2012-09-20 02:53:12 +02:00
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#include "lc_global.h"
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#include "lc_library.h"
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2012-09-29 02:16:43 +02:00
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#include "lc_zipfile.h"
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#include "lc_file.h"
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#include "pieceinf.h"
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#include "lc_colors.h"
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2012-09-20 02:53:12 +02:00
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lcPiecesLibrary::lcPiecesLibrary()
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{
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2012-09-29 02:16:43 +02:00
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mZipFile = NULL;
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2012-09-20 02:53:12 +02:00
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}
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lcPiecesLibrary::~lcPiecesLibrary()
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{
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2012-09-29 02:16:43 +02:00
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
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delete mPieces[PieceIdx];
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delete mZipFile;
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}
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bool lcPiecesLibrary::OpenArchive(const char* FileName)
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{
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mZipFile = new lcZipFile();
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if (!mZipFile->Open(FileName))
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{
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delete mZipFile;
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mZipFile = NULL;
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return false;
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}
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for (int FileIdx = 0; FileIdx < mZipFile->mFiles.GetSize(); FileIdx++)
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{
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lcZipFileInfo& FileInfo = mZipFile->mFiles[FileIdx];
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char Name[LC_PIECE_NAME_LEN];
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const char* Src = FileInfo.file_name;
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char* Dst = Name;
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while (*Src && Dst - Name < LC_PIECE_NAME_LEN)
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{
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if (*Src >= 'a' && *Src <= 'z')
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*Dst = *Src + 'A' - 'a';
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else if (*Src == '\\')
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*Dst = '/';
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else
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*Dst = *Src;
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Src++;
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Dst++;
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}
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if (Dst - Name <= 4)
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continue;
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Dst -= 4;
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if (memcmp(Dst, ".DAT", 4))
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continue;
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*Dst = 0;
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if (memcmp(Name, "LDRAW/", 6))
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continue;
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if (!memcmp(Name + 6, "PARTS/", 6))
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{
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if (memcmp(Name + 12, "S/", 2))
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{
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PieceInfo* Info = new PieceInfo();
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mPieces.Add(Info);
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strncpy(Info->m_strName, Name + 12, sizeof(Info->m_strName));
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Info->m_strName[sizeof(Info->m_strName) - 1] = 0;
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Info->m_nFlags = 0;
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Info->m_nOffset = FileIdx;
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}
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else
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{
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lcLibraryPrimitive* Prim = new lcLibraryPrimitive();
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mPrimitives.Add(Prim);
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strncpy(Prim->mName, Name + 12, sizeof(Prim->mName));
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Prim->mName[sizeof(Prim->mName) - 1] = 0;
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Prim->mZipFileIndex = FileIdx;
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Prim->mLoaded = false;
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Prim->mStud = false;
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Prim->mSubFile = true;
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}
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}
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else if (!memcmp(Name + 6, "P/", 2))
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{
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lcLibraryPrimitive* Prim = new lcLibraryPrimitive();
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mPrimitives.Add(Prim);
