eliot/game/training.h
2005-02-09 22:33:56 +00:00

60 lines
2 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: training.h,v 1.2 2005/02/09 22:33:56 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _TRAINING_H_
#define _TRAINING_H_
#include "game.h"
using std::string;
class Training: public Game
{
public:
/*************************
* Functions to create and destroy a game
* the dictionary does not belong to the
* game (ie: it won't be destroyed by ~Game)
*
* The dictionary can be changed afterwards by setDic
*************************/
Training(const Dictionary &iDic);
virtual ~Training();
virtual GameMode getMode() const { return kTRAINING; }
virtual string getModeAsString() const { return "Training"; }
/*************************
* Game handling
*************************/
virtual int start();
virtual int setRackRandom(int, bool, set_rack_mode);
virtual int play(const string &iCoord, const string &iWord);
virtual int endTurn();
int search();
int playResult(int);
int setRackManual(bool iCheck, const string &iLetters);
};
#endif /* _TRAINING_H_ */