leocad/common/lc_synth.cpp

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2016-10-05 23:28:52 +02:00
#include "lc_global.h"
#include "lc_synth.h"
#include "lc_library.h"
#include "lc_application.h"
#include "lc_file.h"
#include "lc_meshloader.h"
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#include "pieceinf.h"
#include <locale.h>
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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class lcSynthInfoCurved : public lcSynthInfo
{
public:
lcSynthInfoCurved(float Length, float DefaultScale, int NumSections, bool RigidEdges);
void GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
void VerifyControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
protected:
float GetSectionTwist(const lcMatrix44& StartTransform, const lcMatrix44& EndTransform) const;
void CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const override;
struct lcSynthComponent
{
lcMatrix44 Transform;
float Length;
};
lcSynthComponent mStart;
lcSynthComponent mMiddle;
lcSynthComponent mEnd;
float mCenterLength = 0.0f;
int mNumSections;
float mDefaultScale;
bool mRigidEdges;
};
class lcSynthInfoFlexibleHose : public lcSynthInfoCurved
{
public:
lcSynthInfoFlexibleHose(float Length, int NumSections, const char* EdgePart2);
protected:
void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
const char* mEdgePart2;
};
class lcSynthInfoFlexSystemHose : public lcSynthInfoCurved
{
public:
lcSynthInfoFlexSystemHose(float Length, int NumSections);
void GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
protected:
void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
};
class lcSynthInfoRibbedHose : public lcSynthInfoCurved
{
public:
lcSynthInfoRibbedHose(float Length, int NumSections);
protected:
void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
};
class lcSynthInfoFlexibleAxle : public lcSynthInfoCurved
{
public:
lcSynthInfoFlexibleAxle(float Length, int NumSections);
protected:
void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
};
class lcSynthInfoBraidedString : public lcSynthInfoCurved
{
public:
lcSynthInfoBraidedString(float Length, int NumSections);
protected:
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void CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const override;
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
};
class lcSynthInfoStraight : public lcSynthInfo
{
public:
explicit lcSynthInfoStraight(float Length);
void VerifyControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
protected:
void CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const override;
};
class lcSynthInfoShockAbsorber : public lcSynthInfoStraight
{
public:
explicit lcSynthInfoShockAbsorber(const char* SpringPart);
void GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
protected:
void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
const char* mSpringPart;
};
class lcSynthInfoActuator : public lcSynthInfoStraight
{
public:
explicit lcSynthInfoActuator(const char* BodyPart, const char* PistonPart, const char* AxlePart, float Length, float AxleOffset);
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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void GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
protected:
void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
const char* mBodyPart;
const char* mPistonPart;
const char* mAxlePart;
float mAxleOffset;
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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};
class lcSynthInfoUniversalJoint : public lcSynthInfo
{
public:
lcSynthInfoUniversalJoint(float Length, float EndOffset, const char* EndPart, const char* CenterPart);
void GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
void VerifyControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const override;
protected:
void CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const override;
void AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const override;
float mEndOffset;
const char* mEndPart;
const char* mCenterPart;
};
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void lcSynthInit()
{
lcPiecesLibrary* Library = lcGetPiecesLibrary();
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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static const struct
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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char PartID[16];
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float Length;
int NumSections;
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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char EdgePart2[8];
}
FlexibleHoses[] =
{
{ "73590a.dat", 140.0f, 51, "752.dat" }, // Hose Flexible 8.5L without Tabs
{ "73590b.dat", 140.0f, 51, "750.dat" }, // Hose Flexible 8.5L with Tabs
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};
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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for (const auto& HoseInfo: FlexibleHoses)
{
PieceInfo* Info = Library->FindPiece(HoseInfo.PartID, nullptr, false, false);
if (Info)
Info->SetSynthInfo(new lcSynthInfoFlexibleHose(HoseInfo.Length, HoseInfo.NumSections, HoseInfo.EdgePart2));
}
static const struct
{
char PartID[16];
float Length;
int NumSections;
}
FlexSystemHoses[] =
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
{ "76263.dat", 60.0f, 29 }, // Technic Flex-System Hose 3L (60LDU)
{ "76250.dat", 80.0f, 39 }, // Technic Flex-System Hose 4L (80LDU)
{ "76307.dat", 100.0f, 49 }, // Technic Flex-System Hose 5L (100LDU)
{ "76279.dat", 120.0f, 59 }, // Technic Flex-System Hose 6L (120LDU)
{ "76289.dat", 140.0f, 69 }, // Technic Flex-System Hose 7L (140LDU)
{ "76260.dat", 160.0f, 79 }, // Technic Flex-System Hose 8L (160LDU)
{ "76324.dat", 180.0f, 89 }, // Technic Flex-System Hose 9L (180LDU)
{ "76348.dat", 200.0f, 99 }, // Technic Flex-System Hose 10L (200LDU)
{ "71505.dat", 220.0f, 109 }, // Technic Flex-System Hose 11L (220LDU)
{ "71175.dat", 240.0f, 119 }, // Technic Flex-System Hose 12L (240LDU)
{ "71551.dat", 260.0f, 129 }, // Technic Flex-System Hose 13L (260LDU)
{ "71177.dat", 280.0f, 139 }, // Technic Flex-System Hose 14L (280LDU)
{ "71194.dat", 300.0f, 149 }, // Technic Flex-System Hose 15L (300LDU)
{ "71192.dat", 320.0f, 159 }, // Technic Flex-System Hose 16L (320LDU)
{ "76270.dat", 340.0f, 169 }, // Technic Flex-System Hose 17L (340LDU)
{ "71582.dat", 360.0f, 179 }, // Technic Flex-System Hose 18L (360LDU)
{ "22463.dat", 380.0f, 189 }, // Technic Flex-System Hose 19L (380LDU)
{ "76276.dat", 400.0f, 199 }, // Technic Flex-System Hose 20L (400LDU)
{ "70978.dat", 420.0f, 209 }, // Technic Flex-System Hose 21L (420LDU)
{ "76252.dat", 440.0f, 219 }, // Technic Flex-System Hose 22L (440LDU)
{ "76254.dat", 460.0f, 229 }, // Technic Flex-System Hose 23L (460LDU)
{ "76277.dat", 480.0f, 239 }, // Technic Flex-System Hose 24L (480LDU)
{ "53475.dat", 520.0f, 259 }, // Technic Flex-System Hose 26L (520LDU)
{ "76280.dat", 560.0f, 279 }, // Technic Flex-System Hose 28L (560LDU)
{ "76389.dat", 580.0f, 289 }, // Technic Flex-System Hose 29L (580LDU)
{ "76282.dat", 600.0f, 299 }, // Technic Flex-System Hose 30L (600LDU)
{ "76283.dat", 620.0f, 309 }, // Technic Flex-System Hose 31L (620LDU)
{ "57274.dat", 640.0f, 319 }, // Technic Flex-System Hose 32L (640LDU)
{ "42688.dat", 660.0f, 329 }, // Technic Flex-System Hose 33L (660LDU)
{ "22461.dat", 680.0f, 339 }, // Technic Flex-System Hose 34L (680LDU)
{ "46305.dat", 800.0f, 399 }, // Technic Flex-System Hose 40L (800LDU)
{ "76281.dat", 900.0f, 449 }, // Technic Flex-System Hose 45L (900LDU)
{ "22296.dat", 1060.0f, 529 }, // Technic Flex-System Hose 53L (1060LDU)
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};
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
for (const auto& HoseInfo: FlexSystemHoses)
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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PieceInfo* Info = Library->FindPiece(HoseInfo.PartID, nullptr, false, false);
