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d3e9d1e0ac
Scenario: training_dict Scenario: training_bag Scenario: training_search Scenario: training_play Scenario: duplicate_2_ai Scenario: freegame_passing Scenario: freegame_change Scenario: freegame_3_ai Summary: Everything was OK.
182 lines
4.9 KiB
C++
182 lines
4.9 KiB
C++
/* Eliot */
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/* Copyright (C) 1999 Antoine Fraboulet */
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/* */
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/* This file is part of Eliot. */
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/* */
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/* Eliot is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* Eliot is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
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/**
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* \file history.cpp
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* \brief Game history system
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* \author Antoine Fraboulet
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* \date 2005
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*/
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#include <string>
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#include "rack.h"
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#include "pldrack.h"
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#include "round.h"
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#include "turn.h"
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#include "debug.h"
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#include "history.h"
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/* ******************************************************** */
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/* ******************************************************** */
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/* ******************************************************** */
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History::History()
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{
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Turn* t = new Turn ();
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m_history.clear();
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m_history.push_back(t);
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}
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History::~History()
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{
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for (unsigned int i = 0; i < m_history.size(); i++)
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{
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if (m_history[i] != NULL)
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{
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delete m_history[i];
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m_history[i] = NULL;
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}
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}
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}
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int History::getSize() const
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{
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return m_history.size() - 1;
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}
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const PlayedRack& History::getCurrentRack() const
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{
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return m_history.back()->getPlayedRack();
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}
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void History::setCurrentRack(const PlayedRack &iPld)
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{
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m_history.back()->setPlayedRack(iPld);
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}
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const Turn& History::getPreviousTurn() const
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{
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int idx = m_history.size() - 2;
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ASSERT(0 <= idx , "No previous turn");
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return *(m_history[idx]);
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}
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const Turn& History::getTurn(unsigned int n) const
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{
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ASSERT(0 <= n && n < m_history.size(), "Wrong turn number");
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return *(m_history[n]);
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}
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/*
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* This function increments the number of racks, and fills the new rack
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* with the unplayed tiles from the previous one.
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* 03 sept 2000 : We have to sort the tiles according to the new rules
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*/
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void History::playRound(int player, int turn, const Round& round)
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{
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Rack rack;
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Turn * current_turn;
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current_turn = m_history.back();
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/* set the number and the round */
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current_turn->setNum(turn);
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current_turn->setPlayer(player);
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current_turn->setRound(round);
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/* get what was the rack for the current turn */
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current_turn->getPlayedRack().getRack(rack);
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/* remove the played tiles from the rack */
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for (int i = 0; i < round.getWordLen(); i++)
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{
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if (round.isPlayedFromRack(i))
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{
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if (round.isJoker(i))
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rack.remove(Tile::Joker());
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else
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rack.remove(round.getTile(i));
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}
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}
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/* create a new turn */
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Turn * next_turn = new Turn();
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PlayedRack pldrack;
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pldrack.setOld(rack);
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next_turn->setPlayedRack(pldrack);
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m_history.push_back(next_turn);
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}
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void History::removeLastTurn()
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{
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int idx = m_history.size();
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ASSERT(0 < idx , "Wrong turn number");
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if (idx > 1)
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{
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Turn *t = m_history.back();
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m_history.pop_back();
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delete t;
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}
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// now we have the previous played round in back()
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Turn* t = m_history.back();
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t->setNum(0);
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t->setPlayer(0);
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t->setRound(Round());
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#ifdef BACK_REMOVE_RACK_NEW_PART
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t->getPlayedRound().setNew(Rack());
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#endif
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}
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std::string History::toString() const
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{
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unsigned int i;
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std::string rs = "";
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#ifdef DEBUG
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char buff[20];
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sprintf(buff,"%d",m_history.size());
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rs = "history size = " + std::string(buff) + "\n\n";
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#endif
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for (i = 0; i < m_history.size(); i++)
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{
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Turn *t = m_history[i];
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rs += t->toString() + std::string("\n");
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}
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return rs;
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}
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/* ******************************************************** */
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/* ******************************************************** */
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/* ******************************************************** */
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/// Local Variables:
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/// mode: hs-minor
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/// c-basic-offset: 4
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/// End:
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