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strncpy(Prim->mName, Name + 8, sizeof(Prim->mName));
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Prim->mName[sizeof(Prim->mName) - 1] = 0;
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Prim->mZipFileIndex = FileIdx;
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Prim->mLoaded = false;
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Prim->mStud = (memcmp(Prim->mName, "STU", 3) == 0);
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Prim->mSubFile = false;
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}
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}
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lcMemFile PieceFile;
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for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
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{
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PieceInfo* Info = mPieces[PieceInfoIndex];
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mZipFile->ExtractFile(Info->m_nOffset, PieceFile, 256);
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PieceFile.Seek(0, SEEK_END);
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PieceFile.WriteU8(0);
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char* Src = (char*)PieceFile.mBuffer + 2;
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char* Dst = Info->m_strDescription;
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for (;;)
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{
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if (*Src != '\r' && *Src != '\n' && *Src && Dst - Info->m_strDescription < sizeof(Info->m_strDescription) - 1)
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{
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*Dst++ = *Src++;
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continue;
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}
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*Dst = 0;
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break;
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}
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}
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return true;
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}
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bool lcPiecesLibrary::LoadPiece(const char* PieceName)
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{
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for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
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{
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PieceInfo* Info = mPieces[PieceInfoIndex];
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if (!strcmp(Info->m_strName, PieceName))
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return LoadPiece(PieceInfoIndex);
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}
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return false;
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}
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bool lcPiecesLibrary::LoadPiece(int PieceIndex)
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{
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PieceInfo* Info = mPieces[PieceIndex];
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lcMemFile PieceFile;
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lcLibraryMeshData MeshData;
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if (!mZipFile->ExtractFile(Info->m_nOffset, PieceFile))
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return false;
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if (!ReadMeshData(PieceFile, lcMatrix44Identity(), 16, MeshData))
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return false;
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lcMesh* Mesh = new lcMesh();
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int NumIndices = 0;
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for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++)
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NumIndices += MeshData.mSections[SectionIdx]->mIndices.GetSize();
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Mesh->Create(MeshData.mSections.GetSize(), MeshData.mVertices.GetSize(), NumIndices);
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lcVector3* DstVerts = (lcVector3*)Mesh->mVertexBuffer.mData;
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lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
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for (int VertexIdx = 0; VertexIdx < MeshData.mVertices.GetSize(); VertexIdx++)
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{
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const lcVector3& SrcVertex = MeshData.mVertices[VertexIdx];
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lcVector3& Vertex = *DstVerts++;
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Vertex = lcVector3(SrcVertex.x / 25.0f, SrcVertex.z / 25.0f, -SrcVertex.y / 25.0f);
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Min.x = lcMin(Min.x, Vertex.x);
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Min.y = lcMin(Min.y, Vertex.y);
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Min.z = lcMin(Min.z, Vertex.z);
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Max.x = lcMax(Max.x, Vertex.x);
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Max.y = lcMax(Max.y, Vertex.y);
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Max.z = lcMax(Max.z, Vertex.z);
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}
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Info->m_fDimensions[0] = Max.x;
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Info->m_fDimensions[1] = Max.y;
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Info->m_fDimensions[2] = Max.z;
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Info->m_fDimensions[3] = Min.x;
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Info->m_fDimensions[4] = Min.y;
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Info->m_fDimensions[5] = Min.z;
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NumIndices = 0;