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if (Info)
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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Info->SetSynthInfo(new lcSynthInfoFlexSystemHose(HoseInfo.Length, HoseInfo.NumSections));
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}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
static const struct
{
char PartID[16];
float Length;
int NumSections;
}
RibbedHoses[] =
{
{ "72504.dat", 31.25f, 4 }, // Technic Ribbed Hose 2L
{ "72706.dat", 50.00f, 7 }, // Technic Ribbed Hose 3L
{ "71952.dat", 75.00f, 11 }, // Technic Ribbed Hose 4L
{ "72853.dat", 93.75f, 14 }, // Technic Ribbed Hose 5L
{ "71944.dat", 112.50f, 17 }, // Technic Ribbed Hose 6L
{ "57719.dat", 131.25f, 20 }, // Technic Ribbed Hose 7L
{ "71951.dat", 150.00f, 23 }, // Technic Ribbed Hose 8L
{ "71917.dat", 175.00f, 27 }, // Technic Ribbed Hose 9L
{ "71949.dat", 193.75f, 30 }, // Technic Ribbed Hose 10L
{ "71986.dat", 212.50f, 33 }, // Technic Ribbed Hose 11L
{ "71819.dat", 231.25f, 36 }, // Technic Ribbed Hose 12L
{ "71923.dat", 275.00f, 43 }, // Technic Ribbed Hose 14L
{ "71946.dat", 293.75f, 46 }, // Technic Ribbed Hose 15L
{ "71947.dat", 312.50f, 49 }, // Technic Ribbed Hose 16L
{ "22900.dat", 331.25f, 52 }, // Technic Ribbed Hose 17L
{ "72039.dat", 350.00f, 55 }, // Technic Ribbed Hose 18L
{ "43675.dat", 375.00f, 58 }, // Technic Ribbed Hose 19L
{ "23397.dat", 468.75f, 74 }, // Technic Ribbed Hose 24L
{ "33763.dat", 512.50f, 81 }, // Technic Ribbed Hose 26L
};
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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for (const auto& HoseInfo: RibbedHoses)
{
PieceInfo* Info = Library->FindPiece(HoseInfo.PartID, nullptr, false, false);
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Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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if (Info)
Info->SetSynthInfo(new lcSynthInfoRibbedHose(HoseInfo.Length, HoseInfo.NumSections));
}
static const struct
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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char PartID[16];
float Length;
int NumSections;
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}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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FlexibleAxles[] =
{
{ "32580.dat", 120.00f, 15 }, // Technic Axle Flexible 7
{ "32199.dat", 200.00f, 35 }, // Technic Axle Flexible 11
{ "55709.dat", 200.00f, 35 }, // Technic Axle Flexible 11
{ "32200.dat", 220.00f, 40 }, // Technic Axle Flexible 12
{ "32201.dat", 260.00f, 50 }, // Technic Axle Flexible 14
{ "32202.dat", 300.00f, 60 }, // Technic Axle Flexible 16
{ "32235.dat", 360.00f, 75 }, // Technic Axle Flexible 19
};
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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for (const auto& AxleInfo: FlexibleAxles)
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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PieceInfo* Info = Library->FindPiece(AxleInfo.PartID, nullptr, false, false);
if (Info)
Info->SetSynthInfo(new lcSynthInfoFlexibleAxle(AxleInfo.Length, AxleInfo.NumSections));
2016-10-05 23:28:52 +02:00
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
static const struct
{
char PartID[16];
float Length;
int NumSections;
}
BraidedStrings[] =
{
{ "76384.dat", 200.00f, 46 }, // String Braided 11L with End Studs
{ "75924.dat", 400.00f, 96 }, // String Braided 21L with End Studs
{ "572C02.dat", 800.00f, 196 }, // String Braided 41L with End Studs
};
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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for (const auto& StringInfo: BraidedStrings)
{
PieceInfo* Info = Library->FindPiece(StringInfo.PartID, nullptr, false, false);
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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if (Info)
Info->SetSynthInfo(new lcSynthInfoBraidedString(StringInfo.Length, StringInfo.NumSections));
}
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
static const struct
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
char PartID[16];
char SpringPart[16];
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}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
ShockAbsorbers[] =
{
{ "73129.dat", "70038.dat" }, // Technic Shock Absorber 6.5L
{ "41838.dat", "41837.dat" }, // Technic Shock Absorber 6.5L Soft
{ "76138.dat", "71953.dat" }, // Technic Shock Absorber 6.5L Stiff
{ "76537.dat", "22977.dat" }, // Technic Shock Absorber 6.5L Extra Stiff
};
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
for (const auto& AbsorberInfo: ShockAbsorbers)
{
PieceInfo* Info = Library->FindPiece(AbsorberInfo.PartID, nullptr, false, false);
if (Info)
Info->SetSynthInfo(new lcSynthInfoShockAbsorber(AbsorberInfo.SpringPart));
}
static const struct
{
char PartID[16];
char BodyPart[16];
char PistonPart[16];
char AxlePart[16];
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
float Length;
float AxleOffset;
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
}
Actuators[] =
{
{ "61927-F1.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 170.00f, 0.0f }, // Technic Linear Actuator 8 x 2 x 2 (Contracted)
{ "61927-F2.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 270.00f, 0.0f }, // Technic Linear Actuator 8 x 2 x 2 (Extended)
{ "61927C01.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 270.00f, 0.0f }, // Moved to 61927-f2 (was Technic Power Functions Linear Actuator (Extended))
{ "61927.dat", "62271c01.dat", "62274c01.dat", "47157.dat", 170.00f, 0.0f }, // Moved to 61927-f1 (was Technic Power Functions Linear Actuator (Contracted))
{ "92693C01-F1.dat", "92693c01.dat", "92696.dat", "92695.dat", 120.00f, 30.0f }, // Technic Linear Actuator 4 x 1 x 1 (Contracted)
{ "92693C01-F2.dat", "92693c01.dat", "92696.dat", "92695.dat", 180.00f, 30.0f }, // Technic Linear Actuator 4 x 1 x 1 (Extended)
{ "92693C02.dat", "92693c01.dat", "92696.dat", "92695.dat", 120.00f, 30.0f }, // Moved to 92693c01-f1 (was Technic Linear Actuator Small (Contracted))
{ "92693C03.dat", "92693c01.dat", "92696.dat", "92695.dat", 180.00f, 30.0f }, // Moved to 92693c01-f2 (was Technic Linear Actuator Small (Extended))
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
};
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
for (const auto& ActuatorInfo: Actuators)
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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PieceInfo* Info = Library->FindPiece(ActuatorInfo.PartID, nullptr, false, false);
if (Info)
Info->SetSynthInfo(new lcSynthInfoActuator(ActuatorInfo.BodyPart, ActuatorInfo.PistonPart,
ActuatorInfo.AxlePart, ActuatorInfo.Length, ActuatorInfo.AxleOffset));
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}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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static const struct
{
char PartID[16];
float Length;
float EndOffset;
char EndPart[16];
char CenterPart[16];
}
UniversalJoints[] =
{
{ "61903.dat", 60.00f, 0.0f, "62520.dat", "62519.dat" }, // Technic Universal Joint 3L
{ "3712C01.dat", 60.00f, 30.0f, "3712.dat", "3326.dat" }, // Technic Universal Joint
{ "575C01.dat", 60.00f, 30.0f, "575.dat", "3326a.dat" } // Technic Universal Joint Type 1
};
for (const auto& JointInfo: UniversalJoints)
{
PieceInfo* Info = Library->FindPiece(JointInfo.PartID, nullptr, false, false);
if (Info)
Info->SetSynthInfo(new lcSynthInfoUniversalJoint(JointInfo.Length, JointInfo.EndOffset, JointInfo.EndPart, JointInfo.CenterPart));
}
// "758C01" // Hose Flexible 12L
}
lcSynthInfo::lcSynthInfo(float Length)
: mLength(Length)
{
}
lcSynthInfoCurved::lcSynthInfoCurved(float Length, float DefaultScale, int NumSections, bool RigidEdges)
: lcSynthInfo(Length), mNumSections(NumSections), mDefaultScale(DefaultScale), mRigidEdges(RigidEdges)
{
mCurve = true;
mStart.Transform = lcMatrix44(lcMatrix33(lcVector3(0.0f, 0.0f, 1.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, 0.0f, 0.0f));
