eliot/dic
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
..
.cvsignore Added .cvsignore files 2004-07-08 18:17:31 +00:00
automaton.c - The Game library is now in C++. 2005-02-05 11:14:56 +00:00
automaton.h dbut des ER, parcours d'arbre ok, construction automate ok. Manque construction 2004-06-20 20:13:59 +00:00
compdic.c - The Game library is now in C++. 2005-02-05 11:14:56 +00:00
dic.c Support for 3 different game modes: 2004-08-07 18:10:42 +00:00
dic.h Support for 3 different game modes: 2004-08-07 18:10:42 +00:00
dic_internals.h *** empty log message *** 2004-04-08 09:43:06 +00:00
dic_search.c - The Game library is now in C++. 2005-02-05 11:14:56 +00:00
dic_search.h - The Game library is now in C++. 2005-02-05 11:14:56 +00:00
hashtable.c *** empty log message *** 2004-04-08 09:43:06 +00:00
hashtable.h *** empty log message *** 2004-04-08 09:43:06 +00:00
listdic.c *** empty log message *** 2004-04-08 09:43:06 +00:00
Makefile.am dbut des ER, parcours d'arbre ok, construction automate ok. Manque construction 2004-06-20 20:13:59 +00:00
regexp.c ajout de regexp.c 2004-06-21 16:06:54 +00:00
regexp.h dbut des ER, parcours d'arbre ok, construction automate ok. Manque construction 2004-06-20 20:13:59 +00:00