Updated source code from Eric Rechlin's Emu48 version 1.62+ that was merged from Christoph Gießelink's Emu48 version 1.63.

This commit is contained in:
dgis 2020-10-30 00:33:10 +01:00
parent 9b995adc51
commit 378a3cf67d
18 changed files with 2977 additions and 2922 deletions

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@ -65,6 +65,7 @@ CHANGES
Version 2.0 (2020-11-XX)
- Updated source code from Eric Rechlin's Emu48 version 1.62+ that was merged from Christoph Gießelink's Emu48 version 1.63.
- For the HP49/50 port 2, it is now possible to load a new Flash ROM file (It fully replaces the ROM).
- Replaces the haptic feedback switch with a slider to adjust the vibration duration.
- Fix transparency issue (RGB -> BGR).

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@ -53,7 +53,7 @@ add_library( # Sets the name of the library.
src/main/cpp/core/disrpl.c
# src/main/cpp/core/Emu48.c #-> To rewrite
src/main/cpp/core/engine.c
src/main/cpp/core/external.c
# src/main/cpp/core/external.c # Removed in Emu48+ for Windows version 1.62+
src/main/cpp/core/fetch.c
src/main/cpp/core/files.c
src/main/cpp/core/i28f160.c

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@ -65,6 +65,7 @@ CHANGES
Version 2.0 (2020-11-XX)
- Updated source code from Eric Rechlin's Emu48 version 1.62+ that was merged from Christoph Gießelink's Emu48 version 1.63.
- For the HP49/50 port 2, it is now possible to load a new Flash ROM file (It fully replaces the ROM).
- Replaces the haptic feedback switch with a slider to adjust the vibration duration.
- Fix transparency issue (RGB -> BGR).

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@ -279,7 +279,7 @@ static LRESULT OnPaint(HWND hWindow)
GdiFlush();
}
LeaveCriticalSection(&csGDILock);
UpdateAnnunciators();
UpdateAnnunciators(0x3F);
RefreshButtons(&rcMainPaint);
}
EndPaint(hWindow, &Paint);

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@ -13,7 +13,7 @@
#include "kml.h"
#include "debugger.h"
#define VERSION "1.61+"
#define VERSION "1.62+"
#ifdef _DEBUG
LPCTSTR szNoTitle = _T("Emu48 ")_T(VERSION)_T(" Debug");
@ -904,7 +904,7 @@ static LRESULT OnPaint(HWND hWindow)
GdiFlush();
}
LeaveCriticalSection(&csGDILock);
UpdateAnnunciators();
UpdateAnnunciators(0x3F);
RefreshButtons(&rcMainPaint);
}
EndPaint(hWindow, &Paint);

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@ -52,7 +52,6 @@
#define DISP_POINTER 0x01 // defines for display area
#define DISP_MAIN 0x02
#define DISP_MENUE 0x04
#define DISP_ANNUN 0x08
#define ROMPAGESIZE (1<<12) // ROM dirty page size in nibbles
@ -182,7 +181,7 @@ extern VOID UpdateMenuDisplay(VOID);
extern VOID RefreshDisp0(); // CdB for HP: add apples display management
extern VOID WriteToMainDisplay(LPBYTE a, DWORD d, UINT s);
extern VOID WriteToMenuDisplay(LPBYTE a, DWORD d, UINT s);
extern VOID UpdateAnnunciators(VOID);
extern VOID UpdateAnnunciators(DWORD dwUpdateMask);
extern VOID ResizeWindow(VOID);
// Engine.c
@ -374,10 +373,6 @@ extern DWORD RPL_Pick(UINT l);
extern VOID RPL_Replace(DWORD n);
extern VOID RPL_Push(UINT l,DWORD n);
// External.c
extern VOID External(CHIPSET* w);
extern VOID RCKBp(CHIPSET* w);
// SndEnum.c
extern VOID SetSoundDeviceList(HWND hWnd,UINT uDeviceID);

