eliot/game/bag.h
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00

85 lines
2.5 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: bag.h,v 1.2 2005/02/05 11:14:56 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _BAG_H_
#define _BAG_H_
#include "tile.h"
#include <map>
using namespace std;
/*************************
* A bag stores the set of free tiles for the game
*************************/
class Bag
{
public:
Bag();
virtual ~Bag() {}
void init();
/*************************
* take or replace a tile in the bag
* return value :
* 0 : Ok
* 1 : an error occured (not enough or too many tiles
* of that type are in the bag)
*************************/
int takeTile(const Tile &iTile);
int replaceTile(const Tile &iTile);
/*************************
* Returns how many 't' tiles are available
*************************/
int in(const Tile &iTile) const;
/*************************
* Returns how many tiles/vowels/consonants are available
* Warning: nVowels(b) + nConsonants(b) != nTiles(b),
* because of the jokers and the 'Y'.
*************************/
unsigned int nTiles() const { return m_ntiles; }
int nVowels() const;
int nConsonants() const;
/*************************
* return a random available tile
* the tile is not taken out of the bag.
* returns 0 on failure
*************************/
Tile selectRandom();
void operator=(const Bag &iOther);
void dumpAll() const;
private:
// Associate to each tile its number of occurrences in the bag
map<Tile, int> m_tilesMap;
// Total number of tiles in the bag
int m_ntiles;
};
#endif