eliot/wxwin/mainframe.h
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

119 lines
3.7 KiB
C++

// Joker game?* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* Antoine.Fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/**
* \file mainframe.h
* \brief Main frame for the Eliot GUI
* \author Antoine Fraboulet
* \date 2005
*/
#ifndef _MAINFRAME_H_
#define _MAINFRAME_H_
#include "dic.h"
#include "game.h"
#include "auxframes.h"
class MainFrame: public wxFrame
{
private:
const Dictionary *m_dic;
Game *m_game;
ConfigDB config;
AuxFrame *auxframes_ptr[MAX_FRAME_ID];
wxTextCtrl *rack;
#ifdef ENABLE_RESLIST_IN_MAIN
GfxResult *reslist;
#endif
wxButton *b_play;
wxButton *b_rackrandomset;
wxButton *b_rackrandomnew;
wxButton *b_search;
wxButton *b_back;
wxStatusBar *statusbar;
void InitFrames();
void InitMenu();
void UpdateStatusBar();
public:
MainFrame(wxPoint,wxSize);
virtual ~MainFrame();
// *******
// Actions
// *******
void SetRack(Game::set_rack_mode, wxString = wxT(""));
void Search();
void Play(int);
void TestPlay(int);
void UpdateFrames(AuxFrame::refresh_t force = AuxFrame::REFRESH);
// *****
// Menus
// *****
void OnMenuGameNew (wxCommandEvent& event);
void OnMenuGameOpen (wxCommandEvent& event);
void OnMenuGameSave (wxCommandEvent& event);
void OnMenuGamePrint (wxCommandEvent& event);
void OnMenuGamePrintPreview (wxCommandEvent& event);
void OnMenuGamePrintPS (wxCommandEvent& event);
void OnMenuGameQuit (wxCommandEvent& event);
void OnMenuConfGameDic (wxCommandEvent& event);
void OnMenuConfGameSearch (wxCommandEvent& event);
void OnMenuConfPrint (wxCommandEvent& event);
void OnMenuConfAspectFont (wxCommandEvent& event);
void OnMenuConfAspectBoardColour (wxCommandEvent& event);
void OnMenuShowFrame (wxCommandEvent& event);
void OnMenuHelpAbout (wxCommandEvent& event);
// *******
// Buttons
// *******
void OnPlay (wxCommandEvent& event);
void OnSetRack (wxCommandEvent& event);
void OnSearch (wxCommandEvent& event);
void OnPlayBack (wxCommandEvent& event);
void OnTextEnter(wxCommandEvent& event);
// *******
// Objects
// *******
void OnCloseWindow (wxCloseEvent& event);
DECLARE_EVENT_TABLE()
};
#endif
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// End: