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60 lines
2 KiB
C++
60 lines
2 KiB
C++
/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: training.h,v 1.2 2005/02/09 22:33:56 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#ifndef _TRAINING_H_
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#define _TRAINING_H_
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#include "game.h"
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using std::string;
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class Training: public Game
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{
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public:
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/*************************
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* Functions to create and destroy a game
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* the dictionary does not belong to the
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* game (ie: it won't be destroyed by ~Game)
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*
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* The dictionary can be changed afterwards by setDic
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*************************/
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Training(const Dictionary &iDic);
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virtual ~Training();
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virtual GameMode getMode() const { return kTRAINING; }
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virtual string getModeAsString() const { return "Training"; }
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/*************************
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* Game handling
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*************************/
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virtual int start();
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virtual int setRackRandom(int, bool, set_rack_mode);
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virtual int play(const string &iCoord, const string &iWord);
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virtual int endTurn();
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int search();
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int playResult(int);
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int setRackManual(bool iCheck, const string &iLetters);
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};
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#endif /* _TRAINING_H_ */
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