mEnd.Transform = lcMatrix44(lcMatrix33(lcVector3(0.0f, 0.0f, 1.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, 0.0f, 0.0f));
}
lcSynthInfoFlexibleHose::lcSynthInfoFlexibleHose(float Length, int NumSections, const char* EdgePart2)
: lcSynthInfoCurved(Length, 12.f, NumSections, true),
mEdgePart2(EdgePart2)
{
mStart.Length = 5.0f;
mMiddle.Length = 2.56f;
mEnd.Length = 5.0f;
mCenterLength = 4.56f;
}
lcSynthInfoFlexSystemHose::lcSynthInfoFlexSystemHose(float Length, int NumSections)
: lcSynthInfoCurved(Length, 12.f, NumSections, true)
{
mStart.Transform = lcMatrix44Identity();
mEnd.Transform = lcMatrix44Identity();
mStart.Length = 1.0f;
mMiddle.Length = 2.0f;
mEnd.Length = 1.0f;
}
lcSynthInfoRibbedHose::lcSynthInfoRibbedHose(float Length, int NumSections)
: lcSynthInfoCurved(Length, 80.0f, NumSections, false)
{
mStart.Length = 6.25f;
mMiddle.Length = 6.25f;
mEnd.Length = 6.25f;
}
lcSynthInfoFlexibleAxle::lcSynthInfoFlexibleAxle(float Length, int NumSections)
: lcSynthInfoCurved(Length, 12.0f, NumSections, true)
{
mStart.Length = 30.0f;
mMiddle.Length = 4.0f;
mEnd.Length = 30.0f;
}
lcSynthInfoBraidedString::lcSynthInfoBraidedString(float Length, int NumSections)
: lcSynthInfoCurved(Length, 12.0f, NumSections, true)
{
mStart.Transform = lcMatrix44Identity();
mEnd.Transform = lcMatrix44Identity();
mStart.Length = 8.0f;
mMiddle.Length = 4.0f;
mEnd.Length = 8.0f;
}
lcSynthInfoStraight::lcSynthInfoStraight(float Length)
: lcSynthInfo(Length)
{
mUnidirectional = true;
}
lcSynthInfoShockAbsorber::lcSynthInfoShockAbsorber(const char* SpringPart)
: lcSynthInfoStraight(110.00f), mSpringPart(SpringPart)
{
}
lcSynthInfoActuator::lcSynthInfoActuator(const char* BodyPart, const char* PistonPart, const char* AxlePart, float Length, float AxleOffset)
: lcSynthInfoStraight(Length), mBodyPart(BodyPart), mPistonPart(PistonPart), mAxlePart(AxlePart), mAxleOffset(AxleOffset)
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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{
}
lcSynthInfoUniversalJoint::lcSynthInfoUniversalJoint(float Length, float EndOffset, const char* EndPart, const char* CenterPart)
: lcSynthInfo(Length), mEndOffset(EndOffset), mEndPart(EndPart), mCenterPart(CenterPart)
{
mNondirectional = true;
}
void lcSynthInfoCurved::GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
ControlPoints.SetSize(2);
float HalfLength = mLength / 2.0f;
float Scale = lcMin(mDefaultScale, HalfLength);
ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(-HalfLength, 0.0f, 0.0f));
ControlPoints[1].Transform = lcMatrix44Translation(lcVector3( HalfLength, 0.0f, 0.0f));
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ControlPoints[0].Scale = Scale;
ControlPoints[1].Scale = Scale;
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoCurved::VerifyControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
if (ControlPoints.GetSize() < 2)
GetDefaultControlPoints(ControlPoints);
}
void lcSynthInfoFlexSystemHose::GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
lcSynthInfoCurved::GetDefaultControlPoints(ControlPoints);
ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, -mLength));
ControlPoints[1].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, 0.0f));
}
void lcSynthInfoStraight::VerifyControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
if (ControlPoints.GetSize() < 2)
GetDefaultControlPoints(ControlPoints);
else
ControlPoints.SetSize(2);
}
void lcSynthInfoShockAbsorber::GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
ControlPoints.SetSize(2);
ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, -mLength));
ControlPoints[1].Transform = lcMatrix44Translation(lcVector3(0.0f, 0.0f, 0.0f));
ControlPoints[0].Scale = 1.0f;
ControlPoints[1].Scale = 1.0f;
}
void lcSynthInfoActuator::GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
ControlPoints.SetSize(2);
ControlPoints[0].Transform = lcMatrix44(lcMatrix33(lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, 0.0f, 0.0f));
ControlPoints[1].Transform = lcMatrix44(lcMatrix33(lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f)), lcVector3(0.0f, mLength, 0.0f));
ControlPoints[0].Scale = 1.0f;
ControlPoints[1].Scale = 1.0f;
}
void lcSynthInfoUniversalJoint::GetDefaultControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
ControlPoints.SetSize(1);
float HalfLength = mLength / 2;
ControlPoints[0].Transform = lcMatrix44Translation(lcVector3(0.0f, HalfLength, 0.0f));
ControlPoints[0].Scale = 1.0f;
}
void lcSynthInfoUniversalJoint::VerifyControlPoints(lcArray<lcPieceControlPoint>& ControlPoints) const
{
if (ControlPoints.IsEmpty())
GetDefaultControlPoints(ControlPoints);
else
ControlPoints.SetSize(1);
}
float lcSynthInfoCurved::GetSectionTwist(const lcMatrix44& StartTransform, const lcMatrix44& EndTransform) const
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{
lcVector3 StartTangent(StartTransform[1].x, StartTransform[1].y, StartTransform[1].z);
lcVector3 EndTangent(EndTransform[1].x, EndTransform[1].y, EndTransform[1].z);
lcVector3 StartUp(StartTransform[2].x, StartTransform[2].y, StartTransform[2].z);
lcVector3 EndUp(EndTransform[2].x, EndTransform[2].y, EndTransform[2].z);
float TangentDot = lcDot(StartTangent, EndTangent);
float UpDot = lcDot(StartUp, EndUp);
if (TangentDot > 0.99f && UpDot > 0.99f)
return 0.0f;
if (fabs(TangentDot) > 0.99f)
{
return acosf(lcClamp(lcDot(EndUp, StartUp), -1.0f, 1.0f));
}
else if (TangentDot > -0.99f)
{
lcVector3 Axis = lcCross(StartTangent, EndTangent);
float Angle = acosf(lcClamp(TangentDot, -1.0f, 1.0f));
lcMatrix33 Rotation = lcMatrix33FromAxisAngle(Axis, Angle);
lcVector3 AdjustedStartUp = lcMul(StartUp, Rotation);
return acosf(lcClamp(lcDot(EndUp, AdjustedStartUp), -1.0f, 1.0f));
}
lcVector3 StartSide(StartTransform[0].x, StartTransform[0].y, StartTransform[0].z);
lcVector3 EndSide(EndTransform[0].x, EndTransform[0].y, EndTransform[0].z);
float SideDot = lcDot(StartSide, EndSide);
if (fabs(SideDot) < 0.99f)
{
lcVector3 Axis = lcCross(StartSide, EndSide);
float Angle = acosf(SideDot);
lcMatrix33 Rotation = lcMatrix33FromAxisAngle(Axis, Angle);
lcVector3 AdjustedStartUp = lcMul(StartUp, Rotation);
return acosf(lcClamp(lcDot(EndUp, AdjustedStartUp), -1.0f, 1.0f));
}
return 0.0f;
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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void lcSynthInfoCurved::CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const
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{
float SectionLength = 0.0f;
for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize() - 1 && Sections.GetSize() < mNumSections + 2; ControlPointIdx++)
{
lcVector3 SegmentControlPoints[4];
lcMatrix44 StartTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform);
lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx + 1].Transform);
StartTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mStart.Transform), lcMatrix33(StartTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), StartTransform.GetTranslation());
if (ControlPointIdx == 0)
{
if (mRigidEdges)
{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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StartTransform.SetTranslation(lcMul30(lcVector3(0.0f, mStart.Length, 0.0f), StartTransform) + StartTransform.GetTranslation());
2016-10-05 23:28:52 +02:00
SectionLength = 0.0f;
}
else
SectionLength = mStart.Length;
Sections.Add(StartTransform);
}
EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation());
SegmentControlPoints[0] = StartTransform.GetTranslation();
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
SegmentControlPoints[1] = lcMul31(lcVector3(0.0f, ControlPoints[ControlPointIdx].Scale, 0.0f), StartTransform);
SegmentControlPoints[2] = lcMul31(lcVector3(0.0f, -ControlPoints[ControlPointIdx + 1].Scale, 0.0f), EndTransform);
SegmentControlPoints[3] = EndTransform.GetTranslation();
const int NumCurvePoints = 8192;
lcArray<lcVector3> CurvePoints;
CurvePoints.AllocGrow(NumCurvePoints);
for (int PointIdx = 0; PointIdx < NumCurvePoints; PointIdx++)
{
float t = (float)PointIdx / (float)(NumCurvePoints - 1);
float it = 1.0f - t;
