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94 lines
3 KiB
C++
94 lines
3 KiB
C++
/*****************************************************************************
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* Copyright (C) 2009 Eliot
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* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef XML_READER_H_
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#define XML_READER_H_
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#include <map>
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#include <SAX/helpers/DefaultHandler.hpp>
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#include <SAX/Locator.hpp>
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#include <SAX/Attributes.hpp>
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#include <SAX/SAXException.hpp>
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#include "logging.h"
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#include "game_params.h"
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class Dictionary;
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class Game;
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class Player;
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using std::string;
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using std::map;
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class XmlReader : public Arabica::SAX::DefaultHandler<string>
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{
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DEFINE_LOGGER();
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public:
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virtual ~XmlReader() {}
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/**
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* Only entry point of the class.
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* Create a Game object, from a XML file created using the XmlWriter class.
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* The method throws an exception in case of problem.
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*/
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static Game * read(const string &iFileName, const Dictionary &iDic);
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// Return the built game
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Game * getGame();
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////////////////////////////////////////////////////
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// ContentHandler
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virtual void startElement(const string& namespaceURI,
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const string& localName,
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const string& qName,
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const AttributesT& atts);
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virtual void endElement(const string& namespaceURI,
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const string& localName,
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const string& qName);
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virtual void characters(const string& ch);
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/////////////////////////////////////////////////////
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// ErrorHandler
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virtual void warning(const Arabica::SAX::SAXParseException<string>&);
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virtual void error(const Arabica::SAX::SAXParseException<string>&);
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virtual void fatalError(const Arabica::SAX::SAXParseException<string>& exception);
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private:
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const Dictionary &m_dic;
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Game *m_game;
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string errorMessage;
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string m_context;
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string m_data;
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map<string, Player*> m_players;
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map<string, string> m_attributes;
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unsigned int m_variants;
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// Private constructor, because we only want the read() method
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// to be called externally
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XmlReader(const Dictionary &iDic) :
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m_dic(iDic), m_game(NULL), m_variants(GameParams::kNO_VARIANT) {}
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XmlReader(const XmlReader&);
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XmlReader& operator=(const XmlReader&);
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bool operator==(const XmlReader&);
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};
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#endif
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