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125 lines
4.6 KiB
C++
125 lines
4.6 KiB
C++
/*****************************************************************************
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* Copyright (C) 2005 Eliot
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* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _NCURSES_H_
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#define _NCURSES_H_
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#include <curses.h>
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#include <string>
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class Game;
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class Training;
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class Duplicate;
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class FreeGame;
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using std::string;
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/**
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* This class implements the ncurses interface.
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*/
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class CursesIntf
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{
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public:
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// Pre-requisite: the given Game object MUST have been allocated with new
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// (in particular: not on the stack)
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// This class also takes the responsability of destroying the Game object.
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CursesIntf(WINDOW *win, Game& iGame);
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~CursesIntf();
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bool isDying() const { return m_dying; }
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int handleKey(int iKey);
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void redraw(WINDOW *win);
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private:
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enum State
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{
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DEFAULT, // Default state
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HELP, // Help panel is shown
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HISTORY, // Game history panel is shown
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RESULTS // Search results panel is shown
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};
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// Draw a titled box with the specified position and size
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static void drawBox(WINDOW *win, int y, int x, int h, int w,
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const string& iTitle);
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// Clear a rectangular zone
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static void clearRect(WINDOW *win, int y, int x, int h, int w);
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// Print a line in a box, taking care of the current offset
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void boxPrint(WINDOW *win, int y, int x, const char *fmt, ...);
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// Write a message in the "status line"
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void drawStatus(WINDOW *win, int y, int x,
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const string& iMessage, bool error = true);
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// Draw the board, with the coordinates
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void drawBoard(WINDOW *win, int y, int x) const;
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// Draw the boxes for scores and racks
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void drawScoresRacks(WINDOW *win, int y, int x) const;
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// Draw the results panel
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void drawResults(WINDOW *win, int y, int x);
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// Draw the history panel
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void drawHistory(WINDOW *win, int y, int x);
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// Draw the help panel
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void drawHelp(WINDOW *win, int y, int x);
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// Draw the "Play word" box, and handle the played word
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void playWord(WINDOW *win, int y, int x);
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void checkWord(WINDOW *win, int y, int x);
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void saveGame(WINDOW *win, int y, int x);
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void loadGame(WINDOW *win, int y, int x);
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void passTurn(WINDOW *win, int y, int x, FreeGame &iGame);
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void setRack(WINDOW *win, int y, int x, Training &iGame);
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// Get a string from the user, with a maximum length
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// The string is validated if the user presses Enter (return value: true)
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// and it is cancelled if the user presses Esc (return value: false)
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bool readString(WINDOW *win, int y, int x, int n, string &oString,
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unsigned int flag = 0);
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// Any combination of the following constants can be used as the "flag"
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// parameter of the readString() method.
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// Indicate that the '?' character is accepted
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static const unsigned int kJOKER = 1 << 0;
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// Accept characters for a file name
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static const unsigned int kFILENAME = 1 << 0;
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// Handle the key in Training mode
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int handleKeyForGame(int iKey, Training &iGame);
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// Handle the key in Duplicate mode
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int handleKeyForGame(int iKey, Duplicate &iGame);
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// Handle the key in FreeGame mode
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int handleKeyForGame(int iKey, FreeGame &iGame);
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// Main window for drawing
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WINDOW *m_win;
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// Current game
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// Invariant: the pointer will always point to a valid Game object
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Game *m_game;
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// Interface state
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State m_state;
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// True when the user requested to quit
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bool m_dying;
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// Index of the first line of data to be displayed in the current box
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int m_boxStart;
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// Number of lines of the current box (border excluded)
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int m_boxLines;
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// Number of lines of the data to be displayed in the current box
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int m_boxLinesData;
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// Index of the first line of the box where to write
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int m_boxY;
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// True if dots must be shown on empty squares
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bool m_showDots;
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};
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#endif
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