lcVector3 Position = it * it * it * SegmentControlPoints[0] + it * it * 3.0f * t * SegmentControlPoints[1] + it * 3.0 * t * t * SegmentControlPoints[2] + t * t * t * SegmentControlPoints[3];
CurvePoints.Add(Position);
}
float CurrentSegmentLength = 0.0f;
float TotalSegmentLength = 0.0f;
for (int PointIdx = 0; PointIdx < CurvePoints.GetSize() - 1; PointIdx++)
TotalSegmentLength += lcLength(CurvePoints[PointIdx] - CurvePoints[PointIdx + 1]);
lcVector3 StartUp = lcMul30(lcVector3(1.0f, 0.0f, 0.0f), StartTransform);
float Twist = GetSectionTwist(StartTransform, EndTransform);
int CurrentPointIndex = 0;
while (CurrentPointIndex < CurvePoints.GetSize() - 1)
{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
float Length = lcLength(CurvePoints[CurrentPointIndex + 1] - CurvePoints[CurrentPointIndex]);
CurrentSegmentLength += Length;
SectionLength -= Length;
CurrentPointIndex++;
if (SectionLength > 0.0f)
continue;
float t = (float)CurrentPointIndex / (float)(NumCurvePoints - 1);
float it = 1.0f - t;
lcVector3 Tangent = lcNormalize(-3.0f * it * it * SegmentControlPoints[0] + (3.0f * it * it - 6.0f * t * it) * SegmentControlPoints[1] + (-3.0f * t * t + 6.0f * t * it) * SegmentControlPoints[2] + 3.0f * t * t * SegmentControlPoints[3]);
lcVector3 Up;
if (Twist)
{
Up = lcMul(StartUp, lcMatrix33FromAxisAngle(Tangent, Twist * (CurrentSegmentLength / TotalSegmentLength)));
CurrentSegmentLength = 0.0f;
}
else
Up = StartUp;
lcVector3 Side = lcNormalize(lcCross(Tangent, Up));
Up = lcNormalize(lcCross(Side, Tangent));
StartUp = Up;
Sections.Add(lcMatrix44(lcMatrix33(Up, Tangent, Side), CurvePoints[CurrentPointIndex]));
if (SectionCallback)
SectionCallback(CurvePoints[CurrentPointIndex], ControlPointIdx, t);
if (Sections.GetSize() == mNumSections + 2)
break;
if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1))
SectionLength += mCenterLength;
else
SectionLength += mMiddle.Length;
if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges)
SectionLength += mEnd.Length;
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
}
while (Sections.GetSize() < mNumSections + 2)
{
lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPoints.GetSize() - 1].Transform);
EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation());
lcVector3 Position = lcMul31(lcVector3(0.0f, SectionLength, 0.0f), EndTransform);
EndTransform.SetTranslation(Position);
Sections.Add(EndTransform);
if (SectionCallback)
SectionCallback(Position, ControlPoints.GetSize() - 1, 1.0f);
if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1))
SectionLength += mCenterLength;
else
SectionLength += mMiddle.Length;
if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges)
SectionLength += mEnd.Length;
}
}
void lcSynthInfoBraidedString::CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const
{
float SectionLength = 0.0f;
for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize() - 1 && Sections.GetSize() < mNumSections + 2; ControlPointIdx++)
{
lcVector3 SegmentControlPoints[4];
lcMatrix44 StartTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform);
lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx + 1].Transform);
StartTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mStart.Transform), lcMatrix33(StartTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), StartTransform.GetTranslation());
if (ControlPointIdx == 0)
{
if (mRigidEdges)
{
StartTransform.SetTranslation(lcMul30(lcVector3(mStart.Length, 0.0f, 0.0f), StartTransform) + StartTransform.GetTranslation());
SectionLength = 0.0f;
}
else
SectionLength = mStart.Length;
Sections.Add(StartTransform);
}
EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation());
SegmentControlPoints[0] = StartTransform.GetTranslation();
SegmentControlPoints[1] = lcMul31(lcVector3(ControlPoints[ControlPointIdx].Scale, 0.0f, 0.0f), StartTransform);
SegmentControlPoints[2] = lcMul31(lcVector3(-ControlPoints[ControlPointIdx + 1].Scale, 0.0f, 0.0f), EndTransform);
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SegmentControlPoints[3] = EndTransform.GetTranslation();
const int NumCurvePoints = 8192;
lcArray<lcVector3> CurvePoints;
CurvePoints.AllocGrow(NumCurvePoints);
for (int PointIdx = 0; PointIdx < NumCurvePoints; PointIdx++)
{
float t = (float)PointIdx / (float)(NumCurvePoints - 1);
float it = 1.0f - t;
lcVector3 Position = it * it * it * SegmentControlPoints[0] + it * it * 3.0f * t * SegmentControlPoints[1] + it * 3.0 * t * t * SegmentControlPoints[2] + t * t * t * SegmentControlPoints[3];
CurvePoints.Add(Position);
}
float CurrentSegmentLength = 0.0f;
float TotalSegmentLength = 0.0f;
for (int PointIdx = 0; PointIdx < CurvePoints.GetSize() - 1; PointIdx++)
TotalSegmentLength += lcLength(CurvePoints[PointIdx] - CurvePoints[PointIdx + 1]);
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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lcVector3 StartUp = lcMul30(lcVector3(0.0f, 1.0f, 0.0f), StartTransform);
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float Twist = GetSectionTwist(StartTransform, EndTransform);
int CurrentPointIndex = 0;
while (CurrentPointIndex < CurvePoints.GetSize() - 1)
{
float Length = lcLength(CurvePoints[CurrentPointIndex + 1] - CurvePoints[CurrentPointIndex]);
CurrentSegmentLength += Length;
SectionLength -= Length;
CurrentPointIndex++;
if (SectionLength > 0.0f)
continue;
float t = (float)CurrentPointIndex / (float)(NumCurvePoints - 1);
float it = 1.0f - t;
lcVector3 Tangent = lcNormalize(-3.0f * it * it * SegmentControlPoints[0] + (3.0f * it * it - 6.0f * t * it) * SegmentControlPoints[1] + (-3.0f * t * t + 6.0f * t * it) * SegmentControlPoints[2] + 3.0f * t * t * SegmentControlPoints[3]);
lcVector3 Up;
if (Twist)
{
Up = lcMul(StartUp, lcMatrix33FromAxisAngle(Tangent, Twist * (CurrentSegmentLength / TotalSegmentLength)));
CurrentSegmentLength = 0.0f;
}
else
Up = StartUp;
lcVector3 Side = lcNormalize(lcCross(Tangent, Up));
Up = lcNormalize(lcCross(Side, Tangent));
StartUp = Up;
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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Sections.Add(lcMatrix44(lcMatrix33(Tangent, Up, -Side), CurvePoints[CurrentPointIndex]));
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if (SectionCallback)
SectionCallback(CurvePoints[CurrentPointIndex], ControlPointIdx, t);
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if (Sections.GetSize() == mNumSections + 2)
break;
if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1))
SectionLength += mCenterLength;
else
SectionLength += mMiddle.Length;
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if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges)
SectionLength += mEnd.Length;
}
}
while (Sections.GetSize() < mNumSections + 2)
{
lcMatrix44 EndTransform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPoints.GetSize() - 1].Transform);
EndTransform = lcMatrix44(lcMul(lcMul(lcMatrix33(mEnd.Transform), lcMatrix33(EndTransform)), lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), EndTransform.GetTranslation());
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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lcVector3 Position = lcMul31(lcVector3(SectionLength, 0.0f, 0.0f), EndTransform);
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EndTransform.SetTranslation(Position);
Sections.Add(EndTransform);
if (SectionCallback)
SectionCallback(Position, ControlPoints.GetSize() - 1, 1.0f);
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if (mCenterLength != 0.0f && (Sections.GetSize() == mNumSections / 2 + 1))
SectionLength += mCenterLength;
else
SectionLength += mMiddle.Length;
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if (Sections.GetSize() == mNumSections + 1 && !mRigidEdges)
SectionLength += mEnd.Length;
}
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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void lcSynthInfoStraight::CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const
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{
for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize(); ControlPointIdx++)