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for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++)
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{
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lcMeshSection& DstSection = Mesh->mSections[SectionIdx];
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lcLibraryMeshSection* SrcSection = MeshData.mSections[SectionIdx];
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DstSection.ColorIndex = lcGetColorIndex(SrcSection->mColorCode);
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DstSection.PrimitiveType = SrcSection->mTriangles ? GL_TRIANGLES : GL_LINES;
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DstSection.NumIndices = SrcSection->mIndices.GetSize();
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if (Mesh->mNumVertices < 0x10000)
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{
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DstSection.IndexOffset = NumIndices * 2;
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lcuint16* Index = (lcuint16*)Mesh->mIndexBuffer.mData + NumIndices;
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for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++)
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*Index++ = SrcSection->mIndices[IndexIdx];
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}
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else
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{
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DstSection.IndexOffset = NumIndices * 4;
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lcuint32* Index = (lcuint32*)Mesh->mIndexBuffer.mData + NumIndices;
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for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++)
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*Index++ = SrcSection->mIndices[IndexIdx];
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}
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if (SrcSection->mTriangles)
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{
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if (SrcSection->mColorCode == 16)
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Info->m_nFlags |= LC_PIECE_HAS_DEFAULT;
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else
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{
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if (lcIsColorTranslucent(DstSection.ColorIndex))
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Info->m_nFlags |= LC_PIECE_HAS_TRANSLUCENT;
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else
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Info->m_nFlags |= LC_PIECE_HAS_SOLID;
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}
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}
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else
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Info->m_nFlags |= LC_PIECE_HAS_LINES;
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NumIndices += DstSection.NumIndices;
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}
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Mesh->UpdateBuffers();
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Info->mMesh = Mesh;
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return true;
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}
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int lcPiecesLibrary::FindPrimitiveIndex(const char* Name)
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{
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for (int PrimitiveIndex = 0; PrimitiveIndex < mPrimitives.GetSize(); PrimitiveIndex++)
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if (!strcmp(mPrimitives[PrimitiveIndex]->mName, Name))
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return PrimitiveIndex;
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return -1;
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2012-09-20 02:53:12 +02:00
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}
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2012-09-29 02:16:43 +02:00
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bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex)
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2012-09-20 02:53:12 +02:00
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{
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2012-09-29 02:16:43 +02:00
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lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex];
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lcMemFile File;
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if (!mZipFile->ExtractFile(Primitive->mZipFileIndex, File))
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return false;
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if (!ReadMeshData(File, lcMatrix44Identity(), 16, Primitive->mMeshData))
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return false;
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Primitive->mLoaded = true;
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2012-09-20 02:53:12 +02:00
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return true;
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}
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2012-09-29 02:16:43 +02:00
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bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcLibraryMeshData& MeshData)
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{
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char Line[1024];
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while (File.ReadLine(Line, sizeof(Line)))
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{
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lcuint32 ColorCode, ColorCodeHex;
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int LineType;
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if (sscanf(Line, "%d", &LineType) != 1)
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continue;
