leocad/common/lc_glwidget.h

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#pragma once
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#include "lc_context.h"
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enum LC_CURSOR_TYPE
{
LC_CURSOR_DEFAULT,
LC_CURSOR_BRICK,
LC_CURSOR_LIGHT,
LC_CURSOR_SPOTLIGHT,
LC_CURSOR_CAMERA,
LC_CURSOR_SELECT,
LC_CURSOR_SELECT_ADD,
LC_CURSOR_SELECT_REMOVE,
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LC_CURSOR_MOVE,
LC_CURSOR_ROTATE,
LC_CURSOR_ROTATEX,
LC_CURSOR_ROTATEY,
LC_CURSOR_DELETE,
LC_CURSOR_PAINT,
LC_CURSOR_ZOOM,
LC_CURSOR_ZOOM_REGION,
LC_CURSOR_PAN,
LC_CURSOR_ROLL,
LC_CURSOR_ROTATE_VIEW,
LC_CURSOR_COUNT
};
struct lcInputState
{
int x;
int y;
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Qt::KeyboardModifiers Modifiers;
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};
class lcGLWidget
{
public:
lcGLWidget()
{
mCursorType = LC_CURSOR_DEFAULT;
mWidget = nullptr;
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mInputState.x = 0;
mInputState.y = 0;
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mInputState.Modifiers = Qt::NoModifier;
mWidth = 1;
mHeight = 1;
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mContext = new lcContext();
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mDeleteContext = true;
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}
virtual ~lcGLWidget()
{
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if (mDeleteContext)
delete mContext;
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}
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void SetContext(lcContext* Context)
{
if (mDeleteContext)
delete mContext;
mContext = Context;
mDeleteContext = false;
}
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void MakeCurrent();
void Redraw();
void SetCursor(LC_CURSOR_TYPE Cursor);
virtual void OnDraw() { }
virtual void OnInitialUpdate() { }
virtual void OnUpdateCursor() { }
virtual void OnLeftButtonDown() { }
virtual void OnLeftButtonUp() { }
virtual void OnLeftButtonDoubleClick() { }
virtual void OnMiddleButtonDown() { }
virtual void OnMiddleButtonUp() { }
virtual void OnRightButtonDown() { }
virtual void OnRightButtonUp() { }
virtual void OnBackButtonDown() { }
virtual void OnBackButtonUp() { }
virtual void OnForwardButtonDown() { }
virtual void OnForwardButtonUp() { }
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virtual void OnMouseMove() { }
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virtual void OnMouseWheel(float Direction) { Q_UNUSED(Direction); }
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lcInputState mInputState;
int mWidth;
int mHeight;
int mCursorType;
void* mWidget;
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lcContext* mContext;
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bool mDeleteContext;
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};