{
lcMatrix44 Transform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform);
Sections.Add(Transform);
if (SectionCallback)
SectionCallback(Transform.GetTranslation(), ControlPointIdx, 1.0f);
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}
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoUniversalJoint::CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, SectionCallbackFunc SectionCallback) const
{
for (int ControlPointIdx = 0; ControlPointIdx < ControlPoints.GetSize(); ControlPointIdx++)
{
lcMatrix44 Transform = lcMatrix44LeoCADToLDraw(ControlPoints[ControlPointIdx].Transform);
Sections.Add(Transform);
if (SectionCallback)
SectionCallback(Transform.GetTranslation(), ControlPointIdx, 1.0f);
}
}
void lcSynthInfoFlexibleHose::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray<lcMatrix44>& Sections) const
{
char Line[256];
const int NumEdgeParts = 2;
const lcMatrix33 EdgeTransforms[2] =
{
lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, -1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f)),
lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f))
};
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
const char* EdgeParts[2] =
{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
"755.dat", mEdgePart2
};
for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++)
{
const int SectionIdx = 0;
lcMatrix33 Transform(lcMul(lcMul(EdgeTransforms[PartIdx], lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), lcMatrix33(Sections[SectionIdx])));
lcVector3 Offset = lcMul31(lcVector3(0.0f, -5.0f, 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]);
File.WriteBuffer(Line, strlen(Line));
}
for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++)
{
lcMatrix33 Transform = lcMatrix33(Sections[SectionIdx]);
lcVector3 Offset = Sections[SectionIdx].GetTranslation();
if (SectionIdx < Sections.GetSize() / 2)
Transform = lcMul(lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, -1.0f, 0.0f), lcVector3(-1.0f, 0.0f, 0.0f)), Transform);
else if (SectionIdx != Sections.GetSize() / 2)
Transform = lcMul(lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f), lcVector3( 1.0f, 0.0f, 0.0f)), Transform);
else
Transform = lcMul(lcMatrix33(lcVector3(0.0f, 0.0f, -1.0f), lcVector3(0.0f, 1.0f, 0.0f), lcVector3( 1.0f, 0.0f, 0.0f)), Transform);
const char* Part = SectionIdx != Sections.GetSize() / 2 ? "754.dat" : "756.dat";
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], Part);
File.WriteBuffer(Line, strlen(Line));
}
for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++)
{
const int SectionIdx = Sections.GetSize() - 1;
lcMatrix33 Transform(lcMul(EdgeTransforms[PartIdx], lcMatrix33(Sections[SectionIdx])));
lcVector3 Offset = lcMul31(lcVector3(0.0f, 5.0f - 2.56f, 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]);
File.WriteBuffer(Line, strlen(Line));
}
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoFlexSystemHose::AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const
{
char Line[256];
{
const int SectionIdx = 0;
lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(-1.0f, 1.0f, 1.0f)), lcMatrix33(Sections[SectionIdx])));
lcVector3 Offset = lcMul31(lcVector3(0.0f, -1.0f, 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f u9053.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]);
File.WriteBuffer(Line, strlen(Line));
}
{
const int SectionIdx = Sections.GetSize() - 1;
lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f)), lcMatrix33(Sections[SectionIdx])));
lcVector3 Offset = lcMul31(lcVector3(0.0f, 1.0f, 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f u9053.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]);
File.WriteBuffer(Line, strlen(Line));
}
const lcLibraryMeshVertex OutsideSectionVertices[16] =
{
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{ lcVector3( 4.00000f, 0.0f, 0.00000f), lcVector3( 1.000000f, 0.0f, 0.000000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 3.69552f, 0.0f, 1.53073f), lcVector3( 0.923880f, 0.0f, 0.382683f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.82843f, 0.0f, 2.82843f), lcVector3( 0.707107f, 0.0f, 0.707107f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 1.53073f, 0.0f, 3.69552f), lcVector3( 0.382683f, 0.0f, 0.923880f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.00000f, 0.0f, 4.00000f), lcVector3( 0.000000f, 0.0f, 1.000000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-1.53073f, 0.0f, 3.69552f), lcVector3(-0.382683f, 0.0f, 0.923880f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.82843f, 0.0f, 2.82843f), lcVector3(-0.707107f, 0.0f, 0.707107f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-3.69552f, 0.0f, 1.53073f), lcVector3(-0.923880f, 0.0f, 0.382683f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-4.00000f, 0.0f, 0.00000f), lcVector3(-1.000000f, 0.0f, 0.000000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-3.69552f, 0.0f, -1.53073f), lcVector3(-0.923879f, 0.0f, -0.382684f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.82843f, 0.0f, -2.82843f), lcVector3(-0.707107f, 0.0f, -0.707107f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-1.53073f, 0.0f, -3.69552f), lcVector3(-0.382683f, 0.0f, -0.923880f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.00000f, 0.0f, -4.00000f), lcVector3( 0.000000f, 0.0f, -1.000000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 1.53073f, 0.0f, -3.69552f), lcVector3( 0.382684f, 0.0f, -0.923879f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.82843f, 0.0f, -2.82843f), lcVector3( 0.707107f, 0.0f, -0.707107f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 3.69552f, 0.0f, -1.53073f), lcVector3( 0.923880f, 0.0f, -0.382683f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
};
const lcLibraryMeshVertex InsideSectionVertices[16] =
{
2019-05-28 20:10:21 +02:00
{ lcVector3( 2.00000f, 0.0f, 0.00000f), lcVector3(-1.00000f, 0.0f, 0.00000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 1.84776f, 0.0f, 0.76536f), lcVector3(-0.92388f, 0.0f, -0.38268f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 1.41421f, 0.0f, 1.41421f), lcVector3(-0.70710f, 0.0f, -0.70710f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.76536f, 0.0f, 1.84776f), lcVector3(-0.38268f, 0.0f, -0.92388f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.00000f, 0.0f, 2.00000f), lcVector3( 0.00000f, 0.0f, -1.00000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-0.76536f, 0.0f, 1.84776f), lcVector3( 0.38268f, 0.0f, -0.92388f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-1.41421f, 0.0f, 1.41421f), lcVector3( 0.70710f, 0.0f, -0.70710f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-1.84776f, 0.0f, 0.76536f), lcVector3( 0.92388f, 0.0f, -0.38268f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.00000f, 0.0f, 0.00000f), lcVector3( 1.00000f, 0.0f, 0.00000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-1.84776f, 0.0f, -0.76536f), lcVector3( 0.92387f, 0.0f, 0.38268f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-1.41421f, 0.0f, -1.41421f), lcVector3( 0.70710f, 0.0f, 0.70710f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-0.76536f, 0.0f, -1.84776f), lcVector3( 0.38268f, 0.0f, 0.92388f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.00000f, 0.0f, -2.00000f), lcVector3( 0.00000f, 0.0f, 1.00000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.76536f, 0.0f, -1.84776f), lcVector3(-0.38268f, 0.0f, 0.92387f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 1.41421f, 0.0f, -1.41421f), lcVector3(-0.70710f, 0.0f, 0.70710f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 1.84776f, 0.0f, -0.76536f), lcVector3(-0.92388f, 0.0f, 0.38268f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
};
auto AddSectionVertices = [&MeshData, &Sections](const lcLibraryMeshVertex* SectionVertices, int NumSectionVertices)
{
int BaseVertex;
lcLibraryMeshVertex* VertexBuffer;
quint32* IndexBuffer;
MeshData.AddVertices(LC_MESHDATA_SHARED, NumSectionVertices * (Sections.GetSize() - 1), &BaseVertex, &VertexBuffer);
for (int SectionIdx = 1; SectionIdx < Sections.GetSize(); SectionIdx++)
{
