eliot/qt/topping_widget.cpp
Olivier Teulière 83baec368b Topping: give the score penalty directly with the player move.
This commit also adds a setting to disable the elapsed-time penalty.
2013-01-16 17:46:47 +01:00

266 lines
8.7 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012-2013 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <QtGui/QStandardItemModel>
#include <QtGui/QMenu>
#include <QtGui/QMessageBox>
#include <QtGui/QSortFilterProxyModel>
#include "topping_widget.h"
#include "play_word_mediator.h"
#include "hints_dialog.h"
#include "timer_widget.h"
#include "play_model.h"
#include "qtcommon.h"
#include "hints.h"
#include "dic.h"
#include "move.h"
#include "pldrack.h"
#include "player.h"
#include "public_game.h"
#include "game_exception.h"
#include "debug.h"
using namespace std;
INIT_LOGGER(qt, ToppingWidget);
ToppingWidget::ToppingWidget(QWidget *parent, PlayModel &iPlayModel,
TimerModel &iTimerModel, PublicGame *iGame)
: QWidget(parent), m_game(iGame), m_autoResizeColumns(true),
m_timerModel(&iTimerModel)
{
setupUi(this);
splitter->setStretchFactor(0, 0);
splitter->setStretchFactor(1, 0);
splitter->setStretchFactor(2, 1);
QList<int> sizes;
sizes << 1 << 1 << 10;
splitter->setSizes(sizes);
QObject::connect(&iPlayModel, SIGNAL(movePlayed(const wstring&, const wstring&)),
this, SLOT(playWord(const wstring&, const wstring&)));
QHBoxLayout *layout = new QHBoxLayout(widgetContainer);
layout->setContentsMargins(0, 0, 0, 0);
TimerWidget *timerWidget = new TimerWidget(this, iTimerModel);
timerWidget->setEnabled(false);
//iTimerModel.setChronoMode(true);
QObject::connect(&iTimerModel, SIGNAL(expired()),
this, SLOT(timeoutPenalty()));
layout->addWidget(timerWidget);
m_hintsDialog = new HintsDialog(this, true);
QObject::connect(m_hintsDialog, SIGNAL(hintUsed(const AbstractHint&)),
this, SLOT(hintUsed(const AbstractHint&)));
blackPalette = lineEditRack->palette();
redPalette = lineEditRack->palette();
redPalette.setColor(QPalette::Text, Qt::red);
// Use the mediator
m_mediator = new PlayWordMediator(this, *lineEditPlay, *lineEditCoords,
NULL, *pushButtonPlay,
iPlayModel, m_game);
QObject::connect(m_mediator, SIGNAL(gameUpdated()),
this, SIGNAL(gameUpdated()));
QObject::connect(m_mediator, SIGNAL(notifyProblem(QString)),
this, SIGNAL(notifyProblem(QString)));
QObject::connect(pushButtonShuffle, SIGNAL(clicked()),
this, SLOT(shuffle()));
// Associate the model to the view.
// We use a proxy for easy sorting.
m_model = new QStandardItemModel(this);
QSortFilterProxyModel * proxyModel = new QSortFilterProxyModel(this);
proxyModel->setDynamicSortFilter(true);
proxyModel->setSourceModel(m_model);
tableViewMoves->setModel(proxyModel);
m_model->setColumnCount(4);
m_model->setHeaderData(0, Qt::Horizontal, _q("#"), Qt::DisplayRole);
m_model->setHeaderData(1, Qt::Horizontal, _q("Word"), Qt::DisplayRole);
m_model->setHeaderData(2, Qt::Horizontal, _q("Ref"), Qt::DisplayRole);
m_model->setHeaderData(3, Qt::Horizontal, _q("Points"), Qt::DisplayRole);
tableViewMoves->sortByColumn(3);
// XXX: why is this needed? It is not needed in the ArbitrationWidget class
tableViewMoves->horizontalHeader()->setSortIndicator(3, Qt::DescendingOrder);
// Add a context menu to the table header
QAction *lockSizesAction = new QAction(_q("Lock columns sizes"), this);
lockSizesAction->setCheckable(true);
lockSizesAction->setStatusTip(_q("Disable auto-resizing of the columns"));
tableViewMoves->horizontalHeader()->addAction(lockSizesAction);
tableViewMoves->horizontalHeader()->setContextMenuPolicy(Qt::ActionsContextMenu);
