eliot/qt/ui/new_game.ui
Olivier Teulière 76fefdf71d New "master game" feature.
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
2012-12-30 16:38:07 +01:00

316 lines
8.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>NewGameDialog</class>
<widget class="QDialog" name="NewGameDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<height>471</height>
</rect>
</property>
<property name="windowTitle">
<string>_(&quot;New game&quot;)</string>
</property>
<property name="modal">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>_(&quot;Game type&quot;)</string>
</property>
<layout class="QHBoxLayout">
<property name="topMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>4</number>
</property>
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>_(&quot;Mode:&quot;)</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<property name="spacing">
<number>4</number>
</property>
<item>
<widget class="QRadioButton" name="radioButtonDuplicate">
<property name="text">
<string>_(&quot;Duplicate&quot;)</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButtonFreeGame">
<property name="text">
<string>_(&quot;Free game&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButtonTraining">
<property name="text">
<string>_(&quot;Training&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButtonArbitration">
<property name="text">
<string>_(&quot;Arbitration (duplicate)&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButtonTopping">
<property name="text">
<string>_(&quot;Topping&quot;)</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>16</width>
<height>26</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>_(&quot;Variant:&quot;)</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>2</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<item>
<widget class="QCheckBox" name="checkBoxJoker">
<property name="text">
<string>_(&quot;Joker game&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBoxExplosive">
<property name="text">
<string>_(&quot;Explosive game&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox7Among8">
<property name="text">
<string>_(&quot;7 among 8&quot;)</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxMaster">
<property name="title">
<string>_(&quot;Master game&quot;)</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QCheckBox" name="checkBoxUseMaster">
<property name="text">
<string>_(&quot;Use a master game&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="widgetMasterControls" native="true">
<property name="enabled">
<bool>false</bool>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="margin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>_(&quot;Saved game to use:&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditMaster"/>
</item>
<item>
<widget class="QPushButton" name="buttonBrowseMaster">
<property name="text">
<string>_(&quot;Browse...&quot;)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxPlayers">
<property name="title">
<string>_(&quot;Players&quot;)</string>
</property>
<layout class="QVBoxLayout">
<item>
<widget class="QTableWidget" name="tablePlayers"/>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QPushButton" name="pushButtonAdd">
<property name="text">
<string>_(&quot;Add &amp;player&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonAddFav">
<property name="text">
<string>_(&quot;Add &amp;favorite players...&quot;)</string>
</property>
</widget>
</item>
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonUp">
<property name="toolTip">
<string>_(&quot;Move selection upwards&quot;)</string>
</property>
<property name="icon">
<iconset resource="../eliot.qrc">
<normaloff>:/images/go-up.png</normaloff>:/images/go-up.png</iconset>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDown">
<property name="toolTip">
<string>_(&quot;Move selection downwards&quot;)</string>
</property>
<property name="icon">
<iconset resource="../eliot.qrc">
<normaloff>:/images/go-down.png</normaloff>:/images/go-down.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>radioButtonDuplicate</tabstop>
<tabstop>radioButtonFreeGame</tabstop>
<tabstop>radioButtonTraining</tabstop>
<tabstop>radioButtonArbitration</tabstop>
<tabstop>radioButtonTopping</tabstop>
<tabstop>checkBoxJoker</tabstop>
<tabstop>checkBoxExplosive</tabstop>
<tabstop>checkBox7Among8</tabstop>
<tabstop>checkBoxUseMaster</tabstop>
<tabstop>lineEditMaster</tabstop>
<tabstop>buttonBrowseMaster</tabstop>
<tabstop>pushButtonAdd</tabstop>
<tabstop>buttonAddFav</tabstop>
<tabstop>buttonUp</tabstop>
<tabstop>buttonDown</tabstop>
<tabstop>tablePlayers</tabstop>
<tabstop>buttonBox</tabstop>
</tabstops>
<resources>
<include location="../eliot.qrc"/>
</resources>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>NewGameDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>203</x>
<y>461</y>
</hint>
<hint type="destinationlabel">
<x>173</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>NewGameDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>110</x>
<y>461</y>
</hint>
<hint type="destinationlabel">
<x>75</x>
<y>275</y>
</hint>
</hints>
</connection>
</connections>
</ui>