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@ -4,7 +4,7 @@
* This file is part of Emu48
*
* Copyright (C) 2005 CdB for HP
* Copyright (C) 2006 Christoph Gie<EFBFBD>elink
* Copyright (C) 2006 Christoph Gießelink
*
*/
#include "pch.h"
@ -20,7 +20,7 @@
#pragma intrinsic(memset,memcpy)
#include "ops.h"
#include "Ops.h"
//
// ROM buffer access functions
@ -158,6 +158,35 @@ VOID o80B40(VOID)
return;
}
// BEEP2
VOID o80B50(CHIPSET* w)
{
BYTE fbeep;
DWORD freq,dur;
freq = Npack(w->D,5); // frequency in Hz
dur = Npack(w->C,5); // duration in ms
Nread(&fbeep,0x80F0F,1); // fetch system flags -53 to -56
w->carry = TRUE; // setting of no beep
if (!(fbeep & 0x8) && freq) // bit -56 clear and frequency > 0 Hz
{
if (freq > 4400) freq = 4400; // high limit of HP (SX)
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (4MHz)
w->cycles += dur * 4000;
// original routine return with...
w->P = 0; // P=0
w->intk = TRUE; // INTON
w->carry = FALSE; // RTNCC
}
w->pc = rstkpop();
return;
}
// MOVEDOWN
VOID o80B60(VOID)
{
@ -230,6 +259,38 @@ VOID o80B80(VOID)
return;
}
// RCKBp
VOID o80B90(CHIPSET* w) // ROM Check Beep patch
{
DWORD dw2F,dwCpuFreq;
DWORD freq,dur;
BYTE f,d;
f = w->C[1]; // f = freq ctl
d = w->C[0]; // d = duration ctl
// CPU strobe frequency @ RATE 27 = 3.67MHz
// CPU strobe frequency @ RATE 29 = 3.93MHz
dwCpuFreq = ((27 + 1) * 524288) >> 2;
dw2F = f * 180 + 367; // F=f*90+183.5
freq = dwCpuFreq / dw2F;
dur = (dw2F * (256 - 16 * d)) * 1000 / 2 / dwCpuFreq;
if (freq > 4400) freq = 4400; // high limit of HP
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (4MHz)
w->cycles += dur * 4000;
w->P = 0; // P=0
w->carry = FALSE; // RTNCC
w->pc = rstkpop();
return;
}
// setup basic memory configuration
VOID o80B04(VOID)
{
@ -327,11 +388,11 @@ VOID o80BExt(LPBYTE I) // Saturnator extentions
case 0x00: o80B00(); break; // RPL2 (preserve Carry)
case 0x03: o80B30(); break; // FALSE
case 0x04: o80B40(); break; // DOFALSE
case 0x05: External(&w); PCHANGED; break; // BEEP2 implemented using Emu48's beep
case 0x05: o80B50(&w); PCHANGED; break; // BEEP2 implemented using Emu48's beep
case 0x06: o80B60(); break; // MOVEDOWN
case 0x07: o80B70(); break; // MOVEUP
case 0x08: o80B80(); break; // CREATETEMP
case 0x09: RCKBp(&w); PCHANGED; break; // RCKBp
case 0x09: o80B90(&w); PCHANGED; break; // RCKBp (ROM Check Beep patch)
case 0x0A: break; // KEYDN not implemented
case 0x0B: break; // no doslow implemented
case 0x10: // simulate off function

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@ -10,9 +10,11 @@
extern VOID o80B00(VOID);
extern VOID o80B30(VOID);
extern VOID o80B40(VOID);
extern VOID o80B50(CHIPSET* w);
extern VOID o80B60(VOID);
extern VOID o80B70(VOID);
extern VOID o80B80(VOID);
extern VOID o80B90(CHIPSET* w);
extern VOID o80B04(VOID);
extern VOID o80B14(VOID);
extern VOID o80B24(VOID);

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@ -589,21 +589,26 @@ VOID WriteToMenuDisplay(LPBYTE a, DWORD d, UINT s)
return;
}
VOID UpdateAnnunciators(VOID)
VOID UpdateAnnunciators(DWORD dwUpdateMask)
{
BYTE c;
UINT i;
c = (BYTE)(Chipset.IORam[ANNCTRL] | (Chipset.IORam[ANNCTRL+1]<<4));
// switch annunciators off if timer stopped
if ((c & AON) == 0 || (Chipset.IORam[TIMER2_CTRL] & RUN) == 0)
c = 0;
DrawAnnunciator(1,c&LA1);
DrawAnnunciator(2,c&LA2);
DrawAnnunciator(3,c&LA3);
DrawAnnunciator(4,c&LA4);
DrawAnnunciator(5,c&LA5);
DrawAnnunciator(6,c&LA6);
for (i = 1; i <= 6; ++i)
{
if ((dwUpdateMask & 0x1) != 0) // annunciator changed?
{
DrawAnnunciator(i,c & 0x1);
}
dwUpdateMask >>= 1;
c >>= 1;
}
_ASSERT(dwUpdateMask == 0);
return;
}

