eliot/utils/game_io.cpp
2005-10-23 14:53:42 +00:00

219 lines
5.9 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: game_io.cpp,v 1.2 2005/10/23 14:53:44 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <iomanip>
#include <string>
#include "game_io.h"
#include "game.h"
#include "training.h"
using namespace std;
void GameIO::printBoard(ostream &out, const Game &iGame)
{
int row, col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
char l = iGame.getBoardChar(row, col);
out << setw(3) << (l ? l : '-');
}
out << endl;
}
}
void GameIO::printBoardJoker(ostream &out, const Game &iGame)
{
int row,col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
char l = iGame.getBoardChar(row, col);
bool j = (iGame.getBoardCharAttr(row, col) & ATTR_JOKER);
out << " " << (j ? '.' : (l ? ' ' : '-'));
out << (l ? l : '-');
}
out << endl;
}
}
void GameIO::printBoardMultipliers(ostream &out, const Game &iGame)
{
int row, col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
char l = iGame.getBoardChar(row, col);
if (l != 0)
out << " " << l;
else
{
int wm = iGame.getBoardWordMultiplier(row, col);
int tm = iGame.getBoardLetterMultiplier(row, col);
if (wm > 1)
out << " " << ((wm == 3) ? '@' : '#');
else if (tm > 1)
out << " " << ((tm == 3) ? '*' : '+');
else
out << " -";
}
}
out << endl;
}
}
void GameIO::printBoardMultipliers2(ostream &out, const Game &iGame)
{
int row, col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
char l = iGame.getBoardChar(row, col);
int wm = iGame.getBoardWordMultiplier(row, col);
int tm = iGame.getBoardLetterMultiplier(row, col);
if (wm > 1)
out << " " << ((wm == 3) ? '@' : '#');
else if (tm > 1)
out << " " << ((tm == 3) ? '*' : '+');
else
out << " -";
out << (l ? l : '-');
}
out << endl;
}
}
void GameIO::printNonPlayed(ostream &out, const Game &iGame)
{
const list<Tile>& allTiles = Tile::getAllTiles();
list<Tile>::const_iterator it;
for (it = allTiles.begin(); it != allTiles.end(); it++)
{
if (iGame.getNCharInBag(it->toChar()) > 9)
out << " ";
out << setw(2) << it->toChar();
}
out << endl;
for (it = allTiles.begin(); it != allTiles.end(); it++)
{
out << " " << iGame.getNCharInBag(it->toChar());
}
out << endl;
}
void GameIO::printPlayedRack(ostream &out, const Game &iGame, int n)
{
out << iGame.getPlayerRack(iGame.currPlayer()) << endl;
}
void GameIO::printAllRacks(ostream &out, const Game &iGame)
{
for (int j = 0; j < iGame.getNPlayers(); j++)
{
out << "Joueur " << j << ": ";
out << iGame.getPlayerRack(j) << endl;
}
}
static void searchResultLine(ostream &out, const Training &iGame, int num)
{
string word = iGame.getSearchedWord(num);
if (word.size() == 0)
return;
out << word << string(16 - word.size(), ' ')
<< (iGame.getSearchedBonus(num) ? '*' : ' ')
<< setw(4) << iGame.getSearchedPoints(num)
<< ' ' << iGame.getSearchedCoords(num);
}
void GameIO::printSearchResults(ostream &out, const Training &iGame, int num)
{
for (int i = 0; i < num && i < iGame.getNResults(); i++)
{
out << setw(3) << i + 1 << ": ";
searchResultLine(out, iGame, i);
out << endl;
}
}
void GameIO::printPoints(ostream &out, const Game &iGame)
{
out << iGame.getPlayerPoints(0) << endl;
}
void GameIO::printAllPoints(ostream &out, const Game &iGame)
{
for (int i = 0; i < iGame.getNPlayers(); i++)
{
out << "Joueur " << i << ": "
<< setw(4) << iGame.getPlayerPoints(i) << endl;
}
}