eliot/utils/game_io.h
Olivier Teulière 3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00

64 lines
2.4 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef GAME_IO_H_
#define GAME_IO_H_
#include <iostream>
class PublicGame;
class Results;
using std::ostream;
/**
* This class offers methods to display some information relative to a game
* object. It is currently used by the 'eliottxt' interface, but is also useful
* for debugging purposes. Feel free to add other printing methods that you may
* need...
*
* TODO: Maybe we could also use this class as a basis for non-regression tests?
*/
class GameIO
{
public:
static void printBoard(ostream &out, const PublicGame &iGame);
static void printBoardDebug(ostream &out, const PublicGame &iGame);
static void printBoardJoker(ostream &out, const PublicGame &iGame);
static void printBoardMultipliers(ostream &out, const PublicGame &iGame);
static void printBoardMultipliers2(ostream &out, const PublicGame &iGame);
static void printNonPlayed(ostream &out, const PublicGame &iGame);
static void printPlayedRack(ostream &out, const PublicGame &iGame, int n);
static void printAllRacks(ostream &out, const PublicGame &iGame);
static void printSearchResults(ostream &out, const Results &iResults, int);
static void printPoints(ostream &out, const PublicGame &iGame);
static void printAllPoints(ostream &out, const PublicGame &iGame);
static void printGameDebug(ostream &out, const PublicGame &iGame);
private:
/// This class is a toolbox, and should not be instanciated
GameIO();
};
#endif