leocad/common/lc_scene.h

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2017-04-02 01:53:54 +02:00
#pragma once
#include "lc_mesh.h"
#include "lc_array.h"
class lcScene
{
public:
lcScene();
void Begin(const lcMatrix44& ViewMatrix);
void End();
void AddMesh(lcMesh* Mesh, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState State, int Flags);
void AddInterfaceObject(const lcObject* Object)
{
mInterfaceObjects.Add(Object);
}
void Draw(lcContext* Context) const;
void DrawInterfaceObjects(lcContext* Context) const;
protected:
void DrawRenderMeshes(lcContext* Context, int PrimitiveTypes, bool EnableNormals, bool DrawTranslucent, bool DrawTextured) const;
lcMatrix44 mViewMatrix;
lcArray<lcRenderMesh> mRenderMeshes;
lcArray<int> mOpaqueMeshes;
lcArray<int> mTranslucentMeshes;
lcArray<const lcObject*> mInterfaceObjects;
bool mHasTexture;
};