eliot/qt/stats_widget.cpp
Olivier Teulière 83baec368b Topping: give the score penalty directly with the player move.
This commit also adds a setting to disable the elapsed-time penalty.
2013-01-16 17:46:47 +01:00

581 lines
19 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <QtGui/QTableView>
#include <QtGui/QHeaderView>
#include <QtGui/QStandardItemModel>
#include <QtGui/QSortFilterProxyModel>
#include <QtGui/QVBoxLayout>
#include <QtGui/QLabel>
#include <QtGui/QAction>
#include <QtGui/QPainter>
#include <QtGui/QPrinter>
#include <QtGui/QPrintDialog>
#include <QtGui/QPrintPreviewDialog>
#include <QtCore/QLocale>
#include "math.h" // For floor()
#include "stats_widget.h"
#include "qtcommon.h"
#include "public_game.h"
#include "player.h"
#include "history.h"
#include "turn_data.h"
#include "game_params.h"
#include "settings.h"
#include "debug.h"
using namespace std;
INIT_LOGGER(qt, StatsWidget);
const QColor StatsWidget::WarningBrush(220, 220, 0);
const QColor StatsWidget::PenaltyBrush(220, 120, 0);
const QColor StatsWidget::SoloBrush(0, 200, 0);
const QColor StatsWidget::PassBrush(210, 210, 210);
const QColor StatsWidget::InvalidBrush(255, 0, 0);
/**
* Flipped version of a model (using the decorator pattern)
* This implementation does not support tree-models.
*/
class FlippedModel : public QAbstractItemModel
{
public:
FlippedModel(QAbstractItemModel *iRefModel) : m_refModel(iRefModel) {}
virtual int columnCount(const QModelIndex &) const
{
// Ignore the parent
return m_refModel->rowCount();
}
virtual int rowCount(const QModelIndex &) const
{
// Ignore the parent
return m_refModel->columnCount();
}
virtual QModelIndex index(int row, int column, const QModelIndex &) const
{
return createIndex(row, column, (void*)NULL);
}
virtual QModelIndex parent(const QModelIndex &) const
{
// Ignore the given index
return QModelIndex();
}
virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const
{
return m_refModel->data(m_refModel->index(index.column(), index.row()), role);
}
virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const
{
Qt::Orientation newOrient =
orientation == Qt::Horizontal ? Qt::Vertical : Qt::Horizontal;
return m_refModel->headerData(section, newOrient, role);
}
private:
/// Wrapped model
QAbstractItemModel *m_refModel;
};
StatsWidget::StatsWidget(QWidget *parent, const PublicGame *iGame)
: QWidget(parent), m_game(iGame), m_autoResizeColumns(true)
{
// Layout
setLayout(new QVBoxLayout);
// Create the table
m_table = new QTableView(this);
m_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
m_table->horizontalHeader()->setHighlightSections(false);
m_table->verticalHeader()->setHighlightSections(false);
m_table->horizontalHeader()->setMinimumSectionSize(15);
m_table->verticalHeader()->setMinimumSectionSize(15);
//m_table->setSortingEnabled(true);
layout()->addWidget(m_table);
m_model = new QStandardItemModel();
m_flippedModel = new FlippedModel(m_model);
m_table->setModel(m_model);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
// Add a context menu to the tree header
QAction *lockSizesAction = new QAction(_q("Lock columns sizes"), this);
lockSizesAction->setCheckable(true);
lockSizesAction->setStatusTip(_q("Disable auto-resizing of the columns"));
m_table->horizontalHeader()->addAction(lockSizesAction);
m_table->horizontalHeader()->setContextMenuPolicy(Qt::ActionsContextMenu);
QObject::connect(lockSizesAction, SIGNAL(toggled(bool)),
this, SLOT(lockSizesChanged(bool)));
m_table->setContextMenuPolicy(Qt::ActionsContextMenu);
// Add a context menu option to flip the table
QAction *flipAction = new QAction(_q("Flip table"), this);
flipAction->setStatusTip(_q("Flip the table so that rows and columns are exchanged.\n"
"This allows sorting the players by ranking, for example."));
m_table->addAction(flipAction);
QObject::connect(flipAction, SIGNAL(triggered()),
this, SLOT(flipTable()));
QAction *printPreviewAction = new QAction(_q("Print preview..."), this);