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if (LineType < 1 || LineType > 4)
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continue;
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if (sscanf(Line, "%d %d", &LineType, &ColorCode) != 2)
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continue;
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if (ColorCode == 0)
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{
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sscanf(Line, "%d %i", &LineType, &ColorCodeHex);
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if (ColorCode != ColorCodeHex)
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ColorCode = ColorCodeHex | LC_COLOR_DIRECT;
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}
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if (ColorCode == 16)
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ColorCode = CurrentColorCode;
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int Dummy;
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lcVector3 Points[4];
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switch (LineType)
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{
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case 1:
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{
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char FileName[LC_MAXPATH];
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float fm[12];
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sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f %s", &LineType, &Dummy, &fm[0], &fm[1], &fm[2], &fm[3], &fm[4], &fm[5], &fm[6], &fm[7], &fm[8], &fm[9], &fm[10], &fm[11], FileName);
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char* Ch;
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for (Ch = FileName; *Ch; Ch++)
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{
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if (*Ch >= 'a' && *Ch <= 'z')
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*Ch = *Ch + 'A' - 'a';
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else if (*Ch == '\\')
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*Ch = '/';
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}
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if (Ch - FileName > 4)
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{
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Ch -= 4;
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if (!memcmp(Ch, ".DAT", 4))
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*Ch = 0;
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}
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int PrimitiveIndex = FindPrimitiveIndex(FileName);
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lcMatrix44 IncludeTransform(lcVector4(fm[3], fm[6], fm[9], 0.0f), lcVector4(fm[4], fm[7], fm[10], 0.0f), lcVector4(fm[5], fm[8], fm[11], 0.0f), lcVector4(fm[0], fm[1], fm[2], 1.0f));
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IncludeTransform = lcMul(IncludeTransform, CurrentTransform);
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if (PrimitiveIndex != -1)
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{
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lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex];
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if (!Primitive->mLoaded && !LoadPrimitive(PrimitiveIndex))
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continue;
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if (Primitive->mStud)
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MeshData.AddMeshDataNoDuplicateCheck(Primitive->mMeshData, IncludeTransform, ColorCode);
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else if (!Primitive->mSubFile)
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MeshData.AddMeshData(Primitive->mMeshData, IncludeTransform, ColorCode);
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else
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{
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lcMemFile IncludeFile;
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if (!mZipFile->ExtractFile(Primitive->mZipFileIndex, IncludeFile))
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continue;
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if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, MeshData))
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continue;
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}
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}
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else
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{
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for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
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{
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PieceInfo* Info = mPieces[PieceInfoIndex];
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if (strcmp(Info->m_strName, FileName))
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continue;
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lcMemFile IncludeFile;
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if (!mZipFile->ExtractFile(Info->m_nOffset, IncludeFile))
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break;
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if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, MeshData))
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break;
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|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
sscanf(Line, "%d %i %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z);
|
|
|
|
|
|
|
|
Points[0] = lcMul31(Points[0], CurrentTransform);
|
|
|
|
Points[1] = lcMul31(Points[1], CurrentTransform);
|
|
|
|
|
|
|
|
MeshData.AddLine(LineType, ColorCode, Points);
|
|
|
|
} break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
{
|
|
|
|
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z,
|
|
|
|
&Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z);
|
|
|
|
|
|
|
|
Points[0] = lcMul31(Points[0], CurrentTransform);
