomNormal[2]*Inv, BottomD*Inv };
|
||
|
Inv = 1.0f/(float)sqrt(LeftNormal[0]*LeftNormal[0]+LeftNormal[1]*LeftNormal[1]+LeftNormal[2]*LeftNormal[2]);
|
||
|
float LeftPlane[4] = { LeftNormal[0]*Inv, LeftNormal[1]*Inv, LeftNormal[2]*Inv, LeftD*Inv };
|
||
|
Inv = 1.0f/(float)sqrt(RightNormal[0]*RightNormal[0]+RightNormal[1]*RightNormal[1]+RightNormal[2]*RightNormal[2]);
|
||
|
float RightPlane[4] = { RightNormal[0]*Inv, RightNormal[1]*Inv, RightNormal[2]*Inv, RightD*Inv };
|
||
|
|
||
|
float Verts[8][3] = {
|
||
|
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[5] },
|
||
|
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[5] },
|
||
|
{ m_fDimensions[0], m_fDimensions[1], m_fDimensions[2] },
|
||
|
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[5] },
|
||
|
{ m_fDimensions[3], m_fDimensions[4], m_fDimensions[2] },
|
||
|
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[2] },
|
||
|
{ m_fDimensions[0], m_fDimensions[4], m_fDimensions[5] },
|
||
|
{ m_fDimensions[3], m_fDimensions[1], m_fDimensions[2] } };
|
||
|
|
||
|
float SmallestU = 10000.0f;
|
||
|
|
||
|
for (int i = 0; i < 4; i++)
|
||
|
{
|
||
|
float* Plane;
|
||
|
|
||
|
switch (i)
|
||
|
{
|
||
|
case 0: Plane = TopPlane; break;
|
||
|
case 1: Plane = BottomPlane; break;
|
||
|
case 2: Plane = LeftPlane; break;
|
||
|
case 3: Plane = RightPlane; break;
|
||
|
}
|
||
|
|
||
|
for (int j = 0; j < 8; j++)
|
||
|
{
|
||
|
Plane[3] = Verts[j][0]*-Plane[0] + Verts[j][1]*-Plane[1] + Verts[j][2]*-Plane[2];
|
||
|
|
||
|
// Intersect the eye line with the plane, NewEye = Eye + u * (Target - Eye)
|
||
|
float u = Eye[0] * Plane[0] + Eye[1] * Plane[1] + Eye[2] * Plane[2] + Plane[3];
|
||
|
u /= Front[0] * -Plane[0] + Front[1] * -Plane[1] + Front[2] * -Plane[2];
|
||
|
|
||
|
if (u < SmallestU)
|
||
|
SmallestU = u;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float NewEye[3];
|
||
|
NewEye[0] = Eye[0] + Front[0] * SmallestU;
|
||
|
NewEye[1] = Eye[1] + Front[1] * SmallestU;
|
||
|
NewEye[2] = Eye[2] + Front[2] * SmallestU;
|
||
|
|
||
|
if (EyePos)
|
||
|
{
|
||
|
EyePos[0] = NewEye[0];
|
||
|
EyePos[1] = NewEye[1];
|
||
|
EyePos[2] = NewEye[2];
|
||
|
}
|
||
|
|
||
|
Vector FrontVec, RightVec, UpVec;
|
||
|
|
||
|
// Calculate view matrix.
|
||
|
UpVec = Vector(Top[0], Top[1], Top[2]);
|
||
|
UpVec.Normalize();
|
||
|
FrontVec = Vector(Front[0], Front[1], Front[2]);
|
||
|
FrontVec.Normalize();
|
||
|
RightVec = Vector(Side[0], Side[1], Side[2]);
|
||
|
RightVec.Normalize();
|
||
|
|
||
|
float ViewMat[16];
|
||
|
ViewMat[0] = -RightVec[0]; ViewMat[4] = -RightVec[1]; ViewMat[8] = -RightVec[2]; ViewMat[12] = 0.0;
|
||
|
ViewMat[1] = UpVec[0]; ViewMat[5] = UpVec[1]; ViewMat[9] = UpVec[2]; ViewMat[13] = 0.0;
|
||
|
ViewMat[2] = -FrontVec[0]; ViewMat[6] = -FrontVec[1]; ViewMat[10] = -FrontVec[2]; ViewMat[14] = 0.0;
|
||
|
ViewMat[3] = 0.0; ViewMat[7] = 0.0; ViewMat[11] = 0.0; ViewMat[15] = 1.0;
|
||
|
|
||
|
// Load ViewMatrix
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
glMultMatrixf(ViewMat);
|
||
|
glTranslatef(-NewEye[0], -NewEye[1], -NewEye[2]);
|
||
|
}
|
||
|
|
||
|
// Used by the print catalog and HTML instructions functions.
