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570 lines
18 KiB
EmacsLisp
570 lines
18 KiB
EmacsLisp
;;; emstar.el --- Emstar Game
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;; Version: 1.3
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;; Copyright
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;; © Gwenhael Le Moine
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;; Author: Gwenhael Le Moine <gwenhael.le.moine@gmail.com>
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;; Keywords: games
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;; URL: https://github.com/cycojesus/emstar
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;; This file is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 3, or (at your option)
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;; any later version.
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;; This file is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; Play Emstar in emacs.
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;; Heavily based on emacs-sokoban
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;; (require 'emstar)
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;;; Code:
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(require 'cl)
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(defconst emstar-version "0.1"
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"Version string for this version of GNU-Emacs Emstar.")
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(defconst emstar-left '(-1 . 0))
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(defconst emstar-right '( 1 . 0))
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(defconst emstar-down '( 0 . 1))
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(defconst emstar-up '( 0 . -1))
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(defconst emstar-eater "eater")
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(defconst emstar-stopper "stopper")
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(defgroup emstar nil
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"Emstar game for GNU Emacs."
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:prefix "emstar-"
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:group 'games)
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(defcustom emstar-playerfiles-dir "/tmp/"
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"*The directory holding the emstar playerfiles.
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Emstar saves the information from `emstar-player-stats' to a
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playerfile in this directory. If you don't want to use
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playerfiles, set value to NIL."
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:group 'emstar
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:type 'string)
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(defvar emstar-player-stats nil
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"Alist with player specific information as saved in the playerfiles.
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This holds the best results for each finished level and the
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players current level.")
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(defconst emstar-playerfile-prefix "emstar-pl-"
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"The prefix used for emstar playerfiles.")
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(defvar emstar-best-players-list nil
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"A list with the best result for each level
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generated from all available playerfiles, if `emstar-playerfiles-dir'
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is none nil.")
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(defcustom emstar-levels-dir (concat (file-name-directory load-file-name) "/emstar-levels")
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"*Directory holding the emstar level files"
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:group 'emstar
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:type 'string)
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(defcustom emstar-levels-basename "emstar-lvl."
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"*Basename of the emstar level files"
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:group 'emstar
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:type 'string)
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(defcustom emstar-start-level 1
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"*Defines the level-numver to start with.
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This might be overwritten by the last level played,
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as saved in the playerfile."
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:group 'emstar
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:type 'integer)
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(defcustom emstar-undo-penalty 3
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"*Defines distance penatly for one undo."
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:group 'emstar
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:type 'integer)
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(defvar emstar-eater-char ?@)
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(defvar emstar-gift-char ?*)
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(defvar emstar-stopper-char ?H)
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(defvar emstar-wall-char ?#)
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;; (defcustom emstar-eater-char ?@
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;; "*Defines the character used to diplay the eater."
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;; :group 'emstar
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;; :type 'character)
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;; (defcustom emstar-gift-char ?*
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;; "*Defines the character used to diplay the gifts."
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;; :group 'emstar
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;; :type 'character)
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;; (defcustom emstar-stopper-char ?H
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;; "*Defines the character used to diplay the stopper."
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;; :group 'emstar
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;; :type 'character)
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;; (defcustom emstar-wall-char ?#
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;; "*Defines the character used to diplay the walls."
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;; :group 'emstar
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;; :type 'character)
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(defface emstar-eater-face
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'((t (:foreground "green"
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:weight bold)))
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"*Face used display the eater in emstar game."
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:group 'emstar)
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(defface emstar-stopper-face
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'((t (:foreground "red"
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:weight bold)))
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"*Face used display the stopper in emstar game."
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:group 'emstar)
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(defface emstar-gift-face
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'((t (:foreground "yellow"
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:weight bold)))
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"*Face used display gifts in emstar game."
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:group 'emstar)
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(defface emstar-wall-face
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'((t (:foreground "black")))
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"*Face used display walls in emstar game."