|
|
|
|
Points[1] = lcMul31(Points[1], CurrentTransform);
|
|
|
|
Points[2] = lcMul31(Points[2], CurrentTransform);
|
|
|
|
|
|
|
|
MeshData.AddLine(LineType, ColorCode, Points);
|
|
|
|
} break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
{
|
|
|
|
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z,
|
|
|
|
&Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z, &Points[3].x, &Points[3].y, &Points[3].z);
|
|
|
|
|
|
|
|
Points[0] = lcMul31(Points[0], CurrentTransform);
|
|
|
|
Points[1] = lcMul31(Points[1], CurrentTransform);
|
|
|
|
Points[2] = lcMul31(Points[2], CurrentTransform);
|
|
|
|
Points[3] = lcMul31(Points[3], CurrentTransform);
|
|
|
|
|
|
|
|
MeshData.AddLine(LineType, ColorCode, Points);
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void lcLibraryMeshData::AddLine(int LineType, lcuint32 ColorCode, const lcVector3* Vertices)
|
|
|
|
{
|
|
|
|
lcLibraryMeshSection* Section;
|
|
|
|
int SectionIdx;
|
|
|
|
bool Triangles = (LineType != 2);
|
|
|
|
|
|
|
|
for (SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++)
|
|
|
|
{
|
|
|
|
Section = mSections[SectionIdx];
|
|
|
|
|
|
|
|
if (Section->mColorCode == ColorCode && Section->mTriangles == Triangles)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (SectionIdx == mSections.GetSize())
|
|
|
|
{
|
|
|
|
Section = new lcLibraryMeshSection;
|
|
|
|
|
|
|
|
Section->mColorCode = ColorCode;
|
|
|
|
Section->mTriangles = Triangles;
|
|
|
|
|
|
|
|
mSections.Add(Section);
|
|
|
|
}
|
|
|
|
|
|
|
|
int Indices[4] = { -1, -1, -1, -1 };
|
|
|
|
|
|
|
|
for (int IndexIdx = 0; IndexIdx < LineType; IndexIdx++)
|
|
|
|
{
|
|
|
|
const lcVector3& Vertex = Vertices[IndexIdx];
|
|
|
|
|
|
|
|
for (int VertexIdx = mVertices.GetSize() - 1; VertexIdx >= 0; VertexIdx--)
|
|
|
|
{
|
|
|
|
if (Vertex == mVertices[VertexIdx])
|
|
|
|
{
|
|
|
|
Indices[IndexIdx] = VertexIdx;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Indices[IndexIdx] == -1)
|
|
|
|
{
|
|
|
|
Indices[IndexIdx] = mVertices.GetSize();
|
|
|
|
mVertices.Add(Vertex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (LineType)
|
|
|
|
{
|
|
|
|
case 4:
|
|
|
|
Section->mIndices.Add(Indices[2]);
|
|
|
|
Section->mIndices.Add(Indices[3]);
|
|
|
|
Section->mIndices.Add(Indices[0]);
|
|
|
|
case 3:
|
|
|
|
Section->mIndices.Add(Indices[0]);
|
|
|
|
Section->mIndices.Add(Indices[1]);
|
|
|
|
Section->mIndices.Add(Indices[2]);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Section->mIndices.Add(Indices[0]);
|
|
|
|
Section->mIndices.Add(Indices[1]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void lcLibraryMeshData::AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode)
|
|
|
|
{
|
|
|
|
int VertexCount = Data.mVertices.GetSize();
|
|
|
|
ObjArray<lcuint32> IndexRemap(VertexCount);
|
|
|
|
|
|
|
|
mVertices.Expand(Data.mVertices.GetSize());
|
|
|
|
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++)
|
|
|
|
{
|
|
|
|
lcVector3 Vertex = lcMul31(Data.mVertices[SrcVertexIdx], Transform);
|
|
|
|
int Index = -1;
|
|
|
|
|
|
|
|
for (int DstVertexIdx = mVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--)
|
|
|
|
{
|
|
|
|
// if (Vertex == mVertices[DstVertexIdx])
|
|
|
|
if (fabsf(Vertex.x - mVertices[DstVertexIdx].x) < 0.25 && fabsf(Vertex.y - mVertices[DstVertexIdx].y) < 0.25 && fabsf(Vertex.z - mVertices[DstVertexIdx].z) < 0.25)
|
|
|
|
{
|
|
|
|
Index = DstVertexIdx;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Index == -1)
|
|
|
|
{
|
|
|
|
Index = mVertices.GetSize();
|
|
|
|
mVertices.Add(Vertex);
|
|
|
|
}
|
|
|
|
|
|
|
|
IndexRemap.Add(Index);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++)
|
|
|
|
{
|
|
|
|
lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx];
|
|
|
|
lcLibraryMeshSection* DstSection = NULL;
|
|
|
|
lcuint32 ColorCode = SrcSection->mColorCode == 16 ? CurrentColorCode : SrcSection->mColorCode;
|
|
|
|
|
|
|
|
for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++)
|
|
|
|
{
|
|
|
|
lcLibraryMeshSection* Section = mSections[DstSectionIdx];
|
|
|
|
|
|
|
|
if (Section->mColorCode == ColorCode && Section->mTriangles == SrcSection->mTriangles)
|
|
|
|
{
|
|
|
|
DstSection = Section;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!DstSection)
|
|
|
|
{
|
|
|
|
DstSection = new lcLibraryMeshSection;
|
|
|
|
|
|
|
|
DstSection->mColorCode = ColorCode;
|
|
|
|
DstSection->mTriangles = SrcSection->mTriangles;
|
|
|
|
|
|
|
|
mSections.Add(DstSection);
|
|
|
|
}
|
|
|
|
|
|
|
|
DstSection->mIndices.Expand(SrcSection->mIndices.GetSize());
|
|
|
|
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
|
|
|
|
DstSection->mIndices.Add(IndexRemap[SrcSection->mIndices[IndexIdx]]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void lcLibraryMeshData::AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode)
|
|
|
|
{
|
|
|
|
lcuint32 BaseIndex = mVertices.GetSize();
|
|
|
|
|
|
|
|
mVertices.Expand(Data.mVertices.GetSize());
|
|
|
|
|
|
|
|
for (int SrcVertexIdx = 0; SrcVertexIdx < Data.mVertices.GetSize(); SrcVertexIdx++)
|
|
|
|
mVertices.Add(lcMul31(Data.mVertices[SrcVertexIdx], Transform));
|
|
|
|
|
|
|
|
for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++)
|
|
|
|
{
|
|
|
|
lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx];
|
|
|
|
lcLibraryMeshSection* DstSection = NULL;
|
|
|
|
lcuint32 ColorCode = SrcSection->mColorCode == 16 ? CurrentColorCode : SrcSection->mColorCode;
|
|
|
|
|
|
|
|
for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++)
|
|
|
|
{
|
|
|
|
lcLibraryMeshSection* Section = mSections[DstSectionIdx];
|
|
|
|
|
|
|
|
if (Section->mColorCode == ColorCode && Section->mTriangles == SrcSection->mTriangles)
|
|
|
|
{
|
|
|
|
DstSection = Section;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!DstSection)
|
|
|
|
{
|
|
|
|
DstSection = new lcLibraryMeshSection;
|
|
|
|
|
|
|
|
DstSection->mColorCode = ColorCode;
|
|
|
|
DstSection->mTriangles = SrcSection->mTriangles;
|
|
|
|
|
|
|
|
mSections.Add(DstSection);
|
|
|
|
}
|
|
|
|
|
|
|
|
DstSection->mIndices.Expand(SrcSection->mIndices.GetSize());
|
|
|
|
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
|
|
|
|
DstSection->mIndices.Add(BaseIndex + SrcSection->mIndices[IndexIdx]);
|
|
|
|
}
|
|
|
|
}
|