mirror of
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30d6cc0687
add "a P" command for standard format printout add regexp testing add performance testing
221 lines
6.1 KiB
C++
221 lines
6.1 KiB
C++
/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <iomanip>
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#include <string>
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#include "game_io.h"
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#include "game.h"
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#include "training.h"
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#include "player.h"
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using namespace std;
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void GameIO::printBoard(ostream &out, const Game &iGame)
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{
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int row, col;
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out << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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out << setw(3) << col - BOARD_MIN + 1;
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out << endl;
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for (row = BOARD_MIN; row <= BOARD_MAX; row++)
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{
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out << " " << (char)(row - BOARD_MIN + 'A') << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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{
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char l = iGame.getBoard().getChar(row, col);
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out << setw(3) << (l ? l : '-');
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}
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out << endl;
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}
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}
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void GameIO::printBoardJoker(ostream &out, const Game &iGame)
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{
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int row,col;
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out << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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out << setw(3) << col - BOARD_MIN + 1;
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out << endl;
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for (row = BOARD_MIN; row <= BOARD_MAX; row++)
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{
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out << " " << (char)(row - BOARD_MIN + 'A') << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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{
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char l = iGame.getBoard().getChar(row, col);
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bool j = (iGame.getBoard().getCharAttr(row, col) & ATTR_JOKER);
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out << " " << (j ? '.' : (l ? ' ' : '-'));
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out << (l ? l : '-');
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}
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out << endl;
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}
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}
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void GameIO::printBoardMultipliers(ostream &out, const Game &iGame)
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{
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int row, col;
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out << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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out << setw(3) << col - BOARD_MIN + 1;
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out << endl;
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for (row = BOARD_MIN; row <= BOARD_MAX; row++)
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{
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out << " " << (char)(row - BOARD_MIN + 'A') << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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{
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char l = iGame.getBoard().getChar(row, col);
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if (l != 0)
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out << " " << l;
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else
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{
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int wm = iGame.getBoard().getWordMultiplier(row, col);
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int tm = iGame.getBoard().getLetterMultiplier(row, col);
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if (wm > 1)
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out << " " << ((wm == 3) ? '@' : '#');
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else if (tm > 1)
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out << " " << ((tm == 3) ? '*' : '+');
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else
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out << " -";
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}
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}
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out << endl;
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}
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}
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void GameIO::printBoardMultipliers2(ostream &out, const Game &iGame)
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{
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int row, col;
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out << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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out << setw(3) << col - BOARD_MIN + 1;
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out << endl;
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for (row = BOARD_MIN; row <= BOARD_MAX; row++)
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{
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out << " " << (char)(row - BOARD_MIN + 'A') << " ";
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for (col = BOARD_MIN; col <= BOARD_MAX; col++)
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{
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char l = iGame.getBoard().getChar(row, col);
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int wm = iGame.getBoard().getWordMultiplier(row, col);
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int tm = iGame.getBoard().getLetterMultiplier(row, col);
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if (wm > 1)
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out << " " << ((wm == 3) ? '@' : '#');
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else if (tm > 1)
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out << " " << ((tm == 3) ? '*' : '+');
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else
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out << " -";
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out << (l ? l : '-');
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}
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out << endl;
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}
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}
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void GameIO::printNonPlayed(ostream &out, const Game &iGame)
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{
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const list<Tile>& allTiles = Tile::getAllTiles();
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list<Tile>::const_iterator it;
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for (it = allTiles.begin(); it != allTiles.end(); it++)
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{
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if (iGame.getBag().in(it->toChar()) > 9)
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out << " ";
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out << setw(2) << it->toChar();
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}
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out << endl;
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for (it = allTiles.begin(); it != allTiles.end(); it++)
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{
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out << " " << iGame.getBag().in(it->toChar());
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}
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out << endl;
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}
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void GameIO::printPlayedRack(ostream &out, const Game &iGame, int n)
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{
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out << iGame.getCurrentPlayer().getCurrentRack().toString(PlayedRack::RACK_SIMPLE) << endl;
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}
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void GameIO::printAllRacks(ostream &out, const Game &iGame)
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{
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for (int j = 0; j < iGame.getNPlayers(); j++)
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{
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out << "Joueur " << j << ": ";
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out << iGame.getPlayer(j).getCurrentRack().toString(PlayedRack::RACK_SIMPLE) << endl;
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}
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}
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static void searchResultLine(ostream &out, const Training &iGame, int num)
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{
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const Results &res = iGame.getResults();
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Round r = res.get(num);
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string word = r.getWord();
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if (word.size() == 0)
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return;
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out << word << string(16 - word.size(), ' ')
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<< (r.getBonus() ? '*' : ' ')
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<< setw(4) << r.getPoints()
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<< ' ' << r.getCoord().toString();
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}
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void GameIO::printSearchResults(ostream &out, const Training &iGame, int num)
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{
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int size = (int) iGame.getResults().size();
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for (int i = 0; i < num && i < size; i++)
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{
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out << setw(3) << i + 1 << ": ";
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searchResultLine(out, iGame, i);
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out << endl;
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}
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}
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void GameIO::printPoints(ostream &out, const Game &iGame)
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{
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out << iGame.getPlayer(0).getPoints() << endl;
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}
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void GameIO::printAllPoints(ostream &out, const Game &iGame)
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{
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for (int i = 0; i < iGame.getNPlayers(); i++)
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{
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out << "Joueur " << i << ": "
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<< setw(4) << iGame.getPlayer(i).getPoints() << endl;
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}
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}
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