|
||
|
void PieceInfo::RenderOnce(int nColor)
|
||
|
{
|
||
|
AddRef();
|
||
|
RenderPiece(nColor);
|
||
|
DeRef();
|
||
|
}
|
||
|
|
||
|
// Called by the piece preview and from RenderOnce()
|
||
|
void PieceInfo::RenderPiece(int nColor)
|
||
|
{
|
||
|
lcuint16 sh, curcolor;
|
||
|
DRAWGROUP* pGroup;
|
||
|
|
||
|
for (sh = 0; sh < m_nTextureCount; sh++)
|
||
|
{
|
||
|
// if (!m_pTextures[sh].texture->IsLoaded())
|
||
|
// m_pTextures[sh].texture->Load(false);
|
||
|
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||
|
m_pTextures[sh].texture->MakeCurrent();
|
||
|
|
||
|
if (m_pTextures[sh].color == LC_COL_DEFAULT)
|
||
|
glColor3ubv(FlatColorArray[nColor]);
|
||
|
if (nColor > 13 && nColor < 22)
|
||
|
{
|
||
|
glEnable (GL_BLEND);
|
||
|
glDepthMask (GL_FALSE);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glDepthMask (GL_TRUE);
|
||
|
glDisable (GL_BLEND);
|
||
|
}
|
||
|
|
||
|
glEnable(GL_TEXTURE_2D);
|
||
|
glBegin(GL_QUADS);
|
||
|
glTexCoord2fv(m_pTextures[sh].coords[0]);
|
||
|
glVertex3fv(m_pTextures[sh].vertex[0]);
|
||
|
glTexCoord2fv(m_pTextures[sh].coords[1]);
|
||
|
glVertex3fv(m_pTextures[sh].vertex[1]);
|
||
|
glTexCoord2fv(m_pTextures[sh].coords[2]);
|
||
|
glVertex3fv(m_pTextures[sh].vertex[2]);
|
||
|
glTexCoord2fv(m_pTextures[sh].coords[3]);
|
||
|
glVertex3fv(m_pTextures[sh].vertex[3]);
|
||
|
glEnd();
|
||
|
glDisable(GL_TEXTURE_2D);
|
||
|
}
|
||
|
|
||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||
|
glVertexPointer (3, GL_FLOAT, 0, m_fVertexArray);
|
||
|
|
||
|
sh = m_nGroupCount;
|
||
|
for (pGroup = m_pGroups; sh--; pGroup++)
|
||
|
{
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA)
|
||
|
{
|
||
|
lcuint32* info, colors;
|
||
|
|
||
|
info = (lcuint32*)pGroup->drawinfo;
|
||
|
colors = *info;
|
||
|
info++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
if (*info == LC_COL_DEFAULT)
|
||
|
curcolor = nColor;
|
||
|
else
|
||
|
curcolor = (unsigned short)*info;
|
||
|
info++;
|
||
|
|
||
|
if (curcolor > 13 && curcolor < 22)
|
||
|
{
|
||
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
glEnable (GL_BLEND);
|
||
|
glDepthMask (GL_FALSE);
|
||
|
glColor4ubv (ColorArray[curcolor]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glDepthMask (GL_TRUE);
|
||
|
glDisable (GL_BLEND);
|
||
|
glColor3ubv (FlatColorArray[curcolor]);
|
||
|
}
|
||
|
|
||
|
if (*info)
|
||
|
glDrawElements(GL_QUADS, *info, GL_UNSIGNED_INT, info+1);
|
||
|
info += *info + 1;
|
||
|
if (*info)
|
||
|
glDrawElements(GL_TRIANGLES, *info, GL_UNSIGNED_INT, info+1);
|
||
|
info += *info + 1;
|
||
|
if (*info)
|
||
|
glDrawElements(GL_LINES, *info, GL_UNSIGNED_INT, info+1);
|
||
|
info += *info + 1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lcuint16* info, colors;
|
||
|
|
||
|
info = (lcuint16*)pGroup->drawinfo;
|
||
|
colors = *info;
|
||
|
info++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
if (*info == LC_COL_DEFAULT)
|
||
|
curcolor = nColor;
|
||
|
else
|
||
|
curcolor = *info;
|
||
|
info++;
|
||
|
|
||
|
if (curcolor > 13 && curcolor < 22)
|
||
|
{
|
||
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
glEnable (GL_BLEND);
|
||
|
glDepthMask (GL_FALSE);
|
||
|
glColor4ubv (ColorArray[curcolor]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glDepthMask (GL_TRUE);
|
||
|
glDisable (GL_BLEND);
|
||
|
glColor3ubv(FlatColorArray[curcolor]);
|
||
|
}
|
||
|
|
||
|
if (*info)
|
||
|
glDrawElements(GL_QUADS, *info, GL_UNSIGNED_SHORT, info+1);
|
||
|
info += *info + 1;
|
||
|
if (*info)
|
||
|
glDrawElements(GL_TRIANGLES, *info, GL_UNSIGNED_SHORT, info+1);
|
||
|
info += *info + 1;
|
||
|
if (*info)
|
||
|
glDrawElements(GL_LINES, *info, GL_UNSIGNED_SHORT, info+1);
|
||
|
info += *info + 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// if glDepthMask is GL_FALSE then glClearBuffer (GL_DEPTH_BUFFER_BIT) doesn't work
|
||
|
glDepthMask (GL_TRUE);
|
||
|
}
|
||
|
|
||
|
void PieceInfo::WriteWavefront(FILE* file, unsigned char color, unsigned long* start)
|
||
|
{
|
||
|
unsigned short group;
|
||
|
const char* colname;
|
||
|
|
||
|
for (group = 0; group < m_nGroupCount; group++)
|
||
|
{
|
||
|
if (m_nFlags & LC_PIECE_LONGDATA)
|
||
|
{
|
||
|
unsigned long* info = (unsigned long*)m_pGroups[group].drawinfo;
|
||
|
unsigned long count, colors = *info;
|
||
|
info++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
if (*info == LC_COL_DEFAULT)
|
||
|
colname = altcolornames[color];
|
||
|
else
|
||
|
{
|
||
|
if (*info >= LC_MAXCOLORS)
|
||
|
{
|
||
|
info++;
|
||
|
info += *info + 1;
|
||
|
info += *info + 1;
|
||
|
info += *info + 1;
|
||
|
continue;
|
||
|
}
|
||
|
colname = altcolornames[*info];
|
||
|
}
|
||
|
info++;
|
||
|
|
||
|
// skip if color only have lines
|
||
|
if ((*info == 0) && (info[1] == 0))
|
||
|
{
|
||
|
info += 2;
|
||
|
info += *info + 1;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
fprintf(file, "usemtl %s\n", colname);
|
||
|
|
||
|
for (count = *info, info++; count; count -= 4)
|
||
|
{
|
||
|
fprintf(file, "f %ld %ld %ld %ld\n",
|
||
|
*info+*start, info[1]+*start, info[2]+*start, info[3]+*start);
|
||
|
info += 4;
|
||
|
}
|
||
|
|
||
|
for (count = *info, info++; count; count -= 3)
|
||
|
{
|
||
|
fprintf(file, "f %ld %ld %ld\n",
|
||
|
*info+*start, info[1]+*start, info[2]+*start);
|
||
|
info += 3;
|
||
|
}
|
||
|
info += *info + 1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
unsigned short* info = (unsigned short*)m_pGroups[group].drawinfo;
|
||
|
unsigned short count, colors = *info;
|
||
|
info++;
|
||
|
|
||
|
while (colors--)
|
||
|
{
|
||
|
if (*info == LC_COL_DEFAULT)
|
||
|
colname = altcolornames[color];
|
||
|
else
|
||
|
{
|
||
|
if (*info >= LC_MAXCOLORS)
|
||
|
{
|
||
|
info++;
|
||
|
info += *info + 1;
|
||
|
info += *info + 1;
|
||
|
info += *info + 1;
|
||
|
continue;
|
||
|
}
|
||
|
colname = altcolornames[*info];
|
||
|
}
|
||
|
info++;
|
||
|
|
||
|
// skip if color only have lines
|
||
|
if ((*info == 0) && (info[1] == 0))
|
||
|
{
|
||
|
info += 2;
|
||
|
info += *info + 1;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
fprintf(file, "usemtl %s\n", colname);
|
||
|
|
||
|
for (count = *info, info++; count; count -= 4)
|
||
|
{
|
||
|
fprintf(file, "f %ld %ld %ld %ld\n",
|
||
|
*info+*start, info[1]+*start, info[2]+*start, info[3]+*start);
|
||
|
info += 4;
|
||
|
}
|
||
|
|
||
|
for (count = *info, info++; count; count -= 3)
|
||
|
{
|
||
|
fprintf(file, "f %ld %ld %ld\n",
|
||
|
*info+*start, info[1]+*start, info[2]+*start);
|
||
|
info += 3;
|
||
|
}
|
||
|
info += *info + 1;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*start += m_nVertexCount;
|
||
|
fputs("\n", file);
|
||
|
}
|