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205 lines
6.2 KiB
C++
205 lines
6.2 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2013 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <boost/foreach.hpp>
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#include "move_selector.h"
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#include "round.h"
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#include "results.h"
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#include "board.h"
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#include "board_layout.h"
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#include "bag.h"
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#include "rack.h"
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#include "dic.h"
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#include "debug.h"
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INIT_LOGGER(game, MoveSelector);
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#define PLAYED_JOKER (-1000)
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#define LETTER_REPEATED_3_TIMES (-3)
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#define LETTER_REPEATED_4_TIMES (-12)
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#define LETTER_REPEATED_5_TIMES (-40)
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#define LETTER_REPEATED_6_TIMES (-100)
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#define EXTENSION_1 50
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#define BENJAMIN 5
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MoveSelector::MoveSelector(const Bag &iBag, const Dictionary &iDic,
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const Board &iBoard, const Rack &iRack)
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: m_bag(iBag), m_dic(iDic), m_board(iBoard), m_rack(iRack)
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{
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}
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Round MoveSelector::selectMaster(const BestResults &iResults) const
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{
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ASSERT(!iResults.isEmpty(), "Nothing to select from");
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// Easy case
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if (iResults.size() == 1)
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return iResults.get(0);
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// Compare the rounds. The one with the highest score wins.
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// In case of equal scores, the first one wins.
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int bestIndex = 0;
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int bestScore = evalScore(iResults.get(0));
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for (unsigned num = 1; num < iResults.size(); ++num)
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{
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int score = evalScore(iResults.get(num));
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if (bestScore < score)
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{
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bestScore = score;
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bestIndex = num;
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}
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}
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return iResults.get(bestIndex);
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}
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int MoveSelector::evalScore(const Round &iRound) const
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{
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int score = 0;
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score += evalForJokersInRack(iRound);
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score += evalForRemainingLetters(iRound);
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// Deactivated for now, as it breaks a few non-regression tests,
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// and I don't have time to fix them at the moment... :)
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#if 0
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score += evalForExtensions(iRound);
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score += evalForBenjamins(iRound);
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#endif
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// TODO: add more heuristics
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return score;
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}
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int MoveSelector::evalForJokersInRack(const Round &iRound) const
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{
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return iRound.countJokersFromRack() * PLAYED_JOKER;
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}
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int MoveSelector::evalForRemainingLetters(const Round &iRound) const
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{
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// Compute the rack remaining after playing the round
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Rack remaining = m_rack;
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for (unsigned i = 0; i < iRound.getWordLen(); ++i)
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{
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if (iRound.isPlayedFromRack(i))
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{
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remaining.remove(iRound.isJoker(i) ? Tile::Joker() : iRound.getTile(i));
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}
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}
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// If a letter is present at least 3 times in the rack, consider it bad
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// Note: the repetitions are only relevant if the rack is not rejected for
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// lack of vowels and/or consonants...
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int score = 0;
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BOOST_FOREACH(const Tile &t, m_dic.getAllTiles())
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{
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const int count = remaining.count(t);
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if (count >= 3)
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{
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if (count == 3)
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score += LETTER_REPEATED_3_TIMES;
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else if (count == 4)
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score += LETTER_REPEATED_4_TIMES;
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else if (count == 5)
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score += LETTER_REPEATED_5_TIMES;
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else if (count == 6)
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score += LETTER_REPEATED_6_TIMES;
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}
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}
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return score;
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}
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int MoveSelector::evalForExtensions(const Round &iRound) const
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{
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// Find front and back extensions to the given round
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const wstring &roundWord = iRound.getWord();
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vector<wdstring> results;
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m_dic.searchRacc(roundWord, results);
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// Give a bonus for each extension
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// TODO: it would be better to give a bonus only for extensions
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// corresponding to letters still in the bag, and allowed by the
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// cross-checks...
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return results.size() * EXTENSION_1;
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}
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int MoveSelector::evalForBenjamins(const Round &iRound) const
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{
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// Compute the word multiplier in case of benjamin
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// TODO: this only depends on the coordinates, so it could easily be cached
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int wordMult = 1;
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const Coord &coord = iRound.getCoord();
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const unsigned row = coord.getRow();
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const unsigned col = coord.getCol();
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if (coord.getDir() == Coord::HORIZONTAL)
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{
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// Make sure there is space for a benjamin on the board
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if (col <= 3 ||
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!m_board.isVacant(row, col - 1) ||
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!m_board.isVacant(row, col - 2) ||
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!m_board.isVacant(row, col - 3))
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{
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return 0;
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}
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// Compute the word multiplier
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wordMult *= m_board.getLayout().getWordMultiplier(row, col - 1);
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wordMult *= m_board.getLayout().getWordMultiplier(row, col - 2);
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wordMult *= m_board.getLayout().getWordMultiplier(row, col - 3);
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}
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else
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{
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// Same thing for vertical words
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if (row <= 3 ||
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!m_board.isVacant(row - 1, col) ||
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!m_board.isVacant(row - 2, col) ||
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!m_board.isVacant(row - 3, col))
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{
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return 0;
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}
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// Compute the word multiplier
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wordMult *= m_board.getLayout().getWordMultiplier(row - 1, col);
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wordMult *= m_board.getLayout().getWordMultiplier(row - 2, col);
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wordMult *= m_board.getLayout().getWordMultiplier(row - 3, col);
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}
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// Find possible benjamins
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const wstring &roundWord = iRound.getWord();
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vector<wdstring> results;
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m_dic.searchBenj(roundWord, results);
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// Give a bonus for each extension
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// TODO: it would be better to give a bonus only for benjamins
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// corresponding to letters still in the bag, and allowed by the
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// cross-checks...
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return results.size() * wordMult * BENJAMIN;
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}
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