leocad/common/lc_context.h

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#ifndef _LC_CONTEXT_H_
#define _LC_CONTEXT_H_
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#include "lc_array.h"
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class lcContext
{
public:
lcContext();
~lcContext();
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void SetDefaultState();
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void SetWorldViewMatrix(const lcMatrix44& WorldViewMatrix);
void SetProjectionMatrix(const lcMatrix44& ProjectionMatrix);
// void SetColor(const lcVector4& Color);
void SetLineWidth(float LineWidth);
void BindMesh(lcMesh* Mesh);
void UnbindMesh();
void DrawMeshSection(lcMesh* Mesh, lcMeshSection* Section);
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void DrawOpaqueMeshes(const lcMatrix44& ViewMatrix, const lcArray<lcRenderMesh>& OpaqueMeshes);
void DrawTranslucentMeshes(const lcMatrix44& ViewMatrix, const lcArray<lcRenderMesh>& TranslucentMeshes);
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protected:
GLuint mVertexBufferObject;
GLuint mIndexBufferObject;
char* mVertexBufferPointer;
char* mIndexBufferPointer;
char* mVertexBufferOffset;
lcTexture* mTexture;
float mLineWidth;
int mMatrixMode;
};
#endif // _LC_CONTEXT_H_