for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++)
{
VertexBuffer->Position = lcMul31(SectionVertices[VertexIdx].Position, Sections[SectionIdx]);
VertexBuffer->Normal = lcMul30(SectionVertices[VertexIdx].Normal, Sections[SectionIdx]);
VertexBuffer->NormalWeight = SectionVertices[VertexIdx].NormalWeight;
VertexBuffer++;
}
}
MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_TRIANGLES, 16, 6 * NumSectionVertices * (Sections.GetSize() - 2), &IndexBuffer);
for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++)
{
for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++)
{
int Vertex1 = BaseVertex + VertexIdx;
int Vertex2 = BaseVertex + (VertexIdx + 1) % NumSectionVertices;
*IndexBuffer++ = Vertex1;
*IndexBuffer++ = Vertex2;
*IndexBuffer++ = Vertex1 + NumSectionVertices;
*IndexBuffer++ = Vertex2;
*IndexBuffer++ = Vertex2 + NumSectionVertices;
*IndexBuffer++ = Vertex1 + NumSectionVertices;
}
BaseVertex += NumSectionVertices;
}
};
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AddSectionVertices(OutsideSectionVertices, LC_ARRAY_COUNT(OutsideSectionVertices));
AddSectionVertices(InsideSectionVertices, LC_ARRAY_COUNT(InsideSectionVertices));
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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void lcSynthInfoRibbedHose::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray<lcMatrix44>& Sections) const
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{
char Line[256];
{
const int SectionIdx = 0;
lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f)), lcMatrix33(Sections[SectionIdx])));
lcVector3 Offset = Sections[SectionIdx].GetTranslation();
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 79.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
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Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]);
File.WriteBuffer(Line, strlen(Line));
}
for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++)
{
const lcMatrix44& Transform = Sections[SectionIdx];
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 80.dat\n", Transform[3][0], Transform[3][1], Transform[3][2], Transform[0][0], Transform[1][0], Transform[2][0],
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Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]);
File.WriteBuffer(Line, strlen(Line));
}
{
const int SectionIdx = Sections.GetSize() - 1;
lcMatrix33 Transform(Sections[SectionIdx]);
lcVector3 Offset = lcMul31(lcVector3(0.0f, -6.25f, 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 79.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
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Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]);
File.WriteBuffer(Line, strlen(Line));
}
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoFlexibleAxle::AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const
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{
char Line[256];
const int NumEdgeParts = 6;
lcMatrix33 EdgeTransforms[6] =
{
lcMatrix33(lcVector3(-1.0f, 0.0f, 0.0f), lcVector3(0.0f, -5.0f, 0.0f), lcVector3(0.0f, 0.0f, 1.0f)),
lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)),
lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)),
lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)),
lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)),
lcMatrix33(lcVector3( 0.0f, 1.0f, 0.0f), lcVector3(1.0f, 0.0f, 0.0f), lcVector3(0.0f, 0.0f, -1.0f)),
};
const char* EdgeParts[6] =
{
"stud3a.dat", "s/faxle1.dat", "s/faxle2.dat", "s/faxle3.dat", "s/faxle4.dat", "s/faxle5.dat"
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};
for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++)
{
const int SectionIdx = 0;
lcMatrix33 Transform(lcMul(lcMul(EdgeTransforms[PartIdx], lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f))), lcMatrix33(Sections[SectionIdx])));
lcVector3 Offset = lcMul31(lcVector3(0.0f, -4.0f * (5 - PartIdx), 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]);
File.WriteBuffer(Line, strlen(Line));
}
for (int PartIdx = 0; PartIdx < NumEdgeParts; PartIdx++)
{
const int SectionIdx = Sections.GetSize() - 1;
lcMatrix33 Transform(lcMul(EdgeTransforms[PartIdx], lcMatrix33(Sections[SectionIdx])));
lcVector3 Offset = lcMul31(lcVector3(0.0f, 4.0f * (5 - PartIdx), 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], EdgeParts[PartIdx]);
File.WriteBuffer(Line, strlen(Line));
}
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const lcLibraryMeshVertex SectionVertices[28] =
{
{ lcVector3(-6.000f, 0.0f, 0.000f), lcVector3(-1.000f, 0.0f, 0.000f), 2.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-5.602f, 0.0f, 2.000f), lcVector3(-0.942f, 0.0f, 0.336f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-5.602f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, 2.000f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, 5.602f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, 5.602f), lcVector3(-0.336f, 0.0f, 0.942f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.000f, 0.0f, 6.000f), lcVector3( 0.000f, 0.0f, 1.000f), 2.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, 5.602f), lcVector3( 0.336f, 0.0f, 0.942f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, 5.602f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, 2.000f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 5.602f, 0.0f, 2.000f), lcVector3( 0.000f, 0.0f, 1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 5.602f, 0.0f, 2.000f), lcVector3( 0.942f, 0.0f, 0.336f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 6.000f, 0.0f, 0.000f), lcVector3( 1.000f, 0.0f, 0.000f), 2.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 5.602f, 0.0f, -2.000f), lcVector3( 0.942f, 0.0f, -0.336f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 5.602f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, -2.000f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, -5.602f), lcVector3( 1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 2.000f, 0.0f, -5.602f), lcVector3( 0.336f, 0.0f, -0.942f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3( 0.000f, 0.0f, -6.000f), lcVector3( 0.000f, 0.0f, -1.000f), 2.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, -5.602f), lcVector3(-0.336f, 0.0f, -0.942f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, -5.602f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, -2.000f), lcVector3(-1.000f, 0.0f, 0.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-2.000f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-5.602f, 0.0f, -2.000f), lcVector3( 0.000f, 0.0f, -1.000f), 4.0f, lcVector2(0.0f, 0.0f), 0 },
{ lcVector3(-5.602f, 0.0f, -2.000f), lcVector3(-0.942f, 0.0f, -0.336f), 4.0f, lcVector2(0.0f, 0.0f), 0 }
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};
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const int NumSectionVertices = LC_ARRAY_COUNT(SectionVertices);
2018-05-26 21:30:20 +02:00
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int BaseVertex;
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lcLibraryMeshVertex* VertexBuffer;
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quint32* IndexBuffer;
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MeshData.AddVertices(LC_MESHDATA_SHARED, NumSectionVertices * (Sections.GetSize() - 1), &BaseVertex, &VertexBuffer);
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MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_LINES, 24, 2 * 12 * (Sections.GetSize() - 2), &IndexBuffer);
for (int SectionIdx = 1; SectionIdx < Sections.GetSize(); SectionIdx++)
{
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for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++)
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{
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VertexBuffer->Position = lcMul31(SectionVertices[VertexIdx].Position, Sections[SectionIdx]);
VertexBuffer->Normal = lcMul30(SectionVertices[VertexIdx].Normal, Sections[SectionIdx]);
VertexBuffer->NormalWeight = SectionVertices[VertexIdx].NormalWeight;
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VertexBuffer++;
