eliot/game/board.h
Antoine Fraboulet 603a75a98c - extra debug output command for board cross info
- simplified cross class
- bug fix on cross information handling during backward moves
2006-11-05 13:30:06 +00:00

161 lines
4.2 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _BOARD_H_
#define _BOARD_H_
#include "tile.h"
#include "cross.h"
#include <string>
#include <vector>
typedef struct _Dictionary*Dictionary;
class Rack;
class Round;
class Results;
using namespace std;
#define BOARD_MIN 1
#define BOARD_MAX 15
#define BOARD_DIM 15
#define BOARD_REALDIM (BOARD_DIM + 2)
// Template matrix class for convenience.
template <class T>
class Matrix: public vector<vector<T> >
{
public:
// Construct a matrix with an initial value
Matrix(int iSize1, int iSize2, const T &iValue)
{
resize(iSize1, vector<T>(iSize2, iValue));
}
// Construct a square matrix with an initial value
Matrix(int iSize, const T &iValue)
{
resize(iSize, vector<T>(iSize, iValue));
}
};
class Board
{
public:
Board();
virtual ~Board() {}
/*************************
* Coordinates have to be BOARD_MIN <= int <= BOARD_MAX
*
* getChar returns an upper case letter for normal tiles and a
* lower case letter for jokers.
*
* getCharAttr tells the attributes of the tile
* 0 : normal played tile
* 1 : joker tile
* 2 : test tile for preview purpose
* Attributes can be combined with the or (|) operator
*************************/
#define ATTR_NORMAL 0
#define ATTR_JOKER 1
#define ATTR_TEST 2
wchar_t getChar (int iRow, int iCol) const;
int getCharAttr(int iRow, int iCol) const;
Tile getTile(int iRow, int iCol) const;
bool isJoker(int iRow, int iCol) const;
bool isVacant(int iRow, int iCol) const;
void addRound(const Dictionary &iDic, const Round &iRound);
void removeRound(const Dictionary &iDic, const Round &iRound);
int checkRound(Round &iRound, bool iFirstTurn);
/**
*
*/
void testRound(const Round &iRound);
void removeTestRound();
char getTestChar(int iRow, int iCol) const;
/**
* board_search.c
*/
void search(const Dictionary &iDic, const Rack &iRack, Results &oResults);
void searchFirst(const Dictionary &iDic, const Rack &iRack, Results &oResults);
/**
* board_cross.c
*/
void buildCross(const Dictionary &iDic);
/**
*
*/
int getWordMultiplier(int iRow, int iCol) const;
int getLetterMultiplier(int iRow, int iCol) const;
/**
*
*/
string getCellContent_row(int row, int col) const;
string getCellContent_col(int row, int col) const;
private:
Matrix<Tile> m_tilesRow;
Matrix<Tile> m_tilesCol;
Matrix<bool> m_jokerRow;
Matrix<bool> m_jokerCol;
Matrix<Cross> m_crossRow;
Matrix<Cross> m_crossCol;
Matrix<int> m_pointRow;
Matrix<int> m_pointCol;
Matrix<char> m_testsRow;
static const int m_tileMultipliers[BOARD_REALDIM][BOARD_REALDIM];
static const int m_wordMultipliers[BOARD_REALDIM][BOARD_REALDIM];
int checkRoundAux(Matrix<Tile> &iTilesMx,
Matrix<Cross> &iCrossMx,
Matrix<int> &iPointsMx,
Matrix<bool> &iJokerMx,
Round &iRound,
bool firstturn);
#ifdef DEBUG
void checkDouble();
#endif
};
#endif
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: