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@ -9,18 +9,18 @@ draft: true
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#+OPTIONS: toc:nil num:1
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#+LANGUAGE: en
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The core of the static site generator is the ~build~ command: take some input files, process them ---render templates, convert other markup formats into HTML--- and write the output for serving to the web. This is where I started with ~jorge~, not only because it was core functionality but because I needed to see the org-mode output as early as possible to learn if I could expect this project to ultimately replace my Jekyll setup.
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The core of my static site generator is the ~build~ command: take some input files, process them ---render templates, convert other markup formats into HTML--- and write the output for serving to the web. This is where I started with ~jorge~, not only because it was core functionality but because I needed to see the org-mode output as early as possible, to learn if I could expect this project to ultimately replace my Jekyll setup.
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You could say that I had a working static site generator as soon as the ~build~ command was done, but for it to be minimally useful I needed some facility to preview a site while working on it: a ~serve~ command. It could be as simple as running a local file server of the ~build~ output files, but ideally I it would also watch for changes and live-reload the browser tabs looking at them.
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You could say that I had a working static site generator as soon as the ~build~ command was done, but for it to be minimally useful I needed some facility to preview a site while working on it: the ~serve~ command. It could be as simple as running a local file server of the ~build~ output, but ideally it would also watch for changes in the source files and live-reload the browser tabs looking at them.
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I was aiming for more than the basics here because ~serve~ was the only non-trivial command I had planned for: the one with the most Go learning potential ---and the most fun. For similar reasons, I wanted to tackle it as early as possible: since it wasn't immediately obvious how I would implement it, it was here where unknown-unknowns and blockers were most likely to come up.
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With ~build~ and ~serve~ out of the way, I'd be almost done with the project, the rest being nice-to-have features and UX improvements.
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I was aiming for more than the basics here because ~serve~ was the only non-trivial command of the project: the one with the most Go learning potential ---and the most fun. For similar reasons, I wanted to tackle it as early as possible: since it wasn't immediately obvious how I would implement it, it was here where unknown-unknowns and blockers were most likely to come up.
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Once ~build~ and ~serve~ were out of the way, I'd be almost done with the project, the rest being nice-to-have features and UX improvements.
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The beauty of the ~serve~ command was that I could start with the most naive implementation and iterate towards the ideal one, keeping a usable command at every step. Below is a summary of that process.
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The beauty of the ~serve~ command was that I could start with a naive implementation and iterate towards the ideal one, keeping a usable command at every step. Below is a summary of that process.
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*** A basic file server
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The minimum viable implementation of the ~serve~ command consisted in rendering the site by calling ~site.Build(config)~ and serving the target site directory with a local server. Go's standard ~net/http~ already provides facilities for local file servers:
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At its simplest, the ~serve~ command consisted of building the site once and serving the target directory with a local server. The standard ~net/http~ package provides [[https://pkg.go.dev/net/http#FileServer][facilities]] for local file servers:
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#+begin_src go
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func Serve(config config.Config) error {
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@ -29,7 +29,7 @@ func Serve(config config.Config) error {
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return err
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}
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// serve target with file server
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// mount the target dir on a local file server
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fs := http.FileServer(http.Dir(config.TargetDir))
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http.Handle("/", fs)
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@ -38,7 +38,7 @@ func Serve(config config.Config) error {
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}
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#+end_src
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This only required a minor changed (which I based on [[https://stackoverflow.com/a/57281956/993769][this]] StackOverflow answer) to allow request urls to omit the ~.html~ suffix so the local server behaved as I expected a production web server would:
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This only required a minor change (based in [[https://stackoverflow.com/a/57281956/993769][this]] StackOverflow answer) to allow omitting the ~.html~ suffix from URLs:
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#+begin_src go
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type HTMLFileSystem struct {
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@ -58,7 +58,7 @@ func (htmlFS HTMLFileSystem) Open(name string) (http.File, error) {
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}
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#+end_src
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The ~HTMLFileSystem~ above wraps the standard ~http.Dir~ optionally looking for e.g. ~target/blog/hello.html~ when the URL requests for ~/blog/hello~. The server setup thus changed to:
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The ~HTMLFileSystem~ above wraps the standard ~http.Dir~ to look for a ~.html~ file when the filename requested isn't found so, for instance, ~target/blog/hello.html~ will be served when receiving a request for ~/blog/hello~. The server setup thus changed to:
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#+begin_src diff
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- fs := http.FileServer(HTMLFileSystem{http.Dir(config.TargetDir)})
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#+end_src
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*** Watching for changes
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The obvious next step was to, instead of building the site once before starting the server, watching the project source directory and trigger new site builds every time a file change was detected.
