eliot/game/board_search.cpp
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

350 lines
12 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <dic.h>
#include "tile.h"
#include "rack.h"
#include "round.h"
#include "results.h"
#include "board.h"
#include "encoding.h"
#include "debug.h"
#include "game.h"
/*
* computes the score of a word, coordinates may be changed to reflect
* the real direction of the word
*/
static void BoardSearchEvalMove(const Board &iBoard,
Matrix<Tile> &iTilesMx,
Matrix<int> &iPointsMx,
Matrix<bool> &iJokerMx,
Results &iResults, Round &iWord)
{
unsigned int fromrack = 0;
int pts = 0;
int ptscross = 0;
int wordmul = 1;
unsigned int len = iWord.getWordLen();
int row = iWord.getCoord().getRow();
int col = iWord.getCoord().getCol();
for (unsigned int i = 0; i < len; i++)
{
if (!iTilesMx[row][col+i].isEmpty())
{
if (!iJokerMx[row][col+i])
pts += iWord.getTile(i).getPoints();
}
else
{
int l;
if (!iWord.isJoker(i))
l = iWord.getTile(i).getPoints() *
iBoard.getLetterMultiplier(row, col + i);
else
l = 0;
pts += l;
wordmul *= iBoard.getWordMultiplier(row, col + i);
int t = iPointsMx[row][col+i];
if (t >= 0)
ptscross += (t + l) * iBoard.getWordMultiplier(row, col + i);
fromrack++;
}
}
pts = ptscross + pts * wordmul + Game::BONUS_POINTS * (fromrack == Game::RACK_SIZE);
iWord.setBonus(fromrack == Game::RACK_SIZE);
iWord.setPoints(pts);
if (iWord.getCoord().getDir() == Coord::VERTICAL)
{
// Exchange the coordinates temporarily
iWord.accessCoord().swap();
}
iResults.add(iWord);
if (iWord.getCoord().getDir() == Coord::VERTICAL)
{
// Restore the coordinates
iWord.accessCoord().swap();
}
}
static void ExtendRight(const Board &iBoard,
const Dictionary &iDic,
Matrix<Tile> &iTilesMx,
Matrix<Cross> &iCrossMx,
Matrix<int> &iPointsMx,
Matrix<bool> &iJokerMx,
Rack &iRack, Round &ioPartialWord,
Results &iResults, unsigned int iNode,
int iRow, int iCol, int iAnchor)
{
Tile l;
unsigned int succ;
if (iTilesMx[iRow][iCol].isEmpty())
{
if (iDic.isEndOfWord(iNode) && iCol > iAnchor)
{
BoardSearchEvalMove(iBoard, iTilesMx, iPointsMx, iJokerMx,
iResults, ioPartialWord);
}
// Optimization: avoid entering the for loop if no tile can match
if (iCrossMx[iRow][iCol].isNone())
return;
bool hasJokerInRack = iRack.in(Tile::Joker());
for (succ = iDic.getSucc(iNode); succ; succ = iDic.getNext(succ))
{
l = Tile(iDic.getChar(succ));
if (iCrossMx[iRow][iCol].check(l))
{
if (iRack.in(l))
{
iRack.remove(l);
ioPartialWord.addRightFromRack(l, false);
ExtendRight(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, ioPartialWord, iResults,
succ, iRow, iCol + 1, iAnchor);
ioPartialWord.removeRightToRack(l, false);
iRack.add(l);
}
if (hasJokerInRack)
{
iRack.remove(Tile::Joker());
ioPartialWord.addRightFromRack(l, true);
ExtendRight(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, ioPartialWord, iResults,
succ, iRow, iCol + 1, iAnchor);
ioPartialWord.removeRightToRack(l, true);
iRack.add(Tile::Joker());
}
}
}
}
else
{
l = iTilesMx[iRow][iCol];
wint_t upperChar = towupper(l.toChar());
for (succ = iDic.getSucc(iNode); succ ; succ = iDic.getNext(succ))
{
if ((wint_t)iDic.getChar(succ) == upperChar)
{
ioPartialWord.addRightFromBoard(l);
ExtendRight(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, ioPartialWord,
iResults, succ, iRow, iCol + 1, iAnchor);
ioPartialWord.removeRightToBoard(l);
// The letter will be present only once in the dictionary,
// so we can stop looping
break;
}
}
}
}
static void LeftPart(const Board &iBoard,
const Dictionary &iDic,
Matrix<Tile> &iTilesMx,
Matrix<Cross> &iCrossMx,
Matrix<int> &iPointsMx,
Matrix<bool> &iJokerMx,
Rack &iRack, Round &ioPartialWord,
Results &iResults, int n, int iRow,
int iAnchor, int iLimit)
{
Tile l;
int succ;
ExtendRight(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx, iJokerMx, iRack,
ioPartialWord, iResults, n, iRow, iAnchor, iAnchor);
if (iLimit > 0)
{
bool hasJokerInRack = iRack.in(Tile::Joker());
for (succ = iDic.getSucc(n); succ; succ = iDic.getNext(succ))