printPreviewAction->setStatusTip(_q("Print the table."));
m_table->addAction(printPreviewAction);
QObject::connect(printPreviewAction, SIGNAL(triggered()),
this, SLOT(onPrintPreview()));
QAction *printAction = new QAction(_q("Print..."), this);
printAction->setStatusTip(_q("Print the table."));
m_table->addAction(printAction);
QObject::connect(printAction, SIGNAL(triggered()),
this, SLOT(onPrint()));
refresh();
}
void StatsWidget::setGame(const PublicGame *iGame)
{
m_game = iGame;
refresh();
}
void StatsWidget::refresh()
{
m_model->removeRows(0, m_model->rowCount());
unsigned histSize = m_game == NULL ? 0 : m_game->getHistory().getSize();
unsigned nbPlayers = m_game == NULL ? 0 : m_game->getNbPlayers();
setModelSize(nbPlayers + 1, histSize + 10);
// Some fields are displayed only in some cases
const bool isTraining = m_game != NULL &&
m_game->getParams().getMode() == GameParams::kTRAINING;
const bool isArbit = m_game != NULL &&
m_game->getParams().getMode() == GameParams::kARBITRATION;
const bool isFreeGame = m_game != NULL &&
m_game->getParams().getMode() == GameParams::kFREEGAME;
const bool isTopping = m_game != NULL &&
m_game->getParams().getMode() == GameParams::kTOPPING;
const bool canHaveSolos = m_game != NULL &&
m_game->getParams().getMode() == GameParams::kDUPLICATE &&
Settings::Instance().getInt("duplicate.solo-players") <= (int)m_game->getNbPlayers();
// Define columns (or rows, depending on the orientation)
int col = 0;
setSectionHidden(col, !isArbit);
setModelHeader(col++, _q("Table"), false);
for (unsigned i = 1; i <= histSize; ++i)
{
QString turnString = QString("#%1").arg(i);
// Show the move played for this turn, if it is valid.
// We don't show it when the table is flipped, because it looks ugly.
const Move &move = m_game->getHistory().getTurn(i - 1).getMove();
if (move.isValid() && !isFlipped())
{
turnString += QString(" (%1 - %2)")
.arg(qfw(move.getRound().getWord()))
.arg(qfw(move.getRound().getCoord().toString()));
}
setModelHeader(col++, turnString, false);
}
setSectionHidden(col, !isArbit && !canHaveSolos && !isFreeGame);
setModelHeader(col++, _q("Sub-total"), false);
setSectionHidden(col, !isFreeGame);
setModelHeader(col++, _q("End game points"), false);
setSectionHidden(col, !isArbit && !canHaveSolos);
setModelHeader(col++, _q("Solo points"), false);
setSectionHidden(col, !isArbit && !isTopping);
setModelHeader(col++, _q("Penalties"), false);
setSectionHidden(col, !isArbit);
setModelHeader(col++, _q("Warnings"), false);
setModelHeader(col++, _q("Total"), false);
setSectionHidden(col, isTopping);
setModelHeader(col++, _q("Diff"), false);
setSectionHidden(col, isTopping);
setModelHeader(col++, _q("Game %"), false);
setSectionHidden(col, isTraining || isTopping);
setModelHeader(col++, _q("Ranking"), false);
// Define the header for the Game pseudo-player
setModelHeader(0, _q("Game"), true);
if (m_game == NULL)
return;
QLocale locale;
const History &gHistory = m_game->getHistory();
// Game data
int gameTotal = 0;
{
const int row = 0;
int col = 0;
// Skip the table number
++col;
int score = 0;
for (unsigned j = 0; j < gHistory.getSize(); ++j)
{
setModelTurnData(getIndex(row, col++), gHistory.getTurn(j), gHistory.getTurn(j));
score += gHistory.getTurn(j).getMove().getScore();
}
setModelText(getIndex(row, col++), score, true);
// Skip the events columns
col += 4;
setModelText(getIndex(row, col++), score, true);
// Skip the diff column
++col;
setModelText(getIndex(row, col++), locale.toString((double)100, 'f', 1) + "%", true);
// Skip the ranking column
++col;
gameTotal = score;
}
// Players data
for (unsigned i = 0; i < nbPlayers; ++i)
{
const Player &player = m_game->getPlayer(i);
int col = 0;
setModelHeader(i + 1, qfw(player.getName()), true);
// Table number
setModelText(getIndex(i + 1, col++), player.getTableNb());
// Normal turns
for (unsigned j = 0; j < gHistory.getSize(); ++j)
{
const History &pHistory = player.getHistory();
setModelTurnData(getIndex(i + 1, col++),