}
}
int BaseLinesVertex = BaseVertex;
for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++)
{
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const int Indices[] = { 1, 3, 5, 8, 10, 12, 15, 17, 19, 22, 24, 26 };
for (int VertexIdx = 0; VertexIdx < 12; VertexIdx++)
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{
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*IndexBuffer++ = BaseLinesVertex + Indices[VertexIdx];
*IndexBuffer++ = BaseLinesVertex + Indices[VertexIdx] + NumSectionVertices;
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}
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BaseLinesVertex += NumSectionVertices;
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}
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MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_TRIANGLES, 16, 6 * NumSectionVertices * (Sections.GetSize() - 2), &IndexBuffer);
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for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++)
{
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for (int VertexIdx = 0; VertexIdx < NumSectionVertices; VertexIdx++)
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{
int Vertex1 = BaseVertex + VertexIdx;
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int Vertex2 = BaseVertex + (VertexIdx + 1) % NumSectionVertices;
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*IndexBuffer++ = Vertex1;
*IndexBuffer++ = Vertex2;
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*IndexBuffer++ = Vertex1 + NumSectionVertices;
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*IndexBuffer++ = Vertex2;
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*IndexBuffer++ = Vertex2 + NumSectionVertices;
*IndexBuffer++ = Vertex1 + NumSectionVertices;
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}
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BaseVertex += NumSectionVertices;
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}
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoBraidedString::AddParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& SectionsIn) const
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{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
lcArray<lcMatrix44> Sections;
Sections.SetSize(SectionsIn.GetSize());
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for (int SectionIdx = 0; SectionIdx < Sections.GetSize(); SectionIdx++)
{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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lcMatrix33 Transform(lcMul(lcMatrix33Scale(lcVector3(1.0f, -1.0f, 1.0f)), lcMatrix33(SectionsIn[SectionIdx])));
lcVector3 Offset = SectionsIn[SectionIdx].GetTranslation();
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Sections[SectionIdx] = lcMatrix44(Transform, Offset);
}
char Line[256];
{
const int SectionIdx = 0;
lcMatrix33 Transform(Sections[SectionIdx]);
lcVector3 Offset = lcMul31(lcVector3(-8.0f, 0.0f, 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 572A.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
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Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]);
File.WriteBuffer(Line, strlen(Line));
}
const int NumSegments = 16;
const int NumBraids = 4;
const float PositionTable[16] =
{
-1.5f, -1.386f, -1.061f, -0.574f, 0.0f, 0.574f, 1.061f, 1.386f, 1.5f, 1.386f, 1.061f, 0.574f, 0.0f, -0.574f, -1.061f, -1.386f
};
int BaseVertex;
2017-02-28 01:03:12 +01:00
lcLibraryMeshVertex* VertexBuffer;
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quint32* IndexBuffer;
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MeshData.AddVertices(LC_MESHDATA_SHARED, NumBraids * ((Sections.GetSize() - 2) * NumSegments + 1), &BaseVertex, &VertexBuffer);
MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_LINES, 24, NumBraids * (Sections.GetSize() - 2) * NumSegments * 2, &IndexBuffer);
for (int BraidIdx = 0; BraidIdx < NumBraids; BraidIdx++)
{
int BaseX = (BraidIdx == 0 || BraidIdx == 2) ? 0 : 8;
int BaseY = (BraidIdx == 0 || BraidIdx == 3) ? 12 : 4;
for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++)
{
lcMatrix33 Transform1 = lcMatrix33(Sections[SectionIdx]);
lcMatrix33 Transform2 = lcMatrix33(Sections[SectionIdx + 1]);
lcVector3 Offset1 = Sections[SectionIdx].GetTranslation();
lcVector3 Offset2 = Sections[SectionIdx + 1].GetTranslation();
for (int SegmentIdx = 0; SegmentIdx < ((SectionIdx < Sections.GetSize() - 2) ? NumSegments : NumSegments + 1); SegmentIdx++)
{
float t = (float)SegmentIdx / (float)NumSegments;
lcVector3 Vertex1 = lcVector3(t * 4.0f, PositionTable[(BaseX + SegmentIdx) % NumSegments], PositionTable[(BaseY + SegmentIdx) % NumSegments]) + lcVector3(0.0f, 1.5f, 0.0f);
lcVector3 Vertex2 = lcVector3((1.0f - t) * -4.0f, PositionTable[(BaseX + SegmentIdx) % NumSegments], PositionTable[(BaseY + SegmentIdx) % NumSegments]) + lcVector3(0.0f, 1.5f, 0.0f);
lcVector3 Vertex = (lcMul(Vertex1, Transform1) + Offset1) * (1.0f - t) + (lcMul(Vertex2, Transform2) + Offset2) * t;
VertexBuffer->Position = Vertex;
2018-05-27 22:19:45 +02:00
VertexBuffer->Normal = lcVector3(0.0f, 0.0f, 0.0f);
VertexBuffer->NormalWeight = 0.0f;
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VertexBuffer++;
if (SegmentIdx != NumSegments)
{
*IndexBuffer++ = BaseVertex;
*IndexBuffer++ = BaseVertex + 1;
BaseVertex++;
}
}
}
BaseVertex++;
}
int NumSlices = 16;
MeshData.AddVertices(LC_MESHDATA_SHARED, NumSlices * ((Sections.GetSize() - 2) * NumSegments + 1), &BaseVertex, &VertexBuffer);
MeshData.AddIndices(LC_MESHDATA_SHARED, LC_MESH_TRIANGLES, 16, NumSlices * (Sections.GetSize() - 2) * NumSegments * 6, &IndexBuffer);
for (int SectionIdx = 1; SectionIdx < Sections.GetSize() - 1; SectionIdx++)
{
lcMatrix33 Transform1 = lcMatrix33(Sections[SectionIdx]);
lcMatrix33 Transform2 = lcMatrix33(Sections[SectionIdx + 1]);
lcVector3 Offset1 = Sections[SectionIdx].GetTranslation();
lcVector3 Offset2 = Sections[SectionIdx + 1].GetTranslation();
for (int SegmentIdx = 0; SegmentIdx < ((SectionIdx < Sections.GetSize() - 2) ? NumSegments : NumSegments + 1); SegmentIdx++)
{
float t1 = (float)SegmentIdx / (float)NumSegments;
int BaseX = 8;
int BaseY = 4;
for (int SliceIdx = 0; SliceIdx < NumSlices; SliceIdx++)
{
lcVector3 Vertex11 = lcVector3(t1 * 4.0f, PositionTable[(BaseX + SliceIdx) % NumSlices], PositionTable[(BaseY + SliceIdx) % NumSlices]) + lcVector3(0.0f, 1.5f, 0.0f);
lcVector3 Vertex12 = lcVector3((1.0f - t1) * -4.0f, PositionTable[(BaseX + SliceIdx) % NumSlices], PositionTable[(BaseY + SliceIdx) % NumSlices]) + lcVector3(0.0f, 1.5f, 0.0f);
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VertexBuffer->Position = (lcMul(Vertex11, Transform1) + Offset1) * (1.0f - t1) + (lcMul(Vertex12, Transform2) + Offset2) * t1;
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2018-05-27 22:19:45 +02:00
lcVector3 Normal11 = lcVector3(0.0f, PositionTable[(BaseX + SliceIdx) % NumSlices] / 1.5f, PositionTable[(BaseY + SliceIdx) % NumSlices] / 1.5f);
lcVector3 Normal12 = lcVector3(0.0f, PositionTable[(BaseX + SliceIdx) % NumSlices] / 1.5f, PositionTable[(BaseY + SliceIdx) % NumSlices] / 1.5f);
VertexBuffer->Normal = lcMul(Normal11, Transform1) * (1.0f - t1) + lcMul(Normal12, Transform2) * t1;
VertexBuffer->NormalWeight = 1.0f;
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VertexBuffer++;
if (SegmentIdx != NumSegments)
{
*IndexBuffer++ = BaseVertex + SliceIdx;
*IndexBuffer++ = BaseVertex + (SliceIdx + 1) % NumSlices;
*IndexBuffer++ = BaseVertex + (SliceIdx + 1) % NumSlices + NumSlices;
*IndexBuffer++ = BaseVertex + SliceIdx + NumSlices;
*IndexBuffer++ = BaseVertex + SliceIdx;
*IndexBuffer++ = BaseVertex + (SliceIdx + 1) % NumSlices + NumSlices;
}
}
BaseVertex += NumSlices;
}
}
{
const int SectionIdx = Sections.GetSize() - 1;
lcMatrix33 Transform(Sections[SectionIdx]);
lcVector3 Offset = lcMul31(lcVector3(8.0f, 0.0f, 0.0f), Sections[SectionIdx]);
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f 572A.dat\n", Offset[0], Offset[1], Offset[2], Transform[0][0], Transform[1][0], Transform[2][0],
