rephrase doc

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facundoolano 2024-02-29 14:38:04 -03:00
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@ -9,7 +9,7 @@ tags: [project]
#+LANGUAGE: en #+LANGUAGE: en
** User interface ** User interface
When I'm toying with the idea for a new project, I start by picturing what it could look like from the perspective of the users: what the interface will be. For web applications, this means deciding what actions will I make available to them, what menus and buttons, and what information I need to display on a given view. Then I make some sketches to figure out how to fit all that into a web page layout[fn:1]. For command-line applications it gets much easier: I just need to come up with the right list of program subcommands, some of its flags, and a couple of usage examples. When I'm toying with the idea for a new project, I start by picturing what it could look like from the perspective of the users: what the interface will be. For web applications, this means deciding what actions will I make available to them, what menus and buttons, and what information I need to display on a given view. Then I make some sketches to figure out how to fit all that into a web page layout[fn:1]. For command-line applications it gets much easier: I just need to come up with the right list of subcommands, some of the flags, and a couple of usage examples.
As soon as I [[file:why][decided to work on a static site generator]], I narrowed the commands I needed to support down to four: ~init~, ~build~, ~serve~, and ~new~. Below are some transcripts of my notebook, showing how I first imagined these commands would work (at this point I was calling the program ~golb~): As soon as I [[file:why][decided to work on a static site generator]], I narrowed the commands I needed to support down to four: ~init~, ~build~, ~serve~, and ~new~. Below are some transcripts of my notebook, showing how I first imagined these commands would work (at this point I was calling the program ~golb~):