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e327d4605d
Knowing the actual player is not always possible, since potentially none of the players has found the played move (for example in arbitration mode). This ID is now only used to retrieve the rack from which the move was formed, so any player ID will do. The non-regression tests have been adapted accordingly.
52 lines
1.5 KiB
Text
52 lines
1.5 KiB
Text
Using seed: 68
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[?] pour l'aide
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commande> s b duplicate/reject-invalid 0
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commande> d 2 0
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mode duplicate
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[?] pour l'aide
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commande> a t
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ATNE??A
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commande> j XXX a1
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commande> j ay h8
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commande> a T
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Rack 0: AAENT+UL
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Rack 1: AAENT+UL
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commande> a S
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Score 0: 0
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Score 1: 0
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commande> a p
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Game: player 1 out of 2
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Game: mode=Duplicate
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Game: history:
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N | P | RACK | SOLUTION | REF | PTS | BONUS
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===|===|==========|================|=====|=====|======
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1 | 0 | ATNE??A | ay | H8 | 0 |
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Rack 0: AAENT+UL
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Rack 1: AAENT+UL
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Score 0: 0
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Score 1: 0
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commande> a g
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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A - - - - - - - - - - - - - - -
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B - - - - - - - - - - - - - - -
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C - - - - - - - - - - - - - - -
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D - - - - - - - - - - - - - - -
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E - - - - - - - - - - - - - - -
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F - - - - - - - - - - - - - - -
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G - - - - - - - - - - - - - - -
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H - - - - - - - a y - - - - - -
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I - - - - - - - - - - - - - - -
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J - - - - - - - - - - - - - - -
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K - - - - - - - - - - - - - - -
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L - - - - - - - - - - - - - - -
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M - - - - - - - - - - - - - - -
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N - - - - - - - - - - - - - - -
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O - - - - - - - - - - - - - - -
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commande> a l
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
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9 2 2 3 15 2 2 2 8 1 1 5 3 6 6 2 1 6 6 6 6 2 1 1 1 1 0
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commande> q
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fin du mode duplicate
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commande> q
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