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@ -73,7 +73,7 @@ static DWORD dwOldCyc; // cpu cycles at last event
static DWORD dwSpeedRef; // timer value at last event
static DWORD dwTickRef; // sample timer ticks
#include "ops.h"
#include "Ops.h"
// save last instruction in circular instruction buffer
static __inline VOID SaveInstrAddr(DWORD dwAddr)
@ -285,7 +285,6 @@ static __inline VOID CheckDisp(BOOL bSync)
_ASSERT((disp & DISP_POINTER) == 0); // display pointer already updated
if (disp & DISP_MAIN) UpdateMainDisplay();
if (disp & DISP_MENUE) UpdateMenuDisplay();
_ASSERT((disp & DISP_ANNUN) == 0); // annunciators already updated
disp = 0; // display updated
return;
}
@ -599,7 +598,7 @@ loop:
UpdateMainDisplay();
UpdateMenuDisplay();
RefreshDisp0(); // CdB for HP: add apples display management
UpdateAnnunciators();
UpdateAnnunciators(0x3F);
// init speed reference
dwOldCyc = (DWORD) (Chipset.cycles & 0xFFFFFFFF);
QueryPerformanceCounter(&lDummyInt);

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@ -1,100 +0,0 @@
/*
* external.c
*
* This file is part of Emu48
*
* Copyright (C) 1995 Sebastien Carlier
* Copyright (C) 2005 Christoph Gießelink
*
*/
#include "pch.h"
#include "Emu48.h"
#include "ops.h"
//| 38G | 39G | 40G | 48SX | 48GX | 49G | Name
//#F0E4F #80F0F #80F0F #706D2 #80850 #80F0F =SFLAG53_56
// memory address for flags -53 to -56
// CdB for HP: add apples beep management
#define SFLAG53_56 ( (cCurrentRomType=='6') \
? 0xE0E4F \
: ( (cCurrentRomType=='A') \
? 0xF0E4F \
: ( (cCurrentRomType!='E' && cCurrentRomType!='X' && cCurrentRomType!='P' && cCurrentRomType!='2' && cCurrentRomType!='Q') \
? ( (cCurrentRomType=='S') \
? 0x706D2 \
: 0x80850 \
) \
: 0x80F0F \
) \
) \
)
VOID External(CHIPSET* w) // Beep patch
{
BYTE fbeep;
DWORD freq,dur;
freq = Npack(w->D,5); // frequency in Hz
dur = Npack(w->C,5); // duration in ms
Nread(&fbeep,SFLAG53_56,1); // fetch system flags -53 to -56
w->carry = TRUE; // setting of no beep
if (!(fbeep & 0x8) && freq) // bit -56 clear and frequency > 0 Hz
{
if (freq > 4400) freq = 4400; // high limit of HP (SX)
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (2MHz / 4MHz)
w->cycles += dur * ((cCurrentRomType=='S') ? 2000 : 4000);
// original routine return with...
w->P = 0; // P=0
w->intk = TRUE; // INTON
w->carry = FALSE; // RTNCC
}
w->pc = rstkpop();
return;
}
VOID RCKBp(CHIPSET* w) // ROM Check Beep patch
{
DWORD dw2F,dwCpuFreq;
DWORD freq,dur;
BYTE f,d;
f = w->C[1]; // f = freq ctl
d = w->C[0]; // d = duration ctl
if (cCurrentRomType == 'S') // Clarke chip with 48S ROM
{
// CPU strobe frequency @ RATE 14 = 1.97MHz
dwCpuFreq = ((14 + 1) * 524288) >> 2;
dw2F = f * 126 + 262; // F=f*63+131
}
else // York chip with 48G and later ROM
{
// CPU strobe frequency @ RATE 27 = 3.67MHz
// CPU strobe frequency @ RATE 29 = 3.93MHz
dwCpuFreq = ((27 + 1) * 524288) >> 2;
dw2F = f * 180 + 367; // F=f*90+183.5
}
freq = dwCpuFreq / dw2F;
dur = (dw2F * (256 - 16 * d)) * 1000 / 2 / dwCpuFreq;
if (freq > 4400) freq = 4400; // high limit of HP
SoundBeep(freq,dur); // beeping
// estimate cpu cycles for beeping time (2MHz / 4MHz)
w->cycles += dur * ((cCurrentRomType=='S') ? 2000 : 4000);
w->P = 0; // P=0
w->carry = FALSE; // RTNCC
w->pc = rstkpop();
return;
}