2016-10-05 23:28:52 +02:00
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2]);
File.WriteBuffer(Line, strlen(Line));
}
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoShockAbsorber::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray<lcMatrix44>& Sections) const
2016-10-05 23:28:52 +02:00
{
char Line[256];
lcVector3 Offset;
Offset = Sections[0].GetTranslation();
sprintf(Line, "1 0 %f %f %f 1 0 0 0 1 0 0 0 1 4254.dat\n", Offset[0], Offset[1], Offset[2]);
2016-10-05 23:28:52 +02:00
File.WriteBuffer(Line, strlen(Line));
Offset = Sections[1].GetTranslation();
sprintf(Line, "1 16 %f %f %f 1 0 0 0 1 0 0 0 1 4255.dat\n", Offset[0], Offset[1], Offset[2]);
2016-10-05 23:28:52 +02:00
File.WriteBuffer(Line, strlen(Line));
float Distance = Sections[0].GetTranslation().y - Sections[1].GetTranslation().y;
float Scale = (Distance - 66.0f) / 44.0f;
Offset = Sections[0].GetTranslation();
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
sprintf(Line, "1 494 %f %f %f 1 0 0 0 %f 0 0 0 1 %s\n", Offset[0], Offset[1] - 10 - 44.0f * Scale, Offset[2], Scale, mSpringPart);
2016-10-05 23:28:52 +02:00
File.WriteBuffer(Line, strlen(Line));
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoActuator::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray<lcMatrix44>& Sections) const
{
char Line[256];
lcVector3 Offset;
Offset = Sections[0].GetTranslation();
sprintf(Line, "1 16 %f %f %f 1 0 0 0 1 0 0 0 1 %s\n", Offset[0], Offset[1], Offset[2], mBodyPart);
File.WriteBuffer(Line, strlen(Line));
Offset = lcMul(Sections[0], lcMatrix44Translation(lcVector3(0.0f, 0.0f, mAxleOffset))).GetTranslation();
sprintf(Line, "1 25 %f %f %f 0 1 0 -1 0 0 0 0 1 %s\n", Offset[0], Offset[1], Offset[2], mAxlePart);
File.WriteBuffer(Line, strlen(Line));
Offset = Sections[1].GetTranslation();
sprintf(Line, "1 72 %f %f %f 1 0 0 0 1 0 0 0 1 %s\n", Offset[0], Offset[1], Offset[2], mPistonPart);
File.WriteBuffer(Line, strlen(Line));
}
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
void lcSynthInfoUniversalJoint::AddParts(lcMemFile& File, lcLibraryMeshData&, const lcArray<lcMatrix44>& Sections) const
2016-10-05 23:28:52 +02:00
{
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
char Line[256];
lcVector3 Offset = Sections[0].GetTranslation();
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
float Angle = atan2f(Offset.x, Offset.z);
lcMatrix44 Rotation = lcMatrix44RotationZ(Angle);
lcMatrix44 Transform = lcMatrix44LeoCADToLDraw(Rotation);
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
sprintf(Line, "1 16 0 0 0 %f %f %f %f %f %f %f %f %f %s\n", Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mCenterPart);
File.WriteBuffer(Line, strlen(Line));
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
Angle = atan2f(Offset.y, hypotf(Offset.x, Offset.z));
Rotation = lcMul(Rotation, lcMatrix44RotationX(Angle));
Transform = lcMul(
lcMatrix44Translation(lcVector3(0.0f, 0.0f, mEndOffset)),
lcMatrix44LeoCADToLDraw(Rotation)
);
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Transform[3][0], Transform[3][1], Transform[3][2],
Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mEndPart);
File.WriteBuffer(Line, strlen(Line));
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
Rotation = lcMatrix44FromEulerAngles(lcVector3(0.0f, LC_PI/2, LC_PI));
Transform = lcMatrix44LeoCADToLDraw(lcMul(lcMatrix44Translation(lcVector3(0.0f, mEndOffset, 0.0f)), Rotation));
sprintf(Line, "1 16 %f %f %f %f %f %f %f %f %f %f %f %f %s\n", Transform[3][0], Transform[3][1], Transform[3][2],
Transform[0][0], Transform[1][0], Transform[2][0],
Transform[0][1], Transform[1][1], -Transform[2][1], Transform[0][2], Transform[1][2], Transform[2][2], mEndPart);
File.WriteBuffer(Line, strlen(Line));
}
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
lcMesh* lcSynthInfo::CreateMesh(const lcArray<lcPieceControlPoint>& ControlPoints) const
{
lcArray<lcMatrix44> Sections;
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Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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CalculateSections(ControlPoints, Sections, nullptr);
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Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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lcLibraryMeshData MeshData;
lcMemFile File; // todo: rewrite this to pass the parts directly
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
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AddParts(File, MeshData, Sections);
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File.WriteU8(0);
lcArray<lcLibraryTextureMap> TextureStack;
File.Seek(0, SEEK_SET);
lcMeshLoader MeshLoader(MeshData, false, nullptr, false);
if (MeshLoader.LoadMesh(File, LC_MESHDATA_SHARED))
return MeshData.CreateMesh();
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return nullptr;
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}
int lcSynthInfo::InsertControlPoint(lcArray<lcPieceControlPoint>& ControlPoints, const lcVector3& Start, const lcVector3& End) const
{
lcArray<lcMatrix44> Sections;
int BestSegment = -1;
float BestTime;
float BestDistance = FLT_MAX;
lcVector3 BestPosition;
2016-10-05 23:28:52 +02:00
Synthesis of Technic Universal Joints (#456) * Split synth info initialzation by type. We are going to remove the type enumeration and use a class hierarchy instead. This preparation will then be helpful. * Make Add...Parts() overrides of a virtual AddPart() function. Since we have a class hierarchy for the different synthesized pieces, we can now turn a case distinction into a virtual function call. * Move initialization based on type to derived class constructors. Move initialization of end transformations of flexible parts into class lcSynthInfoCurved. * Make GetDefaultControlPoints() virtual with overrides. * Remove obsolete enum lcSynthType. We have replaced its purpose by derived classes by now. * Initialize shock absorbers' spring part ID early. This removes the awkward early return that is needed in the if-else cascade. * Split lcSynthInfo into derived classes for curved and straight pieces. * Only curved parts have varying sections, start, middle, and end properties. Move the properties from the base class to the derived class that needs them. * Use derived classes to mark synthesized objects of different kinds. We will extend the derived classes in the upcoming commits. * PieceInfo is only needed to synthesize some hoses and shock absorbers. * Initialize edge part IDs of flexible hoses early. This removes another case distinction in AddParts(). * Verify the number of control points loaded from a model file. * Synthesize Technic universal joints. The direction of one end can be changed so that it points to the control point. * Technic universal joints need only the position of the control point. * Synthesize legacy universal joints.
2020-03-30 21:17:08 +02:00
CalculateSections(ControlPoints, Sections,
[&](const lcVector3& CurvePoint, int SegmentIndex, float t)
{
float Distance = lcRayPointDistance(CurvePoint, Start, End);
if (Distance < BestDistance)
{
BestSegment = SegmentIndex;
BestTime = t;
BestDistance = Distance;
BestPosition = lcVector3LDrawToLeoCAD(CurvePoint);
}
}
);
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if (BestSegment != -1)
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{
lcPieceControlPoint ControlPoint = ControlPoints[BestSegment];
ControlPoint.Transform.SetTranslation(BestPosition);
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if (BestSegment != ControlPoints.GetSize() - 1)
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{
lcPieceControlPoint NextControlPoint = ControlPoints[BestSegment + 1];
ControlPoint.Scale = ControlPoint.Scale * (1.0f - BestTime) + NextControlPoint.Scale * BestTime;
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}
ControlPoints.InsertAt(BestSegment + 1, ControlPoint);
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}
return BestSegment + 1;
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}