eliot/game/results.h
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

79 lines
2.4 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
/**
* \file results.h
* \brief Search result storage class
* \author Olivier Teulière & Antoine Fraboulet
* \date 2005
*/
#ifndef _RESULTS_H_
#define _RESULTS_H_
#include <vector>
#include "round.h"
using namespace std;
class Dictionary;
class Board;
class Rack;
/**
* This class allows to perform a search on the board for a given rack,
* and it offers accessors to the resulting rounds.
* The rounds are sorted by decreasing number of points (but there is no
* other ordering between 2 rounds with the same number of points).
*/
class Results
{
public:
unsigned int size() const { return m_rounds.size(); }
void clear() { m_rounds.clear(); }
const Round & get(unsigned int) const;
/// Perform a search on the board
void search(const Dictionary &iDic, Board &iBoard,
const Rack &iRack, bool iFirstWord);
// FIXME: This method is used to fill the container with the rounds,
// but it should not be part of the public interface
void add(const Round &iRound) { m_rounds.push_back(iRound); }
private:
vector<Round> m_rounds;
void sortByPoints();
};
#endif
/****************************************************************/
/****************************************************************/
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