eliot/game/rack.h
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

73 lines
2.1 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2002-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
/**
* \file rack.h
* \brief Rack class : multiset of tiles
* \author Antoine Fraboulet & Olivier Teuliere
* \date 2002 - 2007
*/
#ifndef _RACK_H_
#define _RACK_H_
#include <vector>
#include <string>
#include "tile.h"
using namespace std;
/**
* A rack is a set of tiles, no more.
* Tiles have to be in the bag for the rack to be valid.
*/
class Rack
{
public:
Rack();
unsigned int getNbTiles() const { return m_ntiles; }
bool isEmpty() const { return getNbTiles() == 0; }
unsigned int in(const Tile &t) const { return m_tiles[t.toCode()]; }
void add(const Tile &t) { m_tiles[t.toCode()]++; m_ntiles++; }
void remove(const Tile &t);
void clear();
void getTiles(vector<Tile> &oTiles) const;
wstring toString();
private:
/// Vector indexed by tile codes, containing the number of tiles
vector<unsigned int> m_tiles;
unsigned int m_ntiles;
};
#endif
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: