mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-11-17 07:48:27 +01:00
b7032e2d78
This simplifies the code in many places, and allows inheritance of the game mode classes (Training, Duplicate and FreeGame). - A Tile is no more an unsigned char, but a class: it should help supporting i18n of the game. The Dic library still uses unsigned chars though. - Improved the configure script, to enable/disable the compilation of some interfaces. - Added a ncurses interface, much nicer than the text one. The game mode and the number of players are currently hardcoded, it is not possible to change them interactively (yet). - Repaired the save/load functions. NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it needs a full rewrite (to support the various game modes in particular).
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*****************************************************************************
|
|
* Copyright (C) 2005 Eliot
|
|
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
|
|
*
|
|
* $Id: cross.cpp,v 1.1 2005/02/05 11:14:56 ipkiss Exp $
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*****************************************************************************/
|
|
|
|
#include "cross.h"
|
|
|
|
|
|
Cross::Cross()
|
|
{
|
|
// the default behaviour is to match everything
|
|
m_any = true;
|
|
}
|
|
|
|
|
|
void Cross::clear()
|
|
{
|
|
m_tilesSet.clear();
|
|
m_any = false;
|
|
}
|
|
|
|
|
|
bool Cross::check(const Tile& iTile) const
|
|
{
|
|
if (m_any || (iTile.isJoker() && !m_tilesSet.empty()))
|
|
return true;
|
|
set<Tile>::const_iterator it = m_tilesSet.find(iTile);
|
|
return it != m_tilesSet.end();
|
|
}
|