leocad/common/lc_category.cpp

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#include "lc_global.h"
#include "lc_category.h"
#include "lc_file.h"
#include "lc_profile.h"
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lcArray<lcLibraryCategory> gCategories;
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void lcResetDefaultCategories()
{
lcResetCategories(gCategories);
lcRemoveProfileKey(LC_PROFILE_CATEGORIES);
}
void lcLoadDefaultCategories(bool BuiltInLibrary)
{
lcMemFile File;
lcGetProfileBuffer(LC_PROFILE_CATEGORIES, File);
if (!File.GetLength() || !lcLoadCategories(File, gCategories))
lcResetCategories(gCategories, BuiltInLibrary);
}
void lcSaveDefaultCategories()
{
lcMemFile File;
lcSaveCategories(File, gCategories);
lcSetProfileBuffer(LC_PROFILE_CATEGORIES, File);
}
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void lcResetCategories(lcArray<lcLibraryCategory>& Categories, bool BuiltInLibrary)
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{
const char DefaultCategories[] =
{
"Animal=^%Animal | ^%Bone\n"
"Antenna=^%Antenna\n"
"Arch=^%Arch\n"
"Bar=^%Bar\n"
"Baseplate=^%Baseplate | ^%Platform\n"
"Boat=^%Boat\n"
"Brick=^%Brick\n"
"Container=^%Container | ^%Box | ^Chest | ^%Storage | ^Mailbox\n"
"Door and Window=^%Door | ^%Window | ^%Glass | ^%Freestyle | ^%Gate | ^%Garage | ^%Roller\n"
"Electric=^%Electric\n"
"Hinge and Bracket=^%Hinge | ^%Bracket | ^%Turntable\n"
"Hose=^%Hose | ^%String\n"
"Minifig=^%Minifig\n"
"Miscellaneous=^%Arm | ^%Barrel | ^%Brush | ^%Claw | ^%Cockpit | ^%Conveyor | ^%Crane | ^%Cupboard | ^%Fence | ^%Jack | ^%Ladder | ^%Motor | ^%Rock | ^%Rope | ^%Sheet | ^%Sports | ^%Staircase | ^%Stretcher | ^%Tap | ^%Tipper | ^%Trailer | ^%Umbrella | ^%Winch\n"
"Other=^%Ball | ^%Belville | ^%Die | ^%Duplo | ^%Fabuland | ^%Figure | ^%Homemaker | ^%Maxifig | ^%Microfig | ^%Mursten | ^%Scala | ^%Znap\n"
"Panel=^%Panel | ^%Castle Wall | ^%Castle Turret\n"
"Plant=^%Plant\n"
"Plate=^%Plate\n"
"Round=^%Cylinder | ^%Cone | ^%Dish | ^%Dome | ^%Hemisphere | ^%Round\n"
"Sign and Flag=^%Flag | ^%Roadsign | ^%Streetlight | ^%Flagpost | ^%Lamppost | ^%Signpost\n"
"Slope=^%Slope | ^%Roof\n"
"Space=^%Space\n"
"Sticker=^%Sticker\n"
"Support=^%Support\n"
"Technic=^%Technic | ^%Rack\n"
"Tile=^%Tile\n"
"Train=^%Train | ^%Monorail | ^%Magnet\n"
"Tyre and Wheel=^%Tyre | %^Wheel | %^Wheels | ^%Castle Wagon\n"
"Vehicle=^%Bike | ^%Canvas | ^%Car | ^%Excavator | ^%Exhaust | ^%Forklift | ^%Grab Jaw | ^%Landing | ^%Motorcycle | ^%Plane | ^%Propellor | ^%Tail | ^%Tractor | ^%Vehicle | ^%Wheelbarrow\n"
"Windscreen=^%Windscreen\n"
"Wedge=^%Wedge\n"
"Wing=^%Wing\n"
};
const char BuiltInCategories[] =
{
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"Baseplate=^%Baseplate\n"
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"Brick=^%Brick\n"
"Plate=^%Plate\n"
};
lcMemFile File;
if (BuiltInLibrary)
File.WriteBuffer(BuiltInCategories, sizeof(BuiltInCategories));
else
File.WriteBuffer(DefaultCategories, sizeof(DefaultCategories));
File.Seek(0, SEEK_SET);
lcLoadCategories(File, Categories);
}
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bool lcLoadCategories(const char* FileName, lcArray<lcLibraryCategory>& Categories)
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{
lcDiskFile File;
if (!File.Open(FileName, "rt"))
return false;
return lcLoadCategories(File, Categories);
}
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bool lcLoadCategories(lcFile& File, lcArray<lcLibraryCategory>& Categories)
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{
Categories.RemoveAll();
char Line[1024];
while (File.ReadLine(Line, sizeof(Line)))
{
char* Key = strchr(Line, '=');
if (!Key)
continue;
*Key = 0;
Key++;
char* NewLine = strchr(Key, '\n');
if (NewLine)
*NewLine = 0;
lcLibraryCategory& Category = Categories.Add();
Category.Name = Line;
Category.Keywords = Key;
}
return true;
}
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bool lcSaveCategories(const char* FileName, const lcArray<lcLibraryCategory>& Categories)
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{
lcDiskFile File;
if (!File.Open(FileName, "wt"))
return false;
return lcSaveCategories(File, Categories);
}
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bool lcSaveCategories(lcFile& File, const lcArray<lcLibraryCategory>& Categories)
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{
char Line[1024];
for (int CategoryIdx = 0; CategoryIdx < Categories.GetSize(); CategoryIdx++)
{
lcLibraryCategory& Category = Categories[CategoryIdx];
sprintf(Line, "%s=%s\n", (const char*)Category.Name, (const char*)Category.Keywords);
File.WriteLine(Line);
}
return true;
}