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:group 'emstar)
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(defvar emstar-eater-face 'emstar-eater-face)
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(defvar emstar-stopper-face 'emstar-stopper-face)
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(defvar emstar-gift-face 'emstar-gift-face)
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(defvar emstar-wall-face 'emstar-wall-face)
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(defconst emstar-font-lock-keywords
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`((,(regexp-quote (char-to-string emstar-eater-char))
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. emstar-eater-face)
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(,(regexp-quote (char-to-string emstar-stopper-char))
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. emstar-stopper-face)
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(,(regexp-quote (char-to-string emstar-gift-char))
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. emstar-gift-face)
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(,(regexp-quote (char-to-string emstar-wall-char))
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. emstar-wall-face))
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"Stuff to highlight in emstar.")
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(defvar emstar-mode-map nil
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"Keymap for emstar.")
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(defvar emstar-selected 'emstar-eater
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"Currently selected piece.")
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(setq emstar-mode-map (make-sparse-keymap))
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(define-key emstar-mode-map [up] 'emstar-move-up)
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(define-key emstar-mode-map [down] 'emstar-move-down)
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(define-key emstar-mode-map [left] 'emstar-move-left)
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(define-key emstar-mode-map [right] 'emstar-move-right)
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(define-key emstar-mode-map "u" 'emstar-undo)
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(define-key emstar-mode-map "b" 'emstar-display-best-players-list)
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(define-key emstar-mode-map ">" 'emstar-goto-next-level)
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(define-key emstar-mode-map "n" 'emstar-goto-next-level)
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(define-key emstar-mode-map "<" 'emstar-goto-prev-level)
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(define-key emstar-mode-map "p" 'emstar-goto-prev-level)
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(define-key emstar-mode-map " " 'emstar-switch-selected)
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(define-key emstar-mode-map "r" 'emstar-reload-level)
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(defvar emstar-collected-gifts 0
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"Number of gifts collected. Buffer-local in emstar-mode.")
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(defvar emstar-total-gifts 0
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"Total number of gifts. Buffer-local in emstar-mode.")
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(defvar emstar-level nil
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"Number of current level. Buffer-local in emstar games.")
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(defvar emstar-distance nil
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"Distance travelled by player. Buffer-local in emstar-mode.")
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(defvar emstar-pos nil
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"Current position of player. Buffer-local in emstar-mode.")
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(defvar emstar-last-pos nil
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"Backup of last player position. Buffer-local in emstar-mode.")
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(defvar emstar-game-info nil
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"String with infos to the current game. Buffer-local in emstar-mode.")
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(defvar emstar-level-best-string nil
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"String holding the best result for the current level as displayed.")
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(defun emstar-forward-line (arg)
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"Like forward-line but preserve the current column.
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The implementation is rather simple, as we can make certain
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assumptions about the structure of a valid emstar level buffer."
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(let ((goal-column (current-column)))
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(forward-line arg)
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(move-to-column goal-column)))
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(defun emstar-paint (char)
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"Insert char at point, overwriting the old char.
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Extreme simple, but sufficient for our needs."
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(let ((inhibit-read-only t))
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(delete-char 1)
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(insert (char-to-string char))
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(forward-char -1))
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t)
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(defun emstar-count-gifts ()
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(setq emstar-total-gifts 0)
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(goto-char (point-min))
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(while (search-forward (char-to-string emstar-gift-char) nil t)
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(setq emstar-total-gifts (1+ emstar-total-gifts))))
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(defun emstar-refresh-collected-gifts ()
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(setq emstar-collected-gifts 0)
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(goto-char (point-min))
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(while (search-forward (char-to-string emstar-gift-char) nil t)
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(setq emstar-collected-gifts (1+ emstar-collected-gifts)))
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(setq emstar-collected-gifts (- emstar-total-gifts emstar-collected-gifts )))
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(defun emstar-update-score (level distance)
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"Save the distance travelled for level to `emstar-player-stats'."
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(let* ((level-name (concat emstar-levels-basename
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(number-to-string level)))
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(entry (assoc level-name emstar-player-stats)))
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(if entry
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(or (< (cdr entry) distance) (setcdr entry distance))
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(push (cons level-name distance) emstar-player-stats))))
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(defun emstar-get-level-best (level &optional list)
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"Get best result for level from `emstar-player-stats'."