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@ -321,7 +321,7 @@ static JMPTAB o8A_[] =
static JMPTAB o81B_[] =
{
(LPCVOID) o_invalid4, F,
(LPCVOID) o81B1, F, // normally o_invalid4, beep patch, Apple: LOOP
(LPCVOID) o81B1, F, // normally o_invalid4, Apple: LOOP
(LPCVOID) o81B2, F,
(LPCVOID) o81B3, F,
(LPCVOID) o81B4, F,

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@ -1017,8 +1017,16 @@ BOOL OpenDocument(LPCTSTR szFilename)
case 0xFE: // Win48 2.1 / Emu4x 0.99.x format
// read length of KML script name
ReadFile(hFile,&nLength,sizeof(nLength),&lBytesRead,NULL);
// KML script name too long for file buffer
if (nLength >= ARRAYSIZEOF(szCurrentKml)) goto read_err;
if (nLength >= ARRAYSIZEOF(szCurrentKml))
{
// skip heading KML script name characters until remainder fits into file buffer
UINT nSkip = nLength - (ARRAYSIZEOF(szCurrentKml) - 1);
SetFilePointer(hFile, nSkip, NULL, FILE_CURRENT);
nLength = ARRAYSIZEOF(szCurrentKml) - 1;
}
#if defined _UNICODE
{
LPSTR szTmp = (LPSTR) malloc(nLength);

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@ -2630,9 +2630,8 @@ BOOL InitKML(LPCTSTR szFilename, BOOL bNoLog)
}
if (CheckForBeepPatch()) // check if ROM contain beep patches
{
AddToLog(_T("Warning, ROM beep patch detected. Remove beep patches please."));
bNoLog = FALSE;
bAlwaysDisplayLog = TRUE;
AddToLog(_T("Error, ROM beep patch detected. Remove beep patches please."));
goto quit;
}
ResizeMainBitmap(nScaleMul,nScaleDiv); // resize main picture

