leocad/common/object.h

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C
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#ifndef _OBJECT_H_
#define _OBJECT_H_
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#include "lc_math.h"
#include "lc_array.h"
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typedef lcuint32 lcStep;
#define LC_STEP_MAX 0xffffffff
enum lcObjectType
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{
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LC_OBJECT_PIECE,
LC_OBJECT_CAMERA,
LC_OBJECT_LIGHT
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};
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template<typename T>
struct lcObjectKey
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{
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lcStep Step;
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T Value;
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};
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struct lcObjectSection
{
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lcObject* Object;
lcuint32 Section;
};
struct lcObjectRayTest
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{
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lcCamera* ViewCamera;
bool PiecesOnly;
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lcVector3 Start;
lcVector3 End;
float Distance;
lcObjectSection ObjectSection;
};
struct lcObjectBoxTest
{
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lcCamera* ViewCamera;
lcVector4 Planes[6];
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lcArray<lcObject*> Objects;
};
enum lcObjectPropertyType
{
LC_PIECE_PROPERTY_POSITION,
LC_PIECE_PROPERTY_ROTATION,
LC_PIECE_PROPERTY_SHOW,
LC_PIECE_PROPERTY_HIDE,
LC_PIECE_PROPERTY_COLOR,
LC_PIECE_PROPERTY_ID,
LC_CAMERA_PROPERTY_POSITION,
LC_CAMERA_PROPERTY_TARGET,
LC_CAMERA_PROPERTY_UPVECTOR,
LC_CAMERA_PROPERTY_ORTHO,
LC_CAMERA_PROPERTY_FOV,
LC_CAMERA_PROPERTY_NEAR,
LC_CAMERA_PROPERTY_FAR,
LC_CAMERA_PROPERTY_NAME
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};
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class lcObject
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{
public:
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lcObject(lcObjectType ObjectType);
virtual ~lcObject();
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public:
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bool IsPiece() const
{
return mObjectType == LC_OBJECT_PIECE;
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}
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bool IsCamera() const
{
return mObjectType == LC_OBJECT_CAMERA;
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}
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bool IsLight() const
{
return mObjectType == LC_OBJECT_LIGHT;
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}
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lcObjectType GetType() const
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{
return mObjectType;
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}
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virtual bool IsSelected() const = 0;
virtual bool IsSelected(lcuint32 Section) const = 0;
virtual void SetSelected(bool Selected) = 0;
virtual void SetSelected(lcuint32 Section, bool Selected) = 0;
virtual bool IsFocused() const = 0;
virtual bool IsFocused(lcuint32 Section) const = 0;
virtual void SetFocused(lcuint32 Section, bool Focused) = 0;
virtual lcuint32 GetFocusSection() const = 0;
virtual lcVector3 GetSectionPosition(lcuint32 Section) const = 0;
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virtual void Move(lcStep Step, bool AddKey, const lcVector3& Distance) = 0;
virtual void RayTest(lcObjectRayTest& ObjectRayTest) const = 0;
virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const = 0;
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virtual void DrawInterface(lcContext* Context, const lcMatrix44& ViewMatrix) const = 0;
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virtual const char* GetName() const = 0;
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protected:
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template<typename T>
void SaveKeysLDraw(QTextStream& Stream, const lcArray<lcObjectKey<T>>& Keys, const char* KeyName) const
{
const int Count = sizeof(T) / sizeof(float);
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
lcObjectKey<T>& Key = Keys[KeyIdx];
Stream << QLatin1String("0 !LEOCAD ") << KeyName << Key.Step << ' ';
for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
Stream << Key.Value[ValueIdx] << ' ';
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Stream << QLatin1String("\r\n");
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}
}
template<typename T>
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void LoadKeysLDraw(QTextStream& Stream, lcArray<lcObjectKey<T>>& Keys)
{
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QString Token;
Stream >> Token;
int Step = Token.toInt();
T Value;
const int Count = sizeof(T) / sizeof(float);
for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
Stream >> Value[ValueIdx];
lcObjectKey<T>& Key = Keys.Add();
Key.Step = Step;
Key.Value = Value;
}
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template<typename T>
const T& CalculateKey(const lcArray<lcObjectKey<T>>& Keys, lcStep Step)
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{
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lcObjectKey<T>* PreviousKey = &Keys[0];
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
if (Keys[KeyIdx].Step > Step)
break;
PreviousKey = &Keys[KeyIdx];
}
return PreviousKey->Value;
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}
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template<typename T>
void ChangeKey(lcArray<lcObjectKey<T>>& Keys, const T& Value, lcStep Step, bool AddKey)
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{
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lcObjectKey<T>* Key;
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
Key = &Keys[KeyIdx];
if (Key->Step == Step)
{
Key->Value = Value;
return;
}
if (Key->Step > Step)
{
if (AddKey)
{
Key = &Keys.InsertAt(KeyIdx);
Key->Step = Step;
}
else if (KeyIdx)
Key = &Keys[KeyIdx - 1];
Key->Value = Value;
return;
}
}
if (AddKey || Keys.GetSize() == 0)
{
Key = &Keys.Add();
Key->Step = Step;
Key->Value = Value;
}
else
{
Key = &Keys[Keys.GetSize() - 1];
Key->Value = Value;
}
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}
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template<typename T>
void InsertTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
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{
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bool EndKey = false;
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
lcObjectKey<T>& Key = Keys[KeyIdx];
if ((Key.Step < Start) || (Key.Step == 1))
continue;
if (EndKey)
{
Keys.RemoveIndex(KeyIdx);
KeyIdx--;
continue;
}
if (Key.Step >= LC_STEP_MAX - Time)
{
Key.Step = LC_STEP_MAX;
EndKey = true;
}
else
Key.Step += Time;
}
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}
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template<typename T>
void RemoveTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
{
for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
{
lcObjectKey<T>& Key = Keys[KeyIdx];
if ((Key.Step < Start) || (Key.Step == 1))
continue;
if (Key.Step < Start + Time)
{
Keys.RemoveIndex(KeyIdx);
KeyIdx--;
continue;
}
Key.Step -= Time;
}
}
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private:
lcObjectType mObjectType;
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};
#endif