eliot/game/bag.h
Olivier Teulière 3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00

96 lines
2.7 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef BAG_H_
#define BAG_H_
#include <map>
#include "tile.h"
using std::map;
class Dictionary;
/**
* A bag stores the set of free tiles for the game.
*/
class Bag
{
public:
explicit Bag(const Dictionary &iDic);
/// Take a tile in the bag
void takeTile(const Tile &iTile);
/// Replace a tile into the bag
void replaceTile(const Tile &iTile);
/// Return how many tiles identical to iTile are available in the bag
unsigned int in(const Tile &iTile) const;
/**
* Return how many tiles/vowels/consonants are available
* Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(),
* because of the jokers and the 'Y'.
*/
unsigned int getNbTiles() const { return m_ntiles; }
unsigned int getNbVowels() const;
unsigned int getNbConsonants() const;
/**
* Return a random available tile
* The tile is not taken out of the bag.
*/
Tile selectRandom() const;
/**
* Return a random available vowel.
* The tile is not taken out of the bag.
*/
Tile selectRandomVowel() const;
/**
* Return a random available consonant.
* The tile is not taken out of the bag.
*/
Tile selectRandomConsonant() const;
void operator=(const Bag &iOther);
/// Convenience getter on the dictionary
const Dictionary & getDic() const { return m_dic; }
/// Print on stderr all the letters of the bag (for debugging purposes)
void dumpAll() const;
private:
/// Dictionary
const Dictionary &m_dic;
/// Associate to each tile its number of occurrences in the bag
map<Tile, int> m_tilesMap;
/// Total number of tiles in the bag
int m_ntiles;
};
#endif