2011-09-07 23:06:51 +02:00
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#ifndef _OBJECT_H_
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#define _OBJECT_H_
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class Matrix;
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class Object;
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/*
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#define LC_OBJECT_NAME_LEN 80
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#define LC_OBJECT_HIDDEN 0x01
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#define LC_OBJECT_SELECTED 0x02
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#define LC_OBJECT_FOCUSED 0x04
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*/
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typedef enum
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{
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LC_OBJECT_PIECE,
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LC_OBJECT_CAMERA,
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LC_OBJECT_CAMERA_TARGET,
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LC_OBJECT_LIGHT,
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LC_OBJECT_LIGHT_TARGET,
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LC_OBJECT_CURVE,
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LC_OBJECT_CURVE_POINT,
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// LC_OBJECT_GROUP,
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// LC_OBJECT_GROUP_PIVOT,
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} LC_OBJECT_TYPE;
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// key handling
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typedef struct LC_OBJECT_KEY
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{
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unsigned short time;
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float param[4];
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unsigned char type;
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LC_OBJECT_KEY* next;
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} LC_OBJECT_KEY;
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typedef struct
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{
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const char *description;
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unsigned char size; // number of floats
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unsigned char type;
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} LC_OBJECT_KEY_INFO;
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// rendering parameters
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typedef struct
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{
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bool lighting;
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bool edges;
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float fLineWidth;
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unsigned char lastcolor;
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bool transparent;
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} LC_RENDER_INFO;
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// Callback "closure" struct, used to make the necessary parameters known to
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// the callback function.
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typedef struct LC_CLICKLINE
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{
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float a1, b1, c1;
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float a2, b2, c2;
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float mindist;
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Object *pClosest;
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double PointDistance (float *point);
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} LC_CLICKLINE;
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class Object
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{
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public:
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Object (LC_OBJECT_TYPE nType);
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virtual ~Object ();
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public:
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// Move the object.
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virtual void Move(unsigned short nTime, bool bAnimation, bool bAddKey, float dx, float dy, float dz) = 0;
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// Check if the object intersects the ray.
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virtual void MinIntersectDist(LC_CLICKLINE* pLine) = 0;
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// bSelecting is the action (add/remove), bFocus means "add focus if selecting"
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// or "remove focus only if deselecting", bMultiple = Ctrl key is down
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virtual void Select(bool bSelecting, bool bFocus, bool bMultiple) = 0;
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// Check if the object intersects the volume specified by a given set of planes.
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virtual bool IntersectsVolume(const class Vector4* Planes, int NumPlanes) = 0;
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/*
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virtual void UpdatePosition (unsigned short nTime, bool bAnimation) = 0;
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virtual void CompareBoundingBox (float *box) { };
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virtual void Render (LC_RENDER_INFO* pInfo) = 0;
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// Query functions
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virtual bool IsSelected () const
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{ return (m_nState & LC_OBJECT_SELECTED) != 0; };
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virtual bool IsFocused () const
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{ return (m_nState & LC_OBJECT_FOCUSED) != 0; };
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virtual bool IsVisible (unsigned short nTime, bool bAnimation) const
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{ return (m_nState & LC_OBJECT_HIDDEN) == 0; }
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const char* GetName() const
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{ return m_strName; }
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// State change, most classes will have to replace these functions
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virtual void SetSelection (bool bSelect, void *pParam = NULL)
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{
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if (bSelect)
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m_nState |= LC_OBJECT_SELECTED;
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else
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m_nState &= ~(LC_OBJECT_SELECTED | LC_OBJECT_FOCUSED);
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};
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virtual void SetFocus (bool bFocus, void *pParam = NULL)
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{
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if (bFocus)
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m_nState |= (LC_OBJECT_SELECTED | LC_OBJECT_FOCUSED);
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else
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m_nState &= ~LC_OBJECT_FOCUSED;
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};
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virtual void SetVisible (bool bVisible)
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{
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if (bVisible)
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m_nState &= ~LC_OBJECT_HIDDEN;
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else
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{
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m_nState |= LC_OBJECT_HIDDEN;
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SetSelection (false, NULL);
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}
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}
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virtual bool SetColor (int nColor)
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{ return false; };
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*/
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// determine the object type
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bool IsPiece () const
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{ return m_nObjectType == LC_OBJECT_PIECE; }
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bool IsCamera () const
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{ return m_nObjectType == LC_OBJECT_CAMERA; }
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bool IsLight () const
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{ return m_nObjectType == LC_OBJECT_LIGHT; }
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bool IsCurve () const
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{ return m_nObjectType == LC_OBJECT_CURVE; }
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LC_OBJECT_TYPE GetType () const
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{ return m_nObjectType; }
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virtual const char* GetName() const = 0;
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/*
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// For linked lists
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Object* m_pNext;
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Object* m_pNextRender;
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Object* m_pParent;
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Object* GetTopAncestor () const
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{ return m_pParent ? m_pParent->GetTopAncestor () : this; }
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*/
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protected:
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// Str m_strName;
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// unsigned char m_nState;
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2012-03-23 00:44:56 +01:00
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virtual bool FileLoad(lcFile& file);
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virtual void FileSave(lcFile& file) const;
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2011-09-07 23:06:51 +02:00
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// Key handling stuff
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public:
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void CalculateSingleKey (unsigned short nTime, bool bAnimation, int keytype, float *value) const;
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void ChangeKey (unsigned short time, bool animation, bool addkey, const float *param, unsigned char keytype);
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virtual void InsertTime (unsigned short start, bool animation, unsigned short time);
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virtual void RemoveTime (unsigned short start, bool animation, unsigned short time);
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int GetKeyTypeCount () const
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{ return m_nKeyInfoCount; }
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const LC_OBJECT_KEY_INFO* GetKeyTypeInfo (int index) const
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{ return &m_pKeyInfo[index]; };
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const float* GetKeyTypeValue (int index) const
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{ return m_pKeyValues[index]; };
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protected:
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void RegisterKeys (float *values[], LC_OBJECT_KEY_INFO* info, int count);
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void CalculateKeys (unsigned short nTime, bool bAnimation);
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private:
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void RemoveKeys ();
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LC_OBJECT_KEY* m_pAnimationKeys;
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LC_OBJECT_KEY* m_pInstructionKeys;
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float **m_pKeyValues;
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LC_OBJECT_KEY_INFO *m_pKeyInfo;
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int m_nKeyInfoCount;
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// Bounding box stuff
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protected:
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double BoundingBoxIntersectDist (LC_CLICKLINE* pLine) const;
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void BoundingBoxCalculate (float pos[3]);
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void BoundingBoxCalculate (Matrix *mat);
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void BoundingBoxCalculate (Matrix *mat, float Dimensions[6]);
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private:
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bool BoundingBoxIntersectionbyLine (double a1, double b1, double c1, double a2, double b2, double c2,
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double *x, double *y, double *z) const;
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bool BoundingBoxPointInside (double x, double y, double z) const;
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float m_fBoxPlanes[4][6];
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// Object type
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private:
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LC_OBJECT_TYPE m_nObjectType;
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};
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#endif
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