{
l = Tile(iDic.getChar(succ));
if (iRack.in(l))
{
iRack.remove(l);
ioPartialWord.addRightFromRack(l, false);
ioPartialWord.accessCoord().setCol(ioPartialWord.getCoord().getCol() - 1);
LeftPart(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, ioPartialWord, iResults,
succ, iRow, iAnchor, iLimit - 1);
ioPartialWord.accessCoord().setCol(ioPartialWord.getCoord().getCol() + 1);
ioPartialWord.removeRightToRack(l, false);
iRack.add(l);
}
if (hasJokerInRack)
{
iRack.remove(Tile::Joker());
ioPartialWord.addRightFromRack(l, true);
ioPartialWord.accessCoord().setCol(ioPartialWord.getCoord().getCol() - 1);
LeftPart(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, ioPartialWord, iResults,
succ, iRow, iAnchor, iLimit - 1);
ioPartialWord.accessCoord().setCol(ioPartialWord.getCoord().getCol() + 1);
ioPartialWord.removeRightToRack(l, true);
iRack.add(Tile::Joker());
}
}
}
}
static void BoardSearchAux(const Board &iBoard,
const Dictionary &iDic,
Matrix<Tile> &iTilesMx,
Matrix<Cross> &iCrossMx,
Matrix<int> &iPointsMx,
Matrix<bool> &iJokerMx,
Rack &iRack, Results &iResults,
Coord::Direction iDir)
{
int row, col, lastanchor;
Round partialword;
vector<Tile> rackTiles;
iRack.getTiles(rackTiles);
vector<Tile>::const_iterator it;
vector<Tile>::const_iterator itEnd;
for (row = 1; row <= BOARD_DIM; row++)
{
partialword.init();
partialword.accessCoord().setDir(iDir);
partialword.accessCoord().setRow(row);
lastanchor = 0;
for (col = 1; col <= BOARD_DIM; col++)
{
if (iTilesMx[row][col].isEmpty() &&
(!iTilesMx[row][col - 1].isEmpty() ||
!iTilesMx[row][col + 1].isEmpty() ||
!iTilesMx[row - 1][col].isEmpty() ||
!iTilesMx[row + 1][col].isEmpty()))
{
#if defined(DONT_USE_SEARCH_OPTIMIZATION)
if (!iTilesMx[row][col - 1].isEmpty())
{
partialword.accessCoord().setCol(lastanchor + 1);
ExtendRight(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, partialword, iResults,
Dic_root(iDic), row, lastanchor + 1, col);
}
else
{
partialword.accessCoord().setCol(col);
LeftPart(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, partialword, iResults,
Dic_root(iDic), row, col, col -
lastanchor - 1);
}
lastanchor = col;
#else
// Optimization compared to the original Appel & Jacobson
// algorithm: skip Leftpart if none of the tiles of the rack
// matches the cross mask for the current anchor
bool match = false;
for (it = rackTiles.begin(); it != rackTiles.end(); it++)
{
if (iCrossMx[row][col].check(*it))
{
match = true;
break;
}
}
if (match)
{
if (!iTilesMx[row][col - 1].isEmpty())
{
partialword.accessCoord().setCol(lastanchor + 1);
ExtendRight(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, partialword, iResults,
iDic.getRoot(), row, lastanchor + 1, col);
}
else
{
partialword.accessCoord().setCol(col);
LeftPart(iBoard, iDic, iTilesMx, iCrossMx, iPointsMx,
iJokerMx, iRack, partialword, iResults,
iDic.getRoot(), row, col, col -
lastanchor - 1);
}
}
lastanchor = col;
#endif
}
}
}
}
void Board::search(const Dictionary &iDic,
const Rack &iRack,
Results &oResults)
{
// Create a copy of the rack to avoid modifying the given one
Rack copyRack = iRack;
BoardSearchAux(*this, iDic, m_tilesRow, m_crossRow,
m_pointRow, m_jokerRow,
copyRack, oResults, Coord::HORIZONTAL);
BoardSearchAux(*this, iDic, m_tilesCol, m_crossCol,
m_pointCol, m_jokerCol,
copyRack, oResults, Coord::VERTICAL);
}
void Board::searchFirst(const Dictionary &iDic,
const Rack &iRack,
Results &oResults)
{
int row = 8, col = 8;
// Create a copy of the rack to avoid modifying the given one
Rack copyRack = iRack;
Round partialword;
partialword.accessCoord().setRow(row);
partialword.accessCoord().setCol(col);
partialword.accessCoord().setDir(Coord::HORIZONTAL);
LeftPart(*this, iDic, m_tilesRow, m_crossRow,
m_pointRow, m_jokerRow,
copyRack, partialword, oResults, iDic.getRoot(), row, col,
copyRack.getNbTiles() - 1);
}
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/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: