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https://github.com/jongtao/hp-minehunt
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9
Makefile
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9
Makefile
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@ -0,0 +1,9 @@
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CC=gcc
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LIBS=-lncurses
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CFLAGS=$(LIBS) -Wall -ansi #-g
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all:
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gcc $(CFLAGS) main.c -o minehunt
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clean:
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rm -rf *.o minehunt
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@ -2,3 +2,9 @@ hp-minehunt
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===========
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A "port" of the minehunt easter egg from the HP-48 series calculators
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The build was compiled on a 64-bit Debian machine. Run with ncurses library
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installed
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You can build the game yourself from the makefile. Make sure you have the
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ncurses development library installed to do this.
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BIN
build/minehunt
Executable file
BIN
build/minehunt
Executable file
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164
main.c
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164
main.c
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/* MINEHUNT
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A port of the famous easter egg on the HP-48 Series calculators.
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Jonathan Tao.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include <stdio.h>
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#include "curses.h"
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#define CHK(x) (mines[x/32]&(1<<(x%32)))
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const char* title="MINEHUNT";
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int main(int argc, char** argv)
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{
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short i, j, near, score, posx, posy;
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char key, state;
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uint32_t mines[4], seed;
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memset(mines,0,32);
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posx = posy = 0;
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near = state = 0;
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key = 0;
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score = 1;
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/*Generate*/
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if(argc>1)
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{
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seed = atoi(argv[1]);
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srand(seed);
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printf("Seed:\t%d", seed);
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} /*if a seed is provided*/
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else
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{
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srand((unsigned)(long)&seed);
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printf("Seed:\t%d", (unsigned)(long)&seed);
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} /*else create seed from seed via "random" memory address*/
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for(i=0;i<20;i++)
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{
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do {j=rand()&0X7F;} while(j==0 || j==127 || CHK(j));
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mines[j/32]|=(1<<(j%32));
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} /* 20 mines to place*/
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/* Init ncurses*/
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initscr();
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noecho();
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curs_set(0);
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mvaddch(0,0,ACS_LEQUAL);
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for(i=0;i<8;i++)
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mvaddch(i+2,0,*(title+i));
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mvaddch(10,0,164|A_ALTCHARSET);
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mvaddch(0,21,ACS_GEQUAL);
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for(i=0;i<8;i++)
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mvaddch(i+2,21,*(title+i));
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mvaddch(10,21,164|A_ALTCHARSET);
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mvaddch(1,2,ACS_ULCORNER); mvaddch(1,19,ACS_URCORNER);
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mvaddch(10,2,ACS_LLCORNER); mvaddch(10,19,ACS_LRCORNER);
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mvhline(1,3,ACS_HLINE,16);
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mvhline(10,3,ACS_HLINE,16);
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mvvline(2,2,ACS_VLINE,8);
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mvvline(2,19,ACS_VLINE,8);
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for(i=0;i<8;i++)
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mvhline(i+2,3,' '|A_STANDOUT,16);
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mvaddch(9,18,ACS_CKBOARD);
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mvprintw(0,3,"Near %d",near);
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mvprintw(0,11,"Score %d",score);
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mvaddch(2,3,ACS_DIAMOND);
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refresh();
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while(state==0)
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{
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key=getch();
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mvaddch(posy+2,posx+3,'.');
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repoll:
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switch(key)
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{
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case 'h': if(posx!=0) posx--; break;
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case 'j': if(posy!=7) posy++; break;
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case 'k': if(posy!=0) posy--; break;
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case 'l': if(posx!=15) posx++; break;
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case 'y': if(posx!=0 && posy!=0) {posx--; posy--;} break;
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case 'u': if(posx!=15 && posy!=0) {posx++; posy--;} break;
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case 'b': if(posx!=0 && posy!=7) {posx--; posy++;} break;
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case 'n': if(posx!=15 && posy!=7) {posx++; posy++;} break;
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case 27: state=1; break;
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default:
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mvaddch(posy+2,posx+3,ACS_DIAMOND);
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key = getch();
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goto repoll;
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}; /*switch key*/
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mvaddch(posy+2,posx+3,ACS_DIAMOND);
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score++;
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j = posy*16+posx;
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if(state || mines[j/32]&(1<<(j%32)))
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{
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score--;
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for(i=0;i<128;i++)
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if(CHK(i))
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mvaddch((i/16)+2,(i%16)+3,164|A_ALTCHARSET);
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mvprintw(0,11,"Score %d",score);
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mvprintw(0,3,"YOU BLEW UP!!");
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mvaddch(posy+2,posx+3,'X');
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state=1;
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getch();
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} /*if lose*/
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else
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if(posx==15 && posy==7)
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{
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for(i=0;i<128;i++)
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if(CHK(i))
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mvaddch((i/16)+2,(i%16)+3,164|A_ALTCHARSET);
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mvprintw(0,11,"Score %d",score);
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mvprintw(0,3,"YOU MADE IT!!");
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mvaddch(posy+2,posx+3,'@');
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state=1;
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getch();
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} /*if win*/
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else
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{
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near=0;
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j=(posy-1)*16+(posx-1); /*Upper Left*/
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if(posy!=0 && posx!=0 && CHK(j)) near++;
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j=(posy-1)*16+posx; /*Up*/
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if(posy!=0 && CHK(j)) near++;
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j=(posy-1)*16+(posx+1); /*Upper Right*/
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if(posy!=0 && posx!=15 && CHK(j)) near++;
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j=posy*16+(posx+1); /*Right*/
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if(posx!=15 && CHK(j)) near++;
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j=(posy+1)*16+(posx+1); /*Lower Right*/
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if(posy!=7 && posx!=15 && CHK(j)) near++;
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j=(posy+1)*16+posx; /*Down*/
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if(posy!=7 && CHK(j)) near++;
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j=(posy+1)*16+(posx-1); /*Lower Left*/
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if(posy!=7 && posx!=0 && CHK(j)) near++;
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j=posy*16+(posx-1); /*Left*/
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if(posx!=0 && CHK(j)) near++;
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mvprintw(0,3,"Near %d",near);
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mvprintw(0,11,"Score %d",score);
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} /*else continue play*/
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} /*while continue*/
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endwin();
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printf("\nScore:\t%d\n",score);
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return 0;
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} /* main() */
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