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f45fd22c16
interface: they can be entered with the command-line (parsed using getopt). The text interface does not benefit from this facility yet.
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/*****************************************************************************
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* Copyright (C) 2005 Eliot
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* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: game_factory.h,v 1.2 2005/03/03 22:14:41 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#ifndef _GAME_FACTORY_H_
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#define _GAME_FACTORY_H_
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#include "game.h"
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#include "training.h"
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#include "freegame.h"
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#include "duplicate.h"
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class GameFactory
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{
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public:
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static GameFactory *Instance();
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static void Destroy();
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/*************************
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* Functions to create and destroy a game
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* The dictionary does not belong to the
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* game (ie: it won't be destroyed by ~Game)
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*************************/
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Training *createTraining(const Dictionary &iDic);
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FreeGame *createFreeGame(const Dictionary &iDic);
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Duplicate *createDuplicate(const Dictionary &iDic);
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//Game *loadGame(FILE *fin, const Dictionary &iDic);
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Game *createFromCmdLine(int argc, char **argv);
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void releaseGame(Game &iGame);
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private:
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GameFactory();
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virtual ~GameFactory();
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/// The unique instance of the class
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static GameFactory *m_factory;
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/// Initial dictionary (it could be changed later)
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Dictionary m_dic;
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/** Parameters specified on the command-line */
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//@{
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/// Dictionary
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string m_dicStr;
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/// Game mode
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string m_modeStr;
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/// Number of human players
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int m_human;
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/// Number of AI players
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int m_ai;
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//@}
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/// Print command-line usage
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void printUsage(const string &iBinaryName) const;
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/// Print version
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void printVersion() const;
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};
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#endif // _GAME_FACTORY_H_
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