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(if level
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(let* ((level-name (concat emstar-levels-basename
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(number-to-string level)))
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(entry (assoc level-name
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(or list emstar-player-stats))))
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(if entry
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(cdr entry)))))
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(defun emstar-update-current-level (level)
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"Save current level to `emstar-player-stats'."
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(let ((entry (assoc :level emstar-player-stats)))
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(if entry
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(setcdr entry level)
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(push (cons :level level) emstar-player-stats))))
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(defun emstar-save-playerfile ()
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"Save `emstar-player-stats' to playerfile."
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(if emstar-playerfiles-dir
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(let ((filename (concat emstar-playerfiles-dir "/"
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emstar-playerfile-prefix
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(user-login-name))))
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(with-temp-file filename
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(prin1 emstar-player-stats (current-buffer)))
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(set-file-modes filename #o644))))
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(defun emstar-load-playerfile ()
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"Load `emstar-player-stats' from playerfile."
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(if emstar-playerfiles-dir
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(let ((filename (concat emstar-playerfiles-dir "/"
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emstar-playerfile-prefix
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(user-login-name))))
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(if (file-readable-p filename)
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(with-temp-buffer
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(insert-file-contents filename nil)
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(setq emstar-player-stats
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(read (current-buffer))))))))
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(defun emstar-gen-best-players-list ()
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(if emstar-playerfiles-dir
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(let ((files (directory-files emstar-playerfiles-dir
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t (concat "^" emstar-playerfile-prefix)
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t)))
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(dolist (filename files)
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(if (file-readable-p filename)
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(with-temp-buffer
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(insert-file-contents filename nil)
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(let ((stats (read (current-buffer)))
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(player (substring (file-name-nondirectory filename)
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(1- (length emstar-levels-basename)))))
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(dolist (entry stats)
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(let* ((level-name (car entry))
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(best-entry (assoc level-name
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emstar-best-players-list)))
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(if (and (stringp level-name)
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(compare-strings level-name
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0 (length emstar-levels-basename)
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emstar-levels-basename
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0 nil))
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(cond ((and best-entry
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(> (cadr best-entry) (cdr entry)))
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(setcdr best-entry
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(cons (cdr entry) player)))
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((or (not best-entry)
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(= (cadr best-entry) (cdr entry)))
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(push (cons level-name
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(cons (cdr entry) player))
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emstar-best-players-list)))))))))))))
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(defun emstar-display-best-players-list ()
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(interactive)
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(if emstar-best-players-list
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(progn
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(switch-to-buffer (get-buffer-create "*Emstar Best Players*"))
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(erase-buffer)
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(dolist (entry emstar-best-players-list)
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(let ((level-name (car entry)))
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(if (and (stringp level-name)
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(compare-strings level-name
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0 (length emstar-levels-basename)
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emstar-levels-basename
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0 nil))
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(insert (format "%4s: %5d - %s\n"
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(substring level-name
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(length emstar-levels-basename))
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(cadr entry)
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(cddr entry))))))
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(sort-columns nil (point-min) (point-max)))
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(error "No best players list available")))
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(defun emstar-load-next-level (&optional arg)
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"Load next level, with negative arg load previous level.
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If requested level doesn't exist, load `emstar-start-level'."
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(when (bound-and-true-p emstar-level)
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(setq emstar-level (if (and arg (< arg 0))
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(1- emstar-level)
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(1+ emstar-level)))
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(or (emstar-load-level emstar-level)
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(progn
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(setq emstar-level emstar-start-level)
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(emstar-load-level emstar-level)))
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(emstar-init-level)
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t))
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(defun emstar-level-finished ()
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(message
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(format "You finished Level %d in %d meters. Congratulations!"
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(or (bound-and-true-p emstar-level) 0)
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emstar-distance))
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(when (bound-and-true-p emstar-level)
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(emstar-update-score emstar-level emstar-distance))
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(when (emstar-load-next-level)
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(emstar-update-current-level emstar-level)
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(emstar-save-playerfile)))
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(defun emstar-find-current-pos ()
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(goto-char (point-min))
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(search-forward (char-to-string (if (equal emstar-selected emstar-eater)
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emstar-eater-char
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emstar-stopper-char)))
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(forward-char -1)
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(setq emstar-pos (point)))
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(defun emstar-move-here ()
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"Move player to point.
