mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-11-17 07:48:27 +01:00
e7a8d01a8d
There are too many change to list properly, here is an overview of the main changes: - the dictionary is now in C++ - the dictionary has a new format, where it is possible to specify the letters, their points, their frequency, ... It is backwards compatible. - Eliot now supports non-ASCII characters everywhere - i18n of the compdic, listdic, regexpmain binaries - i18n of the wxWidgets interface (now in english by default)
119 lines
3.7 KiB
C++
119 lines
3.7 KiB
C++
// Joker game?* Eliot */
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/* Copyright (C) 1999 Antoine Fraboulet */
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/* Antoine.Fraboulet@free.fr */
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/* */
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/* This program is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
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/**
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* \file mainframe.h
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* \brief Main frame for the Eliot GUI
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* \author Antoine Fraboulet
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* \date 2005
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*/
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#ifndef _MAINFRAME_H_
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#define _MAINFRAME_H_
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#include "dic.h"
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#include "game.h"
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#include "auxframes.h"
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class MainFrame: public wxFrame
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{
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private:
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const Dictionary *m_dic;
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Game *m_game;
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ConfigDB config;
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AuxFrame *auxframes_ptr[MAX_FRAME_ID];
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wxTextCtrl *rack;
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#ifdef ENABLE_RESLIST_IN_MAIN
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GfxResult *reslist;
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#endif
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wxButton *b_play;
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wxButton *b_rackrandomset;
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wxButton *b_rackrandomnew;
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wxButton *b_search;
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wxButton *b_back;
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wxStatusBar *statusbar;
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void InitFrames();
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void InitMenu();
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void UpdateStatusBar();
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public:
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MainFrame(wxPoint,wxSize);
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virtual ~MainFrame();
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// *******
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// Actions
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// *******
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void SetRack(Game::set_rack_mode, wxString = wxT(""));
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void Search();
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void Play(int);
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void TestPlay(int);
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void UpdateFrames(AuxFrame::refresh_t force = AuxFrame::REFRESH);
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// *****
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// Menus
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// *****
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void OnMenuGameNew (wxCommandEvent& event);
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void OnMenuGameOpen (wxCommandEvent& event);
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void OnMenuGameSave (wxCommandEvent& event);
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void OnMenuGamePrint (wxCommandEvent& event);
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void OnMenuGamePrintPreview (wxCommandEvent& event);
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void OnMenuGamePrintPS (wxCommandEvent& event);
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void OnMenuGameQuit (wxCommandEvent& event);
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void OnMenuConfGameDic (wxCommandEvent& event);
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void OnMenuConfGameSearch (wxCommandEvent& event);
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void OnMenuConfPrint (wxCommandEvent& event);
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void OnMenuConfAspectFont (wxCommandEvent& event);
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void OnMenuConfAspectBoardColour (wxCommandEvent& event);
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void OnMenuShowFrame (wxCommandEvent& event);
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void OnMenuHelpAbout (wxCommandEvent& event);
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// *******
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// Buttons
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// *******
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void OnPlay (wxCommandEvent& event);
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void OnSetRack (wxCommandEvent& event);
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void OnSearch (wxCommandEvent& event);
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void OnPlayBack (wxCommandEvent& event);
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void OnTextEnter(wxCommandEvent& event);
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// *******
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// Objects
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// *******
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void OnCloseWindow (wxCloseEvent& event);
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DECLARE_EVENT_TABLE()
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};
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#endif
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/// Local Variables:
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/// mode: c++
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/// mode: hs-minor
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/// c-basic-offset: 4
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/// End:
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