QObject::connect(lockSizesAction, SIGNAL(toggled(bool)),
this, SLOT(lockSizesChanged(bool)));
// Allow very thin columns
tableViewMoves->horizontalHeader()->setMinimumSectionSize(1);
tableViewMoves->horizontalHeader()->resizeSection(1, 140);
QObject::connect(pushButtonGetHints, SIGNAL(clicked()),
this, SLOT(showHintsDialog()));
refresh();
}
void ToppingWidget::refresh()
{
updateModel();
if (m_game == NULL)
{
lineEditRack->setText("");
lineEditRack->setEnabled(false);
pushButtonPlay->setEnabled(false);
}
else
{
wstring rack = m_game->getCurrentPlayer().getCurrentRack().toString(PlayedRack::RACK_SIMPLE);
// Update the rack only if it is needed, to avoid losing cursor position
if (qfw(rack) != lineEditRack->text())
lineEditRack->setText(qfw(rack));
lineEditPlay->clear();
lineEditCoords->clear();
lineEditRack->setEnabled(true);
lineEditTotalScore->setText(QString("%1").arg(m_game->getCurrentPlayer().getTotalScore()));
// Do not allow entering a move when displaying an old turn
setEnabled(m_game->isLastTurn());
}
}
void ToppingWidget::updateModel()
{
// Clear the table
m_model->removeRows(0, m_model->rowCount());
if (m_game == NULL)
return;
const vector<Move> &triedMoves = m_game->toppingGetTriedMoves();
for (unsigned int i = 0; i < triedMoves.size(); ++i)
{
const Move &m = triedMoves[i];
int rowNum = m_model->rowCount();
m_model->insertRow(rowNum);
m_model->setData(m_model->index(rowNum, 0), i);
if (m.isValid())
{
m_model->setData(m_model->index(rowNum, 1), qfw(m.getRound().getWord()));
m_model->setData(m_model->index(rowNum, 2),
qfw(m.getRound().getCoord().toString()));
}
else
{
ASSERT(m.isInvalid(), "Unhandled move type");
m_model->setData(m_model->index(rowNum, 1), qfw(m.getBadWord()));
m_model->setData(m_model->index(rowNum, 2), qfw(m.getBadCoord()));
}
m_model->setData(m_model->index(rowNum, 3), m.getScore());
}
if (m_autoResizeColumns)
{
tableViewMoves->resizeColumnToContents(0);
// tableViewMoves->resizeColumnToContents(1);
tableViewMoves->resizeColumnToContents(2);
tableViewMoves->resizeColumnToContents(3);
}
}
void ToppingWidget::lockSizesChanged(bool checked)
{
m_autoResizeColumns = !checked;
}
void ToppingWidget::shuffle()
{
m_game->shuffleRack();
emit gameUpdated();
}
void ToppingWidget::showHintsDialog()
{
const Move &move = m_game->toppingGetTopMove();
m_hintsDialog->setMove(move);
// We don't care about the return value
m_hintsDialog->exec();
}
void ToppingWidget::onNewTurn()
{
m_timerModel->resetTimer();
m_timerModel->startTimer();
}
void ToppingWidget::playWord(const wstring &iWord, const wstring &iCoord)
{
ASSERT(m_game != NULL, "No game in progress");
int elapsed = m_timerModel->getElapsed();
m_game->toppingPlay(iWord, iCoord, elapsed);
emit gameUpdated();
}
void ToppingWidget::hintUsed(const AbstractHint &iHint)
{
LOG_INFO("Hint '" << iHint.getName() << "' used for a cost of " << iHint.getCost());
m_game->toppingAddPenalty(iHint.getCost());
emit gameUpdated();
}
void ToppingWidget::timeoutPenalty()
{
// Show the solution to the player in a dialog box
const Move &move = m_game->toppingGetTopMove();
QMessageBox::information(this, "Eliot - " + _q("End of turn"),
_q("The allocated time for the turn has expired.\n"
"The top is %1 at %2 for %3 points.")
.arg(qfw(move.getRound().getWord()))
.arg(qfw(move.getRound().getCoord().toString()))
.arg(move.getScore()));
// End the turn
m_game->toppingTimeOut(m_timerModel->getTotalDuration());
emit gameUpdated();
}
QSize ToppingWidget::sizeHint() const
{
return QSize(160, 300);
}