eliot/game/rack.h
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00

57 lines
1.8 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: rack.h,v 1.2 2005/02/05 11:14:56 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _RACK_H_
#define _RACK_H_
#include "tile.h"
#include <set>
#include <list>
using namespace std;
/*************************
* A rack is a set of tiles, no more.
* Tiles have to be in the bag for the rack to be valid.
*************************/
class Rack
{
public:
Rack() {}
virtual ~Rack() {}
int nTiles() const { return m_tiles.size(); }
bool isEmpty() const { return nTiles() == 0; }
int in(const Tile &t) const { return m_tiles.count(t); }
void add(const Tile &t) { m_tiles.insert(t); }
void remove(const Tile &t);
void clear() { m_tiles.clear(); }
void getTiles(list<Tile> &oTiles) const;
private:
multiset<Tile> m_tiles;
};
#endif