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As a next step, instead of building the site once before running the server I wanted the command to watch the project source directory and trigger new builds every time a file changed. I found the [[https://github.com/fsnotify/fsnotify][fsnotify]] library for this exact purpose; the fact that both Hugo and gojekyll listed it in their dependencies suggested that it was a reasonable choice for the job.
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I found the [[https://github.com/fsnotify/fsnotify][fsnotify]] library for this exact purpose; the fact that both Hugo and gojekyll listed it in their dependencies hinted to me that it was a reasonable choice for job.
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Following the [[https://github.com/fsnotify/fsnotify#usage][example]] in the documentation, I created a watcher and a goroutine that reacted with a ~site.Build~ call to every incoming event:
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Following [[https://github.com/fsnotify/fsnotify/blob/c94b93b0602779989a9af8c023505e99055c8fe5/README.md#usage][an example]] from the fsnotify documentation, I created a watcher and a goroutine that triggered a ~site.Build~ call every time a file change event was received:
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#+begin_src go
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func runWatcher(config *config.Config) {
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@ -85,8 +83,8 @@ func runWatcher(config *config.Config) {
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for event := range watcher.Events {
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fmt.Printf("file %s changed\n", event.Name)
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// new src directories could be triggering this event
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// so project files need to be re-added every time
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// src directories could have changed
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// so project files need to be re-watched every time
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watchProjectFiles(watcher, config)
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site.Build(*config)
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}
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@ -99,7 +97,8 @@ Then made the watcher look at changes in the project ~src~ directory:
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#+begin_src go
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func watchProjectFiles(watcher *fsnotify.Watcher, config *config.Config) {
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// fsnotify watches all files within a dir, but non-recursively
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// this walks through the src dir and adds watches for each found directory
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// this walks through the source dir
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// adding watches for each found subdir
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filepath.WalkDir(config.SrcDir, func(path string, entry fs.DirEntry, err error) error {
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if entry.IsDir() {
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watcher.Add(path)
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#+end_src
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*** Build optimizations
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At this point the file server was useful, always responding with the most recent version of the site. But the responsiveness of the command was less than ideal: the entire website had to be processed and copied to the target for every file save in the source.
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At this point I had a useful file server, always responding with the most recent version of the site. But the responsiveness of the ~serve~ command was less than ideal: the entire website had to be processed and copied to the target for any small edit I made on a source file.
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I wanted to make some performance improvements to this process, but without adding much code complexity: instead of getting into incremental or conditional builds, I wanted to keep building the entire site on very change, only faster.
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I wanted to attempt some performance improvements to the build process, but without introducing much complexity: instead of adding the structure to support incremental or conditional builds, I wanted to try first to keep building the entire site on every change, only faster.
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The first cheap optimization was obvious from looking at the command output: most of the work was copying static assets (e.g. images, static CSS files, etc.). So I changed the ~site.Build~ implementation to optionally create links instead of copying files.
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The next thing I wanted to try was to process source files work concurrently. The logic of the target building was handled by a method from an internal ~site~ struct:
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The next thing I wanted to try was to process source files work concurrently. The logic for creating target directories and rendering files was handled by an internal method:
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#+begin_src go
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func (site *site) build() error {
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}
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#+end_src
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The ~build~ method walks the source file tree, recreating directories in the target. For non-directory files, it delegates the actual file processing (rendering templates, converting markdown and org-mode syntax to HTML, "smartifying" quotes, and copying the results to the target files) to another internal method: ~site.buildFile~. I wanted this one to run in a worker pool; I found the facilities I needed in a couple of [[https://gobyexample.com/][Go by Example]] entries:
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This ~site.build~ method walks the source file tree, recreating directories in the target. For non-directory files, it calls another method, ~site.buildFile~, to do the actual processing (rendering templates, converting markdown and org-mode syntax to HTML, "smartifying" quotes, and writing the results to the target files). I wanted the calls to ~site.buildFile~ offloaded to a pool of workers; I found the facilities I needed in a couple of [[https://gobyexample.com/][Go by Example]] entries:
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#+begin_src go
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// Create a channel to send paths to build and a worker pool to handle them concurrently
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// Runs a pool of workers to build files. Returns a channel
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// to send the paths of files to be built and a WaitGroup
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// to wait them to finish processing.
