eliot/game/game_factory.h
Olivier Teulière f45fd22c16 The game mode and the players are nod hardcoded anymore in the ncurses
interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00

87 lines
2.3 KiB
C++

/*****************************************************************************
* Copyright (C) 2005 Eliot
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: game_factory.h,v 1.2 2005/03/03 22:14:41 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _GAME_FACTORY_H_
#define _GAME_FACTORY_H_
#include "game.h"
#include "training.h"
#include "freegame.h"
#include "duplicate.h"
class GameFactory
{
public:
static GameFactory *Instance();
static void Destroy();
/*************************
* Functions to create and destroy a game
* The dictionary does not belong to the
* game (ie: it won't be destroyed by ~Game)
*************************/
Training *createTraining(const Dictionary &iDic);
FreeGame *createFreeGame(const Dictionary &iDic);
Duplicate *createDuplicate(const Dictionary &iDic);
//Game *loadGame(FILE *fin, const Dictionary &iDic);
Game *createFromCmdLine(int argc, char **argv);
void releaseGame(Game &iGame);
private:
GameFactory();
virtual ~GameFactory();
/// The unique instance of the class
static GameFactory *m_factory;
/// Initial dictionary (it could be changed later)
Dictionary m_dic;
/** Parameters specified on the command-line */
//@{
/// Dictionary
string m_dicStr;
/// Game mode
string m_modeStr;
/// Number of human players
int m_human;
/// Number of AI players
int m_ai;
//@}
/// Print command-line usage
void printUsage(const string &iBinaryName) const;
/// Print version
void printVersion() const;
};
#endif // _GAME_FACTORY_H_