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b102aafbcd
- 'Training' mode: same behaviour as before - 'Duplicate' mode: all the players (who can be human players or AI players) have the same rack, and the best word is played on the board - 'Free game' mode: the players (human or AI) have different racks, and they play one after another Status: - Core: the main functions are written, but the API could be more homogeneous between the different modes. - Interfaces: the text interface is almost up-to-date, but the wxwindows one only supports Training mode. - AI: Currently, AI players always play the best word, which is optimal in Duplicate mode but not in FreeGame mode. Other strategies will be written in the future. - Handling of saved games is broken: a game can be saved and loaded, but no information about the mode and the players is stored, so it crashes whatever you do after loading the game.
89 lines
3 KiB
C
89 lines
3 KiB
C
/* Eliot */
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/* Copyright (C) 1999 Antoine Fraboulet */
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/* antoine.fraboulet@free.fr */
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/* */
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/* This program is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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/* $Id: pldrack.h,v 1.2 2004/08/07 18:10:42 ipkiss Exp $ */
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#ifndef _PLAYEDRACK_H_
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#define _PLAYEDRACK_H_
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#if defined(__cplusplus)
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extern "C" {
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#endif
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/*************************
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* A Playedrack is
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*
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*************************/
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typedef struct tplayedrack* Playedrack;
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/*************************
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* general routines
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*************************/
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Playedrack Playedrack_create (void);
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void Playedrack_init (Playedrack);
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void Playedrack_destroy (Playedrack);
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void Playedrack_copy (Playedrack dst, Playedrack src);
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/*************************
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*
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*
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*************************/
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void Playedrack_resetnew (Playedrack);
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void Playedrack_getold (Playedrack,Rack);
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void Playedrack_getnew (Playedrack,Rack);
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void Playedrack_getrack (Playedrack,Rack);
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void Playedrack_setold (Playedrack,Rack);
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void Playedrack_setnew (Playedrack,Rack);
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/*************************
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*
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*
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*************************/
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int Playedrack_empty (Playedrack);
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int Playedrack_ntiles (Playedrack);
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int Playedrack_nnew (Playedrack);
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int Playedrack_nold (Playedrack);
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/*************************
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*
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*
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*************************/
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void Playedrack_addnew (Playedrack,tile_t);
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void Playedrack_addold (Playedrack,tile_t);
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void Playedrack_getnewtiles (Playedrack,tile_t*);
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void Playedrack_getoldtiles (Playedrack,tile_t*);
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void Playedrack_getalltiles (Playedrack,tile_t*);
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int Playedrack_checkrack (Playedrack,int);
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/*************************
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*
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*
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*************************/
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#if defined(__cplusplus)
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}
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#endif
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#endif
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