File diff suppressed because it is too large Load diff

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@ -1,7 +1,7 @@
/*
LodePNG version 20190914
LodePNG version 20200306
Copyright (c) 2005-2019 Lode Vandevenne
Copyright (c) 2005-2020 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -335,17 +335,19 @@ typedef struct LodePNGColorMode {
palette (PLTE and tRNS)
Dynamically allocated with the colors of the palette, including alpha.
When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
lodepng_palette_clear, then for each color use lodepng_palette_add.
If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
This field may not be allocated directly, use lodepng_color_mode_init first,
then lodepng_palette_add per color to correctly initialize it (to ensure size
of exactly 1024 bytes).
The alpha channels must be set as well, set them to 255 for opaque images.
When decoding, by default you can ignore this palette, since LodePNG already
fills the palette colors in the pixels of the raw RGBA output.
The palette is only supported for color type 3.
*/
unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
/*
transparent color key (tRNS)
@ -691,20 +693,11 @@ typedef struct LodePNGColorStats {
void lodepng_color_stats_init(LodePNGColorStats* stats);
/*Get a LodePNGColorStats of the image. The stats must already have been inited.*/
void lodepng_compute_color_stats(LodePNGColorStats* stats,
/*Get a LodePNGColorStats of the image. The stats must already have been inited.
Returns error code (e.g. alloc fail) or 0 if ok.*/
unsigned lodepng_compute_color_stats(LodePNGColorStats* stats,
const unsigned char* image, unsigned w, unsigned h,
const LodePNGColorMode* mode_in);
/*Computes a minimal PNG color model that can contain all colors as indicated by the stats and it settings.
The stats should be computed with lodepng_compute_color_stats.
mode_in is raw color profile of the image the stats were computed on, to copy palette order from when relevant.
Minimal PNG color model means the color type and bit depth that gives smallest amount of bits in the output image,
e.g. gray if only grayscale pixels, palette if less than 256 colors, color key if only single transparent color, ...
LodePNG uses this function internally if auto_convert is enabled (it is by default).
*/
unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
const LodePNGColorMode* mode_in,
const LodePNGColorMode* stats);
/*Settings for the encoder.*/
typedef struct LodePNGEncoderSettings {
@ -753,10 +746,6 @@ typedef struct LodePNGState {
LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
unsigned error;
#ifdef LODEPNG_COMPILE_CPP
/* For the lodepng::State subclass. */
virtual ~LodePNGState(){}
#endif
} LodePNGState;
/*init, cleanup and copy functions to use with this struct*/
@ -868,32 +857,32 @@ Input must be at the beginning of a chunk (result of a previous lodepng_chunk_ne
or the 8th byte of a PNG file which always has the first chunk), or alternatively may
point to the first byte of the PNG file (which is not a chunk but the magic header, the
function will then skip over it and return the first real chunk).
Expects at least 8 readable bytes of memory in the input pointer.
Will output pointer to the start of the next chunk or the end of the file if there
is no more chunk after this. Start this process at the 8th byte of the PNG file.
Will output pointer to the start of the next chunk, or at or beyond end of the file if there
is no more chunk after this or possibly if the chunk is corrupt.
Start this process at the 8th byte of the PNG file.
In a non-corrupt PNG file, the last chunk should have name "IEND".
*/
unsigned char* lodepng_chunk_next(unsigned char* chunk);
const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
/*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
unsigned char* lodepng_chunk_find(unsigned char* chunk, const unsigned char* end, const char type[5]);
unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
/*
Appends chunk to the data in out. The given chunk should already have its chunk header.
The out variable and outlength are updated to reflect the new reallocated buffer.
The out variable and outsize are updated to reflect the new reallocated buffer.
Returns error code (0 if it went ok)
*/
unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
/*
Appends new chunk to out. The chunk to append is given by giving its length, type
and data separately. The type is a 4-letter string.
The out variable and outlength are updated to reflect the new reallocated buffer.
The out variable and outsize are updated to reflect the new reallocated buffer.
Returne error code (0 if it went ok)
*/
unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
const char* type, const unsigned char* data);
@ -983,7 +972,7 @@ class State : public LodePNGState {
public:
State();
State(const State& other);
virtual ~State();
~State();
State& operator=(const State& other);
};
@ -1065,8 +1054,7 @@ TODO:
[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
[ ] allow user to give data (void*) to custom allocator
[ ] provide alternatives for C library functions not present on some platforms (memcpy, ...)
[ ] rename "grey" to "gray" everywhere since "color" also uses US spelling (keep "grey" copies for backwards compatibility)
[X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
*/
#endif /*LODEPNG_H inclusion guard*/
@ -1582,12 +1570,12 @@ Iterate to the next chunk. This works if you have a buffer with consecutive chun
functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
data available in the buffer to be able to go to the next chunk.
unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
const char* type, const unsigned char* data):
These functions are used to create new chunks that are appended to the data in *out that has
length *outlength. The append function appends an existing chunk to the new data. The create
length *outsize. The append function appends an existing chunk to the new data. The create
function creates a new chunk with the given parameters and appends it. Type is the 4-letter
name of the chunk.
@ -1787,14 +1775,18 @@ symbol.
Not all changes are listed here, the commit history in github lists more:
https://github.com/lvandeve/lodepng
*) 06 mar 2020: simplified some of the dynamic memory allocations.
*) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
overflow checks.
*) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
*) 15 jun 2019 (!): auto_choose_color API changed (for bugfix: don't use palette
if gray ICC profile) and non-ICC LodePNGColorProfile renamed to LodePNGColorStats.
*) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
LodePNGColorStats.
*) 30 dec 2018: code style changes only: removed newlines before opening braces.
*) 10 sep 2018: added way to inspect metadata chunks without full decoding.
*) 19 aug 2018 (!): fixed color mode bKGD is encoded with and made it use
*) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
palette index in case of palette.
*) 10 aug 2018 (!): added support for gAMA, cHRM, sRGB and iCCP chunks. This
*) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
change is backwards compatible unless you relied on unknown_chunks for those.
*) 11 jun 2018: less restrictive check for pixel size integer overflow
*) 14 jan 2018: allow optionally ignoring a few more recoverable errors
@ -1814,25 +1806,25 @@ https://github.com/lvandeve/lodepng
*) 22 dec 2013: Power of two windowsize required for optimization.
*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
*) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
prefix for the custom allocators and made it possible with a new #define to
use custom ones in your project without needing to change lodepng's code.
*) 28 jan 2013: Bugfix with color key.
*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
*) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
(no palette). Better deflate tree encoding. New compression tweak settings.
Faster color conversions while decoding. Some internal cleanups.
*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
*) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
and made it work with function pointers instead.
*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
and free functions and toggle #defines from compiler flags. Small fixes.
*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
*) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
*) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
redundant C++ codec classes. Reduced amount of structs. Everything changed,
but it is cleaner now imho and functionality remains the same. Also fixed
several bugs and shrunk the implementation code. Made new samples.
*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
*) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
PNG color model and bit depth, based on the amount and type of colors of the
raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
*) 9 okt 2011: simpler hash chain implementation for the encoder.
@ -1841,7 +1833,7 @@ https://github.com/lvandeve/lodepng
A bug with the PNG filtertype heuristic was fixed, so that it chooses much
better ones (it's quite significant). A setting to do an experimental, slow,
brute force search for PNG filter types is added.
*) 17 aug 2011 (!): changed some C zlib related function names.
*) 17 aug 2011: (!) changed some C zlib related function names.
*) 16 aug 2011: made the code less wide (max 120 characters per line).
*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
@ -1949,5 +1941,5 @@ Domain: gmail dot com.
Account: lode dot vandevenne.
Copyright (c) 2005-2019 Lode Vandevenne
Copyright (c) 2005-2020 Lode Vandevenne
*/