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Move player char to point and evaluate game status."
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(interactive)
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(setq emstar-pos (point))
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(emstar-paint (if (equal emstar-selected emstar-eater)
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emstar-eater-char
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emstar-stopper-char))
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(goto-char emstar-last-pos)
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(emstar-paint 32)
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(emstar-update-mode-line))
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(defun emstar-move-eater (direction)
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(goto-char emstar-pos)
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(setq emstar-last-pos (point))
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(while (progn
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(setq emstar-pos (point))
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(forward-char (car direction))
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(emstar-forward-line (cdr direction))
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(if (= (char-after) emstar-gift-char)
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(progn
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(setq emstar-collected-gifts (1+ emstar-collected-gifts))
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(emstar-paint 32)))
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(setq emstar-distance (1+ emstar-distance))
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(= (char-after) 32)))
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(setq emstar-distance (1- emstar-distance))
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(goto-char emstar-pos)
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(if (or
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(= (char-after) 32)
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(= (char-after) emstar-gift-char))
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(emstar-move-here))
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(if (= emstar-total-gifts emstar-collected-gifts)
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(emstar-level-finished)))
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(defun emstar-move-stopper (direction)
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(goto-char emstar-pos)
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(setq emstar-last-pos (point))
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(while (progn
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(setq emstar-pos (point))
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(forward-char (car direction))
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(emstar-forward-line (cdr direction))
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(setq emstar-distance (1+ emstar-distance))
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(= (char-after) 32)))
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(setq emstar-distance (1- emstar-distance))
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(goto-char emstar-pos)
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(if (= (char-after) 32)
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(emstar-move-here)))
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(defun emstar-move-up ()
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"Move the player up if possible."
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(interactive)
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(if (equal emstar-selected emstar-eater)
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(emstar-move-eater emstar-up)
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(emstar-move-stopper emstar-up)))
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(defun emstar-move-down ()
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"Move the player down if possible."
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(interactive)
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(if (equal emstar-selected emstar-eater)
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(emstar-move-eater emstar-down)
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(emstar-move-stopper emstar-down)))
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(defun emstar-move-left ()
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"Move the player left if possible."
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(interactive)
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(if (equal emstar-selected emstar-eater)
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(emstar-move-eater emstar-left)
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(emstar-move-stopper emstar-left)))
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(defun emstar-move-right ()
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"Move the player right if possible."
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(interactive)
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(if (equal emstar-selected emstar-eater)
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(emstar-move-eater emstar-right)
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(emstar-move-stopper emstar-right)))
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(defun emstar-goto-next-level ()
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"Jump to next level."
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(interactive)
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(emstar-load-next-level))
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(defun emstar-goto-prev-level ()
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"Jump to previous level."
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(interactive)
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(emstar-load-next-level -1))
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(defun emstar-reload-level ()
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"Jump to previous level."
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(interactive)
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(emstar-load-level emstar-level)
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(emstar-init-level))
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(defun emstar-switch-selected ()
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"Switch the item moved."
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(interactive)
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(setq emstar-selected (if (equal emstar-selected emstar-eater)
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emstar-stopper
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emstar-eater))
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(if (equal emstar-selected emstar-eater)
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(progn
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(set-face-inverse-video-p emstar-eater-face t)
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(set-face-inverse-video-p emstar-stopper-face nil))
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(progn
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(set-face-inverse-video-p emstar-eater-face nil)
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(set-face-inverse-video-p emstar-stopper-face t)))
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(emstar-find-current-pos))
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(defun emstar-update-mode-line ()
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(setq emstar-game-info (format "Level: %d -- Gifts collected: %d/%d -- Distance: %d %s"
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(or (bound-and-true-p emstar-level)
|
|
0)
|
|
emstar-collected-gifts
|
|
emstar-total-gifts
|
|
emstar-distance
|
|
(or emstar-level-best-string ""))))
|
|
|
|
(defun emstar-undo ()
|
|
(interactive)
|
|
(let ((inhibit-read-only t))
|
|
(undo))
|
|
(emstar-find-current-pos)
|
|
(setq emstar-distance (+ emstar-distance emstar-undo-penalty))
|
|
(emstar-refresh-collected-gifts)
|
|
(emstar-update-mode-line))
|
|
|
|
(defun emstar-load-level (num)
|
|
"Load emstar level num."
