mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
186 lines
3.6 KiB
C++
186 lines
3.6 KiB
C++
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//
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// Piece Preview window
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//
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#include "preview.h"
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#include "globals.h"
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#include "project.h"
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#include "pieceinf.h"
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#include "system.h"
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#include "lc_application.h"
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PiecePreview::PiecePreview(GLWindow *share)
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: GLWindow(share)
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{
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m_PieceInfo = NULL;
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m_RotateX = 60.0f;
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m_RotateZ = 225.0f;
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m_Distance = 10.0f;
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m_AutoZoom = true;
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m_Tracking = LC_TRACK_NONE;
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}
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PiecePreview::~PiecePreview()
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{
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}
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void PiecePreview::OnDraw()
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{
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if (m_PieceInfo == NULL)
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return;
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if (!MakeCurrent())
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return;
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(0.5f, 0.1f);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_DITHER);
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glShadeModel(GL_FLAT);
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float aspect = (float)m_nWidth/(float)m_nHeight;
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glViewport(0, 0, m_nWidth, m_nHeight);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(30.0f, aspect, 1.0f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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Vector3 Eye(0, 0, 1.0f);
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Matrix33 Rot;
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Rot.CreateFromAxisAngle(Vector3(1, 0, 0), -m_RotateX * LC_DTOR);
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Eye = Mul(Eye, Rot);
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Rot.CreateFromAxisAngle(Vector3(0, 0, 1), -m_RotateZ * LC_DTOR);
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Eye = Mul(Eye, Rot);
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if (m_AutoZoom)
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{
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Eye = Eye * 100.0f;
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m_PieceInfo->ZoomExtents(30.0f, aspect, Eye);
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// Update the new camera distance.
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Vector3 d = Eye - m_PieceInfo->GetCenter();
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m_Distance = d.Length();
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}
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else
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{
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Matrix44 WorldToView;
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WorldToView.CreateLookAt(Eye * m_Distance, m_PieceInfo->GetCenter(), Vector3(0, 0, 1));
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glLoadMatrixf(WorldToView);
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}
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float pos[4] = { 0, 0, 10, 0 }, *bg = lcGetActiveProject()->GetBackgroundColor ();
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_PieceInfo->RenderPiece(lcGetActiveProject()->GetCurrentColor());
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glFinish();
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SwapBuffers();
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}
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void PiecePreview::SetCurrentPiece(PieceInfo *pInfo)
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{
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MakeCurrent();
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if (m_PieceInfo != NULL)
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m_PieceInfo->DeRef();
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m_PieceInfo = pInfo;
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if (m_PieceInfo != NULL)
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{
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m_PieceInfo->AddRef();
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lcGetActiveProject()->SetCurrentPiece(m_PieceInfo);
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Redraw();
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}
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}
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void PiecePreview::OnLeftButtonDown(int x, int y, bool Control, bool Shift)
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{
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if (m_Tracking == LC_TRACK_NONE)
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{
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m_DownX = x;
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m_DownY = y;
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m_Tracking = LC_TRACK_LEFT;
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CaptureMouse();
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}
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}
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void PiecePreview::OnLeftButtonUp(int x, int y, bool Control, bool Shift)
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{
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if (m_Tracking == LC_TRACK_LEFT)
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{
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m_Tracking = LC_TRACK_NONE;
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ReleaseMouse();
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}
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}
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void PiecePreview::OnLeftButtonDoubleClick(int x, int y, bool Control, bool Shift)
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{
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m_AutoZoom = true;
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Redraw();
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}
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void PiecePreview::OnRightButtonDown(int x, int y, bool Control, bool Shift)
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{
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if (m_Tracking == LC_TRACK_NONE)
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{
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m_DownX = x;
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m_DownY = y;
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m_Tracking = LC_TRACK_RIGHT;
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CaptureMouse();
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}
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}
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void PiecePreview::OnRightButtonUp(int x, int y, bool Control, bool Shift)
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{
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if (m_Tracking == LC_TRACK_RIGHT)
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{
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m_Tracking = LC_TRACK_NONE;
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ReleaseMouse();
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}
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}
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void PiecePreview::OnMouseMove(int x, int y, bool Control, bool Shift)
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{
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if (m_Tracking == LC_TRACK_LEFT)
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{
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// Rotate.
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m_RotateZ += x - m_DownX;
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m_RotateX += y - m_DownY;
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if (m_RotateX > 179.5f)
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m_RotateX = 179.5f;
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else if (m_RotateX < 0.5f)
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m_RotateX = 0.5f;
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m_DownX = x;
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m_DownY = y;
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Redraw();
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}
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else if (m_Tracking == LC_TRACK_RIGHT)
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{
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// Zoom.
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m_Distance += (float)(y - m_DownY) * 0.2f;
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m_AutoZoom = false;
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if (m_Distance < 0.5f)
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m_Distance = 0.5f;
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m_DownX = x;
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m_DownY = y;
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Redraw();
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}
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}
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