View file

@ -9,7 +9,7 @@
#include "pch.h"
#include "Emu48.h"
#include "ops.h"
#include "Opcodes.h"
#include "opcodes.h"
#include "io.h"
#include "i28f160.h" // flash support
@ -1307,6 +1307,7 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
BOOL bDISPADDR = FALSE; // flag addr 0x120-0x124 changed
BOOL bLINEOFFS = FALSE; // flag addr 0x125-0x127 changed
BOOL bMENUADDR = FALSE; // flag addr 0x130-0x134 changed
DWORD dwAnnunciator = 0; // no annunciator write
#if defined DEBUG_IO
{
@ -1412,7 +1413,8 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
if (c & RST)
{
CpuReset(); // emulate NRES signal
disp |= (DISP_POINTER | DISP_MAIN | DISP_MENUE | DISP_ANNUN);
disp |= (DISP_POINTER | DISP_MAIN | DISP_MENUE);
dwAnnunciator = 0x3F; // update all annunciators
bInterrupt = TRUE; // SHUTDN
}
break;
@ -1425,11 +1427,9 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
// 0010B @ Annunciator control [LA4 LA3 LA2 LA1] = [ alarm alpha -> <- ]
case 0x0B:
case 0x0C:
if (c!=Chipset.IORam[d])
{
// annunciator changed
dwAnnunciator |= ((Chipset.IORam[d] ^c) << ((d - 0x0B) * 4)) & 0x3F;
Chipset.IORam[d] = c;
disp |= DISP_ANNUN;
}
break;
// 0010D = NS:BAUD
@ -1759,7 +1759,7 @@ VOID WriteIO(BYTE *a, DWORD d, DWORD s)
StartTimers();
else
StopTimers();
disp |= DISP_ANNUN; // update annunciators
dwAnnunciator = 0x3F; // update all annunciators
break;
// 00130 = NS:MENUADDR
@ -1842,10 +1842,9 @@ finish:
disp &= ~DISP_POINTER; // display pointer updated
UpdateDisplayPointers();
}
if (disp & DISP_ANNUN)
if (dwAnnunciator)
{
disp &= ~DISP_ANNUN; // annunciators updated
UpdateAnnunciators();
UpdateAnnunciators(dwAnnunciator);
}
return;
}

View file

@ -4,7 +4,7 @@
* This file is part of Emu48
*
* Copyright (C) 1995 Sebastien Carlier
* Copyright (C) 1999 Christoph Gie<EFBFBD>elink
* Copyright (C) 1999 Christoph Gießelink
*
*/
#include "pch.h"
@ -25,7 +25,7 @@
#pragma intrinsic(memset,memcpy)
#include "ops.h"
#include "Ops.h"
// Fields start and length
UINT F_s[16] = {0/*P*/,0,2,0,15,3,0,0,0,0,0,0,0,0,0,0};
@ -2444,7 +2444,7 @@ VOID o_goyes5(LPBYTE I)
}
//////// EXTENSIONS ////////
VOID o81B1(LPBYTE I) // beep patch
VOID o81B1(LPBYTE I)
{
if (cCurrentRomType=='Q' || cCurrentRomType=='2' || cCurrentRomType=='P')
{
@ -2454,9 +2454,8 @@ VOID o81B1(LPBYTE I) // beep patch
}
else
{
// Emu48 borrows this opcode for the beep patch on the non-ARM-based calculators
External(&w); // beep patch
PCHANGED; // update field select table
// this opcode was used for the beep patch on the non-ARM-based calculators, not used any more
o_invalid4(I);
}
return;
}