|
|
(let ((inhibit-read-only t)
|
|
(level-file
|
|
(concat emstar-levels-dir "/"
|
|
emstar-levels-basename (number-to-string num))))
|
|
(when (file-exists-p level-file)
|
|
(insert-file-contents level-file nil nil nil t)
|
|
t)))
|
|
|
|
(defun emstar-init-level ()
|
|
"Initialize level elements."
|
|
(setq emstar-selected emstar-eater)
|
|
(set-face-inverse-video-p emstar-eater-face t)
|
|
(set-face-inverse-video-p emstar-stopper-face nil)
|
|
(setq emstar-distance 0)
|
|
(setq emstar-collected-gifts 0)
|
|
(setq emstar-total-gifts 0)
|
|
(setq emstar-level-best-string
|
|
(let ((best (emstar-get-level-best emstar-level))
|
|
(world-best (if emstar-best-players-list
|
|
(emstar-get-level-best
|
|
emstar-level
|
|
emstar-best-players-list))))
|
|
(if (or best world-best)
|
|
(format " [Best:%s%s]"
|
|
(if best (number-to-string best) "")
|
|
(if (and world-best
|
|
(or (not best)
|
|
(< (car world-best) best)))
|
|
(format " (%s:%d)"
|
|
(cdr world-best) (car world-best))
|
|
"")))))
|
|
(emstar-count-gifts)
|
|
(emstar-update-mode-line)
|
|
(emstar-find-current-pos)
|
|
(buffer-disable-undo (current-buffer))
|
|
(buffer-enable-undo)
|
|
)
|
|
;;;###autoload
|
|
(defun emstar-mode ()
|
|
"Major mode to play emstar.
|
|
|
|
Commands:
|
|
\\{emstar-mode-map}"
|
|
(interactive)
|
|
(kill-all-local-variables)
|
|
(toggle-read-only 1)
|
|
(use-local-map emstar-mode-map)
|
|
(make-local-variable 'font-lock-defaults)
|
|
(setq font-lock-defaults '(emstar-font-lock-keywords
|
|
t nil nil beginning-of-line))
|
|
(setq cursor-type nil)
|
|
(make-local-variable 'emstar-level)
|
|
(make-local-variable 'emstar-pos)
|
|
(make-local-variable 'emstar-last-pos)
|
|
(make-local-variable 'emstar-distance)
|
|
(make-local-variable 'emstar-collected-gifts)
|
|
(make-local-variable 'emstar-total-gifts)
|
|
(make-local-variable 'emstar-game-info)
|
|
(setq major-mode 'emstar-mode)
|
|
(setq mode-name "Emstar")
|
|
(setq header-line-format
|
|
(list "Emstar v" 'emstar-version
|
|
" -- " 'emstar-game-info " ~ " 'emstar-selected))
|
|
(emstar-init-level)
|
|
(run-hooks 'emstar-mode-hook))
|
|
|
|
;;;###autoload
|
|
(defun emstar ()
|
|
"Play emstar."
|
|
(interactive)
|
|
(switch-to-buffer (generate-new-buffer "*Emstar*"))
|
|
(emstar-load-playerfile)
|
|
(setq emstar-best-players-list nil)
|
|
(emstar-gen-best-players-list)
|
|
(let ((level (or (cdr (assoc :level emstar-player-stats))
|
|
emstar-start-level)))
|
|
(emstar-load-level level)
|
|
(emstar-mode)
|
|
(setq emstar-level level))
|
|
(emstar-init-level)
|
|
(emstar-update-mode-line))
|
|
|
|
(provide 'emstar)
|
|
;;; emstar.el ends here
|