pHistory.getTurn(j), gHistory.getTurn(j));
}
// Sub-total
const int subTotal = player.getMovePoints();
setModelText(getIndex(i + 1, col++), subTotal, subTotal >= gameTotal);
// Events columns
for (int j = 0; j <= 3; ++j)
{
setModelEventData(getIndex(i + 1, col++), j, player);
}
// Final score
const int totalScore = player.getTotalScore();
setModelText(getIndex(i + 1, col++), totalScore, totalScore >= gameTotal);
// Diff with game total
setModelText(getIndex(i + 1, col++), totalScore - gameTotal);
// Global score percentage
setModelText(getIndex(i + 1, col++),
locale.toString(100. * totalScore / gameTotal, 'f', 1) + "%",
totalScore >= gameTotal);
// Ranking
// FIXME: quadratic complexity, we can probably do better
int rank = 1;
for (unsigned j = 0; j < nbPlayers; ++j)
{
if (i == j)
continue;
if (player.getTotalScore() < m_game->getPlayer(j).getTotalScore())
++rank;
}
setModelText(getIndex(i + 1, col++), rank, rank == 1);
}
// Resize
m_table->resizeRowsToContents();
if (m_autoResizeColumns)
m_table->resizeColumnsToContents();
}
QModelIndex StatsWidget::getIndex(int row, int col) const
{
return m_model->index(col, row);
}
void StatsWidget::setSectionHidden(int index, bool iHide)
{
if (isFlipped())
m_table->setColumnHidden(index, iHide);
else
m_table->setRowHidden(index, iHide);
}
void StatsWidget::setModelSize(int rowCount, int colCount)
{
m_model->setRowCount(colCount);
m_model->setColumnCount(rowCount);
}
void StatsWidget::setModelHeader(int index, const QString &iText, bool iPlayerNames)
{
Qt::Orientation orientation;
if (iPlayerNames)
orientation = Qt::Horizontal;
else
orientation = Qt::Vertical;
m_model->setHeaderData(index, orientation, iText);
m_model->setHeaderData(index, orientation, Qt::AlignCenter, Qt::TextAlignmentRole);
}
void StatsWidget::setModelText(const QModelIndex &iIndex,
const QVariant &iData, bool useBoldFont)
{
m_model->setData(iIndex, iData);
m_model->setData(iIndex, Qt::AlignCenter, Qt::TextAlignmentRole);
if (useBoldFont)
{
QFont boldFont = font();
boldFont.setBold(true);
m_model->setData(iIndex, boldFont, Qt::FontRole);
}
}
void StatsWidget::setModelTurnData(const QModelIndex &iIndex,
const TurnData &iTurn, const TurnData &iGameTurn)
{
// Set the text (score for the turn)
int score = iTurn.getMove().getScore();
if (score != 0)
{
bool shouldUseBold = score >= iGameTurn.getMove().getScore()
&& (m_game == 0 || m_game->getMode() != PublicGame::kTOPPING);
setModelText(iIndex, QVariant(score), shouldUseBold);
}
// Set the background color
if (iTurn.getSoloPoints() != 0)
m_model->setData(iIndex, SoloBrush, Qt::BackgroundRole);
else if (iTurn.getPenaltyPoints() != 0)
m_model->setData(iIndex, PenaltyBrush, Qt::BackgroundRole);
else if (iTurn.getWarningsNb() != 0)
m_model->setData(iIndex, WarningBrush, Qt::BackgroundRole);
else if (iTurn.getMove().isNull())
m_model->setData(iIndex, PassBrush, Qt::BackgroundRole);
// Set the foreground color
if (iTurn.getMove().isInvalid())
m_model->setData(iIndex, InvalidBrush, Qt::ForegroundRole);
// Set the tooltip
const QString &tooltip = getTooltip(iTurn, iGameTurn);
m_model->setData(iIndex, tooltip, Qt::ToolTipRole);
}
void StatsWidget::setModelEventData(const QModelIndex &iIndex,
int iEvent, const Player &iPlayer)
{
QVariant text;
if (iEvent == 0 && iPlayer.getEndGamePoints() != 0)
text = iPlayer.getEndGamePoints();
else if (iEvent == 1 && iPlayer.getSoloPoints() != 0)
text = iPlayer.getSoloPoints();
else if (iEvent == 2 && iPlayer.getPenaltyPoints() != 0)
text = iPlayer.getPenaltyPoints();
else if (iEvent == 3 && iPlayer.getWarningsNb() != 0)
text = iPlayer.getWarningsNb();
setModelText(iIndex, text);
}
QString StatsWidget::getTooltip(const TurnData &iTurn, const TurnData &iGameTurn) const
{
QString tooltip = _q("Rack: %1").arg(qfw(iTurn.getPlayedRack().toString()));
const Move &move = iTurn.getMove();
if (move.isValid())
{
tooltip += "\n" + _q("Word: %1").arg(qfw(move.getRound().getWord()));