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Create a channel to send paths to build and a worker pool to handle them concurrently
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func spawnBuildWorkers(site *site) (*sync.WaitGroup, chan string) {
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var wg sync.WaitGroup
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files := make(chan string, 20)
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}
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#+end_src
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The function above creates a buffered channel to receive source file paths, and a worker pool of the size of the available CPU cores. Each worker registers itself on a ~WaitGroup~ that can be used by callers to block until all workers finish their work.
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The function above creates a buffered channel to receive source file paths, and a worker pool with the size of the amount of CPU cores. Each worker registers itself on a ~WaitGroup~ that can be used by callers to block until all workers finish their work.
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Then, it was just a matter of creating the workers and sending the filepaths through the channel instead of building the files sequentially:
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Then I just needed to adapt the ~build~ function to spawn the workers and send them file paths through the channel, instead of processing them sequentially:
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#+begin_src diff
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func (site *site) build() error {
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}
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#+end_src
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The ~defer close(files)~ closes the channel to inform the workers that no more work will be sent, and the ~defer wg.Wait()~ blocks until all finish processing what they read from the channel.
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the ~close(files)~ call informs the workers that no more work will be sent, and ~wg.Wait()~ blocks execution until all pending work is finished.
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I loved that I could turn a sequential piece of code into a concurrent one with minimal structural changes, without touching calling sites of the affected function. In other languages, a similar process would have required me to add ~async~ and ~await~ statements to half of the codebase.
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I was very satisfied to see a sequential piece of code turned into a concurrent one with minimal structural changes, without affecting callers of the function I updated. In other languages, a similar process would have required me to add ~async~ and ~await~ statements all over the place.
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*** Live reload
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}
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#+end_src
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- client boilerplate
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The code above will send an empty event every 5 seconds to clients connected to the ~/_events/~ endpoint. After some trial-and-error, I arrived to the following JavaScript snippet for the client side:
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#+begin_src javascript
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#+begin_src html
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<script type="text/javascript">
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var eventSource;
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function newSSE() {
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}
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newSSE();
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</script>
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#+end_src
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- event broker
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- explain need
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- is this name right?
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- show api + link implementation
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see the full implementation [[https://github.com/facundoolano/jorge/blob/567db560f511b11492b85cf4f72b51599e8e3a3d/commands/serve.go#L175-L238][here]]
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Clients will establish an [[https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events][EventSource]] connection through the ~/_events/~ endpoint, and reload the window whenever a server-sent event arrives. I updated the ~site.buildFile~ logic to inject this script in the header of every HTML file written to the target directory.
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So far I had a working events handler and clients connecting to it. I just needed to update the handler to only send events after site rebuilds triggered by the fsnotify watcher. I couldn't just use a channel to connect both components since every rebuild event needed to be broadcast to all connected clients (there could be more than one open tab at any given moment). I introduced an ~EventBroker~ [fn:1]struct for that purpose, with this API (see the full implementation [[https://github.com/facundoolano/jorge/blob/567db560f511b11492b85cf4f72b51599e8e3a3d/commands/serve.go#L175-L238][here]]):
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#+begin_src go
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// The event broker mediates between the file watcher
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// Publish an event to all the broker subscribers.
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func (broker *EventBroker) publish(event string)
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#+end_src
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- show updated handler
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The events handler now needed to create a subscription on every client connection, to forward rebuild events through it:
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#+begin_src diff
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-func ServerEventsHandler (res http.ResponseWriter, req *http.Request) {
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+func makeServerEventsHandler(broker *EventBroker) http.HandlerFunc {
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}
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}
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#+end_src
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- show updated watcher
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The watcher, in turn, had to publish an event after every rebuild:
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#+begin_src diff
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-func runWatcher(config *config.Config) {
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#+end_src
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** Preventing bursts
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*** Handling event bursts
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The code above worked, but not always. Some times, a file change would trigger a browser refresh to a 404 page, as if the new target file wasn't yet written. This was a consequence of single file changes producing many write events, and <it's mentioned in the fsnotify documentation. The solution (also suggested in the doc [LINK]) is to de-duplicate events by adding a delay between event arrival and response. <time.AfterFunc [LINK] helps here
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#+begin_src diff
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func runWatcher(config *config.Config) *EventBroker {
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return broker
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}
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#+end_src
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** Notes
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[fn:1] I'm not sure if "broker" is semantically correct in this context, since there's a single event type and is sent to all subscribers. "Broadcaster" is probably more correct, but sounds worse.
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