mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-11-17 07:48:27 +01:00
256 lines
6.5 KiB
C++
256 lines
6.5 KiB
C++
/*****************************************************************************
|
|
* Copyright (C) 2005 Eliot
|
|
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*****************************************************************************/
|
|
|
|
#include <iomanip>
|
|
#include "dic.h"
|
|
#include "tile.h"
|
|
#include "rack.h"
|
|
#include "round.h"
|
|
#include "pldrack.h"
|
|
#include "results.h"
|
|
#include "player.h"
|
|
#include "ai_player.h"
|
|
#include "freegame.h"
|
|
|
|
#include "debug.h"
|
|
|
|
|
|
FreeGame::FreeGame(const Dictionary &iDic): Game(iDic)
|
|
{
|
|
}
|
|
|
|
|
|
FreeGame::~FreeGame()
|
|
{
|
|
}
|
|
|
|
|
|
int FreeGame::setRackRandom(int p, bool iCheck, set_rack_mode mode)
|
|
{
|
|
int res;
|
|
do
|
|
{
|
|
res = helperSetRackRandom(p, iCheck, mode);
|
|
} while (res == 2);
|
|
return res;
|
|
}
|
|
|
|
|
|
int FreeGame::play(const string &iCoord, const string &iWord)
|
|
{
|
|
/* Perform all the validity checks, and fill a round */
|
|
Round round;
|
|
|
|
int res = checkPlayedWord(iCoord, iWord, round);
|
|
if (res != 0)
|
|
{
|
|
return res;
|
|
}
|
|
|
|
/* Update the rack and the score of the current player */
|
|
m_players[m_currPlayer]->addPoints(round.getPoints());
|
|
m_players[m_currPlayer]->endTurn(round, m_history.getSize());
|
|
|
|
/* Everything is OK, we can play the word */
|
|
helperPlayRound(round);
|
|
|
|
/* Next turn */
|
|
// XXX: Should it be done by the interface instead?
|
|
endTurn();
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void FreeGame::freegameAI(int n)
|
|
{
|
|
ASSERT(0 <= n && n < getNPlayers(), "Wrong player number");
|
|
ASSERT(!m_players[n]->isHuman(), "AI requested for a human player");
|
|
|
|
AIPlayer *player = static_cast<AIPlayer*>(m_players[n]);
|
|
|
|
player->compute(*m_dic, m_board, m_history.getSize());
|
|
if (player->changesLetters())
|
|
{
|
|
helperPass(player->getChangedLetters(), n);
|
|
endTurn();
|
|
}
|
|
else
|
|
{
|
|
const Round &round = player->getChosenRound();
|
|
/* Update the rack and the score of the current player */
|
|
player->addPoints(round.getPoints());
|
|
player->endTurn(round, m_history.getSize());
|
|
|
|
helperPlayRound(round);
|
|
endTurn();
|
|
}
|
|
}
|
|
|
|
|
|
int FreeGame::start()
|
|
{
|
|
ASSERT(getNPlayers(), "Cannot start a game without any player");
|
|
|
|
/* Set the initial racks of the players */
|
|
for (int i = 0; i < getNPlayers(); i++)
|
|
{
|
|
setRackRandom(i, false, RACK_NEW);
|
|
}
|
|
|
|
// XXX
|
|
m_currPlayer = 0;
|
|
|
|
/* If the first player is an AI, make it play now */
|
|
if (!m_players[0]->isHuman())
|
|
{
|
|
freegameAI(0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int FreeGame::endTurn()
|
|
{
|
|
/* Complete the rack for the player that just played */
|
|
if (setRackRandom(m_currPlayer, false, RACK_NEW) == 1)
|
|
{
|
|
/* End of the game */
|
|
end();
|
|
return 1;
|
|
}
|
|
|
|
/* Next player */
|
|
nextPlayer();
|
|
|
|
/* If this player is an AI, make it play now */
|
|
if (!m_players[m_currPlayer]->isHuman())
|
|
{
|
|
freegameAI(m_currPlayer);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
// Adjust the scores of the players with the points of the remaining tiles
|
|
void FreeGame::end()
|
|
{
|
|
vector<Tile> tiles;
|
|
|
|
// TODO: According to the rules of the game in the ODS, a game can end in 3
|
|
// cases:
|
|
// 1) no more letter in the bag, and one player has no letter in his rack
|
|
// 2) the game is "blocked", no one can play
|
|
// 3) the players have used all the time they had (for example: 30 min
|
|
// in total, for each player)
|
|
// We currently handle case 1, and cannot handle case 3 until timers are
|
|
// implemented.
|
|
// For case 2, we need both to detect a blocked situation (not easy...) and
|
|
// to handle it in the end() method (very easy).
|
|
|
|
/* Add the points of the remaining tiles to the score of the current
|
|
* player (i.e. the first player with an empty rack), and remove them
|
|
* from the score of the players who still have tiles */
|
|
for (int i = 0; i < getNPlayers(); i++)
|
|
{
|
|
if (i != m_currPlayer)
|
|
{
|
|
const PlayedRack &pld = m_players[i]->getCurrentRack();
|
|
pld.getAllTiles(tiles);
|
|
for (unsigned int j = 0; j < tiles.size(); j++)
|
|
{
|
|
m_players[i]->addPoints(- tiles[j].getPoints());
|
|
m_players[m_currPlayer]->addPoints(tiles[j].getPoints());
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Lock game */
|
|
m_finished = true;
|
|
}
|
|
|
|
|
|
int FreeGame::pass(const string &iToChange, int n)
|
|
{
|
|
if (m_finished)
|
|
return 3;
|
|
|
|
// According to the rules in the ODS, it is allowed to pass its turn (no
|
|
// need to change letters for that).
|
|
// TODO: However, if all the players pass their turn, the first one has to
|
|
// play, or change at least one letter. To implement this behaviour, we
|
|
// must also take care of blocked positions, where no one _can_ play (see
|
|
// also comment in the end() method).
|
|
|
|
// Convert the string into tiles
|
|
vector<Tile> tilesVect;
|
|
for (unsigned int i = 0; i < iToChange.size(); i++)
|
|
{
|
|
Tile tile(toupper(iToChange[i]));
|
|
tilesVect.push_back(tile);
|
|
}
|
|
|
|
int res = helperPass(tilesVect, n);
|
|
if (res == 0)
|
|
endTurn();
|
|
return res;
|
|
}
|
|
|
|
|
|
int FreeGame::helperPass(const vector<Tile> &iToChange, int n)
|
|
{
|
|
ASSERT(0 <= n && n < getNPlayers(), "Wrong player number");
|
|
|
|
// It is forbidden to change letters when the bag does not contain at
|
|
// least 7 letters (this is explicitely stated in the ODS).
|
|
Bag bag;
|
|
realBag(bag);
|
|
if (bag.nTiles() < 7)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
Player *player = m_players[n];
|
|
PlayedRack pld = player->getCurrentRack();
|
|
Rack rack;
|
|
pld.getRack(rack);
|
|
|
|
for (unsigned int i = 0; i < iToChange.size(); i++)
|
|
{
|
|
/* Remove the letter from the rack */
|
|
if (!rack.in(iToChange[i]))
|
|
{
|
|
return 2;
|
|
}
|
|
rack.remove(iToChange[i]);
|
|
}
|
|
|
|
pld.reset();
|
|
pld.setOld(rack);
|
|
|
|
player->setCurrentRack(pld);
|
|
|
|
// FIXME: the letters to change should not be in the bag while generating
|
|
// the new rack!
|
|
|
|
return 0;
|
|
}
|
|
|