tooltip += "\n" + _q("Ref: %1").arg(qfw(move.getRound().getCoord().toString()));
}
else if (move.isInvalid())
{
tooltip += "\n" + _q("Invalid move (%1 - %2)")
.arg(qfw(move.getBadWord()))
.arg(qfw(move.getBadCoord()));
}
else if (move.isChangeLetters())
{
tooltip += "\n" + _q("Changed letters: %1").arg(qfw(move.getChangedLetters()));
}
else if (move.isPass())
{
tooltip += "\n" + _q("Passed turn");
}
else
{
tooltip += "\n" + _q("No move");
}
// Points
int score = move.getScore();
int gameScore = iGameTurn.getMove().getScore();
if (move.isNull())
tooltip += _q("Points: %1").arg(score);
else
{
QString scoreString = _q("Points: %1 (%2)").arg(score);
if (score == gameScore)
tooltip += "\n" + scoreString.arg(_q("max"));
else
tooltip += "\n" + scoreString.arg(score - gameScore);
}
if (iTurn.getSoloPoints())
{
tooltip += "\n" + _q("Solo: %1").arg(iTurn.getSoloPoints());
}
if (iTurn.getWarningsNb())
{
tooltip += "\n" + _q("Warnings: %1").arg(iTurn.getWarningsNb());
}
if (iTurn.getPenaltyPoints())
{
tooltip += "\n" + _q("Penalties: %1").arg(iTurn.getPenaltyPoints());
}
return tooltip;
}
void StatsWidget::lockSizesChanged(bool checked)
{
m_autoResizeColumns = !checked;
}
bool StatsWidget::isFlipped() const
{
return m_table->model() != m_model;
}
void StatsWidget::flipTable()
{
bool flipped = isFlipped();
m_table->setSortingEnabled(!flipped);
if (flipped)
m_table->setModel(m_model);
else
{
QSortFilterProxyModel *proxy = new QSortFilterProxyModel;
proxy->setDynamicSortFilter(true);
proxy->setSourceModel(m_flippedModel);
m_table->setModel(proxy);
// Sort by ranking (last column)
const int col = m_flippedModel->columnCount() - 1;
m_table->sortByColumn(col);
m_table->horizontalHeader()->setSortIndicator(col, Qt::AscendingOrder);
}
refresh();
}
void StatsWidget::onPrint()
{
QPrinter printer(QPrinter::HighResolution);
QPrintDialog printDialog(&printer, this);
if (printDialog.exec() != QDialog::Accepted)
return;
LOG_INFO("Printing statistics");
print(&printer);
}
void StatsWidget::onPrintPreview()
{
QPrintPreviewDialog previewDialog;
QObject::connect(&previewDialog, SIGNAL(paintRequested(QPrinter *)),
this, SLOT(print(QPrinter*)));
previewDialog.exec();
}
void StatsWidget::print(QPrinter *printer)
{
// Dimensions of the page
const int pageWidth = printer->pageRect().width();
const int pageHeight = printer->pageRect().height();
// Dimensions of the table (without the useless space after
// the last row and last column)
const int width = 2 + m_table->verticalHeader()->width() + m_table->horizontalHeader()->length();
const int height = 2 + m_table->horizontalHeader()->height() + m_table->verticalHeader()->length();
QPainter painter(printer);
// Try to use as much space as possible on the page, by turning it if needed
bool rotated = false;
if ((pageWidth > pageHeight && height > width) ||
(pageWidth < pageHeight && height < width))
{
painter.translate(QPoint(pageWidth, 0));
painter.rotate(90);
rotated = true;
}
const double scaleX = (rotated ? pageHeight : pageWidth) / (double) width;
const double scaleY = (rotated ? pageWidth : pageHeight) / (double) height;
double scale = std::min(scaleX, scaleY);
// Only scale if there is too much to print on the page
if (scale > 1)
scale = floor(scale);
painter.scale(scale, scale);
// Little trick, needed to have the full table printed.
// If we don't do that, only the viewport is printed, which is not what we want
// when some contents is not displayed (i.e. when the scrollbars are shown).
m_table->resize(width, height);
// Disable scrollbars, because for some reason they get printed if the viewport
// was too small to show everything
m_table->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
m_table->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
// Actually paint the widget
m_table->render(&painter, QPoint(0, 0), QRect(0, 0, width, height));
// Restore scrollbars
m_table->setHorizontalScrollBarPolicy(Qt::ScrollBarAsNeeded);
m_table->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
}